Kyukyoku Tiger (Twin Cobra)
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
Frenetic - 659,380 - AREA 106 - AUTOFIRE NO - PCB
Frenetic - 659,380 - AREA 106 - AUTOFIRE NO - PCB
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Furry Fox Jet Pilot
- Posts: 830
- Joined: Thu Apr 28, 2011 2:15 am
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
Emo Fox Jet Pilot - 452,850 - Area 83 - Autofire No - MAME
Emo Fox Jet Pilot - 452,850 - Area 83 - Autofire No - MAME
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EmperorIng
- Posts: 5069
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
EmperorIng - 573,180 - 100 - Yes - MAME
Excellent run up until the stage 4 boss[es].
What weapon do people usually stick to? I switch between Red and Green, but on a rare occasion, Blue doesn't do too terrible for non-boss segments.
EmperorIng - 573,180 - 100 - Yes - MAME
Excellent run up until the stage 4 boss[es].
What weapon do people usually stick to? I switch between Red and Green, but on a rare occasion, Blue doesn't do too terrible for non-boss segments.
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
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Furry Fox Jet Pilot
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
I tend to stick with red the whole time, because the spread coverage becomes decent while still maintaining good forward coverage. I can't play using any of the other weapons.EmperorIng wrote:What weapon do people usually stick to? I switch between Red and Green, but on a rare occasion, Blue doesn't do too terrible for non-boss segments.
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Blue is typically consideed literally the best weapon, so I pretty much use it exclusively.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Blue is very good, yes. I considered red a few times, but I guess this isn't II.
Rage Pro, Rage Fury, Rage MAXX!
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EmperorIng
- Posts: 5069
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- Location: Chicago, IL
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
I guess it's back to some more practice, since I always assumed the lack of forward power in Blue meant large enemies are a nightmare...
EDIT:
In fact, it DOES mean larger enemies (and bosses) are a pain in the ass, but hey, I must have been doing something right.
EmperorIng - 707,510 - 120 - YES - MAME
I promise I won't post another score until I do much better! I like how this game, unlike any modern shmup, just poops out extends for you.
EDIT:
In fact, it DOES mean larger enemies (and bosses) are a pain in the ass, but hey, I must have been doing something right.
EmperorIng - 707,510 - 120 - YES - MAME
I promise I won't post another score until I do much better! I like how this game, unlike any modern shmup, just poops out extends for you.
Last edited by EmperorIng on Tue Feb 12, 2013 2:57 am, edited 1 time in total.
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
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Furry Fox Jet Pilot
- Posts: 830
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Here's a slight improvement. It may be due to the fact that I actually used the blue weapon for the first time, and I found it to be quite useful.
Emo Fox Jet Pilot - 693,140 - Area 116 - Autofire No - MAME
Emo Fox Jet Pilot - 693,140 - Area 116 - Autofire No - MAME
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Furry Fox Jet Pilot
- Posts: 830
- Joined: Thu Apr 28, 2011 2:15 am
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Here's another improvement. If I can just get a little bit further, I think I can break 1 million points.
Emo Fox Jet Pilot - 936,510 - Area 138 - Autofire No - MAME
Emo Fox Jet Pilot - 936,510 - Area 138 - Autofire No - MAME
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Came across this arcade last month in Hong Kong, played 2 credits due to P1 side stick is sticky
Twin Cobra
CHI - 989-130 - Area 157 - Autofire Off - PCB/Mame
Twin Cobra
CHI - 989-130 - Area 157 - Autofire Off - PCB/Mame
schmumps: as my sister would say!
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
MD version
Excellent port by the way, probably one of the most underrated console ports ever released
Kollision - 3,884,940 - 2-8 - Yes - US GEN/US cart
Excellent port by the way, probably one of the most underrated console ports ever released
Kollision - 3,884,940 - 2-8 - Yes - US GEN/US cart
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
A half-assed score for this great game. I might try to improve a bit.
Kyuukyoku Tiger
BIL - 1,313,440 - 157 - Yes - MAME32 Plus! 0.99
Kyuukyoku Tiger
BIL - 1,313,440 - 157 - Yes - MAME32 Plus! 0.99
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Meagre improvement despite playing way too much today = traninee ultimate tiger pilot. Time to knuckle down. <3 how the second half of the game is an evil version of the first. Won't post again before looping.
Kyuukyoku Tiger
BIL - 1,469,370 - 153 - Yes - MAME32 Plus! 0.99
inp / tragicomedy for MAME version listed.
Kyuukyoku Tiger
BIL - 1,469,370 - 153 - Yes - MAME32 Plus! 0.99
inp / tragicomedy for MAME version listed.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Kyuukyoku Tiger
BIL - 1,804,120 - 189 - Yes - MAME32 Plus! 0.99
Might as well post this before the thread is updated. First time no-missing to stage 6, whereupon the stupid popcorn deaths started happening. Slummed it to the stage 8 bosses on a torrent of extend corpses. I'm sure I can crack the loop if I put in some effort, but I'm bad at doing that lately.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
iast - 640,370 - 113 - Yes - ShmupMAME 4.2
iast - 640,370 - 113 - Yes - ShmupMAME 4.2
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Kyukyoku Tiger
iast - 752,650 - 92 - ShumpMAME 4.2
iast - 752,650 - 92 - ShumpMAME 4.2
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
chum - 2,343,370 - 294 - Yes - Shmupmame 4.2
Amazing game
chum - 2,343,370 - 294 - Yes - Shmupmame 4.2
Amazing game
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Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
Iori Branford - 733,170 - 105 - Autofire ON, Delay 6 - ShmupMAME 3b
Iori Branford - 733,170 - 105 - Autofire ON, Delay 6 - ShmupMAME 3b
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
You are correct.chum wrote:Amazing game
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
iast - 967,350 - 151 - Yes - ShmupMAME 4.2
iast - 967,350 - 151 - Yes - ShmupMAME 4.2
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
iast - 1,209,020 - 162 - Yes - ShmupMAME4.2
No miss through stage 4, stage 5 ate away at my extends.
iast - 1,209,020 - 162 - Yes - ShmupMAME4.2
No miss through stage 4, stage 5 ate away at my extends.
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Twin Cobra
iast - 1,614,150 - 196 - Yes - ShmupMAME 4.2
iast - 1,614,150 - 196 - Yes - ShmupMAME 4.2
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
schmumps: as my sister would say!
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
schmumps: as my sister would say!
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Working hard on that loop
Kyuukyoku Tiger
CHI - 1,554,310 - 181 - No - Shmupmame
Twin Cobra
CHI - 1,795,680 - 227 - No - Shmupmame
Kyuukyoku Tiger
CHI - 1,554,310 - 181 - No - Shmupmame
Twin Cobra
CHI - 1,795,680 - 227 - No - Shmupmame
schmumps: as my sister would say!
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
That last stage is a nightmare, but i just managed to get the loop
Twin Cobra
CHI - 2,095,590 - 268 - No - shmupmame
Edit: just wanted to say thanks for the updates
Twin Cobra
CHI - 2,095,590 - 268 - No - shmupmame
Edit: just wanted to say thanks for the updates
schmumps: as my sister would say!
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
no problem, updated again.
never bothered to check how long the game is, gonna assume it's like 250 or 256 parsecs or something.
never bothered to check how long the game is, gonna assume it's like 250 or 256 parsecs or something.
Rage Pro, Rage Fury, Rage MAXX!
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
It's 200. 100 for the normal loop, next 100 for ura side. Then it does a full loop. Silly numbering
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
From my recent sessions, you could be wrong with the area/loop numbering, i think Despatche could be righttrap15 wrote:It's 200. 100 for the normal loop, next 100 for ura side. Then it does a full loop. Silly numbering
schmumps: as my sister would say!
Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
Huh, that's surprising
I'll have to see...
I'll have to see...
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.