
Can't stay away for long. More blood. @_@
I looked it up online and apparently my problems are fairly common. I wonder if Europe got a bugfix version. In any case, I'm not willing to put my (second) Wii on the line for a game that's merely decent. Kinda sucks that I won't get the story, but I guess that's what wikis are for.Obiwanshinobi wrote:Dead Space: Extraction never crashed on me (PAL version in 60 Hz mode, PAL unit, CRT via SCART).
I thought this to until I played it. It's not all in the desert location wise. It's short enough that I have played it multiple times. I would compare it Ico and Shadow of the Colossus. It does have a structure and is not aimless roaming.Pretty high praise! I am kind of skeptical because it sounds like a rather repetitive style of experience - you just trek through the desert, over and over. But it does sound very interesting. For $30 I'd like replayability though.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
If the GBC screen was bigger, this would be the best thing ever. It is a fantastic port.Obiwanshinobi wrote:Super Mario Bros. Deluxe - arguably the best way to revisit the game that comes up as even better than I remembered. Sometimes Nintendo just delivers like that.
ZHP is good, Shiren 3 (+ENG patch) is better. Go nuts, my portable brother.null1024 wrote:Z.H.P. Unlosing Ranger VS Darkdeath Evilman [PSP]. A buddy gave this to me, it's a pretty enjoyable dungeon crawler/strat-RPG/rougelike. All the dialog makes fun of all sort of hero tropes.
Really want this game as well but I know no one will play itChainsawGuitarSP wrote:Aquapazza is the only thing that matters to me right now. My only regret on this purchase is that hardly anyone else has bought it as well.
OMG Holy crap I didn't realize it was already out!!!!ChainsawGuitarSP wrote:There're some peeps at Dustloop and Homing Cancel playing this, but I'm sure you were already aware of them. Even without having much people to play against I'm still having a ball just punching in a few hours in training mode, playing around with a bunch of assists to see what kind of combos I can come up with. Although I don't think she's my type of character, I'm really enjoying Sasara's playstyle. (has nothing to do with the air-dash, I swear!)
Ahhhhh. That works. Hopefully people will realize how to tech shit properly when I fight them [and explain how teching works in this game].Hagane wrote:AH3: If the combo counter gets red it means the character can tech away and is not a true combo.
I haven't been able to play Arcana Heart 3 yet, but I don't think it's anything like it. Combat is FAR more ground based, so it feels more like a traditional Capcom/SNK game except with air blocking, and every character has some gameplay mechanics that are mostly exclusive to them that borrow from other FGs as well, meaning it's essentially a whole bunch of different gameplay styles all in one game! (Why is it so unpopular again?)Shelcoof wrote:So my big question is how is the game? How does it compare to Arcana Heart 3?
Oh I know its more ground based.... I was referring to how easily you can jump in and play Arcana. When I play Arcana I felt like it was less focused on difficlut inputs and combos and more about strategies, timing, footsie, spacing. I could easily pick up a different character and do okay with each and everyone of them. It was just a simple joy to play. I was never really good at the game but I found that it was easy to get into but very difficult to master.ChainsawGuitarSP wrote:I haven't been able to play Arcana Heart 3 yet, but I don't think it's anything like it. Combat is FAR more ground based, so it feels more like a traditional Capcom/SNK game except with air blocking, and every character has some gameplay mechanics that are mostly exclusive to them that borrow from other FGs as well, meaning it's essentially a whole bunch of different gameplay styles all in one game! (Why is it so unpopular again?)Shelcoof wrote:So my big question is how is the game? How does it compare to Arcana Heart 3?
Feel free to add me on PSN if you do get this game, I'll be open for matches anytime I'm available. I go by the same username. (Minus the SP)
Art direction. The upside of otaku pandering is that it will sell well within that niche. The bad is that the vast majority of people will ignore it based on looks.ChainsawGuitarSP wrote:(Why is it so unpopular again?)
The online is dead here in Canada as well. You can find players but the connection is horrible. Amazing game but horrible netcode.Zaarock wrote:Got King of Fighters XIII yesterday.
Seems like a really good game but hard to get started when the online is pretty dead at least in europe (to be expected I guess)
Zaarock wrote:Got King of Fighters XIII yesterday.
Seems like a really good game but hard to get started when the online is pretty dead at least in europe (to be expected I guess)
I've heard fuck-all about Aquapazza, but I could do with something more ground based. Would be nice if I had a PS3 though [only reason I've even been able to play AH3 is because the arcade version's sysreqs are so low, it works on my netbook, one of my friends is supposed to have it for PS3, but he hasn't brought it with him ever]... gah.Shelcoof wrote:Oh I know its more ground based.... I was referring to how easily you can jump in and play Arcana. When I play Arcana I felt like it was less focused on difficlut inputs and combos and more about strategies, timing, footsie, spacing. I could easily pick up a different character and do okay with each and everyone of them. It was just a simple joy to play. I was never really good at the game but I found that it was easy to get into but very difficult to master.ChainsawGuitarSP wrote:I haven't been able to play Arcana Heart 3 yet, but I don't think it's anything like it. Combat is FAR more ground based, so it feels more like a traditional Capcom/SNK game except with air blocking, and every character has some gameplay mechanics that are mostly exclusive to them that borrow from other FGs as well, meaning it's essentially a whole bunch of different gameplay styles all in one game! (Why is it so unpopular again?)Shelcoof wrote:So my big question is how is the game? How does it compare to Arcana Heart 3?
Feel free to add me on PSN if you do get this game, I'll be open for matches anytime I'm available. I go by the same username. (Minus the SP)
I was hoping Aquapazza was more like this in terms of easy pick up and play. I'm not a huge fan of strict timing inputs and 1 frame links etc. Not my cup of tea because I suck at those. lol
I don't mind adding you up if I get it. I'll most likely get it before Xmas though waiting to see if my wife will buy it for me
RegalSin wrote:You can't even drive across the country Naked anymore
I'm so sorry. I tried to play that and it seemed just terrible.Mortificator wrote: I also forced myself to finish Nightshade. One of the last levels looked like it was constructed of feces, in perhaps a moment of honesty by the developers.
YesObiwanshinobi wrote:Furthermore, the timing requirements seem more strict than in Parappa or Gitaroo Man. Was that really necessary?
Yes you can, but it's too slow and unwieldy for my liking. Centering the camera behind the dude's back is also weird; instead of just tapping some button, I must switch to the FPP view, then go back to TPP. Showing me what I want to see takes the camera too long. The right thumbstick is of any use on the map screen, where it works the way I like it. Why doesn't it do basically the same in TPP view is beyond me, ESPECIALLY since Cyber Org had brought such "modern" camera to the table already, so it's not like it was yet to be invented.Ed Oscuro wrote:I haven't played Cyber Org but you definitely can twirl the view around. Not sure what you mean here.