The PS Vita Thread - Remote Play for all PS4 Games

A place where you can chat about anything that isn't to do with games!
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: The PS Vita Thread

Post by mesh control »

trap15 wrote:Kusoges.
lol
User avatar
Jonathan Ingram
Posts: 1062
Joined: Thu Feb 21, 2008 1:55 pm
Location: Moscow

Re: The PS Vita Thread

Post by Jonathan Ingram »

^
I shudder to think how kusoge your taste in games is, guys, if you fail to spot good games on that list.
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: The PS Vita Thread

Post by mesh control »

Ys
PSO2
Gravity Rush
JSR

are the only ones that catch my eye, besides a bunch of HD re-releases.

Nothing that warrants a purchase of a Vita. :(
lol
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: The PS Vita Thread

Post by Skykid »

mesh control wrote:Ys
PSO2
Gravity Rush
JSR

are the only ones that catch my eye, besides a bunch of HD re-releases.

Nothing that warrants a purchase of a Vita. :(
Well your list is more generous than mine. I have a fleeting interest in Gravity Rush, but I've already played/got JSR to death and it looks fine on the DC.

Only one I'm genuinely interested in and almost sure to buy is Dragon's Crown. Vanillaware did me great justice with Muramasa, they have earned the right to my money for DC.
Always outnumbered, never outgunned - No zuo no die

User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: The PS Vita Thread

Post by Friendly »

Just so you know, I still don't own a PS Vita, either. I will eventually. It would be awesome if at least the PSP emulator of PS Vita were fully hacked by then; I don't intend to buy any PSP games a second time, and digital distribution on closed systems that don't allow for a transfer of ownership is bullshit anyway.
User avatar
Marc
Posts: 3604
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: The PS Vita Thread

Post by Marc »

I still don't get this. Did you get to use your NES games on SNES, or MS on MD? Erm, nope. In one way, it's a sense of entitlement. In another, Sony have actually used it as a marketing tool, which is also bullshit.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
null1024
Posts: 3823
Joined: Sat Dec 15, 2007 8:52 pm
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Contact:

Re: The PS Vita Thread

Post by null1024 »

Marc wrote:I still don't get this. Did you get to use your NES games on SNES, or MS on MD? Erm, nope. In one way, it's a sense of entitlement. In another, Sony have actually used it as a marketing tool, which is also bullshit.
No, but we've come to expect it from handhelds, considering Nintendo's pretty good track record with these things.
Also, when we know the device actually has enough hardware to run the games without issue, that's when we complain [this is why we [or anyone I knew] didn't complain about NES on SNES, although MS on MD actually was a supported thing and just needed a converter to change the cartridge shape, which was a little silly but acceptable at the time]. Kind of like when the DSi dropped GBA support, we found out it had dropped the processors and sound hardware the GBA used, so there was at least a reason. Less so when the system has all the hardware [read: new Wiis without support for GC games/controllers, even though all the hardware is still there].
A bit less acceptable when you're already running PSP games on a Vita, but you still have to rebuy them. Although, considering the fact that Sony has no intent to support UMD anymore, putting a UMD drive to allow loading of PSP games would be silly on their part, and I can't really see any other way of letting you run your old games on it.

tl;dr:
Feels bad, but since UMD is dead, rebuying is the only solution I can see. Unless they make some kind of external UMD drive, which sounds silly.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: The PS Vita Thread

Post by Friendly »

Which is why I'm waiting/hoping for the PSP emulator to be fully hacked.
Op Intensify
Posts: 1090
Joined: Sun Apr 29, 2012 2:19 am

Re: The PS Vita Thread

Post by Op Intensify »

null1024 wrote:Feels bad, but since UMD is dead
Not quite. We have Gungnir & Growlanser IV first.
iconoclast
Posts: 1758
Joined: Mon Nov 01, 2010 2:00 pm
Location: Massachusetts

Re: The PS Vita Thread

Post by iconoclast »

DJ Max Technika is the only game on that list that really interests me. I'll get the new Project Diva and the 999 sequel as well, but Technika is why I'll be buying a Vita after the inevitable price collapse. Unless it's a bad port for some reason.
Op Intensify
Posts: 1090
Joined: Sun Apr 29, 2012 2:19 am

Re: The PS Vita Thread

Post by Op Intensify »

As for this:
Unless they make some kind of external UMD drive, which sounds silly.
There's a hardware port on the Vita that currently has no function and has not been acknowledged by Sony. It's been speculated that this will be used for an external UMD drive.
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: The PS Vita Thread

Post by Cuilan »

Interested in these :
Friendly wrote: Confirmed upcoming games, mostly due in 2012:
----------------------------
Assassin's Creed 3: Liberation
Call of Duty: Black Ops Declassified
DJ Max Technika Tune
Dragon's Crown
Final Fantasy X HD
Gravity Rush
Hatsune Miku
Jet Set Radio HD
Killzone
New Little King's Story
Oddworld: Munch's Oddysee HD
Oddworld: Stranger's Wrath HD
Persona 4: The Golden
Phantasy Star Online 2
Ragnarok Odyssey
Rayman Legends
Soul Sacrifice
Super Monkey Ball: Banana Splitz
Ys Celceta: Sea of Trees
Zero Escape: Virtue's Last Reward
:lol:
User avatar
ancestral-knowledge
Posts: 404
Joined: Tue Feb 22, 2011 10:44 am

Re: The PS Vita Thread

Post by ancestral-knowledge »

yesterday i had a vita in my hand and i was able to play wipeout.

I'm really amazed and like the Vita very much. If it would allow me to surf without constraints and playback OGG and FLAC i would definitely buy one. It is a very beautiful device... I'm sad that Sony doesn't allow programmers to build some apps like alternative browsers etc. that do the things i am missing so much.
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: The PS Vita Thread

Post by Friendly »

Yeah, what's the point of not adding support for the most popular codecs/containers? You can still play anything, only you need to go through the hassle of converting it first. So it's not like this is protecting Sony as content provider. It's just annoying.
User avatar
Khan
Posts: 808
Joined: Tue Jan 27, 2009 8:37 pm
Location: UK

Re: The PS Vita Thread

Post by Khan »

Still waiting for the price drop >.<
RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.

Where could I E-mail or mail to if I want to address my ideas and Opinions?
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: The PS Vita Thread

Post by Skykid »

Khan wrote:Still waiting for the price drop >.<
It's coming, but I doubt it will happen before the alternative colours are released after summer.
Always outnumbered, never outgunned - No zuo no die

User avatar
Matskat
Posts: 424
Joined: Mon Feb 22, 2010 4:12 am
Location: STL 314 USA

Re: The PS Vita Thread

Post by Matskat »

Considering Cave has cancelled their proposed Vita games, that leaves Dragon Crown as my only reason for keeping the PSVita.

See my thread in trading - I have a Vita up for sale\trade....
Mat$kaT
http://matskatcustoms.wordpress.com
http://shmups.system11.org/viewtopic.php?f=4&t=32709
"This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done."
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: The PS Vita Thread

Post by Friendly »

Gravity Rush will be released next week.

I would feel pretty moronic to have bought a new device at launch only to resell it at a loss mere twelve weeks later. But that's just me.
Op Intensify
Posts: 1090
Joined: Sun Apr 29, 2012 2:19 am

Re: The PS Vita Thread

Post by Op Intensify »

The Ys IV remake has been dated in Japan for September 27.
User avatar
EmperorIng
Posts: 5251
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: The PS Vita Thread

Post by EmperorIng »

It might not interest you guys, but vita owners are quite lucky to get the sequel to Little King's Story exclusively for the Vita.


Because the original Little King's Story was one of the best Wii games ever made.
User avatar
Drum
Banned User
Posts: 2116
Joined: Sun Feb 07, 2010 4:01 pm

Re: The PS Vita Thread

Post by Drum »

It's a remake with animu graphics and some extra content, I believe.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
User avatar
Marc
Posts: 3604
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: The PS Vita Thread

Post by Marc »

WipeOut HD/Fury DLC today, also, in a great move, free to anyone that bought the games on PS3. This makes up for 2048 being crap.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: The PS Vita Thread

Post by Cuilan »

Been playing Gravity Rush since release day. It's quite good, but the controls present a somewhat steep learning curve.
Marc wrote:WipeOut HD/Fury DLC today, also, in a great move, free to anyone that bought the games on PS3.
Downloaded the HD expansion right away since I already own the original. I should buy Fury at some point. I wish the trophies for the expansions were a little more rewarding though.
Marc wrote:This makes up for 2048 being crap.
Um...what? Have we been playing the same game? I don't think we've been playing the same game...
:lol:
User avatar
Marc
Posts: 3604
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: The PS Vita Thread

Post by Marc »

I love WipeOut but I hate 2048. It looks more like Midnight Club than WipeOut, the tracks lack visibility, they're too wide to compensate, and it's too combat-heavy. I'm playing Pulse and they're night and day it terms of how I personally prefer the balance.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
EmperorIng
Posts: 5251
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: The PS Vita Thread

Post by EmperorIng »

Drum wrote:It's a remake with animu graphics and some extra content, I believe.
Really? Every single screen and video I've seen point to it being a totally new game. They even dumped that worthless asshole, Liam, and put in someone else to be your adviser. Maybe that person will do more than bitch about his paycheck to you every single day. Seriously, I dropped 1,000,000 bol into that bastard's account in-game thinking it might do something. Nope. Nothing. "Hey man thanks for the dough." Yeah, f--- you Liam.
At least dropping off gobs of cash to Verde meant that you got to make sweet sweet lov- I MEAN you two got to go into space together.
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: The PS Vita Thread

Post by Cuilan »

Marc wrote:I love WipeOut but I hate 2048. It looks more like Midnight Club than WipeOut, the tracks lack visibility, they're too wide to compensate, and it's too combat-heavy. I'm playing Pulse and they're night and day it terms of how I personally prefer the balance.
I don't really agree about the track visibility. I don't find myself having much issue with seeing what's ahead. It's mostly irrelevant either way once the track layouts have been memorized.

As for width, I'd say that 2048 tracks have a greater balance between wide/narrow/average sections, along with more alternate routes/branching paths. This gives the tracks in 2048 much more variety than the ones in HD, in my opinion. Besides that, narrower paths can often be found around wider sections, and the narrower path is pretty much always the best path to take in terms of saving time.

With regards to combat, I'm guessing you feel that way mainly due to the introduction of combat events. I find them fun, but I know they're not for everyone. I personally don't like Zone events because I feel they can drag on for too long, making them a pain to clear on higher difficulties. However, I'm not upset at their inclusion since I feel that greater variety is a good thing (plus they look cool).

I see the main issue with the Wipeout series in general to be that it's trying to be a "grown-up" version of Mario Kart (which is fine in theory). The problem is that Wipeout inherited something from Mario Kart that makes it difficult to play "seriously", that being the random weapon pick-ups. 2048 tries to address this somewhat by dividing the weapon pad types between offense and defense, thus giving players a bit more control over what types of weapons they can use at a certain moment, though randomness still plays a role. However, this division leads to there being far more weapon pads on the tracks to accommodate both types, thus causing the use of weapons to happen more frequently. I feel it's an improvement over the old system, but it is very far from being a good solution.

I'd like to see a Wipeout game that gives players far more control over the weapon system, along with a risk/reward mechanic to keep things balanced. Something like a system that works by gradually filling up a multi-section meter, each section corresponding to a certain weapon, and said meter can only be filled up by passing over weapon pads. Maybe having the available weapons be different depending on the ship (like what 2048 does but taken a step further) to help keep things balanced. This would allow players to see how many weapon pads they'd need to pass over in order to use a certain weapon, or instead absorb the current amount of filled meter to replenish a proportionate amount of energy.
:lol:
User avatar
Marc
Posts: 3604
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: The PS Vita Thread

Post by Marc »

Cuilan wrote:
Marc wrote:I love WipeOut but I hate 2048. It looks more like Midnight Club than WipeOut, the tracks lack visibility, they're too wide to compensate, and it's too combat-heavy. I'm playing Pulse and they're night and day it terms of how I personally prefer the balance.
I don't really agree about the track visibility. I don't find myself having much issue with seeing what's ahead. It's mostly irrelevant either way once the track layouts have been memorized.

As for width, I'd say that 2048 tracks have a greater balance between wide/narrow/average sections, along with more alternate routes/branching paths. This gives the tracks in 2048 much more variety than the ones in HD, in my opinion. Besides that, narrower paths can often be found around wider sections, and the narrower path is pretty much always the best path to take in terms of saving time.

With regards to combat, I'm guessing you feel that way mainly due to the introduction of combat events. I find them fun, but I know they're not for everyone. I personally don't like Zone events because I feel they can drag on for too long, making them a pain to clear on higher difficulties. However, I'm not upset at their inclusion since I feel that greater variety is a good thing (plus they look cool).

I see the main issue with the Wipeout series in general to be that it's trying to be a "grown-up" version of Mario Kart (which is fine in theory). The problem is that Wipeout inherited something from Mario Kart that makes it difficult to play "seriously", that being the random weapon pick-ups. 2048 tries to address this somewhat by dividing the weapon pad types between offense and defense, thus giving players a bit more control over what types of weapons they can use at a certain moment, though randomness still plays a role. However, this division leads to there being far more weapon pads on the tracks to accommodate both types, thus causing the use of weapons to happen more frequently. I feel it's an improvement over the old system, but it is very far from being a good solution.

I'd like to see a Wipeout game that gives players far more control over the weapon system, along with a risk/reward mechanic to keep things balanced. Something like a system that works by gradually filling up a multi-section meter, each section corresponding to a certain weapon, and said meter can only be filled up by passing over weapon pads. Maybe having the available weapons be different depending on the ship (like what 2048 does but taken a step further) to help keep things balanced. This would allow players to see how many weapon pads they'd need to pass over in order to use a certain weapon, or instead absorb the current amount of filled meter to replenish a proportionate amount of energy.
Succinct words there sir, maybe I'll try again. What doesn't help, on any of the games, is that for long fingers like mine the device feels like an instrument of torture after half an hour.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: The PS Vita Thread

Post by Friendly »

@Marc

Consider getting a plastic grip for PS Vita, there are several inexpensive third party models. That should greatly improve your gaming experience by making it more comfortable to hold; I have one for PSP myself.

For instance: http://www.amazon.com/gp/product/B0072A4JVW/

Or maybe this one, seems to have better customer reviews: http://www.amazon.com/CTA-Digital-Vita- ... 0073ESZ58/
User avatar
Marc
Posts: 3604
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: The PS Vita Thread

Post by Marc »

Friendly wrote:@Marc

Consider getting a plastic grip for PS Vita, there are several inexpensive third party models. That should greatly improve your gaming experience by making it more comfortable to hold.

For instance: http://www.amazon.com/gp/product/B0072A4JVW/

Or maybe this one, seems to have better customer ratings: http://www.amazon.com/CTA-Digital-Vita- ... 0073ESZ58/
May have to do that, I can't fault the device itself as such, it just doesn't work with my hands.

Also, Everybodys Golf is still solid, but still not a patch on Mario Golf on N64.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: The PS Vita Thread

Post by Friendly »

It has just come to my attention that if you delete downloaded PS Vita games (not downloaded PSP games) from your PS Vita memory card, your saves are deleted, too. Sony probably did this because they were afraid of hacks like PSP got them, but it's still bullshit and makes little sense. In order to keep the saves of digital distro Vita games, you need to back them up to your PS3 or PC before deleting the game.
Or even better, just don't buy digital distro games.
Post Reply