Hagane wrote:st2 youkai train
Oh, is this what people are calling it. All I was seeing was a planned influx of fairies expecting the player to clear the screen by using the UFO gimmick.
Hagane wrote:st3 boxing cloud old man
Many areas of the third stage expect you to have a UFO to clear the screen of bullets with. As for the boss herself, she's an absolute chore, and pretty much annoying to deal with.
Hagane wrote:st4 ANCHORS
An attack which shooters at the player. Yeah, haven't seen that before. I was fascinated with Kanako's final attack when MoF was released; didn't make the game better.
Hagane wrote:st5 tiger themed patterns
I don't even know what this is.
Hagane wrote:final boss in general
The final boss of UFO is interesting in the way it handles being the most mediocre final boss of the entire series, something I didn't think ZUN could do after SA. Maybe it's ZUN going easy on you after having to put up with the bullshit that was the chore in reaching her. I literally burst out laughing when one of her attacks focal choke point was only difficult due to
visuals.
Hagane wrote:I love the UFO system; for a change you have to go and truly fight your way through to get an item.
Yeah, it's a chore. You have to fight your way to unnecessarily obtain UFOs throughout the entirety of the game otherwise you're going to be overwhelmed with patterns which weren't designed with intent to dodge traditionally in the first place. Mess up, and it's impromptu UFO juggling time.
Hagane wrote:Bombs being useful (but not in a boring way as in for example EoSD) is a good thing IMO
I don't see how bombing to categorize UFOs because there's so much shit on screen you can't even see what you're doing is "useful", it's shoehorning you into using bombs because the mechanic plays slot machine with the player. UFOs are always released as a certain colour, always move around in the same formation, so it's just a matter of timing.
Hagane wrote:and maybe I'm missing something here but don't top players time out most patterns for grazing? It actually being decently difficult even at normal is a good plus.
If you want to get technical, safespotting the second boss' first and second attacks would be better than actually dodging them. Difficulty does not make the game.
Let's get a little more technical:
- the first two and a quarter stages are of the same background (I like how you didn't mention this at all, like you somehow don't use visual cues or something)
- the first stage's final pattern is way longer than it should be
- most, if not all of the stages have fairies scheduled to be used with UFOs
- most, if not all of the second and third boss patterns suck
- Sanae B is hilariously broken, Marisa is utterly useless
- the highest current world record is on
hard mode
- ignoring UFOs makes stages easier, collecting them makes bosses easier
- none of the music is notable whatsoever, I actually play with 0% bgm
Among other things.
I'm not going to lie, I hate this game. I don't like the bosses. I don't like the characters. I don'T like the scoring mechanic. I don't like the stage layout. I don't like the patterns. I don't like the music. I don't like how the entire game feels like a chore to play through. I don't like any of the shot types except for Sanae A, which seems inferior to both Reimu A and Sanae B. People say things like, "oh, Elixir, you should go back to Touhou. Heartbeam could use the competition." and shit like that. But I just can't, not like this.
EoSD's bombs may be "boring" but they were "interesting" enough for the world record holders to base their playing around, Reimu B's bomb being the most useful in this case. Why are we comparing UFO to EoSD, anyway? All of EoSD's characters, stages, music and environment is bursting with life, something which has progressively become stagnant since MoF was released. I don't know how you're able to say that, maybe with a straight face? Please don't do that. Maybe the visible hitbox and enemy marker is something you've grown accustomed to?
I'm sorry for bitching about this like an angry noob, which isn't really logical since I'm talking from a Lunatic player's standpoint, but this is literally the only game in the entire series that I don't find enjoyable to play at all. Even that Cirno thing and StB are fun to mess around with, even if I don't take them seriously at all.