TRP-STGT Week 2: Gun Frontier
Re: TRP-STGT Week 2: Gun Frontier
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT Week 2: Gun Frontier
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Re: TRP-STGT Week 2: Gun Frontier
it explains so muchEmperorIng wrote:it took me a while to realize that the whole game is just two revolvers taped together.
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shmuppyLove
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Re: TRP-STGT Week 2: Gun Frontier
My greatest achievement to date
The next suicide extend would be at 820,000, which I doubt is possible to reach, due to the ship speed and the fact that stage 1 is one fragment short of giving a third bomb. As for autofire, it doesn't appear to raise rank that quickly; even sitting right at the top of the screen and holding down the fire button wherever possible makes only a gradual difference, while missing more shots than any normal credit would.
The next suicide extend would be at 820,000, which I doubt is possible to reach, due to the ship speed and the fact that stage 1 is one fragment short of giving a third bomb. As for autofire, it doesn't appear to raise rank that quickly; even sitting right at the top of the screen and holding down the fire button wherever possible makes only a gradual difference, while missing more shots than any normal credit would.
Live to fly, fly to live, it's all very orthodox
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EmperorIng
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Re: TRP-STGT Week 2: Gun Frontier
the rank isn't increased cart-blanche by autofire, but rather, the number of shots fired. At least, that's how I think it works.
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: TRP-STGT Week 2: Gun Frontier
Does suiciding near the end of the first stage for extra bomb fragments give you enough of a bump in bombs? The increased rate of fragments per life might overcome the fact that you're losing lives without picking up points for extends. There's enough in those big tanks (2 fragments each) to let you leave the stage with 4 bombs and at least enough more fragments to be well on the way towards a full bonus stock (so you could pick up another bomb early; I assume the max stock is 4).DoubleThink wrote:My greatest achievement to date
The next suicide extend would be at 820,000, which I doubt is possible to reach, due to the ship speed and the fact that stage 1 is one fragment short of giving a third bomb. As for autofire, it doesn't appear to raise rank that quickly; even sitting right at the top of the screen and holding down the fire button wherever possible makes only a gradual difference, while missing more shots than any normal credit would.
Re: TRP-STGT Week 2: Gun Frontier
Unfortunately that wouldn't allow for any more sets of blue ships to be bombed on initial stock (five in a row) than currently, giving a return of only 10K per suicide. The most likely improvement I could think of was to bomb the rock at the start of stage 1 and try to finish the fourth set on stage 2 with only a few fragments, but the bomb is so small that the most I can hit is three ships, drawing even.
Live to fly, fly to live, it's all very orthodox