Metal Gear Rising (developed by Platinum Games)

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Skykid
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Skykid »

Strider77 wrote:Like I said we are running in circles.... I don't take everything you say as the rants of a mad man for the record.
Well that's a start! :)

I hope you don't take them personally either, it just happens that you're particularly fond of certain games I think are praised a little too highly - but that's all. Doesn't mean I don't think they're worth no praise whatsoever.

If you want to talk up the likes of Gears of War, Wipeout, Red Dead, Resident Evil 5, MW - well we wouldn't have much to argue about.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Obiwanshinobi »

Seems to have a "dodge" button making you invulnerable for a while, Neo Contra way (rather than Viewtiful Joe route, where your dude auto-dodges in the bullet time mode). Not a bad thing, provided you can't spam it away like you could spam the grab-spin-throw sequence in Z.O.E.2 (which kept your thumb busy all the time, but got old pretty fast).
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Estebang
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Estebang »

May as well mention that the ZOE HD collection is coming to Vita. Really didn't expect them to make such a big deal of it, the games are pretty much reviled in the States, and usually only remembered for the pack-in MGS2 demo.

Any word on whether they're redoing the awful voice acting?
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Obiwanshinobi »

In my book the voice acting in both Z.O.E. games wasn't "awful". "Awkward" at worst. Say, Onimusha 2 was worse. Just Capcom games dubbed in English (before RE4).
ADA in particular was mighty fine (the Japanese versoion surprised me with its more childish voice acting, not worse or superior, just different).
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Zaarock »

Siren2011 wrote:I can actually agree with your argument. Boss fights felt gimmicky (especially the one where you had to get an A.I. from an orbital frame) and simple. (Except for Zakat!! That was totally badass and required constant reflexes!) But the presentation was nothing short of incredible. Definitely a game with a lot of potential that never really reached its max. Hopefully Mr. Kojima will get his shit together for number 3.
Yeah, ZOE2 had awesome presentation but 1 played better IMO. the enemy AI was more interesting, subweapons worked better, there were less visual effects cluttering the screen and you didn't need to abuse the spin and throw move which is overpowered/gimmicky in ZOE2 (you are actually forced to use it on the mummyhead enemies)
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Re: Metal Gear Rising (developed by Platinum Games)

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If you want to talk up the likes of Gears of War, Wipeout, Red Dead, Resident Evil 5, MW - well we wouldn't have much to argue about.
I love all those except MW and Red Ded... played through them. MW is not for me and Red Dead was all right for a rockstar game.... it's gameplay is REALLY shallow for me though. I think MW is good but not for me and over rated... the campaign is over in 5 hours.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Metal Gear Rising (developed by Platinum Games)

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Strider77 wrote:
If you want to talk up the likes of Gears of War, Wipeout, Red Dead, Resident Evil 5, MW - well we wouldn't have much to argue about.
I love all those except MW and Red Ded... played through them. MW is not for me and Red Dead was all right for a rockstar game.... it's gameplay is REALLY shallow for me though. I think MW is good but not for me and over rated... the campaign is over in 5 hours.
Red Dead is a very well composed and ambitious game, but far from perfect - it has zero challenge for one thing and gets incredibly repetitive. It's almost a visual novel... :idea:
But it's the only sandbox game that ever held my attention through (the setting had a lot to do with it I think.)

MW I can't knock. I really don't want more than 5 hours from a campaign (I'm of that rare breed) and I'm always happy that what's there is the best of the 'cinematic' FPS's. It's a one time thing and then it's sold to the store, kind of like watching a movie.
I felt the original MW was more memorable than its sequel, but the quality of either is irrefutable. I prefer the tactical side of Gears when it comes to multiplayer however.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Strider77 »

Red Dead is one of the few sandbox games I've beat also. Although I'm a enjoying Skyrim at the moment.

I dislike MW for the same reason I don't like gran turismo... don't really care for realism vs spectacle. I love out of this world set pieces and going places I simply could never see in the real world.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Skykid
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Skykid »

Strider77 wrote:Red Dead is one of the few sandbox games I've beat also. Although I'm a enjoying Skyrim at the moment.

I dislike MW for the same reason I don't like gran turismo... don't really care for realism vs spectacle. I love out of this world set pieces and going places I simply could never see in the real world.
I don't like Gran Turismo cos it bores me to death. Arcade racers ftw.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by TrevHead (TVR) »

Vanquish and Bayonetta are 2 of my fav games from this gen. I normally dont like QTE, but I like them in V & B (especially Vanquish). I think its because they are rarely used and imo enhance the gameplay. In most games QTEs are overused and are just a way for the dev to cheese their way through a segment of the game.

Anyway Im hoping Rising turns out to ba a great game and is a smash hit for the studio, Their games while recieving the highest praise from critics and hardcore fans are always totally missunderstood by the mainstream plebs. It doesnt seem that Rising will be any different
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Blade »

WipeOut and Rollcage are the only racers I've ever come to appreciate.

I'm surprised that the U.S. didn't dig Z.o.E.2 that much. I know I liked it.

My only concern was:
1. Minor slow-down during the whole warfront scene where you're trying to keep Taper's group from dying with Zero Shift (considering it was PS2, it's no surprise it couldn't handle that many polygons on screen at once).

2. Plot and bossfights were gimmicky and linear...but then again, so are Metal Gear games. I have yet to see an optional boss fight in Metal Gear.

3. Not being able to use Orbital Frames besides Jehuty outside the main story was a letdown, Versus mode was lame.

But none of those was any reason to not like the games. Z.o.E.1 was far worse if you ask me, and yet it was still good.


As for Bayonetta, my only gripes were the need for farming halos and mashing.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Ex-Cyber »

Blade wrote:I have yet to see an optional boss fight in Metal Gear.
The End in MGS3 is pretty much a parody of an optional boss fight. You can actually skip the fight by two different methods, but the game doesn't bother to tell you this, and the dialogue in the cutscene for the easier method might as well just be "LOL PLAYER YOU SUCK FOR NOT FIGHTING HIM".
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Re: Metal Gear Rising (developed by Platinum Games)

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Versus mode was lame.
It's funny you should say that, because just a few days ago I was playing VS. with an A.I. opponent, and I was thinking "man, I don't understand why ANYONE would hate the VS. modes in the ZOE games." Especially if you play as Jehuty with minimal handicaps and jack up your enemy's power to max. THEN it really becomes a steep climb for victory. Basically, find an opponent who is closer to your skill level. If you're playing an opponent who just mashes the attack button without much care toward Virtual On Oratorio Tangram style dashing, then of course he will seem easy and the mode will suck/seem pointless/etc.

Neither do I understand the "mashing" complaint. Can you press random buttons and kill a bunch of enemies in the process? Sure you can. But can you win every fight like this? Hell no. If you applied that strategy to basically any boss fight in the game (especially Jeane), then you are signing your life away in blood on the bottom left line. The same could be said for every great fighting game, ever. The true test is fighting the enemies who are too smart for your cheap tricks. That is what separates the bad players from the elite, and yes, it is what makes a game great.

If I started button mashing against Seth Killian, for example, then I would childishly forfeit my one chance of having a worthwhile match against him. Even if I lost, as long as I used my best strategy and attempted to understand what he was doing right that I wasn't, the match would indeed be worthwhile.
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Re: Metal Gear Rising (developed by Platinum Games)

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Considering how button-mashy Z.O.E.2 is, I find the idea of a handheld port hilarious.
Too many encounters felt like taking down Cerberus in DMC3 with just Ebony & Ivory - all it took was a robust thumb and some basic dodging skills. Z.O.E.2 gave me precious little incentive to "master" techniques other than grabbing things and flinging them at stuff. The swordplay was a missed opportunity (I recall only one bit of sheer swordfighting brilliance in 2, whereas the origial required pretty strict timing and performed better to boot).
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Zaarock »

Siren2011 wrote:Basically, find an opponent who is closer to your skill level. If you're playing an opponent who just mashes the attack button without much care toward Virtual On Oratorio Tangram style dashing, then of course he will seem easy and the mode will suck/seem pointless/etc.
It is extremely simplified, unbalanced and gimmicky compared to something like VOOT though.. I really don't see anyone playing it competitively as a fighting game or putting years into mastering it. It's a nice addition of course but I'm definitely not buying the ZoE HD collection just for online versus mode :P
Siren2011 wrote:Neither do I understand the "mashing" complaint.
If this was aimed towards ZoE2, I'd say the grab move is overpowered there. The combat in ZoE1 on hardest difficulty felt much more intense and "flowing" back and forth between player and enemy to me than ZoE2, at least when I last played them. Largely because of the grab+spin move and different AI I think. And ZoE2 really makes raptors and other enemies be popcorn enemies to make it more cinematic.

edit: oops, didn't realize this was aimed at bayonetta. oh well

Blade wrote:As for Bayonetta, my only gripes were the need for farming halos and mashing
You mean the secret boss? I guess you do need to "farm" for that but everything else should be easily unlockable just by playing through the game normally.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by evil_ash_xero »

TGS trailer is up. And damn, it looks sweet.

http://www.youtube.com/watch?v=htSmSUaWtBE
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Re: Metal Gear Rising (developed by Platinum Games)

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Loving the character designs. Gameplay looks fast and fun as well. Hooray for Platinum taking the helm.
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Re: Metal Gear Rising (developed by Platinum Games)

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The cancellation of the 360 version in Japan worries me...I hope either the US or PAL release will work on my j360. I do see MGS HD Collection's US version works in japanese systems as well, hopefully this continues that trend.
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Re: Metal Gear Rising (developed by Platinum Games)

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This kinda-sorta takes the sting out of Bayonetta 2 being a WiiU exclusive.
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Re: Metal Gear Rising (developed by Platinum Games)

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Lol, looks like Mortal Kombat crossed with MGS. The combat looks absolutely awesome, loving the slice, dice, extract the spine technique.

I just hope (pray) that the cutscenes aren't too intrusive or overlong. Could be a winner.
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Re: Metal Gear Rising (developed by Platinum Games)

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I hope it DOES have super long cutscenes.... Ahahahahaaaaaa!!

Oh wait... forgot about the start button.

Even if this game does I am sure you can skip them and this is an action game so I'm sure you won't lose much from doing so.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Metal Gear Rising (developed by Platinum Games)

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Strider77 wrote: Even if this game does I am sure you can skip them and this is an action game so I'm sure you won't lose much from doing so.
Can't skip cutscenes unfortunately. I'm not the type who needs to disassemble a game to its ground zero (get all the tokens/achievements etc etc) but I'm a little OCD about things like that. :(
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Re: Metal Gear Rising (developed by Platinum Games)

Post by BIL »

Cool, looks like a non-lame Nanobreaker with the possibility of enemies splitting into constituent weapons if they're sliced wrong. I hope they don't shy away from a high difficulty level, as an option at the very least.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Op Intensify »

Ghegs wrote:The cancellation of the 360 version in Japan worries me...I hope either the US or PAL release will work on my j360. I do see MGS HD Collection's US version works in japanese systems as well, hopefully this continues that trend.
I thought this was going to lead to Zone of the Enders HD Collection being cancelled on 360 in Japan as well, but it's still coming. It just won't include the MGR demo.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by evil_ash_xero »

Skykid wrote:
I just hope (pray) that the cutscenes aren't too intrusive or overlong. Could be a winner.
Platinum actually said they would be shorter, since this is an action game.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Ex-Cyber »

I played the demo at PAX. I was kinda underwhelmed, but that could be any mix of things that aren't serious faults in the game. The concept definitely has potential and the mechanics aren't horrible. I think the details of how the slashing controls work could be tightened up, but I also didn't really have a lot of time for it to sink in, so maybe I just didn't get to the point where it clicked. It could very well be that I just hated the tutorial level as much as I hate just about every other "tutorial level" (as opposed to a relatively gentle first level with unobtrusive/optional hints, as seen in e.g. Braid and God Hand).
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Re: Metal Gear Rising (developed by Platinum Games)

Post by evil_ash_xero »

Since the demo is out, I thought I would ask: could someone share the demo with me? I have a PS3 and a Xbox, so either is fine.
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Re: Metal Gear Rising (developed by Platinum Games)

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evil_ash_xero wrote:Since the demo is out, I thought I would ask: could someone share the demo with me? I have a PS3 and a Xbox, so either is fine.
No one has uploaded the demo yet, at least that I can find, which is a touch annoying as it's as easy as burning it to a DVD to play it on an unmodded X360.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by evil_ash_xero »

Sadly, the Xbox version's demo is on a disk. So, that's not going to happen.

Only some people with the PS3 download codes can help out.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by njiska »

Grabbed the PS3 LE of ZOE HD today and gave the Rising demo a try. What a clusterfuck. Offensive combat is just fine, but there's some serious lacking in your defensive options. Namely that you have one and that's a parry initiated by timing a weak attack. No block, no dodge, in fact no easy way of moving around the battlefield at all. The entire experience feels painfully stiff compared to something like Ninja Gaiden. Having no means of defence other then the parry makes learning timings critical, but that's next to impossible to do in a hurry when you're being raped to shit by a boss that is jumping all over the arena and you're moving like a retarded snail. My kingdom for a fucking dodge button.

Oh and stuns last about a second too long.
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