Shin Akai Katana Confirmed for North America

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StarCreator
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Re: Shin Akai Katana Confirmed for North America

Post by StarCreator »

denpanosekai wrote:
DragonInstall wrote:Will this version have the special voices that were in the first prints of the japanese version?
I guess so?!? What other DLC came out?
The Full Voice preorder bonus is the only DLC that exists for Akai Katana Shin to my knowledge.

I sort of doubt we'll see the bonus here, unless the game is getting an English dub - none of the extra dialog is subtitled or anything. None of the international Deathsmiles releases got the full voice DLC either.
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Re: Shin Akai Katana Confirmed for North America

Post by BPzeBanshee »

The guy in the interview suggested including "all of the DLCs" for Akai Katana in the release, so unless he slipped up and referred to something completely different it's probably that. I'm picking the more cynical option at the moment though.
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Re: Shin Akai Katana Confirmed for North America

Post by HeWhoGoverns »

BulletMagnet wrote: I wouldn't blame them too much, considering that this is a somewhat risky venture as it is, and they need to keep costs down...not to mention that every Gamestop from here to Timbuktu probably still has at least one unsold Deathsmiles LE sitting in its storage room gathering dust.
My store has five. Which is my fault, since I pre-ordered multiple copies to make sure the store got it. Any one want Death Smiles?

Back on topic: is this release date set in stone? Or is it going to get continually pushed back like Otomedius did?
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Re: Shin Akai Katana Confirmed for North America

Post by xbl0x180 »

At least it won't suck the way Otomedius does 8)
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Re: Shin Akai Katana Confirmed for North America

Post by NeoStrayCat »

To put it in shortly about the release, this is RSG, and not Konami, at least RSG's niche titles come on time.

http://bit.ly/Ij2AI7

As for PAL, 5/11, as for NA, 5/15.

Also, its now up for Pre-Order from GS.com, since its now listed.
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Re: Shin Akai Katana Confirmed for North America

Post by NeoStrayCat »

Sorry for DP'ing, but this is a necessary bump, ThemeXbox finally uploaded the AK Premium Theme 1, more to come later since it has 1 in the title, and maybe Gamer Pics too, since this is Cave we're talking about.

http://www.youtube.com/watch?v=NljyW9tAk5I
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Re: Shin Akai Katana Confirmed for North America

Post by NeoStrayCat »

Bump again, unboxing...Why doesn't the US get a pre-order T-shirt, lol. It looks awesome though...

http://www.youtube.com/watch?v=PmaBfITsgG0
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Re: Shin Akai Katana Confirmed for North America

Post by DragonInstall »

No DLC voice code in the game's box.

Really hope they added it in the disc then. The extra voices do add a lot of extra charm to the game during mid boss and boss battles.
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Re: Shin Akai Katana Confirmed for North America

Post by CloudyMusic »

NeoStrayCat wrote:Bump again, unboxing...Why doesn't the US get a pre-order T-shirt, lol. It looks awesome though...

http://www.youtube.com/watch?v=PmaBfITsgG0
Unboxing videos of standard-edition console games have to be one of the most hilariously sad things in the world. "Oh, hey, there's a disc and a manual. Well, thanks for watching."
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Re: Shin Akai Katana Confirmed for North America

Post by NeoStrayCat »

Yeah, if its not a limited edition, anyways, at least the US/NA version would be the same here.
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Re: Shin Akai Katana Confirmed for North America

Post by Shelcoof »

Guys.... does anyone know if this game will be released in Canada?
I'm searching everywhere and no online shops have it available for pre-order
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Re: Shin Akai Katana Confirmed for North America

Post by denpanosekai »

Shelcoof wrote:Guys.... does anyone know if this game will be released in Canada?
I'm searching everywhere and no online shops have it available for pre-order
vgp.ca
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Re: Shin Akai Katana Confirmed for North America

Post by dan76 »

Just to let you know, the 4:3 screen issue has been fixed for this release. Get your crt's out!

Nice one RSG, pretty damn good manual as well.
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Re: Shin Akai Katana Confirmed for North America

Post by spl »

BPzeBanshee wrote:No sign of this showing up anywhere in Australian stores including EBGames.

Looks like I'm gonna have to import again. :(
Where is the best place to import to Aus from?
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Re: Shin Akai Katana Confirmed for North America

Post by jepjepjep »

dan76 wrote:Just to let you know, the 4:3 screen issue has been fixed for this release. Get your crt's out!

Nice one RSG, pretty damn good manual as well.
Awesome :!:
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Re: Shin Akai Katana Confirmed for North America

Post by AntiFritz »

spl wrote:
BPzeBanshee wrote:No sign of this showing up anywhere in Australian stores including EBGames.

Looks like I'm gonna have to import again. :(
Where is the best place to import to Aus from?
ozgameshop.com I would say.
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Re: Shin Akai Katana Confirmed for North America

Post by BPzeBanshee »

spl wrote:
BPzeBanshee wrote:No sign of this showing up anywhere in Australian stores including EBGames
Looks like I'm gonna have to import again. :(
Where is the best place to import to Aus from?
In my previous history I've imported thanks to a member of the forum, NCSX and Zavvi.com. NCSX will charge a fair bit extra and IMO unnecessary to go near them in this case so Zavvi is probably the way to go. Expect to wait at least a month either way though.
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Re: Shin Akai Katana Confirmed for North America

Post by colour_thief »

dan76 wrote:Just to let you know, the 4:3 screen issue has been fixed for this release. Get your crt's out!

Nice one RSG, pretty damn good manual as well.
What was the 4:3 issue? It looked fine on my screen.
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Re: Shin Akai Katana Confirmed for North America

Post by BPzeBanshee »

colour_thief wrote:
dan76 wrote:Just to let you know, the 4:3 screen issue has been fixed for this release. Get your crt's out!

Nice one RSG, pretty damn good manual as well.
What was the 4:3 issue? It looked fine on my screen.
I totally missed that comment by dan76! If this issue is actually fixed I'll be jumping for joy.

The one *I* was bitching about which I assume is the same issue being referred to here was the zoom settings and stuff greying out when you switched off 'Wide Mode' (going to 4:3). Basically, you'd be unable to change any of your video settings and it zoomed in too much so parts of the screen (read: boss healthbars and score) would be cut out.
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Re: Shin Akai Katana Confirmed for North America

Post by colour_thief »

BPzeBanshee wrote:The one *I* was bitching about which I assume is the same issue being referred to here was the zoom settings and stuff greying out when you switched off 'Wide Mode' (going to 4:3). Basically, you'd be unable to change any of your video settings and it zoomed in too much so parts of the screen (read: boss healthbars and score) would be cut out.
Interesting. How are you playing? If my Xbox is set to 640x480 and 4:3, and I play arcade mode with the game's wide mode off, I get full screen without anything cut off. None of the video settings do anything, but they don't need tweaking for me.

If I do the same thing with the Xbox set to 1024x768 4:3, it's a doubly letterboxed mess though (much like Guwange pre-patch).

Another way to fix it is to set the Xbox to 720p (but displaying on a 4:3 screen, CRT computer monitors should be able to do this) with wide mode on, and then using the video settings to stretch the play area to full screen. Incidentally, this trick also works for fixing Raystorm HD (which otherwise forces the original game's 4:3 to be stretched to widescreen, even when displaying in 4:3 video modes).

I love shmupping on X360 but so many games have their own bizarre quirks if you want to play them properly. We almost need a dedicated thread as a place to consolidate and make sense of it all.
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Re: Shin Akai Katana Confirmed for North America

Post by third_strike »

If someone know:
Do this game work in jp 360?
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Re: Shin Akai Katana Confirmed for North America

Post by Kiken »

colour_thief wrote:
BPzeBanshee wrote: Another way to fix it is to set the Xbox to 720p (but displaying on a 4:3 screen, CRT computer monitors should be able to do this) with wide mode on, and then using the video settings to stretch the play area to full screen. Incidentally, this trick also works for fixing Raystorm HD (which otherwise forces the original game's 4:3 to be stretched to widescreen, even when displaying in 4:3 video modes).
Raystorm HD is a 16:9 game, the game has no native 4:3 mode (there is no traditional arcade mode that preserves the original aspect ratio). They took the original 4:3 game, zoomed it in slightly and then widened the field of view. All you're doing is performing an anamorphic widescreen stretch (which can be done at any 4:3 output resolution).
Last edited by Kiken on Sun May 06, 2012 6:27 pm, edited 1 time in total.
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Re: Shin Akai Katana Confirmed for North America

Post by NeoStrayCat »

third_strike wrote:If someone know:
Do this game work in JP 360?
If you're probably talking about the NA/PAL ports, probably not, since they already have their own version, I don't see the point since there's also a JP version too.

Anyways, Premium Theme 2 is now available for 240MSP (again). http://bit.ly/J7gVaG
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Re: Shin Akai Katana Confirmed for North America

Post by third_strike »

NeoStrayCat wrote:
third_strike wrote:If someone know:
Do this game work in JP 360?
If you're probably talking about the NA/PAL ports, probably not, since they already have their own version, I don't see the point since there's also a JP version too.

Anyways, Premium Theme 2 is now available for 240MSP (again). http://bit.ly/J7gVaG
The jp version of game is bugged and seems it will not get a patch.
Thanks!
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Re: Shin Akai Katana Confirmed for North America

Post by Aconcit »

NeoStrayCat wrote:
third_strike wrote:If someone know:
Do this game work in JP 360?
If you're probably talking about the NA/PAL ports, probably not, since they already have their own version, I don't see the point since there's also a JP version too.

Anyways, Premium Theme 2 is now available for 240MSP (again). http://bit.ly/J7gVaG
Why does Microsoft have screen shots for the game on the page for the theme? How about they showcase the actual product so that people are aware of what they're buying.
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Re: Shin Akai Katana Confirmed for North America

Post by dan76 »

third_strike wrote:If someone know:
Do this game work in jp 360?

No it doesn't.

Now that the 4:3 mode has been fixed for the western release maybe Cave will patch the original.
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Re: Shin Akai Katana Confirmed for North America

Post by colour_thief »

Kiken wrote:Raystorm HD is a 16:9 game, the game has no native 4:3 mode (there is no traditional arcade mode that preserves the original aspect ratio). They took the original 4:3 game, zoomed it in slightly and then widened the field of view. All you're doing is performing an anamorphic widescreen stretch (which can be done at any 4:3 output resolution).
I find this stuff interesting, but in the interest of staying on-topic have posted my thoughts in the Raystorm HD thread.

http://shmups.system11.org/viewtopic.ph ... 63#p794663
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Re: Shin Akai Katana Confirmed for North America

Post by AntiFritz »

dan76 wrote:
third_strike wrote:If someone know:
Do this game work in jp 360?

No it doesn't.

Now that the 4:3 mode has been fixed for the western release maybe Cave will patch the original.
Where's the proof in that?
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Re: Shin Akai Katana Confirmed for North America

Post by BPzeBanshee »

AntiFritz wrote:
dan76 wrote:[
Now that the 4:3 mode has been fixed for the western release maybe Cave will patch the original.
Where's the proof in that?
Case in point: slowdown repatched into the United States release of Deathsmiles after slowdown added in by Rising Star for the PAL release.
colour_thief wrote:
BPzeBanshee wrote:The one *I* was bitching about which I assume is the same issue being referred to here was the zoom settings and stuff greying out when you switched off 'Wide Mode' (going to 4:3). Basically, you'd be unable to change any of your video settings and it zoomed in too much so parts of the screen (read: boss healthbars and score) would be cut out.
Interesting. How are you playing? If my Xbox is set to 640x480 and 4:3, and I play arcade mode with the game's wide mode off, I get full screen without anything cut off. None of the video settings do anything, but they don't need tweaking for me.
I'm not, and I didn't say this was my experience - it's been posted by several members here beforehand. I don't own a JP 360 therefore don't own the original release. Got the demo but that locks all video-related settings among other things. Essentially my bitching is a preventative measure as my CRT TV has no secret menu or any zoom settings other than a half-assed fix of 16:9 black bars that doesn't work properly, so if the game in question can't display 4:3 properly I'm screwed.

The only game I've been able to actually force into a slightly warped 4:3 aspect with various mucking around is Halo: Anniversary, and all the AAA typical mainstream games bar that one seem to have no problems displaying 4:3 on my TV. I'm not even sure where the option to change the screen resolution up to 1024x768 etc even is on the 360 anymore. :(
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Re: Shin Akai Katana Confirmed for North America

Post by AntiFritz »

BPzeBanshee wrote:
AntiFritz wrote:
dan76 wrote:[
Now that the 4:3 mode has been fixed for the western release maybe Cave will patch the original.
Where's the proof in that?
Case in point: slowdown repatched into the United States release of Deathsmiles after slowdown added in by Rising Star for the PAL release.
I meant proof of it being fixed in the first place.
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