DrTrouserPlank wrote:The whole stage is a load of bollocks really.
No it isn't. Stage 5 relies on structure, just like every other level in the game. The difference is that it's technically a boss-fest... the two large tanks near the beginning (when the stage starts scrolling horizontally), then the large VTOL plane, then the 5-car train, then the 3 hover tanks followed by the boss (who has 3 forms).
DrTrouserPlank wrote:I know there's absolutely no chance of ever clearing that in 3 lives, let alone doing it after stages 1 to 4.
The stage is totally possible to do in a single life. I normally allow myself a bomb or two during the boss's second phase to clear away the exploding cannon balls (mainly because I hate dodging that attack), otherwise I don't bomb during the stage itself on the first loop (on loop 2 however, the added suicide bullets when certain enemies die can add enough of a random factor to make dodging things extremely risky, so I'm more likely to bomb in certain situations). As a rule, on the first loop, I only use bombs in two places: during the stage 4 boss battle and the stage 5 boss battle.
DrTrouserPlank wrote:It a shame because the rest of the game is completely do-able. Deathsmiles syndrome strikes again.
What the hell does this even mean?
DrTrouserPlank wrote:Stopping on stage 4 might have been a little bit too early difficulty-wise, but stage 5 seems like a mechanism for making people pump more coins into the game in order to finish it rather than a reasonable challenge that can be overcome legitimately.
Once again, I have no idea what you're talking about. In terms of outright difficulty, I would say that stage 3 is the most difficult level in the game. Most of that comes from the enemy placement during the diagonal scrolling sections of the level. Stage 5 certainly has the most difficult boss though, but most of that is due to the fact that it has multiple forms and there is no speed killing tactic like on the other four bosses.
DrTrouserPlank wrote:I'm already hitting the ceiling on stage 4. If your option gets canceled or misses, you are fucked.
Don't deploy an option pod during enemy missile or explosive cannon shot attacks. Be mindful and watchful of the red target reticle when placing an option pod (specifically Rocket) to ensure that it is locked on properly.
DrTrouserPlank wrote:If you accidentally get forced into picking up another option, you are fucked.
Be mindful of the bouncing pattern of the power-ups. Don't get greedy and go running after one during heavy enemy fire, leave it be until later. The power-ups have a dead-zone where they won't reach the player-copter (the bottom quarter of the play area, as well as the far left, right and top edge of the play area), use this to your advantage when moving around an undesirable pod-type power-up.
DrTrouserPlank wrote:If you accidentally fire the option at the wrong point (leaving you none available later) you are fucked.
All of this boils down to understanding the level structure, enemy layout and the time involved between option pod charge up, deployment and cool down. It also helps to understand how recharging works... if you have deployed an option pod and a power-up is floating around the screen, assuming the power-up is the same weapon as what you're using, you must wait until the option pod has detonated (thus putting your option pod gage into Cool Down mode) before picking up the power-up.
DrTrouserPlank wrote:If you don't have 3 lives at the start of the stage, you are fucked, even then you need to bomb like crazy because the game conspires to screw you over with its rank.
No you aren't. Why would you need to bomb like crazy because of the rank? All that the rank offset really changes are the appearance of bonus enemies. This isn't a Raizing game where everything from enemy shot aggression, to movement patterns, to hit-points changes depending on your progress (in fact, all of these are relatively constant in UD).
DrTrouserPlank wrote:I might clear stage 4 in a run one day, but that's about as far as I can see it going because I'll never get to stage 5 with any lives left more than once in a blue moon and I've played stage 4 to death. I know everything about it. Where enemies are, where to fire the options... still doesn't guarantee any sort of success.
If you're dieing that often in stages 1 through 4, then you need to spend more time playing each of those levels to develop better patterns. Knowing the enemy placement and option pod deployment times is a good start, but developing solid pattern execution is paramount to performing well.
Now, I already realize that responding to DTP is essentially the same as talking to a brick wall, however, I would hope that the rest of you actively playing this game are able to take something useful from my responses.