ChoRenSha replays your entire run.Kiken wrote:Both Blazing Star and Under Defeat do this.blackoak wrote:I also like the one we PC-Engine FX! talked about sometime back, where the attract mode replayed a portion of the recent hi-scorer's run. It would be a good way to enhance the communal feeling at a game center when people weren't around to observe.
Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
One of them gave me some Touhou vibes but the rest of them just looked like traditional kill-the-player-asap patterns.Illyrian wrote: Am I the only one who thought that every pattern that boss used in phase 1 looked like a touhou pattern? I swear 1 of them looked like it was lifted straight from Route B of Imperishable Night's final boss Last Word patterns.
That attack can be dodged, though i've only seen it dodged once and that was on that DVD. Though the super plays I've seen seem to handle the pattern with only a few bombs so I suppose DFK final pattern is fair enough. This pattern though... i just don't know. I could hardly see it cause the player kept dying and bombing. Can't blame im'.these days CAVE only seem capable of just flooding the screen with bullets for their final patterns (DFK).
The strategy is probably the application of strategic flailing.
Re: Dodonpachi Saidaioujou
I don't like the way you get points for killing each form.
It will be VERY annoying for the WR guys, you should slowly get a lot of points while lasering the boss and not big points from forms IMO.
It will be VERY annoying for the WR guys, you should slowly get a lot of points while lasering the boss and not big points from forms IMO.
Re: Dodonpachi Saidaioujou
What's the difference if they have to kill all of it in 1 credit for the score to count anyway?
Re: Dodonpachi Saidaioujou
This isn't anything new; I'm pretty sure that's how it works with all bosses, including Zatsuza. You do get points for shooting at things though.Cagar wrote:I don't like the way you get points for killing each form.
It will be VERY annoying for the WR guys, you should slowly get a lot of points while lasering the boss and not big points from forms IMO.
Your score might be worse than a Hibachi score if you can't get past the first form, but I don't know if the resulting points for doing so well to get Inbachi (including the No Miss bonuses) would counteract that.
Also, I think the people on the 2ch topic linked in the video description have found that the conditions for Shot/Laser might possibly be Rank 30 and 30,000 Max Hits.
Re: Dodonpachi Saidaioujou
What an absurd boss 

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Dodonpachi Saidaioujou
I know, but if you can't clear it in 1 credit, you could still get some very good points for surviving long, now you get almost none.Meseki wrote:This isn't anything new; I'm pretty sure that's how it works with all bosses, including Zatsuza. You do get points for shooting at things though.Cagar wrote:I don't like the way you get points for killing each form.
It will be VERY annoying for the WR guys, you should slowly get a lot of points while lasering the boss and not big points from forms IMO.
Your score might be worse than a Hibachi score if you can't get past the first form
-
- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: Dodonpachi Saidaioujou
I wonder how long it'll be before we see a clear vid.
Re: Dodonpachi Saidaioujou

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Dodonpachi Saidaioujou
One week ?Chaos Phoenixma wrote:I wonder how long it'll be before we see a clear vid.

-
BareKnuckleRoo
- Posts: 6654
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: Dodonpachi Saidaioujou
trap15 wrote:what if...second loop

Re: Dodonpachi Saidaioujou
Come on ! There is no loop in this game.
Re: Dodonpachi Saidaioujou
So, that final pattern looks like they took DOJ's final pattern, made it twice as dense, and then slapped it on top of DFK's final pattern, forcing you to dodge both at the same time.
That's the kind of thing I would joke about adding to one of my games.
I liked the derivative Hibachi moar.
That's the kind of thing I would joke about adding to one of my games.
I liked the derivative Hibachi moar.
-
Shalashaska
- Posts: 329
- Joined: Wed Jul 06, 2005 12:08 am
Re: Dodonpachi Saidaioujou
Doubtful since the patterns are the same for shot/laser/expert on the "normal" Bachi.deexor wrote:And that Inbachi is on Laser. Harder patterns on Expert?
Peace Through Violence
Re: Dodonpachi Saidaioujou
He's actually speaking my language. Without explicit permission, to boot.Illyrian wrote:You're speaking my language, Bananaman.Bananamatic wrote:TTLB should've been shota Skrillex
-
O. Van Bruce
- Posts: 1623
- Joined: Mon Jul 11, 2011 2:50 pm
- Location: On an alternate dimension... filled with bullets and moon runes...
Re: Dodonpachi Saidaioujou
dat "Kore de owari desu ka?" from Hikari at the end...trap15 wrote:

PD: We haven't seen Longhena yet

PPD: Humanity must get rid from their cage of flesh to attain the status of GODS!
Re: Dodonpachi Saidaioujou
O. Van Bruce wrote:dat "Kore de owari desu ka?" from Hikari at the end...

Re: Dodonpachi Saidaioujou
If this has a 2nd loop, I won't be picking up the console port.
Go ahead, Cave...make my day...
Go ahead, Cave...make my day...

-
DragonInstall
- Posts: 568
- Joined: Fri Nov 26, 2010 9:07 pm
Re: Dodonpachi Saidaioujou
Oh god... Second loop would probably make me regret buying it.
I'll buy it, but I won't take the game seriously in scoring.
I'll buy it, but I won't take the game seriously in scoring.
Espgaluda III needs to happen.
-
EmperorIng
- Posts: 5228
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: Dodonpachi Saidaioujou
What if it had something like Saturn Mode in the original DonPachi, which had an extra level and you got to fight lolibachi regardless of loop requirements?
The loop requirements are my least favorite aspect of the DonPachi series.
Well, that and the loli. Hibachi? Really?
The loop requirements are my least favorite aspect of the DonPachi series.
Well, that and the loli. Hibachi? Really?

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Dodonpachi Saidaioujou
I believe it is safe to say this has no second loop, considering that according to an interview about DFKBL, they removed the second loop in response to players making statements like “I want to play the second loop, but it’s annoying to get there” or “I want to fight Hibachi, but the second loop is annoying.” The chance of them turning around and making it much harder to get a second loop is very slim, considering they kept the choice of Autobomb and they made the real TLB able to be faced regardless of type (unlike Zatsuza).
Re: Dodonpachi Saidaioujou
Another inbachi video:
http://www.nicovideo.jp/watch/sm18838558
lol the guy out-waited inbachi and she self destructed after time out. No bonus points afterward.
http://www.nicovideo.jp/watch/sm18838558
lol the guy out-waited inbachi and she self destructed after time out. No bonus points afterward.
Re: Dodonpachi Saidaioujou
I have a line to a guy who wants to translate Inbachi's battle quotes, but he also wants the ending sequence after she's beaten. Is the ending for beating Inbachi different from Hibachi?
-
O. Van Bruce
- Posts: 1623
- Joined: Mon Jul 11, 2011 2:50 pm
- Location: On an alternate dimension... filled with bullets and moon runes...
Re: Dodonpachi Saidaioujou
Maybe, there is a second looped locked with even tighter conditions like more hits, more score and a higher rank...
It would be a nice compromise for the people who want a second loop and the ones who want to play a "True Final Boss" without going trhough the hassle of a second loop (Because it should be a conscious and hard option to acces the second loop)
It would be a nice compromise for the people who want a second loop and the ones who want to play a "True Final Boss" without going trhough the hassle of a second loop (Because it should be a conscious and hard option to acces the second loop)
Re: Dodonpachi Saidaioujou
People who want a "second loop" can play expert. That throws out a lot more shit at the player.
Re: Dodonpachi Saidaioujou
I bet that's in reference to this being the final game (or not). There is no second loop.O. Van Bruce wrote:dat "Kore de owari desu ka?" from Hikari at the end...
Re: Dodonpachi Saidaioujou
Well, the game also has the kanji 完 (KAN) at the end of the title, which specifically means The End, usually used for books and films. So this probably will be the last ddp game. They made enough anyway. Time to focus on some new stuff, or perhaps a new Mushi game 

-
O. Van Bruce
- Posts: 1623
- Joined: Mon Jul 11, 2011 2:50 pm
- Location: On an alternate dimension... filled with bullets and moon runes...
Re: Dodonpachi Saidaioujou
we'll know soon...NTSC-J wrote:I bet that's in reference to this being the final game (or not). There is no second loop.O. Van Bruce wrote:dat "Kore de owari desu ka?" from Hikari at the end...