Top 20 Doujin/Indie Shmups OF ALL TIME (Discussion)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
shadowbringer
Posts: 254
Joined: Sun Aug 03, 2008 12:55 pm

Re: Top 20 Doujin/Indie Shmups OF ALL TIME (Discussion)

Post by shadowbringer »

Moniker wrote:Looks good to me! Thanks!

--

Finally got Phantasm Romance working. Never went through that much work to get a shmup playing before. Anywho, pretty good. Bullet patterns require more vertical dodging than your average ZUN game. That said, I'm not sure I prefer it over a regular TH game on lunatic, but I'll have to play it some more. Kind of annoying that the PC is just a white silhouette.
file replacements here
vsync patch (and updated, compatible v0.12 dnh.exe) here (both danmakufu and the game script themselves are free, so I shouldn't be breaking any rules)

while you're playing PR, maybe you would also like to know his latter work, Phantasmagoria Trues (looks like PR, has different patterns, stages, and scoring mechanics featuring a R.E.d. gauge, multipliers and -- more -- bullet cancelling, and the latest version, found on Len's Twitter -- has an Extra Stage. <-- Overpowered DFK-like player characters not included, though.)
Image
User avatar
Moniker
Posts: 2149
Joined: Fri May 27, 2011 3:28 pm

Re: Top 20 Doujin/Indie Shmups OF ALL TIME (Discussion)

Post by Moniker »

Is there any way to turn off the scrolling hud background in Phantasm Trues? I can't even begin to play it on account of motion sickness. Also, what do the file replacements actually do? I just merged them into the PR folder, haven't noticed any effect. Was it supposed to fill in the silhouettes?
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
User avatar
shadowbringer
Posts: 254
Joined: Sun Aug 03, 2008 12:55 pm

Re: Top 20 Doujin/Indie Shmups OF ALL TIME (Discussion)

Post by shadowbringer »

Moniker wrote:Is there any way to turn off the scrolling hud background in Phantasm Trues?
go to Phantasmagoria Trues\script\Len_20\GameData\SystemData, edit the DrawFrameRender.txt (with Notepad, for example), and when you find

Code: Select all

	while(1)
	{
		SetRenderFrame(false);
		let v=0.1;
		if(!menu_flg)
		{
			if(GetKeyState(VK_UP)==KEY_HOLD){vy-=v;}
			if(GetKeyState(VK_DOWN)==KEY_HOLD){vy+=v;}
			if(GetKeyState(VK_LEFT)==KEY_HOLD){vx-=v;}
			if(GetKeyState(VK_RIGHT)==KEY_HOLD){vx+=v;}
		}
		if(tuning_wallpaper==0)
		{
			frame_x+=vx;
			frame_y+=-1+vy;
		}
		vx*=0.99;
		vy*=0.99;
		yield;
	}
replace

Code: Select all

		if(tuning_wallpaper==0)
with

Code: Select all

		if(0)
or just delete the

Code: Select all

		if(tuning_wallpaper==0)
		{
			frame_x+=vx;
			frame_y+=-1+vy;
		}
Moniker wrote:Also, what do the file replacements actually do? I just merged them into the PR folder, haven't noticed any effect. Was it supposed to fill in the silhouettes?
(after actually testing the file replacements I've been linked to :V) I can't help with getting the sprites/sfx to work, because I (after procrastinating for years) *still* don't understand how to use or code in danmakufu.. sorry :(
Didn't find anything that was already present in my PR's folder that could give me a clue. It's possible that the sprites have been extracted from another danmakufu script, named "Concealed the Conclusion", but work there because of additional needed files that the PR script alone doesn't have (by default). Maybe the people that got the sprites to work in PR either (1) know what files or lines of code are missing, or (2) paste the PR script in the same folder as CtC's (haven't tested that though, because I'd like to understand how danmakufu works, first)
Image
User avatar
Moniker
Posts: 2149
Joined: Fri May 27, 2011 3:28 pm

Re: Top 20 Doujin/Indie Shmups OF ALL TIME (Discussion)

Post by Moniker »

Thanks for that HUD fix, fixed it just fine.
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
Post Reply