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 Post subject: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 2:00 am 


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Joined: 31 Aug 2009
Posts: 7478
Location: San Jose, California, USA
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Gun Frontier

TOO MANY PEOPLE WERE KILLED AND THE SERVIVORS WERE ENSLAVED.
AH! CAN ANYONE SAVE US FROM THIS HELL...

Playing week has ended

Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=43289
Discussion thread: http://shmups.system11.org/viewtopic.php?t=43422

Rules
Gun Frontier (Japan) and Gun & Frontier (US and World) are acceptable.
- Saturn version is not acceptable.
- Taito Legends 2 is acceptable.
Default DIP switch settings.
1 credit only.
Autofire is allowed.
Do your best you have ever done.

Scoring system
Blow shit up
Bomb shit up

Submission format
name - score - stage - version
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Last edited by trap15 on Mon Nov 12, 2012 12:03 am, edited 4 times in total.

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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 2:23 am 


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Joined: 20 Aug 2010
Posts: 237
Location: Sweden
hummz,

first credit:
Yazphier - 57630 - 2 - MAME

now, bedtime... will check taccs and shit tomorrow.. :/
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 2:30 am 


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Joined: 24 Sep 2008
Posts: 702
http://www.youtube.com/watch?v=PSmTCDDVzk4

Watch me.
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 2:46 am 


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Joined: 21 Jan 2010
Posts: 4421
Location: Joker Star Galaxy, Argentina
KAI - 110,120 - 3 - Shmupmame 2.2

What about the PS2 ver?
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 2:58 am 


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Joined: 02 Dec 2010
Posts: 3584
Despatche - 275,800 - 3 - ShmupMAME v3.0b

used 1P, autofire, etc etc
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 3:09 am 


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Joined: 15 Aug 2009
Posts: 516
Location: 'Strailya
DoubleThink - 238,950 - 2 - MAME Plus!

Drink up
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 3:19 am 


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Joined: 10 Aug 2012
Posts: 337
Nana - 154,990 - 2 - Shmupmame 3.0

First credit with autofire. The autofire turns this into a completely different game, jesus! Lots of fun though, despite uh.... a bit of a balance issue in stage 2.

KAI: I asked about the Taito Legends 2 version on IRC and he said "no idea, so let's say 'no'."


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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 4:44 am 


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Joined: 18 Jun 2012
Posts: 3432
Location: Chicago, IL
[SCORE REDACTED]
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Last edited by EmperorIng on Mon Nov 05, 2012 5:14 am, edited 1 time in total.

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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 5:11 am 


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Joined: 31 Aug 2009
Posts: 7478
Location: San Jose, California, USA
trap15 - 296700 - 2 - MAME

Bah, I planned out my stage 2 milk and everything, and I managed to screw it up after my first spawn-after-all-bombs-used life. Oh well. This'll do for now...

Taito Legends 2 is allowed, thanks Despatche for telling me that it was just an emulator. Gun Frontier, or Gun & Frontier is OK
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 9:14 am 


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Joined: 15 Aug 2009
Posts: 516
Location: 'Strailya
DoubleThink - 487,650 - 2 - MAME Plus!

I think I'll leave it there until the weekend
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 10:47 am 


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Joined: 09 Jun 2011
Posts: 43
coturnix - 88,240 - 3 - MAMEUI32 143.9


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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 12:05 pm 


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Joined: 07 Apr 2011
Posts: 3707
Location: Toronto
ResumeDPosition wrote:
http://www.youtube.com/watch?v=PSmTCDDVzk4

Watch me.


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shmuppyLove - 135,400 - 2 - MAMEUI 143u9 (Japan)
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 1:25 pm 


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Joined: 09 Jun 2011
Posts: 43
coturnix - 109330 - 3 - MAMEUI32 143.9


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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 1:45 pm 


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Joined: 02 Jun 2011
Posts: 417
Location: Norway
ResumeDPosition wrote:
http://www.youtube.com/watch?v=PSmTCDDVzk4


This is ridiculous.

I'm skipping this week. Unless we make some new rules...
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 2:38 pm 



Joined: 10 Jul 2011
Posts: 38
omgdmp - 570,600 - 2 - Shmupmame v2.2

Now to actually try and learn the other stages past the milking part lol


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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 2:40 pm 


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Joined: 15 Jan 2010
Posts: 473
Location: Texas
Not much, but hey, it's a start...first boss isn't too bad, I just goofed up by not moving at the right time...I must say, I'm enjoying this ALOT MORE than Air Gallet. :mrgreen:

ShmupSamurai- 1- 11600- ShmupMame v3.0b
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 3:19 pm 


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Joined: 19 Feb 2009
Posts: 1063
Location: Florida
RaidenViper wrote:
ResumeDPosition wrote:
http://www.youtube.com/watch?v=PSmTCDDVzk4


This is ridiculous.

I'm skipping this week. Unless we make some new rules...


Yeah, this is obnoxious. I'm going to have to do that annoying milk every single time I do a full run, and god forbid I screw up in stage 3 and have to go through that ten minute shit again. Fucking stupid.
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<trap15> I'm just pulling shit out of my ass tbh
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 4:06 pm 


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Joined: 07 Jan 2011
Posts: 133
Location: England
Sik-07 - 546,040 - 2 - MAME
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 4:09 pm 


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Joined: 13 Nov 2010
Posts: 964
Location: Massachusetts
Raitkal - 444,750 - 2

Just realized when you move to the left, the bomb shoots right and gets all 4 ships.
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 4:28 pm 


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Joined: 10 Feb 2010
Posts: 906
Frenetic - 80590 - 2
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Click here for STG Weekly! (YouTube Show for Shmups)


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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 5:30 pm 



Joined: 30 Mar 2012
Posts: 125
Meseki - 49,100 - 2 - ShmupMAME v2.2

ResumeDPosition wrote:
http://www.youtube.com/watch?v=PSmTCDDVzk4

Watch me.

This is why shmups don't have checkpoints anymore.
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 8:16 pm 


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Joined: 07 Jan 2011
Posts: 133
Location: England
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Sik-07 - 640,600 - 2 - MAME
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 9:11 pm 


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Joined: 18 Jun 2012
Posts: 3432
Location: Chicago, IL
Lol none of the scores are going to be past st2. WUSSES.
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 10:05 pm 


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Joined: 15 Sep 2012
Posts: 562
Location: UCLA School of Design | Media Art
Softdrink 117 - 131,340 - 3 - MAME

No autofire, no milking.

I've only had time for a few credits so far, but I'm liking this one
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 10:11 pm 


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Joined: 15 Jan 2010
Posts: 473
Location: Texas
Gettin' a little better...Accidentally crashed into one of those large blue aircrafts while trying to destroy its engine before it got the chance to escape.

ShmupSamurai- 2- 33450- ShmupMame v3.0b
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 10:48 pm 


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Joined: 31 Aug 2009
Posts: 7478
Location: San Jose, California, USA
trap15 - 494280 - 2 - MAME

EmperorIng wrote:
Lol none of the scores are going to be past st2. WUSSES.

Yeah, probably. :oops: I do plan on getting further!
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Mon Nov 05, 2012 11:52 pm 


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Joined: 24 Sep 2008
Posts: 702
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Let it be noted that if you get past this score you're probably trying.

Emuser - 645,240 - 2 - Shmupmame 3.0b
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Tue Nov 06, 2012 12:16 am 


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Joined: 31 Aug 2009
Posts: 7478
Location: San Jose, California, USA
Blah, almost made it to the boss. Totally flailed after the milk. Oh well...

trap15 - 705180 - 2 - MAME
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Tue Nov 06, 2012 12:39 am 


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Joined: 21 Jan 2010
Posts: 4421
Location: Joker Star Galaxy, Argentina
Stop playing this game like a caravan, I challenge you all to reach stage 4!
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 Post subject: Re: TRP-STGT Week 2: Gun Frontier
PostPosted: Tue Nov 06, 2012 2:21 am 


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Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
trap15 wrote:
TOO MANY PEOPLE WERE KILLED AND THE SERVIVORS WERE ENSLAVED.
AH! CAN ANYONE SAVE US FROM THIS HELL...

That's a perfect description of checkpoint milking in this game. :mrgreen:

Ed Oscuro - 281,110 - 2 - MAMEUIFX64 0.147u2 (Oct 30 2012)

This game is hard enough without ditching extra lives for the Stage 2 milking trick :?

Kind of like GunNail in that regard, though. I think Twiddle said the trick was infinite - the points seem to add up that way - but it doesn't really feel like it yet.


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