Area 88 (U.N. Squadron)

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Zero
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Area 88 (U.N. Squadron)

Post by Zero »

Well I just ordered U.N. Squadron(Area 88) of ebay today. I have the emulator but It's not like playing the actual game. I also got the original OVA's and the new series they made off the original. I heard that UN is going to be in capcoms new re release bundle so I'm going to have to get that!

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Ganelon
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Post by Ganelon »

The anime was one of the greats of the early 90's...
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Kiken
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Post by Kiken »

The lack of full auto-fire in the game is rather annoying.
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Dewclaw
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Post by Dewclaw »

Whoa, this was a game?? Awesome! I gotta try it out...I got the first volume of the new anime recently and loved it. That's cool that McCoy and the long haired guy are in the game too...I had never even heard of this until I saw the anime.
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ST Dragon
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Post by ST Dragon »

The SNES version is some what improved to the Arcade version. It does add some strategy since you can choose from a campaign map which level you want to fight.

Nice buy.
PooshhMao
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Re: Area 88 (U.N. Squadron)

Post by PooshhMao »

Zero wrote: It's not like playing the actual game]
Arguments?
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8 1/2
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Post by 8 1/2 »

One of my all-time faves. Obviously.
FULL LOCK is BOMB
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Soldato J
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Post by Soldato J »

Kickass game--too bad they never made a GBA version of it...
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Zero
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Re: Area 88 (U.N. Squadron)

Post by Zero »

PooshhMao wrote:
Zero wrote: It's not like playing the actual game]
Arguments?
Well for one I don't have a usb controller, so I'm forced to play with the keypad WHICH SUCKS. But I have plans for my old PC to turn into a emulator arcade.
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Post by BulletMagnet »

Kiken wrote:The lack of full auto-fire in the game is rather annoying.
I think the SNES version allowed you to just hold the fire button down, but I'm not postive on that, it's been awhile since I played it last.

In any event, I really liked a lot of the concepts used in the game, it's a shame that they were never really refined afterwards.
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Zero
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Post by Zero »

BulletMagnet wrote:
Kiken wrote:The lack of full auto-fire in the game is rather annoying.
I think the SNES version allowed you to just hold the fire button down, but I'm not postive on that, it's been awhile since I played it last.

In any event, I really liked a lot of the concepts used in the game, it's a shame that they were never really refined afterwards.
Well in the SNES game it has a timer on the auto fire so you couldn't just hold the button down and shot.
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BulletMagnet
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Post by BulletMagnet »

Ah, I think you're right; every few seconds you had to take your finger off the button for a second or else it'd stop. Not as bad as having to tap out every shot, but yes, you're correct, I remember now.
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ST Dragon
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Post by ST Dragon »

Same thing in Carrier Airwing.

Not that big of a problem really.
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dave4shmups
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Post by dave4shmups »

Kiken wrote:The lack of full auto-fire in the game is rather annoying.
So is the dumb-ass ceiling boss that Capcom slapped onto the SNES version; killing the replay value of this game.
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adam76
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Post by adam76 »

dave4shmups wrote:So is the dumb-ass ceiling boss that Capcom slapped onto the SNES version; killing the replay value of this game.
I remember that boss now! It took me bloody ages to get past him because IIRC you could only buy limited stocks of 'vertical' missiles, which once run out of made the task almost impossible.

Top game all the same, though i used to put more money into 'Carrier Airwing'. I think it just seemed more exciting because it never had a port.
"What the hell kind of a two-bit operation are they running out of this treehouse, Cooper? I have seen some slip-shod, backwater burgs, but this place takes the cake."
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ST Dragon
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Post by ST Dragon »

Yeah, Carrier Wing & Varth is one of those Shooters that make you wonder why they never ported onto home consoles.
It would have been a perfect port on the Saturn or PSX.
I would prefer that than any of all those Capcom VS Beat Em Ups released on both Saturn & PSX.

I usually hate shooters with shops, but this is one of those rare exceptions.
Very well balanced & can be 1'cc without having to memorize Boss/enemy patterns, just depending on your reflexes & from what you buy on the Aircraft carrier at the end of each stage.
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Post by Fighter17 »

I like the arcade version of Area 88 better than the SNES. But then again, I 1CC both versions. :)
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Zero
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Post by Zero »

A good solution to the auto fire problem is just to invest in a turbo controller. Luckly I already have two of them since I was younger so I can just hold the button down.
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DC906270
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Post by DC906270 »

that ceiling boss does me in every time, i can't be bothered to go back through the game again just to get my arse whipped. anyone have any suggestion what is most effective weapon to use? a combination of napalm for the floor enemies and vertical missile to shoot at the "core"?
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Post by DirtyMonk »

DC906270 wrote:that ceiling boss does me in every time, i can't be bothered to go back through the game again just to get my arse whipped. anyone have any suggestion what is most effective weapon to use? a combination of napalm for the floor enemies and vertical missile to shoot at the "core"?
I just use the gunpod for the core and clear out the floor whenever I see those flame and missle lauchers roll in. It's very important you grab that shield before the boss since it allows you to maneuver past the flames a few times without putting you in danger of dying. The vertical missile sucks imo since all it does is let loose a few missles without causing enough damage, and it doesn't last very long as well. The Stealth Ray is preferrably the best plane to use unless you're going to save up for the Efreet, which equals lots and lots of bonus missions.
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DC906270
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Post by DC906270 »

I just use the gunpod for the core and clear out the floor whenever I see those flame and missle lauchers roll in
Do you mean you use shot to shoot the floor enemies? or do you use napalm or other special weapon?
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DirtyMonk
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Post by DirtyMonk »

DC906270 wrote:
I just use the gunpod for the core and clear out the floor whenever I see those flame and missle lauchers roll in
Do you mean you use shot to shoot the floor enemies? or do you use napalm or other special weapon?
Yeah, I use the regular shot to clear the floor.
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DC906270
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Post by DC906270 »

thanks for the info dirty monk, i've now managed to beat the ceiling boss! finally! i made it to the final boss,but my credits ran out. the final boss seems do-able though. so next time i play, i hope to clear the game :lol:
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Post by Danny »

I've just pruchased Area 88 as well since I got paid last friday heh.

Area 88 also happens to be one of my faves to...
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DirtyMonk
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Post by DirtyMonk »

DC906270 wrote:thanks for the info dirty monk, i've now managed to beat the ceiling boss! finally! i made it to the final boss,but my credits ran out. the final boss seems do-able though. so next time i play, i hope to clear the game :lol:
:D
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DC906270
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Post by DC906270 »

yeeeeeeeeeaaaaaaah! area 88 has now been beaten - thanks for the tips :wink:
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ST Dragon
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Post by ST Dragon »

Congrats on your latest accomplishment.

Now try to 1'cc Blazing Stars on the NEOGEO.

You'll have loads of fun against those massive beams, which cover up the whole screen after level 4.

You’ll know when you get there…
;)
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"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
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