STGT'12 Week 3: Salamander 2

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Psikyo_Ball
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Re: STGT'12 Week 3: Salamander 2

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ExedExes
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Re: STGT'12 Week 3: Salamander 2

Post by ExedExes »

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ExedExes - 746,000 - 2-1 - MAME+

Now why couldn't they have used that arranged music in the FIRST loop of Stage 1?
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by Erppo »

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Should maybe play more.
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Kaiser
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by Illyrian »

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The one time I actually kill the brain golem, and get all the way to the final boss on the same credit and I somehow manage to throw away my last 2 lives being SCARED LIKE I'VE NEVER BEEN SCARED BEFORE!

:(
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ShadowWraith
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Re: STGT'12 Week 3: Salamander 2

Post by ShadowWraith »

welp

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no lives left, got all four 100k bonuses. time to sleep.
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Rubbish, I wanted a million
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Re: STGT'12 Week 3: Salamander 2

Post by chum »

chum - 864,700 - 2-1 - mame

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I died with one option at 2-1, then I somehow got 2 more and had 3 options for mr. 100k :)

Getting further into the loop would be nice, but there's no guarantee that I'll get the 2-1 bonus again so I think I'm done now.
NoMoreHeroes
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Re: STGT'12 Week 3: Salamander 2

Post by NoMoreHeroes »

I gotta watch a video or something, 'cause the glaring absence of 400K from my score blows.

Once again I survive, but don't score well.

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Last edited by NoMoreHeroes on Sun Aug 19, 2012 3:21 pm, edited 1 time in total.
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Jaimers
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Re: STGT'12 Week 3: Salamander 2

Post by Jaimers »

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Despite being so short this game still feels like it drags on forever.
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Re: STGT'12 Week 3: Salamander 2

Post by Klatrymadon »

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Quick 'n' dirty. Haven't really had time to refamiliarise myself with everything this week - didn't get any of the 100k bonuses, and the Doom/Gigas fight went predictably arse-shaped about halfway through. Hell, even the guy before him had been giving me trouble. I've only just seen the comments about the Super Cobra possibly making the later stages easier, though, so I might have another quick go before closing time. Could bust out the Saturn version, too.
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Aleanil
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by damakable »

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Couldn't get JAA working for some reason... and can't kill the brain golem for the life of me! But at least I'm posting a score in case I can't beat this one by the end of the day as I've got to go out for a bit.
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Re: STGT'12 Week 3: Salamander 2

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Kaiser
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Re: STGT'12 Week 3: Salamander 2

Post by Kaiser »

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That's it.
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Donkey
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Re: STGT'12 Week 3: Salamander 2

Post by Donkey »

Oooooooops, way to tired to actually pay attention to what I'm doing. :shock:
Last edited by Donkey on Mon Aug 20, 2012 3:10 pm, edited 1 time in total.
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ebarrett
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Re: STGT'12 Week 3: Salamander 2

Post by ebarrett »

Donkey wrote:Donkey - 213,250 - 1-3 - WolfMAME

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after that you have to wonder how many people are just posting whatever
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by VgameT »

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This time I missed the 100k battleship D:
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Re: STGT'12 Week 3: Salamander 2

Post by blackoak »

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Pretty fun, but didn't have much time this week.
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Nenea
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by fliplismc »

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Drake
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Re: STGT'12 Week 3: Salamander 2

Post by Drake »

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I just deliberately tried to end it at a million and ended up just a bit short. Didn't practice enough, 2-3 was lolwat.
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Gmintyfresh
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Re: STGT'12 Week 3: Salamander 2

Post by Gmintyfresh »

Completely done on this now, couldn't manage any of the score bonuses and this was a default ship run

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Despatche
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Re: STGT'12 Week 3: Salamander 2

Post by Despatche »

I don't think I can play this anymore. Also, I have no idea how to get that gold ship.
ExedExes wrote:Now why couldn't they have used that arranged music in the FIRST loop of Stage 1?
Because they're not that good; those tracks shouldn't even be in the game. Instead, Konami should have created unique stages for the loop and put those unused tracks to work.
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