Hi, as I'm still waiting for my Mushi HD, I've been playing a while on the Original mode of the PS2 port.
But things are unclear to me in the practice mode : you can select the rank you want to play (didn't even know there was a rank in Original !).
You got :
- No Miss
- Default
- Rank 1-10
First, I don't know what's harder : No Miss or Default ? I would say No Miss, but I'm not sure of that...
Then, what's the use of the third choice ?!? you can choose position 1 to 10, but for each one you have to play the game from the beginning, and I haven't notice any difference...
Would somebody know the answers ? (and be so kind as to give them to me !)
Thanks !
(edited thread title to fit with strategy section guidelines /nZ)
RQ: [HELP] Mushihimesama PS2 weird practice mode
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BulletMagnet
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Re: RQ: [HELP] Mushihimesama PS2 weird practice mode
I don't know very many specifics about how rank works in Mushi, but I do know it's there: in Original you can definitely see the bullets getting faster as you get farther in. If memory serves difficulty is mostly determined by survival time: if this is true, then "No Miss" would actually be the toughest setting. Score probably also has something to do with it, but I couldn't get a whole lot more specific than that: someone else will have to take over from here.
Re: RQ: [HELP] Mushihimesama PS2 weird practice mode
Thanks for your answer anyway.
And talking about PS2 port of Mushihimesama, I've discovered a little funny thing this morning : during the loading times (some are massive !), you can mash your l1/l2/r1/r2 buttons and it will make Reco walk, reach the other side of the screen and fall asleep.
Quite useful, isn't it ?
And talking about PS2 port of Mushihimesama, I've discovered a little funny thing this morning : during the loading times (some are massive !), you can mash your l1/l2/r1/r2 buttons and it will make Reco walk, reach the other side of the screen and fall asleep.
Quite useful, isn't it ?