TATE confusion
TATE confusion
I have been playing 360 shmups on my 47" widescreen TV and wanted to try TATE so I got a VGA cable and hook it up to my 24" monitor. I was under impression that TATE would show more pixels but it doesn't in my case. I tried ketsui, raiden fighters aces and raiden 4. I tried Raiden 4 on my TV too and it is showing same picture but just in different format, I even took photos so there is no misunderstanding. Am I missing something here?
Re: TATE confusion
Tate simply rotates the game image, in conjunction with rotating your display it will show a larger game area.
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shmuppyLove
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Re: TATE confusion
Assuming both displays at 16:9 ratio:
The vertical height of a 47" display would be ~23"
The horizontal width of a 24" display would be ~21"
So actually, a tated 24" monitor would give you a smaller image.
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The vertical height of a 47" display would be ~23"
The horizontal width of a 24" display would be ~21"
So actually, a tated 24" monitor would give you a smaller image.
See not every post is spam, haters

Re: TATE confusion
TV is 16:9 and monitor is 16:10.
Like I said I didn't get a larger game area which I thought was supposed to happen. Do only certain 360 games support this?
Like I said I didn't get a larger game area which I thought was supposed to happen. Do only certain 360 games support this?
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brokenhalo
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Re: TATE confusion
nope. it's giving you the same image, just in a different orientation. try the game on hori on the smaller monitor and then try it in tate on the smaller monitor and that will give you a better understanding.svr wrote:I was under impression that TATE would show more pixels
Re: TATE confusion
Why do people seem to speak so highly of TATE then if it doesn't give any benefits besides making it more 'authentic' arcade experience?
I was quite happy with my big TV and stick so I'll propably continue with that unless there is something else to it?
I was quite happy with my big TV and stick so I'll propably continue with that unless there is something else to it?
Re: TATE confusion
I believe the main reason is because it uses a larger portion of the screen. In horizontal orientation, a vertically oriented game with an aspect ratio of 3:4 would only cover 56.25% of a 4:3 aspect ratio screen or 42.1875% of a 16:9 aspect ratio screen. When rotated, it would cover all of a 4:3 screen or 75% of a 16:9 screen, so it's much less wasted screen area.svr wrote:Why do people seem to speak so highly of TATE then if it doesn't give any benefits besides making it more 'authentic' arcade experience?
I was quite happy with my big TV and stick so I'll propably continue with that unless there is something else to it?
Not to mention games like DOJ or Ketsui, which have 1:2 hardware aspect ratios (though I don't know if they use those in the 360 ports).
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Obiwanshinobi
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Re: TATE confusion
With a CRT monitor, RGB or component and perfect or near-perfect ports it's the only way to play some games without any compromise. Otherwise in 320x240 (prog-scanned lo-res in PSX, Saturn and other SD consoles games) the graphics would be either downscaled and badly distorted, or cropped.svr wrote:Why do people seem to speak so highly of TATE then if it doesn't give any benefits besides making it more 'authentic' arcade experience?
With vector graphics (Psyvariar, Homura etc.) the difference boils down to screen size (technically resolution too, but from what I can tell the games play identically either way).
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brokenhalo
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Re: TATE confusion
because people didn't really have access to giant televisions back in the day like they do now. so instead of playing on say a 23" hori tv and having a tiny box with black borders, they could rotate the monitor and have a lot more real estate to work with on their vertically oriented games.svr wrote:Why do people seem to speak so highly of TATE then if it doesn't give any benefits besides making it more 'authentic' arcade experience?
I was quite happy with my big TV and stick so I'll propably continue with that unless there is something else to it?
today a lot of people still prefer tated crt monitors because low res games look like crap on an hdtv unless you put out a bunch of money for processing gear.
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shmuppyLove
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Re: TATE confusion
tate the TVsvr wrote:Why do people seem to speak so highly of TATE then if it doesn't give any benefits besides making it more 'authentic' arcade experience?
I was quite happy with my big TV and stick so I'll propably continue with that unless there is something else to it?


Gahahaha it's funny cuz you can see the cables sticking out ... I just rotated the photo, not the TV

Last edited by shmuppyLove on Tue Oct 16, 2012 11:58 pm, edited 1 time in total.
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Obiwanshinobi
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brokenhalo
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Re: TATE confusion
We know you're watching porn cagar. 

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shmuppyLove
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Re: TATE confusion
Gaaahhhh that's the second time you've posted that now ... what is it from??Obiwanshinobi wrote:http://i49.tinypic.com/2dka2bc.jpg
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Thjodbjorn
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Re: TATE confusion
Would you mind posting said pictures? Unless I'm nuts, you should absolutely be taking up more of the screen if you've rotated the image. You won't get "more pixels".svr wrote:I have been playing 360 shmups on my 47" widescreen TV and wanted to try TATE so I got a VGA cable and hook it up to my 24" monitor. I was under impression that TATE would show more pixels but it doesn't in my case. I tried ketsui, raiden fighters aces and raiden 4. I tried Raiden 4 on my TV too and it is showing same picture but just in different format, I even took photos so there is no misunderstanding. Am I missing something here?
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shmuppyLove
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Re: TATE confusion
What he's saying is, he thought he would somehow see more of the playfield if he was playing in tate, as if playing in yoko somehow cut off part of the screen. Which isn't the case at all.Thjodbjorn wrote:Would you mind posting said pictures? Unless I'm nuts, you should absolutely be taking up more of the screen if you've rotated the image. You won't get "more pixels".
Re: TATE confusion
Certain psikyo ports actually do cut off part of the screen iirc... then there is the dreaded wobble mode. I forget where I saw it, but other games significantly reduce the pixel count on sprites in yoko.
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Thjodbjorn
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Re: TATE confusion
That seems obvious on re-reading... thanks!shmuppyLove wrote:What he's saying is, he thought he would somehow see more of the playfield if he was playing in tate, as if playing in yoko somehow cut off part of the screen. Which isn't the case at all.Thjodbjorn wrote:Would you mind posting said pictures? Unless I'm nuts, you should absolutely be taking up more of the screen if you've rotated the image. You won't get "more pixels".

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EmperorIng
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Re: TATE confusion
That's why I like vertizontals so much. No need to do nothin' fancy, just play the game.
My CRT is so big though, that I'd be hesitant to actually TATE it (36" CRT, weighs like 100lbs or more).

My CRT is so big though, that I'd be hesitant to actually TATE it (36" CRT, weighs like 100lbs or more).

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EmperorIng
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Re: TATE confusion
Yeah, with my 36" tv, I sort of suspect that the game in that tv's native yoko would be as big, if not bigger, than the TATE'd screen in an arcade cab.
Of course, if there was a way to make my saturn Darius II display larger, I'd kill for that...
Of course, if there was a way to make my saturn Darius II display larger, I'd kill for that...

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TransatlanticFoe
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Re: TATE confusion
I have a zoom mode on my widescreen LCD TV which can make it fill the screen width-wise and only have about an inch or so of black bar top and bottom. It basically takes the 4:3 picture and zooms in - no distortion, cut off or anything.EmperorIng wrote:Of course, if there was a way to make my saturn Darius II display larger, I'd kill for that...
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Obiwanshinobi
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Re: TATE confusion
Manga Soil. There are scanlations out there.shmuppyLove wrote:Gaaahhhh that's the second time you've posted that now ... what is it from??Obiwanshinobi wrote:http://i49.tinypic.com/2dka2bc.jpg
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Re: TATE confusion
The obvious benefit of tate is that it doesn't waste screen real estate.
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EmperorIng
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Re: TATE confusion
I am going to have to see if my LCD back at my folks' home can do that, the next time I visit.TransatlanticFoe wrote:I have a zoom mode on my widescreen LCD TV which can make it fill the screen width-wise and only have about an inch or so of black bar top and bottom. It basically takes the 4:3 picture and zooms in - no distortion, cut off or anything.EmperorIng wrote:Of course, if there was a way to make my saturn Darius II display larger, I'd kill for that...
The only thing I have at my apartment are CRTs I scavenge and scrounge!

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Re: TATE confusion
Seibu Kaihatsu reminds you to TATE responsibly.





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VixyNyan
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Re: TATE confusion
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Re: TATE confusion
Tate can show more pixels for arcade ports but it depends on the system and game. For the 32-bit era and beforehand, resolution was so limited that the original arcade resolution couldn't be fitted into the screen yoko style.
For example, in a 240x320 vertical game, you can fit that in a console that supports a maximum of 320x240 resolution, but only by playing in tate. If you try to play in yoko, then one approach the game could implement is to truncate the length from 320 to 240—a 25% decrease—and likewise for width from 240 to a measly 180. Naturally, the resulting 180x240 picture can't hold as much detail as the native 240x320 picture could. There will also be imperfect scaling involved as well.
Now, some old shooters don't reduce detail in yoko mode but rather try to zoom in on the action instead to preserve the original pixels. You still get a length of 240 but now get something larger than 180 for width. That implementation results in a picture that's heavily cut off on the borders, a practice that's often paired with the infamous wobble mode.
But for 360 and PS3 ports of low res games, 1280x720 is more than enough to fit in all the pixels either vertically or horizontally with proportional scaling to prevent quality loss. That's why you see no difference in detail there.
For example, in a 240x320 vertical game, you can fit that in a console that supports a maximum of 320x240 resolution, but only by playing in tate. If you try to play in yoko, then one approach the game could implement is to truncate the length from 320 to 240—a 25% decrease—and likewise for width from 240 to a measly 180. Naturally, the resulting 180x240 picture can't hold as much detail as the native 240x320 picture could. There will also be imperfect scaling involved as well.
Now, some old shooters don't reduce detail in yoko mode but rather try to zoom in on the action instead to preserve the original pixels. You still get a length of 240 but now get something larger than 180 for width. That implementation results in a picture that's heavily cut off on the borders, a practice that's often paired with the infamous wobble mode.
But for 360 and PS3 ports of low res games, 1280x720 is more than enough to fit in all the pixels either vertically or horizontally with proportional scaling to prevent quality loss. That's why you see no difference in detail there.