What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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Zaarock
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Re: What [not shmup] game are you playing now?

Post by Zaarock »

Kaiser wrote:I have to say one thing, FUCK the formula one time trial in 3, most frustrating challenge ever if you are doing a gold medal completionist run, SERIOUSLY fuck it. Nothing's harder in an arcade racer on consoles than that. Except maybe initial D.
Oh, I remember that one.. I thought it was one of the best parts of the game because of how hard it was and played differently. Only took me a couple hours and I wasn't a racing game fan so it cant be THAT hard

edit: oops, was thinking about the F1 tournament, but still, got all golds
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Re: What [not shmup] game are you playing now?

Post by null1024 »

Virtual On [Saturn].

Got an S rank for the part before you go into space. YESSSSSSSSSS.
Unfortunately, I had to leave right after that.

I now use Viper as my VR of choice, that homing attack is OP as hell. If you can see your opponent, it misses. But, if they are ages away, behind a wall, it hits. Every time. Only if there's a wall between the one they're hiding behind does it not connect.

And if you can see your opponent, 7way missile them. Even if they decide to go behind a wall after that, it goes around.

Also, taking potshots with the main gun feels good. :D
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BIL
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Re: What [not shmup] game are you playing now?

Post by BIL »

Man, BDOOM kind of ruined me on action gaming for the time being. Fired up Wild Guns and it just wasn't the same. Ended up playing Mario all night. >_> Now this is violent gaming. And I don't mean "them thar vailent games are corruptin' the youths uv' Murrica!" I'm a grown-ass mayne and it gives me a slight guilty sugar rush. :shock: See the next paragraph to learn why I've been perfunctorily leveling a twelve-gauge at cartoon monsters' faces before casually obliterating cranium like so much bone n' brain piñata! :o

Having done extensive research I believe the cruelty boner is awarded (or as BDOOM puts it "AWARED") on luck, where smashing a mortally wounded monster's head is concerned. Pointblank SSG will net it 99.9% of the time it seems, just like the same attack will nearly always trigger a "pain chance" on even the toughest monsters (ie, make them flinch+groan and disrupt their attack) owing to its massive 20 hits per shot*. The drawback is you feel like the faceless killer™ in an 80s horror flick coolly striding up to a helpless target before unleashing the Mother Of All Money Shots. But this is DOOM, where everything and the carpet wants you dead, so it's cool. Half of these motherless fucks could've starred in their own Friday The 13th knockoffs anyway!

*good to know when fighting Archviles with limited cover, that

Haven't seen any more bugs / glitches besides the camera getting locked in TPV when I did about twelve consecutive fatalities before doing the meatshield on a hapless bald zombie - reloaded the stage and it was fine. Also, monsters don't resurrect in Nightmare, it seems. Still, really solid work overall!

CRUELTY EDIT AWARED: also, despite using the same ammo, grenades are one hell of a lot more powerful than rockets, both in damage and blast. Just launch one through a window into a room of unsuspecting monsters and watch the guts come flying out as the ground shakes. :shock: That little hideyhole in E1M3 peering into a room of zombie gunners is a good spot! Use alternate fire for bouncy-bouncy effect! Of course to get the GL you've gotta cheat with "give grenade_launcher" in the console.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Haha, is that character + quote from The Sopranos? I recognize the bridge used for bio shots on their website...haven't seen an episode of the show actually.

About getting special guns - IDFA works fine too.

The DOOM II maps drag me down, as does tapping IDFA and getting a bunch of slowdown from blood splattered everywhere. The rocket fires much faster so you can waste a bunch of ammo to get (mostly) the same results. Is the percentage of brutality hits limited to per-weapon, or based on damage? It makes me want to experiment with game-ending guns (like the BFG and that big green alien looking thing) just to see. Would be an interesting way to get the player to experiment with wasting ammo (which is usually in more plentiful supply than needed).
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Re: What [not shmup] game are you playing now?

Post by null1024 »

Fighting Vipers [Saturn], trying out other characters. If it wasn't for the fact that I pretty much used the cheapest tactics ever [constantly throw until it works, legsweep anytime the opponent gets remotely near, etc, etc], I'd say I suck least with Candy/Honey.

Virtual On [Saturn], and I can consistently get an S rank. So no more damn Jagurandi for me, haha!
And then I reach Fei-Yen and get my ass kicked. Staying away from it's attacks isn't too hard, and hitting it isn't too hard. Combining the two however....

Man, what' I'd do to play VOOT with the Saturn controls. Or better yet, twinsticks. Saturn twinsticks! But alas...
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Re: What [not shmup] game are you playing now?

Post by BIL »

Ed Oscuro wrote:Haha, is that character + quote from The Sopranos?
Yes, it's Uncle Junior! :mrgreen: Whenever I use bad language please read it in his voice.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

INFORMATIONS!

I just realized Ghegs gifted me a copy of the most interesting Action FPS / RTS Nuclear Dawn. That was an awesome thing to do!

At the same time, the Killing Floor summer event has started. Time to grind out a few Achievements.
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Re: What [not shmup] game are you playing now?

Post by null1024 »

Threads of Fate [PS1], those stupid platforming sections suck, I forgot why I stopped playing this, and found the reason.
Zone of the Enders [PS2], damn it's good. I forgot why I stopped playing this, and the only reason I can think of is the arrival of my Saturn and Dreamcast. So gooooooood.
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Re: What [not shmup] game are you playing now?

Post by Obiwanshinobi »

I had to play through the first Z.O.E. in one sitting, without savestates. Even on Hard it took me just one night.
The graphics in places reminded me of Contra: Shattered Soldier. I wonder if it was the same MGS2 engine at work in both games, or just the same artists responsible for that resemblance.

Reached the endgame in Other M (the part after credits). Samus Aran is a lot like Our Lady for those who know who she is.
It's refreshing to play a Japanese game that isn't about kids on the run for a change, although I'm not done with BoF: Dragon Quarter yet, essentially about just that.
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Re: What [not shmup] game are you playing now?

Post by mesh control »

Brutal Doom is amazinggggggg


Game's music muted and have a Bathory/Divisions/Horrid Cross mix playing instead. FUCK.
lol
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Re: What [not shmup] game are you playing now?

Post by null1024 »

Armored Core [PS1].
Pretty good actually. But gah, turning is the death of me. If I could rotate the damn thing with any amount of speed, I'd be 10x better off than normal.
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Re: What [not shmup] game are you playing now?

Post by ChainsawGuitarSP »

Pocky & Rocky 2 is so much better than the previous game it's not even funny. I can imagine it's pretty much guaranteed rage quit in 2P mode if you're not P1 though, lol.
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Re: What [not shmup] game are you playing now?

Post by MOSQUITO FIGHTER »

I rented Max Payne 3 at the Redbox. The amount of cutscenes in this game is obnoxious. Shoot three guys cutscene, shoot five guys cutscene, shoot two guys cutscene. It's way worse the Metal Gear.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Stranglehold

Welp, seemed like it was a good idea to try this out given that it's billed as "the sequel to Hard Boiled." Sequel my ass, it's just another generic Midway shooter, like that other one you can see previews of in-game, Area 51: Blacksite (a "reboot" of the 2005-ish David Duchovny vehicle, without any big-name actors, just using the UT3 engine). Now, from the moment I started the game I was like "hooly shit" because the title screen menu (or scene, more accurately) is awesome: Inspector Tequila spins around and fires at things while doves fly from somewhere, we follow one of Tequila's bullets along, or we see other random people in the area doing things (including some guys that Tequila can't see yet). The sound menu, for example, sends the camera over to a guy on a cellphone while bullets strike around him. The controls menu sends you past the doorway a thug (who's about to get hit in the eye by a bullet) is shooting out of, and into the room where you see a guy passing a pistol to another hidden thug. Neat idea and well executed; my description doesn't do it justice. Unfortunately, this is one of the few production highlights of the game.

The game scores you based on a variety of factors, but all I cared about was getting as high a world damage level as possible. Of course, this means running around and shooting up as much walls as possible.

It feels disrespectful to Tequila to be able to do that, it feels like I'm the gunrunner from Hard Boiled telling Tequila to pull his pants down.

Anyhow, the Chicago penthouse level is broken in interesting (or maybe not interesting) ways. First, I noticed earlier in the game is that occasionally mounds of garbage will impede your progress - but you can just dodge through them (the classic Max Payne maneuver). In fact, one level tries to seal off a retreat by dropping a shipping container behind you; I was able to retrace my path through the level (by taking a zipline back into the earlier section) and would've been stuck behind the shipping container if I didn't try dodging. Yeah, I don't get it - Tequila can dodge into tight spaces he can't walk into? Next, in the penthouse level there are laser-triggered explosives. The game is big on letting you deconstruct most things with repeated shooting (too bad it takes up valuable ammo, and some things are very resilient; lots and lots of time was wasted revisiting ammo respawn points, and they don't respawn right away), so it's easy to shoot up a table and send the metal legs flying into the laser, triggering the bomb while you remain safe. I was able to defeat every one in the level this way, and the first phase of the boss fight is pretty silly when you're running around in areas you're not supposed to get to, instead of following the circuit you're meant to. Back in the first part of that level, I'm not sure exactly why the attack Huey was hovering outside one of the doors with a soldier hanging on the door when I could peek out a window and shoot him repeatedly, instead of facing him properly like the one before. If I had gone into a doorway that would've triggered, but luckily I was hunting for more bits of windowpanes to shoot. All that shit art and Soviet statuary was apparently worth only $14 million dollars (and I shot literally EVERYTHING, including some things I had to get into nooks and crannies to even see a few pixels of; the game should have counted a few parking garage levels worth of cars, too; yep, the game is boring me). Later in that penthouse area, there's a door that automatically closes behind you. Oh no! Just find a good bannister to jump on and then jump down to the bottom level. Going back through the level path again, the door opened up, so good on Midway for not screwing that one up.

It is really cool to see John Woo as the barman in the "unlock shop," where you can use your hard-earned style points to buy extra things (2D production art and slideshows, videos, and multiplayer skins - John Woo's is the most expensive thing in the store by far, twice as expensive as Tequila in a tux), and have him tell you "Good Luck, Inspector" as one of his parting lines. On the whole, though, I felt like John Woo's and Chow Yun-Fat's names just got slapped onto any ol' game. Much of the "acting" is terrible, although perhaps it's just uneven (especially the character models - some are great, some are weak). It does represent a step up from the earlier generation of Midway third person shooters, but I'm not sure it's actually better-looking than Blacksite. Same generic types of actors you'd see in any other Midway third person shooter from the Xbox / 360 era, same generally lousy expression animations, same stupid plot. The game makes references to "18 years ago" (game came out in 2007; Hard Boiled is from 1992, I don't see how this fits in the same timeline) but none of that shit was a part of Hard Boiled. Tequila, we are led to believe, cares deeply about polygonal deficient random daughter of the major Hong Kong organized crime kingpin, and a daughter they had together. Overall, the whole production is definitely missing the magic. Man, that makes me want to shed a tear, thinking about how awesome a Blacksite and Stranglehold mash-up would be, if it had all the shit (i.e. most of each game) torn out mercilessly, and properly funded / given time for development. Midway's third person shooter games repeatedly missed the mark; although they did keep up with advancing technology, they weren't matching the fun or polish level of other studios, and in that sense they didn't really advance further. I see that they actually are in the process of liquidating their assets. A shame, but I can't really say their 3rdPS games were promising when there wasn't any obvious improvement from one to the next - they all have been kind of quirky; some have more neat ideas than others (especially both of The Suffering titles), but they all fall short of greatness. Without exception.

Speaking of Chicago and Midway, there is a more interesting rendition of the city by Midway in their 1999 lightgun shooter Invasion: The Abductors, which crashed one me only when I got to the final level. Interesting, somewhat humorous (darkly so, at points...) game. Save the WaterTower!
null1024 wrote:Armored Core [PS1].
Pretty good actually. But gah, turning is the death of me. If I could rotate the damn thing with any amount of speed, I'd be 10x better off than normal.
I use the spider legs only. Pretty fun game, haven't picked it up in a bit though. The first thing I bought was actually the most expensive generator, and it's saved my bacon many times. Yes, there is a supposedly better gold generator (got it, not too hard to do) but the improvement (redline/capacity, I think it is) didn't really justify the loss of recharge speed. Also, one or two of the Human+ upgrades helps in this area immensely, although the game was perfectly playable even with default power drain.
MOSQUITO FIGHTER wrote:I rented Max Payne 3 at the Redbox. The amount of cutscenes in this game is obnoxious. Shoot three guys cutscene, shoot five guys cutscene, shoot two guys cutscene. It's way worse the Metal Gear.
That's my Max Payne. Well, more or less.

What I really need to know is whether there are more episodes of Address Unknown (doubting it, given that it switched developers).
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Re: What [not shmup] game are you playing now?

Post by Moniker »

Still doing Metroid marathon, but have gotten distracted by Super Metroid hacks. Played through Stardust, which was pretty good; now I'm about 1/3 of the way through Super Zero Mission, which may well be the best Metroid game ever. Thought at first it was simply a pointless remake of MZM on the SM engine, but oh was I wrong, so wrong. :D
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Re: What [not shmup] game are you playing now?

Post by EmperorIng »

Super Zero Mission is one of the more impressive hacks of Metroid I've seen.

It definitely gears itself towards the super hard-core of the hard corps.
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Re: What [not shmup] game are you playing now?

Post by Op Intensify »

Have either of you tried Super Metroid: Eris? That's another really great hack. I won't spoil anything about it.
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Re: What [not shmup] game are you playing now?

Post by Moniker »

Op Intensify wrote:Have either of you tried Super Metroid: Eris? That's another really great hack. I won't spoil anything about it.
Actually the author of Eris just released a 2012 edition: http://forum.metroidconstruction.com/in ... 179.0.html

Haven't played it yet, but it's been getting rave reviews in the sm hacking world.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Huh, the Steam Update News folks must be reading this thread, because the first two game listings I see are FTPs - Combat Arms, which I've discussed (and dismissed) here before (not terrible but not really worthwhile), and Micro Volts, this thing.

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Re: What [not shmup] game are you playing now?

Post by Vexorg »

Obiwanshinobi wrote:The Legend of Zelda: Oracle of Ages last night. Capcom made the graphics and sound rather well there. Technically it may be, to a great extent, copied & pasted from earlier Zelda games, but it's well put together indeed. I feel more inclined to finish it any time soon than to finish Wind Waker (which, last time I checked, told me to seek for a number of Triforce shards - or something like those - all over the sea, and I put it aside for the times when I'll feel like to).
The Tree (you know, the one you have to talk to once in a while in order to progress) is something else...
Released a year before Breath of Fire: Dragon Quarter. Those were the days for Capcom.
I've still got copies of these around somewhere, although they probably have dead batteries by now. I'd have to say these ones aren't quite as good as Link's Awakening (which is setting the bar pretty high,) but they aren't all that far off either. I think IGN even gave these a 10 in the reviews back in the day.
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Re: What [not shmup] game are you playing now?

Post by Ghegs »

louisg wrote:
Ghegs wrote:
louisg wrote:I'm playing Need for Speed: The Run on Wii. It's really enjoyable so far, and very arcadey. It's actually somewhat close to a racing game I kept wanting to make that I had in my head (but obviously with way better production values :)). So, it's pretty much right up my alley.
Oh damn, thanks for mentioning that. It looks pretty fun, I'm going to have to pick it up. I see it supports Classic Controller, does it have a Time Attack mode or something where you can compete against yourself and other players by comparing results? I had a lot of fun with Wii's Need for Speed: Nitro, but after I was done with the main mode I had no reason to go back to it since it lacked any proper Time Attack mode. That's my number one source of fun in my arcade racers.
Hmm, I don't think that it does. It has a lot of challenges, but I haven't played those much yet. It's definitely more of a cinematic game than a traditional racer-- it's not really as good as Burnout 2, and I don't think the tracks are as interesting to race on. It's also a freeway racer and not a lap game. Think of it more like G-Loc in racing form, or that mode in OutRun 2 where every few miles is a different goal.

I think my general advice, although I really enjoy it, would be "don't pay too much for it". It really does feel like a once-through experience to me (albeit a good one that I'll probably replay a few times). It also has that modern cinematic game thing where there's not really a difficulty curve. There are hard parts and easy parts in no particular order that advance a (not very good) story.
Well, I'm done with NFS: The Run now. It took me under two hours to beat the story mode and a bit under three hours to 100% the Challenges, with all Golds. The Challenges are mostly easy, even the supposedly harder ones. I got Gold on many a Master-level Challenge on my first try. The few times I did fail a challenge was usually because I just hadn't unlocked a sufficiently powerful car yet. After I did it was a trivial win.

If you want to do some time attack competition on the Speed Run Challenges, give me a call. It boggles my mind that such a basic, gamelife-prolonging feature as a simple Time Attack mode is lacking from so many of the recent arcade-style racers.

The game's engine isn't too bad, the driving feels fun and it has a nice sense of speed. It's a shame not enough is done with it.
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Re: What [not shmup] game are you playing now?

Post by EmperorIng »

Vexorg wrote:
Obiwanshinobi wrote:The Legend of Zelda: Oracle of Ages last night. Capcom made the graphics and sound rather well there. Technically it may be, to a great extent, copied & pasted from earlier Zelda games, but it's well put together indeed. I feel more inclined to finish it any time soon than to finish Wind Waker (which, last time I checked, told me to seek for a number of Triforce shards - or something like those - all over the sea, and I put it aside for the times when I'll feel like to).
The Tree (you know, the one you have to talk to once in a while in order to progress) is something else...
Released a year before Breath of Fire: Dragon Quarter. Those were the days for Capcom.
I've still got copies of these around somewhere, although they probably have dead batteries by now. I'd have to say these ones aren't quite as good as Link's Awakening (which is setting the bar pretty high,) but they aren't all that far off either. I think IGN even gave these a 10 in the reviews back in the day.
Link's Awakening is probably one of the best Zelda games ever made.

And I'm not just clouded by the bias of it being the first video-game I ever owned at age 7!

Though, in some ways, about half of my fun with LA always centered around how incredibly exploitable the game was. That's why I didn't dig the GBC re-release: removing the glitches removed half the fun!

Though the Oracle games are top-notch. Really some of the best handheld Zelda experiences out there (Capcom and Flagship were pretty damn good at the Zelda formula - even Minish Cap, while easy, was a boatload of fun and i got 100% in it when I was younger).

Can't say the same for the Nintendo-developed DS Zelda games though... It's not that they were bad, but I didn't enjoy them as much. That's why I'm selling mine on ebay for low, low prices!

Then again, I'm a bit of an oddball in that Link's Awakening, Majora's Mask, and Wind Waker are my favorite Zeldas.
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Re: What [not shmup] game are you playing now?

Post by Hagane »

Mass Effect 3. Slow start, but quite fun afterwards. Even though I'm aware they fuck the ending up, story so far is very interesting. Combat has some very welcome tweaks, mainly melee not being crap like it was before (Vanguard combos and husk killing aside).

Most of the crap I disliked from 2 is gone (awful minigames) though sadly scanning is still there and is still dumb, albeit nowhere near as infuriating as it was before. Reaper penalty for scanning too much is cosmetic mostly, they pose no threat at all unless you are sleep deprived or something.

More weapon variety is nice, but loyalty special powers seem to be out? That's crappy.

Overall very fun though.
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Re: What [not shmup] game are you playing now?

Post by BIL »

Oh dear god no. :shock: I've discovered the joy of Brutal DOOM Flame Cannon-only runs! It's a neat weapon, the splash effect is suitably... flamey as opposed to the rocket and grenade's vicious concussion. Causes some obscene chaos when fired into a crowd and actually demands smart play since the firing speed is low, it'll inflict self-damage, and burning monsters will hurt you too! So carefully-placed lobs of stingy napalm into crowds with the occasional quick boot when a bugger gets Too Close For Comfort™ are the way to go. Unless you're faced with a mass of baddies all bunched up, then it's time to holler SAY 'ELLO TO MAH LIL' FREN and hold the fire button down. It's a bukkake party with a metallic fire-shooting dick! This'll get old in an evening but it's good flamey fun and shows off the mod's ravenous capacities for creative destructioning.

If it's any interest to fellow BDOOMERS, use this badass command (or something like it, filenames might differ) to run BDOOM with BDOOM II weapons (KNEE DEEP IN TEH DEAD is my favourite ep to unleash BDOOM II badness upon atm, so many tight soldier n' imp-packed hallways just begging for both barrels of the SSG):

Code: Select all

gzdoom.exe -iwad doom.wad -file doom2.wad brutalgzdoomv016b.pk3
Not sure how to get the flame cannon without resorting to IDFA/IDKFA, as I don't know its class name. I just go to console and use "summonfriend mancubus," then "kill mancubus" ( ;-; ) and grab my fallen obese friend's dismembered arm, it's what he'd have wanted. "give ammo" (bind it to a key) fuels 'er up!

edit: booting dudes to the ground then setting them on fire works a treat. :lol:
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Re: What [not shmup] game are you playing now?

Post by null1024 »

yes yes yes yes yes

1CC Virtual On [Saturn] in 14 minutes!
Felt soooo gooooood.

Used Viper as my VR. Homing is broken as hell [if they are far away, they are getting hit], and the 7 way is your best friend if your opponent peeks around the corner. The main shot is useful when you're waiting for the homing and missile to charge. Took cover every effing second, because Viper has next to no health, gah.
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Re: What [not shmup] game are you playing now?

Post by Krimzon Kitzune »

BIL wrote:
Ed Oscuro wrote:You don't just get to chuck Lost Souls, but you can even run around with humanoids in your grip!
Oh man, had no idea this was possible! :mrgreen: MEAT SHIELD TIME

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Demons don't seem to care much about the safety of Doomguy's hostage, but at least they make good meat shields!
Playing this on ZDOOM. Holy cow .

Anyways, how do you get to take enemies hostage like that? I can't figure that one out.
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EmperorIng
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Re: What [not shmup] game are you playing now?

Post by EmperorIng »

null1024 wrote:yes yes yes yes yes

1CC Virtual On [Saturn] in 14 minutes!
Felt soooo gooooood.

Used Viper as my VR. Homing is broken as hell [if they are far away, they are getting hit], and the 7 way is your best friend if your opponent peeks around the corner. The main shot is useful when you're waiting for the homing and missile to charge. Took cover every effing second, because Viper has next to no health, gah.
Damn son, nice job.

I haven't touched the game since I beat it with Raiden (with a shitty rank too) a while back, but Viper's my main as well.
Have to get better with Fei-Lin (or whatever her name is). Now SHE'S a character with no health.

Still probably can't 1CC it (esp. with Z-Gradt in my way), but hey, it's something to shoot for!
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null1024
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Re: What [not shmup] game are you playing now?

Post by null1024 »

EmperorIng wrote:
null1024 wrote:yes yes yes yes yes

1CC Virtual On [Saturn] in 14 minutes!
Felt soooo gooooood.

Used Viper as my VR. Homing is broken as hell [if they are far away, they are getting hit], and the 7 way is your best friend if your opponent peeks around the corner. The main shot is useful when you're waiting for the homing and missile to charge. Took cover every effing second, because Viper has next to no health, gah.
Damn son, nice job.

I haven't touched the game since I beat it with Raiden (with a shitty rank too) a while back, but Viper's my main as well.
Have to get better with Fei-Lin (or whatever her name is). Now SHE'S a character with no health.

Still probably can't 1CC it (esp. with Z-Gradt in my way), but hey, it's something to shoot for!
Thanks!

If it wasn't for Viper's homing shot, I'd be totally fucked. There were times when I fired it and prayed it would hit.
I need to work on other characters badly now, because homing when ever I can't see them/too far, and 7way blasting them from around corners is my only strategy right now. I can't do crap with Raiden sadly.

[but yay S rank, because I cannot fight Jagaurandi for anything and it will repeatedly kill me if I face it]

Also, once I realized not to fire until Z-Gradt turned gold, he was surprisingly easy. Viper's speed really helps with dodging all that shit being spewed everywhere. Fei-Lin was tons harder, almost killed my 1CC attempt, my health was crazy low and I had already lost a round. Effing hyper mode.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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mesh control
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Re: What [not shmup] game are you playing now?

Post by mesh control »

I'm still playing BDOOM AKA THE GAME THAT MAKES ME WANT TO PLAY GAMES AGAIN.

On the last chapter on ultra violence. SOFUCKINGGOOD.

Apparently 1.7ghz i7 (2.3ghz w/ turbo) with a decent 1gb video card isn't good enough to run portal. :/
I loathe pc gaming
(~_~;)
lol
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null1024
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Re: What [not shmup] game are you playing now?

Post by null1024 »

mesh control wrote:I'm still playing BDOOM AKA THE GAME THAT MAKES ME WANT TO PLAY GAMES AGAIN.

On the last chapter on ultra violence. SOFUCKINGGOOD.

Apparently 1.7ghz i7 (2.3ghz w/ turbo) with a decent 1gb video card isn't good enough to run portal. :/
I loathe pc gaming
(~_~;)
Wait, Portal 1? Specs like that should run it. Hell, I've had Portal 2 run [barely acceptably] on a machine similar to that.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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