You need to be a bit more aggressive with scoring early on if you want the extends. There's a good chunk of points to be had that helps get the extend before the St2 boss if you wait to kill the giant icicles (and thus net a large bullet cancel bonus from all the jellyfish bullets they spawn) and the sooner you build up the counter, the easier it is to grab the extends early. Also, you need to try and grab amber at close range more. You don't need to actually be pointblanking when you kill something, just rush in so when the amber starts to fall you get the green or blue aura bonus which adds a lot to the counter than simply grabbing normal amber.Obscura wrote:The third one, starting at about 25:30 is pretty much the run of a lifetime for me, and even with absurd amounts of luck, I barely make a dent in stage 5 (even making stage 5 is super-rare for me).
That last death was you basically panicked and just sat there (?). Actually, I see a number of panic bombs when you're not actually about to be hit; I think you're just not familiar enough with Futari, possibly because you're convinced Futari sucks and can't be bothered to seriously learn it like DOJ (which is unquestionably more difficulty, sorry but it is).
Also, one of the easiest ways to cheap through stage sections is just to hold Laser and slowly tap dodge side to side. The beetles are full-screen lockon, do most of Reco's shot damage, and their blue lock-on laser moves the opposite way you move, meaning it'll latch on to enemies approaching from the side you're moving away from as well as in front of you. It's absurdly safe to clear the screen this way. You could probably ignore scoring and just roll through the game sitting at the bottom of the screen while holding laser the whole way and do pretty decently what with how crazy broken Reco BL is, lol.