STGT'12 Week 5 Voting: Doujin Week

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Illyrian
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Illyrian »

What an absolutely horrid little shit of a game.

I hope you're all proud of yourselves.
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ShadowWraith
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by ShadowWraith »

yesssssssssssssssssss
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gs68
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by gs68 »

Never tried SSS although another STGT-ending caravan game isn't a bad idea. I just wish it wasn't on a tricky-to-emulate platform.

I wouldn't have minded Cho Ren Shit although there is the matter of being able to milk the stage 2-0 boss and 3-0 non-TLB endboss ad infinitum, and while I'm not averse to Touhou games (hell, I played the damn games before hearing anything else about TH, or even knowing the name "Touhou" at all), TH scoring systems in general lead to me reaching for the brain bleach.
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Esupanitix
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Esupanitix »

Oh hell who sent that last vote for SSS D:<
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shmuppyLove
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by shmuppyLove »

oh fuck yes

JUST SO I CAN LISTEN TO THIS SONG WHILE PLAYING

(cody this one's for you :lol: )

http://youtu.be/bwX6d4wZcso
Cloud2Ground
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Cloud2Ground »

I'm having TG/PCE flash backs of the 1990 Super Star Solider. Is it just me or are they the same game. Just the TG/PCE looks and sounds much better. And it came out a year before Shooter.
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shmuppyLove
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by shmuppyLove »

Ooh there's a homebrew port for the Wii with CCP support so I can play with my TvC stick :lol:

http://wiibrew.org/wiki/Super_Star_Shooter

Ok to submit scores from?
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sirmax
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by sirmax »

I got the game running, I can shoot and change movement-speed, but steering seems more or less impossible, because the emulator ignores my inputs most of the time. If the emulator detects 'em it has like one second of lag (up/down seems to have less lag than left/right). It doesn't matter if I'm using a keyboard or X360-controller. I'm using the english v0.95 highspeed version on W7 x64.

Idea anyone?

e: Also I have no idea how to choose 5min mode. I need help with that, too.
e2: Tried XM6 TypeG, but that's even worse. It won't detect any inputs at all.
Last edited by sirmax on Mon Aug 27, 2012 4:49 pm, edited 1 time in total.
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KAI
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by KAI »

Press that change movement-speed button on the title screen.
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dsheinem
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by dsheinem »

Can we get a little guidance on where to grab the proper version of this, which versions are allowed, how to get it running well, etc.?

If I have a complaint about STGT at all this year, it is that we've sometimes been left in the dark regarding various versions/version differences of some of the games we've played. It was never explained, for example, whether the PSP port of Sal 2 was kosher (the score table for that port was split out in the pre-existing Sal 2 thread without explanation). For SSS i have come across a GBA version, a Wii versions, a PSP port, etc. What's allowed, what runs well, etc?
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by hwl »

Page 1 has the links.
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by BareKnuckleRoo »

Playing SSS reminds me of those shitty old DOS games that had terrible keyboard handlers where each input was buffered, so if you held the arrow down for a while you could end up moving for a second or so after you let go. Is there some way to make the controls for this not suck? I have no experience with x68000 games so I have no idea if this is the game itself or the emulator (winx68).

edit: Looks like it might be the emu has a bad keyboard handler. Using a gamepad is much smoother, although now I just need it to detect the d-pad and not the analog stick.
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dsheinem
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by dsheinem »

hwl wrote:Page 1 has the links.
Yes, to the ROM and an emulator that is giving lots of people problems. The questions about different ports/platforms still haven't been answered in either this thread or the HS thread as far as I can tell.
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Zengeku3
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Zengeku3 »

Well.. i guess two out of five weeks were something decent. Better than last STGT I guess.
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by trap15 »

XM6 Type G is better than WinX68k (and WinX68k HighSpeed)
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Chaos Phoenixma »

Zengeku3 wrote:Well.. i guess two out of five weeks were something decent. Better than last STGT I guess.
Salamander 2 and ESPGaluda were decent.
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Zengeku3
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Zengeku3 »

I was referring to EspGaluda and Strikers 1999. They had some appeal to them. Just my opinion though, i find 90%+ of all shmups to be just about as generic and bland as some random military shooter.
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KAI
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by KAI »

Those generic random military shooters are the best.
We need more Fighter Jets and less lolis.

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Image
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MOSQUITO FIGHTER
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by MOSQUITO FIGHTER »

Great, if your still holding down the fire button when time is up the game flashes your score for a millisecond and then goes back to the title screen. Really appreciate that.
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RNGmaster
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by RNGmaster »

Oh man, another one of those weeks where I'll spend half the time tracking down the ROM and configuring the emulator. Lovely.

Game works now but for some reason it's sometimes holding in one direction. Not very nice.

BTW
Iori Branford wrote:In your emulator, you need to bind your desired keys to those keycodes.
How would I manage this?
Last edited by RNGmaster on Mon Aug 27, 2012 7:09 pm, edited 2 times in total.
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Ed Oscuro
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Ed Oscuro »

trap15 wrote:Super Star Shooter v2.00 (1991)(Dotmap Brothers)
http://daifukkat.su/files/sss_x68k.zip
As far as emulators goes, this page mentions a few:
http://mijet.eludevisibility.org/XM6%20 ... o-68k.html

The last time I used X68000 emulation was when HighSpeed was the best option, so I'll have to look around at configuring these myself.
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KAI
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by KAI »

That one works fine, and all you need is there.
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Zengeku3
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Zengeku3 »

KAI wrote:Those generic random military shooters are the best.
We need more Fighter Jets and less lolis.[/img]
Those jet's better watch out. That loli is pretty huge. And she looks pissed. Really though, fuck fighter jets - gimme a helicopter instead. Put a loli in there and things will be perfect.
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by Chaos Phoenixma »

Or pretend that there's lolis in it, well assuming the game doesn't specifically deny the possibility.
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by RNGmaster »

OK, got XM6 Pro-68k running, and it opens the game fine, but what keys do I remap in the config box? Right now it's still using 2,4,6,8, XF1, XF2 and I can't seem to change it.
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KAI
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by KAI »

Tools>Option>Keyboard
for pad
Tools>Option>Joystick
Last edited by KAI on Mon Aug 27, 2012 8:07 pm, edited 1 time in total.
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trap15
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by trap15 »

XM6 Type G is the best X68k emulator, for what it's worth. Works great with my stick too, since you can actually configure joystick without too much hassle, and SSS supports joysticks.
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TenshiP
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by TenshiP »

Welp, looks I might sit out this week. And no wearing my yuuka costume this week either since it ain't MS.
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by trap15 »

Download for a fully setup XM6 Type G right here: http://daifukkat.su/files/xm6typeg.zip
Has all the BIOS ROMs and that other stuff you need, and the Super Star Shooter disk image. Just load it, insert the floppy and it's good to go.

Note: The BIOS ROMs were released public domain by SHARP, so I'm not doing anything bad :3c
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Re: STGT'12 Week 5 Voting: Doujin Week

Post by shmuppyLove »

shmuppyLove wrote:Ooh there's a homebrew port for the Wii with CCP support so I can play with my TvC stick :lol:

http://wiibrew.org/wiki/Super_Star_Shooter

Ok to submit scores from?
Answered my own question - it's limited to 2 minutes. sadface.
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