Great Mahou Daisakusen (Dimahoo)

A forum for saving and showing off all your hi scores
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Despatche
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Great Mahou Daisakusen (Dimahoo)

Post by Despatche »

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Previous thread: 1
__________
Default settings. If you really wanna play loop 2, I can possibly be convinced to open tables for it.

Mahou/Batrider characters: insert coin; press up, up, left, down, down, right, 1, 2, 1, 2, 1; press Start to begin the credit.

All "Dimahoo" versions are easier than Great Mahou Daisakusen.
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Please post scores in this format:

Code: Select all

VERSION - CHARACTER
NAME - SCORE - STAGE - ITEMS COLLECTED - DETAILS
DETAILS is for which emulator build/program version or which release/console you may have used. If there are differences between Europe and USA, I will be very upset.
__________
Great Mahou Daisakusen
Karte

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 1. Matt             - 17,005,260 - Stage 5 -  90 Items
 2. plasticXO        -  7,786,270 - Stage 4 -  78 Items - PCB 
 3. Project Ako      -  4,888,490 - Stage 4 -  68 Items - ShmupMAME v4.2

Miyamoto

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 1. DMC              - 80,409,040 - Stage 6 - 108 Items - ShmupMAME v4.2
Grimlen

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 1. Feedbacker       - 62.659.540 - Stage 6 - 106 Items - ShmupMAME v4.2
 2. EmperorIng       - 11,338,840 - Stage 5 -  93 Items - MAMEUI v248 {M4 Gadgets mod}
 3. Prickly Angler   -  7 297 170 - Stage 5 -  76 Items - PCB
Golden

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 1. Zerst            - 35,028,950 - Stage 6 -  99 Items - MAME
 2. Prickly Angler   -  5 378 480 - Stage 5 -  66 Items - PCB
check out DMC's 80M Miyamoto run

Dimahoo
Solo Bang

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 1. ADI              - 78,801,230 - A L L ! - 107 Items - PCB
 2. Jaimers          - 24,435,630 - Stage 6 -  97 Items - MAME (USA)
 3. dink             -  5,687,300 - A L L ! -  58 Items - FBA
 4. Aliquantic       -  5,318,540 - Stage 5 -  74 Items - ShmupMAME v2.2
 5. Keade            -  5,239,490 - Stage 5 -  78 Items
 6. Bananamatic      -  5,078,680 - Stage 5 -  53 Items
 7. Sasupoika        -  5,069,790 - Stage 5 -  69 Items
 8. raiden           -  2,492,050 - Stage 5 -  30 Items
Karte

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 1. chempop          - 14,053,520 - Stage 6 -  86 Items - PCB 
 2. Bananamatic      - 11,324,200 - Stage 6 -  72 Items
 3. SFKhoa           - 11,291,880 - Stage 5 -  85 Items
 4. Landshark        -  9,176,120 - Stage 5 -  ?? Items
 5. Aliquantic       -  7,099,970 - Stage 5 -  71 Items
 6. Voxbox           -  5,113,680 - Stage 5 -  65 Items
 7. dink             -  4,849,620 - A L L ! -   6 Items - FBA
 8. Enhasa           -  4,622,700 - Stage 5 -  59 Items
 9. Chirpy13         -  4,616,370 - Stage 5 -  58 Items - MAME
10. Akraten          -  4,066,780 - Stage 5 -  67 Items - PCB
11. Dunpeal2064      -  3,928,380 - Stage 4 -  71 Items
12. Edge             -  3,917,270 - Stage 5 -  72 Items
13. Illyrian         -  3,640,000 - Stage 5 -  60 Items
14. Squire Grooktook -  3,410,410 - Stage 5 -  70 Items - ShmupMAME v4.2
15. Dave_K.          -  3,233,290 - Stage 6 -  00 Items
16. crithit5000      -  2,672,860 - Stage 4 -  59 Items
17. ill6             -  2,133,130 - Stage 4 -  43 Items
Miyamoto

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 1. DMC              - 82,912,740 - A L L ! - 107 Items - ShmupMAME v4.2
 2. Smile            -  3,026,530 - Stage 5 -  59 Items - FBA4PSP
Grimlen

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 1. BOS              - 60.948.310 - Stage 6 - 108 Items
 2. Feedbacker       - 59,048,360 - Stage 6 - 102 Items - ShmupMAME v4.2 (Europe)
 3. JIM              - 15,217,750 - A L L ! -  89 Items
 4. Tar-Palantir     -  9,181,990 - Stage 6 -  87 Items
 5. Ruldra           -  8,259,610 - Stage 5 -  85 Items
 6. CRI              -  6,111,100 - Stage 5 -  73 Items
 7. Rastan78         -  5,877,440 - Stage 4 -  79 Items
 8. saucykobold      -  5,791,160 - Stage 5 -  72 Items
 9. Third_strike     -  5,381,560 - Stage 5 -  74 Items
10. Patrik           -  5,219,940 - Stage 6 -  71 Items
11. shoe-sama        -  2,780,940 - Stage 5 -  57 Items
12. Naut             -  2,709,600 - Stage 5 -  53 Items
Gain

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 1. Sasupoika        -  2,735,380 - Stage 4 -  58 Items
 2. spineshark       -  2,095,680 - Stage 4 -  51 Items
Chitta

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 1. spineshark       -  4,016,500 - Stage 4 -  52 Items
Birthday

Code: Select all

 1. Zerst            - 19.811.840 - Stage 6 -  96 Items
 2. freddiebamboo    -  3,932,090 - Stage 4 -  73 Items
 3. blackoak         -  3,473,400 - A L L ! -  31 Items
 4. Dumple           -  2,320,900 - A L L ! -  42 Items - WolfMAME v0.238
 5. Akraten          -  1,577,770 - Stage 4 -  45 Items
Golden

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 1. Zerst            - 41,600,630 - Stage 6 - 103 Items - MAME
 2. Vludi            -  5,436,270 - A L L ! -  48 Items - MAME
 3. Twiddle          -  4,781,440 - Stage 5 -  68 Items
 4. spineshark       -  3,035,090 - Stage 2 -  41 Items
Last edited by Despatche on Wed Feb 14, 2024 5:19 pm, edited 60 times in total.
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Aliquantic
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Aliquantic »

Aliquantic - 5,318,540 - Stage 5 - Solo Bang - 74 (Lagless 2.2)

Goddammit Infernon :| And it appears Karte is a much better choice than Solo Bang in this game too, so I'm hoping I'll get a better score soon with her...


Edit: Aliquantic - 7,099,970 - Stage 5 - Karte - 71

Goddammit Infernon :| I actually got a few more complete sets, and Infernon just became even more brutal as a reward. most of the score increase comes from getting a few level 8 treasure items, though.
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Illyrian
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Illyrian »

Illyrian - 3,640,000 - Stage 5 - Karte - 60

Best I can do in the first few hours of play, gotta figure out how to get the multiplier up higher on the first 2 stages!
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chempop
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by chempop »

Not an easy game...

Chempop - 4,433,580 - Stage 5 - Karte - 60

Image

These lasers bend too fast:

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Naut
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Naut »

Naut - 2,709,600 - 5 - Grimlen - 53

I'll gladly take bottom yes please. A faster character next credit methinks.
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Zeron
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Zeron »

ADI - 52,423,020 - ALL- Solobang- 102 Items PCB

If only I understood how TAC managed to counterstop it.... I actually once had a potentially higher score but I was playing on my pcb and had to take a dump so it had to end prematurely.

Anyway this is one of those games you have to truly "get" to break the 10-20 million barrier one of the major reason I believe so is that all of the major highscoring replays are of atrocious quality like blurry 320x220 so in many cases you can barely even figure out what the hell is going on or even make out the level of the charge meter etc.
Last edited by Zeron on Fri Mar 16, 2012 10:52 am, edited 4 times in total.
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Aliquantic
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Aliquantic »

Zeron wrote:ADI - 52,423,020 -Stage 7 - 102 Items PCB
Picture me confused for that part... you'll want to add your character too for Despatche.
Zeron
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Zeron »

Aliquantic wrote:
Zeron wrote:ADI - 52,423,020 -Stage 7 - 102 Items PCB
Picture me confused for that part... you'll want to add your character too for Despatche.
Well damn I forgot to write what character(and the fact that it was a clear..) I was using when writing my shitty text anyway I studied the CLOVER-TAC replay you can find it on superplay.co.uk and Nico Video.
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Bananamatic
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Bananamatic »

Zeron wrote:and had to take a dump so it had to end prematurely.
I'd shit on the floor if I had such a high score
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Gus
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Gus »

Holy fuck
Zeron
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Zeron »

Anyway I don't know where the hell 8ing/Raizing where going with this game what I understood it was supposed to be something like a entry level game with CAPCOM backing it's also the most comon 8ing/Raizing board kinda funny since it's the least popular one which also saw release EU/US. How did CAPCOM find this "entry" level I can't see anyway I find GigaFacer to be one of the biggest assholes in the genre his backwinding bullshit which might leave a tiny part of a bullet very close to the border of offscreen and boom, not to mention with the slower speed ships if you screw you up your timing and manouvering you get trapped and there really is no other option then to bomb and yes I bombed the hell out of him(pretty much everyone does)

My favorite part of the game? The bossrush

Here links to the TAC replay http://www.nicovideo.jp/watch/sm272964

The reason why Solobang is the best character imo is because more or less you got total control of the charge shot with Karte for example it's a total randomised mess and you can't control it not to mention it's kinda weak, Miyamoto also has a very high scoring run around 88million(http://www.super-play.info//index.php?superplay=498) I believe? But I can't handle his ship speed.

Anyways majority of the score comes from the "hidden" items and stripping the bosses fully down.
Last edited by Zeron on Fri Mar 16, 2012 11:13 am, edited 3 times in total.
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Eaglet
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Eaglet »

Sweden represent muthafuckaz! :mrgreen:


Also, Zeron, YOU ARE GREAT!
moozooh wrote:I think that approach won't get you far in Garegga.
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Bananamatic
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Bananamatic »

isn't Grimlen also a counterstopper? there are no replays of him though
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NTSC-J
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by NTSC-J »

Congrats on beating one of the longest held Western records around!
Zeron
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Zeron »

NTSC-J wrote:Congrats on beating one of the longest held Western records around!

You sure? I know those chinamen know their shit.

I would not be able to do jackshit either way without the CLOVER TAC replay more or less I downright ripped him off from pretty much every stance.
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NTSC-J
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by NTSC-J »

Zeron wrote:
NTSC-J wrote:Congrats on beating one of the longest held Western records around!

You sure? I know those chinamen know their shit.
Matt's record was the Western high for 7 or 8 years. Japanese players of course counter-stopped this long ago.
Zeron
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Zeron »

NTSC-J wrote:
Zeron wrote:
NTSC-J wrote:Congrats on beating one of the longest held Western records around!

You sure? I know those chinamen know their shit.
Matt's record was the Western high for 7 or 8 years. Japanese players of course counter-stopped this long ago.

Wow :oops: well as I kinda said a few posts back the most common board and Raizing game yet the least popular. But man those Japanese players are on a whole new level actually devising these strategies and discovering the secrets in the arcades stuff that might be seen as "comon knowledge like maybe the Pinwheel on stage 1" No way in hell I would ever figure this shit out.
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Eaglet
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Eaglet »

Zeron wrote:Japanese players are on a whole new level
Yup.
Zeron wrote:arcades
Zeron wrote:"comon knowledge
This is why.
moozooh wrote:I think that approach won't get you far in Garegga.
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Zeron
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Zeron »

Well back before the internet was that widespread and used and the obvious spread of knowledge was much slower those guys who found out the secrets of Battle Garegga for example hats off to them..
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Sapz »

Awesome job!
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Naut
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Naut »

Congrats Zeron, badass score!
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TLB
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by TLB »

Fuckin' sexy job, Zeron.
Eaglet wrote:
Zeron wrote:Japanese players are on a whole new level
Yup.
Zeron wrote:arcades
Zeron wrote:"comon knowledge
This is why.
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Ruldra
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Ruldra »

Hoooly fucking shit, that's crazy! No westerner will ever top that.
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Hagane »

So, what's the secret? I tried to understand how the scoring works but always get crappy scores, even if I get secret items. Also, what triggers the shuriken secret item at the beginning of stage 1? I tried hitting the goblins with a fully charged shot but I get it very rarely.
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by TLB »

Ruldra wrote:Hoooly fucking shit, that's crazy! No westerner will ever top that.
What makes you think so?
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mesh control
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by mesh control »

YOU ARE GREAT!
lol
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chempop
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by chempop »

OMG Zeron :shock:
I'm speachless...
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chempop
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by chempop »

Pretty pathetic compared to Zeron's score, but I'm only a month deep and trying to figure out my own strategies. It's an improvement...

Image

PCB
Chempop - 5,814,500 - Stage 5 - Karte - 79
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Zeron
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by Zeron »

WARNING WARING HERE COMES THE STRONG ONE!
ADI - 79,842,353 - ALL- Solobang- 107 Items PCB

Still clueless how to hit the counterstop. Well I can't really use the available superplays anymore it's all up to me unless someone has a counterstop superplay lying around there somewhere...
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spineshark
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Re: Dimahoo/Great Mahou Daisakusen [Arcade]

Post by spineshark »

oh my god.

That's amazing, especially considering the Clover vids (for how unwatchable they are) are the only reference I know of. I actually kind of think it would be worth TASing the game to figure out where the last 10-20m come from, but it probably still wouldn't come out as a practical tool considering it doesn't make sense for actual players to rely on frame-perfect enemy destruction to collect early sets.

Also, I'm horrible at TASing in the first place, but it sounds fun. A perfect Birthday counterstop would be fun to watch, even if it was completely fake. I'll have to think about it. (At least it sounds easier than most games since there's a defined and frankly relatively straightforward goal. At least it's not some game like Progear or Giga Wing where every move you make has staggeringly complicated potential consequences for the next several seconds.)

Also, I need to spend more time actually playing the real game. A minor concern, but I think about it all the time even though I almost never spend much time with it. Everything about it is just too awesome.
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