Obviously I could go on about Ikaruga, DOJ, and all this other crap all day.
Moniker wrote:Super Mario World - Narrowly beats SMB3 due to ideal platform physics - powerups that remain interesting throughout - system of non-linearity focused on action-choices instead of alternate paths
I don't know. Overall physics (specifically jumping) "work" better in SMB3 (the "mouse cursor" comparison is terribly apt) and the spin jump is really only taken advantage of in ridiculous hacks. Then the powerups are pretty much the same as in SMB3, except the cape is a hundred times more broken (and not in the good way). Yoshi's kinda cool, though he's essentially a shield you have to chase after. Finally, I don't see how these "action-choices" are any different from "alternate paths" (especially those damned keys).
Op Intensify wrote:Doom 2 actually has quite poor level progression and difficulty escalation. The levels are far too gimmicky, convoluted and chaotic for that. Your description fits Doom 1 much better.
I know quite a few people that would say the exact opposite, but posit certain mods as being far better about it than Doom II. Not sure about Plutonia and TNT, though I've heard those considered "genius".
Op Intensify wrote:And Sonic & Knuckles? I thought everyone hated that game. The one time I played it, I got so bored by the mushroom level I quit. I'm not big on the Sonic series, but Sonic 3 & Knuckles is far more commonly cited as its echelon.
I don't know of anyone who hates S&K without hating [old] Sonic to start with. Sonic 3 is a bit of a mess, and Sonic 3 & Knuckles is just the two put together, so I would absolutely say that Sonic & Knuckles is a pinnacle and what is known as "Sonic 3 & Knuckles" is one of the stranger projects in video game history.
Blackbird wrote:It essentially took everything that was Zelda and perfected it; it's the archetypal Zelda game.
The problem is that ALttP is no longer archetypal of anything except an era few care about outside of those who have experienced it (just like the first two Zeldas; LA escapes this, mostly because of the Oracles), so OoT is the archetype of Zelda; this isn't even semantics. Seriously, it's like saying DonPachi is the archetypal DonPachi game. Otherwise, you will not dare say ALttP's music can trump anything within OoT/MM (and I like what ALttP does).
Op Intensify wrote:[Sunshine is a good game and better made than 64, get over it]
you are a
legend
louisg wrote:I can also say Super Metroid is one of the best non-linear action games around (though I still haven't really tried SOTN).
What I never get about Metroid being non-linear is that it's not. You pretty much have to break something for the game to stop being linear, and rarely does the series bother to reward you (which would mean its completely intentional)
louisg wrote:MK64 is good too, but I thought the race courses were uninspired and many were tedious to drive on.
I think you've never played SMK in your life. When you have to start numbering tracks based on tilesets, you're getting "uninspired". Every single track in MK64 is unique, save for a few, and those few try very hard to be completely different.