I've been to hell and back, and other Makaimura Miscellanies

Anything from run & guns to modern RPGs, what else do you play?
Post Reply
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

I've been to hell and back, and other Makaimura Miscellanies

Post by Skykid »

(edit: updated thread title to be all encompassing)

Has anyone beaten this fucking game? :evil:

Never playing this again. Ever. It's actually coded by demons. I did it for the prestige, and now I have a psychological impairment.

It's 5:30am, I'm going to bed.

Image

Image

Image

Image
Last edited by Skykid on Tue Nov 13, 2012 12:48 pm, edited 1 time in total.
Always outnumbered, never outgunned - No zuo no die

User avatar
blackoak
Posts: 1066
Joined: Sun Feb 20, 2011 12:43 am

Re: I've been to hell and back, but Chomakaimura is no more

Post by blackoak »

Nice! I love that game. I'm assuming from the title you played the harder Japanese version? I've "beaten" it with credit feeding multiple times (not too many credits), and I don't feel too bad about that since its a checkpoint game. If you got a 1cc though, that is some prestige there. ;) I love the second loop since the Psycho Cannon is so fun to play with.
shmuplations.com - translated game developer interviews and more
support shmuplations on patreon!
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: I've been to hell and back, but Chomakaimura is no more

Post by Ed Oscuro »

Heh, I've restarted the final dungeon of the GBA version many times. Have the SFC cart too, but I'm not really up to that right now...
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: I've been to hell and back, but Chomakaimura is no more

Post by Skykid »

blackoak wrote:Nice! I love that game. I'm assuming from the title you played the harder Japanese version? I've "beaten" it with credit feeding multiple times (not too many credits), and I don't feel too bad about that since its a checkpoint game. If you got a 1cc though, that is some prestige there. ;) I love the second loop since the Psycho Cannon is so fun to play with.
No, certainly no 1cc. That would take some effort I'm not prepared to give at the mo. I'm just stuck in London waiting to fly out on Tuesday and decided Chomakaimura would be a good final challenge to take up. Took three proper attempts (but that's a lot of hours).

The game is fine (as far as fine can be... and discounting the Red Arremer Ace, who's pure evil) in terms of learning curve until stage 7 second loop penultimate boss, when you have to use the shitty Goddess Ring to try to beat him. Christ, I got stuck replaying that stage over and over: only a sadist would force you to use a horribly balked weapon to finish the game. :evil:

I didn't realise the Japanese ver was tougher, nice bit of info there, but what is the Psycho Cannon of which you speak? You sure you're not thinking of Daimakaimura on MD?
Always outnumbered, never outgunned - No zuo no die

User avatar
blackoak
Posts: 1066
Joined: Sun Feb 20, 2011 12:43 am

Re: I've been to hell and back, but Chomakaimura is no more

Post by blackoak »

Yeah my mistake--I was thinking of daimakaimura! I have also beat chomakaimura for SNES, but it was a long time ago and I don't remember much about it. :wink:
shmuplations.com - translated game developer interviews and more
support shmuplations on patreon!
User avatar
Eaglet
Posts: 1326
Joined: Sat Oct 29, 2011 8:38 pm
Location: Sweeedeeeen.

Re: I've been to hell and back, but Chomakaimura is no more

Post by Eaglet »

I made Chomakaimura my biyatch back in the day. :mrgreen:
Wonderful game. So much rage.
moozooh wrote:I think that approach won't get you far in Garegga.
Image Image
User avatar
Mortificator
Posts: 2808
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Re: I've been to hell and back, but Chomakaimura is no more

Post by Mortificator »

Skykid wrote:The game is fine (as far as fine can be... and discounting the Red Arremer Ace, who's pure evil) in terms of learning curve until stage 7 second loop penultimate boss
This is the toughest part in all three of the classic games. The final bosses are pansies compared to their #1 bodyguards, especially when you're on the second loop and need to use a short-range weapon. The cheat in the PS2 collection that lets you switch weapons makes things a lot easier, as you can use whatever you want against the double Satans / Beelzebub / Astaroth & Nebiros as long as you switch to the designated game-winning weapon when they fall.

Victory can be strangely unsatisfying, though, without that final dose of frustration so intense it practically makes you leave your body.
RegalSin wrote:You can't even drive across the country Naked anymore
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: I've been to hell and back, but Chomakaimura is no more

Post by Skykid »

Mortificator wrote:
Skykid wrote:The game is fine (as far as fine can be... and discounting the Red Arremer Ace, who's pure evil) in terms of learning curve until stage 7 second loop penultimate boss
This is the toughest part in all three of the classic games. The final bosses are pansies compared to their #1 bodyguards, especially when you're on the second loop and need to use a short-range weapon. The cheat in the PS2 collection that lets you switch weapons makes things a lot easier, as you can use whatever you want against the double Satans / Beelzebub / Astaroth & Nebiros as long as you switch to the designated game-winning weapon when they fall.

Victory can be strangely unsatisfying, though, without that final dose of frustration so intense it practically makes you leave your body.
Ah man, that PS2 weapon switch would make the game relatively simple, to the point where it wouldn't really be the same game. That section is ball crushingly hard, borderline unfair. I whittled away the majority of hours spent just replaying stage 7 loop 2 until I was on the brink of madness. My kingdom for a crossbow!

The last boss was comparatively easy as soon as I locked into his pattern, think I managed him on my 3rd or 4th attempt. The payoff is still euphoric though, just because the section before mentally ruins you. :(
Always outnumbered, never outgunned - No zuo no die

User avatar
Mero
Posts: 1602
Joined: Wed Apr 01, 2009 7:52 am
Location: England

Re: I've been to hell and back, but Chomakaimura is no more

Post by Mero »

I was playing this for a short while recently (JP ver. on PS2), very tough game, definitely a lot harder than Daimakaimura. Only made it the 3rd stage on 1 credit.

Not a fan of the double-jumping, or not being able to fire up or down
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: I've been to hell and back, but Chomakaimura is no more

Post by Skykid »

Mero wrote:I was playing this for a short while recently (JP ver. on PS2), very tough game, definitely a lot harder than Daimakaimura. Only made it the 3rd stage on 1 credit.

Not a fan of the double-jumping, or not being able to fire up or down
You know what, I understand your apathy toward the double jump, since it's so belligerent in its lack of dynamics. But, after playing it through I conceded that it does bring a certain something to the game, and capcom did engineer a lot of stage design around its precise execution. It wouldn't be the same without it, so I learned to have an affection toward that particular mechanic.
Always outnumbered, never outgunned - No zuo no die

User avatar
CIT
Posts: 4643
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Re: I've been to hell and back, but Chomakaimura is no more

Post by CIT »

Nice one! I got to stage 7 of the second loop but gave up eventually.

This series carries a lot of memories for me and Chomakaimura was my first imported game. Way back in the day my best friend's mom, who is an opera singer, was touring Japan with her choir and I asked her to bring me this game.

Fun fact: While she was there one of her colleagues did some studio work for a video game company. It was Konami and he spoke the German language intro for Chi No Rondo. :)
User avatar
burgerkingdiamond
Posts: 1568
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: I've been to hell and back, but Chomakaimura is no more

Post by burgerkingdiamond »

Skykid, I haven't played Ghouls N' Ghosts games much, but I had the same experience with Ghosts N' Goblins for the NES. After I finally sat down and beat it I never wanted to play it again in my life. It's sadistic.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: I've been to hell and back, but Chomakaimura is no more

Post by Ed Oscuro »

Mero wrote:Not a fan of the double-jumping, or not being able to fire up or down
So in Daimakaimura you would be pissed off at the lack of diagonal shooting, right? :P
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: I've been to hell and back, but Chomakaimura is no more

Post by ChainsawGuitarSP »

Yaaay, someone finally did a Ghosts n Goblins Miscellanies thread \o/

Got into this series fairly recently and am enjoying them quite a bit. Currently waiting on Goku Makaimura Kai to come in the mail (which will be awesome) while I try to dig further into the original at a leisurely pace. Sucks that there aren't more of these games considering how successful they were.
Innovations in Recreational Electronic Media
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: I've been to hell and back, but Chomakaimura is no more

Post by mesh control »

Can you imagine the travesty Capcom could do to this series, in this day and age?
lol
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: I've been to hell and back, but Chomakaimura is no more

Post by ChainsawGuitarSP »

Well I mean the gap between the 3rd and final ones. It's just weird that they would drop it almost entirely despite selling so well...
Innovations in Recreational Electronic Media
User avatar
MOSQUITO FIGHTER
Posts: 1720
Joined: Sat Aug 13, 2005 7:32 pm

Re: I've been to hell and back, but Chomakaimura is no more

Post by MOSQUITO FIGHTER »

Think the furthest I got was to the second gate boss before the last boss on the second loop. Probably ran out of time when I got there trying not to take a hit. Sucks, last boss is really easy too.
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Re: I've been to hell and back, but Chomakaimura is no more

Post by UnscathedFlyingObject »

If it's not repeatable then, it was plain luck :P.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: I've been to hell and back, but Chomakaimura is no more

Post by Skykid »

CIT wrote:Nice one! I got to stage 7 of the second loop but gave up eventually.
That would be the place most probably would. I nearly did, but my convictions proved stronger than I imagined.
This series carries a lot of memories for me and Chomakaimura was my first imported game. Way back in the day my best friend's mom, who is an opera singer, was touring Japan with her choir and I asked her to bring me this game.
You know, I always hated Chomakaimura with a passion. The only one I finished was the Wonderswan entry - but this one had me on the wrong foot since the first day I picked it up, dreaded thing. If it wasn't for evil_ash_xero I would never have properly gotten into it, since I nearly sold it to him until I found out I had a bit of a rickety cart (it doesn't like to boot up that easy) and he was obviously looking for something more reliable. I ended up just playing it a while and developing a feel for it, and I was pleasantly surprised.

Now I just hate it in a different way.
Think the furthest I got was to the second gate boss before the last boss on the second loop. Probably ran out of time when I got there trying not to take a hit. Sucks, last boss is really easy too.
Ha ha, as above. That's the killer spot. And yes, time is a serious issue on that stage, especially since the stg7 boss fight is so frickin' cagey.
The last boss was definitely simple once you get his pattern down. Look, I even finished it with armor (which surprised me after looking back.)
Can you imagine the travesty Capcom could do to this series, in this day and age?
Sadly, yes. :x
Always outnumbered, never outgunned - No zuo no die

User avatar
Specineff
Posts: 5752
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Re: I've been to hell and back, but Chomakaimura is no more

Post by Specineff »

mesh control wrote:Can you imagine the travesty Capcom could do to this series, in this day and age?
In-disc, pay-to-unlock golden armor. Only $3.99.
Don't hold grudges. GET EVEN.
User avatar
Jonathan Ingram
Posts: 1062
Joined: Thu Feb 21, 2008 1:55 pm
Location: Moscow

Re: I've been to hell and back, but Chomakaimura is no more

Post by Jonathan Ingram »

Nice one! Do a speedrun of Castle Excellent for your next challenge.
User avatar
Necronopticous
Posts: 2123
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Re: I've been to hell and back, but Chomakaimura is no more

Post by Necronopticous »

I've one-lifed the first loop on Professional! If only it weren't for having to do to fight the final bosses with the goddess bracelet the second time around...
RGC
Posts: 1361
Joined: Wed Jan 31, 2007 12:23 am
Location: UK

Re: I've been to hell and back, but Chomakaimura is no more

Post by RGC »

black tiger
User avatar
emphatic
Posts: 7920
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: I've been to hell and back, but Chomakaimura is no more

Post by emphatic »

RGC wrote:black tiger
Wut, I 1CC that every credit.
Image | My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
RGC
Posts: 1361
Joined: Wed Jan 31, 2007 12:23 am
Location: UK

Re: I've been to hell and back, but Chomakaimura is no more

Post by RGC »

emphatic wrote:
RGC wrote:black tiger
Wut, I 1CC that every credit.
Yeh, it doesn't seem too tough. I'll probably crack it in a few weeks -- yep, at around a credit a week. :)
User avatar
Austin
Posts: 1266
Joined: Sun Aug 29, 2010 6:32 pm
Location: Fairfax, VA
Contact:

Re: I've been to hell and back, but Chomakaimura is no more

Post by Austin »

Congrats on completing it! It is definitely a tough game when you don't know the patterns and gameplay technicalities inside and out.

I don't have an extremely difficult time completing it these days, give or take a few continues on the average playthrough. It is a personal favorite though and I've been playing it since I was 11 or 12 years old (30 now), so I have a bit of a skewed outlook when it comes to the difficulty of it.

Those trying to 1cc it on Professional mode though, that definitely deserves credit. Having attempted it myself in the last year or two, I have been able to get as far as the guardians just before the final boss (second loop) without continuing. That last part though is ridiculous, at least when you are forced to do it with the ring. The trick is to have your green or gold armor, because when you lose it (or when you only have the silver armor), the ring's attack doesn't go nearly as far. You can try to play it safe and chip the bosses from a distance, but the ring's attack gets less powerful the farther out it is. Playing it safe, you will likely end up running out of time before defeating the bosses.

One other huge problem area for me is the cavern stage. Not the first part with the rotating rooms that come alive, but the second portion where you are stuck on moving platforms. The gas that occasionally sprays out of the walls seems almost random, and on Professional mode I have to rely on using a charge attack with the gold armor (usually with the lance/lightning bolt). Using it at the right time lets me safely move right through the protruding gas, and the second or two of invulnerability afterwards lets me get my character safely positioned. Still, it's intense. One hit, and chances are you are flying off the platform, and then restarting with items and armor that are less than ideal for the situation.
Can you imagine the travesty Capcom could do to this series, in this day and age?
Who knows. Ultimate Ghosts 'n Goblins for the PlayStation Portable was pretty good though.

Speaking of that game--anyone that is on the lookout for a serious challenge, I'd suggest playing that game. As crazy as it sounds, it makes the older Makaimura/GnG games look like child's play. I can complete Ghouls 'n Ghosts, Super Ghouls 'n Ghosts, and the arcade Ghosts 'n Goblins without much trouble, but the PSP Ultimate Ghosts 'n Goblins destroys me. I've still yet to complete it. :shock:
User avatar
Bloodreign
Posts: 1276
Joined: Fri Jul 01, 2005 3:34 am
Location: Louisiana
Contact:

Re: I've been to hell and back, but Chomakaimura is no more

Post by Bloodreign »

I have UGnG and it's Japan only revisional update (yay no more fetch quests), it has it's moments, but seems fair, unlike the past entries (Gokumakaimura Kai, aka the UGnG update, well that's a different beast altogether with it's continue limits).


I've beaten Super Ghouls N Ghosts on SNES, GBA, PSP, Saturn, PS1 and PS2 (yeah I have all these, have not beaten it on the Capcom compilation on PSP, Saturn and PS1 revs are Japanese versions), I've never noticed a difference between US and Japanese versions of SGnG/Chomakaimura. What are some of these differences?
User avatar
Marble
Posts: 84
Joined: Thu Jun 04, 2009 10:38 pm

Re: I've been to hell and back, and other Makaimura Miscella

Post by Marble »

I really like Daimakaimura, it's probably my favourite action shooter (Well I would consider it action shooter since the combat is primarily projectile based) along with the NES Contras. I'm really shit at these kind of games though, I came very close to clearing the first loop a while back but I haven't played it in a long time. Everything about the game is pretty great but I hate how sometimes I would kill an enemy and a power-up would appear, and I'd pick it up before having time to react to its' appearance. Usually it's not that big a deal but a few times I was near the end of the last level and got the sword. :( At least it prevents the game from becoming too memorization based.

I actually haven't played any of the other entries into the series. Anyway, cool thread.
User avatar
Mero
Posts: 1602
Joined: Wed Apr 01, 2009 7:52 am
Location: England

Re: I've been to hell and back, but Chomakaimura is no more

Post by Mero »

Ed Oscuro wrote:
Mero wrote:Not a fan of the double-jumping, or not being able to fire up or down
So in Daimakaimura you would be pissed off at the lack of diagonal shooting, right? :P
Up, down, left and right is plenty sufficient :wink:
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: I've been to hell and back, and other Makaimura Miscella

Post by ChainsawGuitarSP »

Goku Makaimura is the best in the series. Level design is excellent and should have been the standard for SGnG. Continue limit sounds like it would suck, but you get a shitload of 1-ups showered all over you throughout the game so it's balanced out a bit.
Innovations in Recreational Electronic Media
Post Reply