DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

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Cyarc
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Cyarc »

Kaspal wrote:
drunkhobo wrote:The price point is the only way that I could make sense of what they ported in my head. They are probably just testing if the lower price sells more units and is overall more profitable than things like DS, but I believe DS is their most successful port according to leaderboard numbers. All I want now is a futari port and I am set.
i wish for them to bring Ketsui and Mushi Futari... i'd die happily after that.
Yeah definitely. It would be so awesome to have all my favorite cave games on the go. I'm also holding out for a gunwange port, I think they could do something interesting regarding the shikigami control.
What are you trying to tell me, that I can dodge bullets?
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Skykid »

ratsflif wrote:I love it....

[img]2ndloopscreen[/img]
Oh that is all kinds of win. Sig worthy indeed. :)

Played again this morning on hard. Regrettably, died on Koryu again by frittering away lives in the 5th stage. Cock and balls. At least I breached 100mil this time.

Fun game is fun.
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Cagar
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Cagar »

Yeah, I played it almost for the first time and 1-ALL it on hell.
I take it that skinny nerd-fingers are a huge plus on ios-games..
Getting to 2nd loop on hard shouldn't be a problem to anyone
JoJo
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by JoJo »

Still wondering if endings change on a 2nd loop clear =o
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TonK
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by TonK »

Can someone create a guide on how to get this running on an iPad 1?
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Deca
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Deca »

Trying to chain on this version is just painful, playing for survival is alright but it's driving me crazy because I KNOW how to chain this shit but just can't cope with the control scheme.
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Skykid
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Skykid »

Deca wrote:Trying to chain on this version is just painful, playing for survival is alright but it's driving me crazy because I KNOW how to chain this shit but just can't cope with the control scheme.
I've only played 3 times so far, but the chains are starting to come together little by little. I do feel your pain, it's not the best interface for it, but in some cases the speed of your movement can be helpful. In others it's just a total finger clusterfuck.
TonK wrote:Can someone create a guide on how to get this running on an iPad 1?
You need a Jailbreaking guide dude, then you need to get cydia and installous. It's not so simple, I couldn't do it on my own (or wouldn't risk it.)
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BrianC
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by BrianC »

I don't get why it supports iPod Touch 4 and not iPad 1. The same processor and amount of memory (I thought touch 4 had 512 MB, but, apparantly, it's 256 MB, just like iPad). I know iPad lacks a gyroscope and camera, but a lack of those wouldn't hinder something like DOJ.
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Demetori
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Demetori »

Skykid wrote:
Deca wrote:Trying to chain on this version is just painful, playing for survival is alright but it's driving me crazy because I KNOW how to chain this shit but just can't cope with the control scheme.
I've only played 3 times so far, but the chains are starting to come together little by little. I do feel your pain, it's not the best interface for it, but in some cases the speed of your movement can be helpful. In others it's just a total finger clusterfuck.
TonK wrote:Can someone create a guide on how to get this running on an iPad 1?
You need a Jailbreaking guide dude, then you need to get cydia and installous. It's not so simple, I couldn't do it on my own (or wouldn't risk it.)
It's very simple now. But TonK doesn't have a computer that can run the installer. Otherwise it's just follow the Redsn0w tutorial that comes with the program, follow a guide on how to add an repository to Cydia, search and download Installous.

Back on topic, I've not been able to chain yet... not past 110 or so. I've been meaning to setup a dock I clay my iTouch on so I don't have to hold it in one hand.
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Aconcit
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Aconcit »

My eyes don't work fast enough for a lot of these patterns. :? It's like Futari Original all over again. I don't even want to attempt chaining on the ipod. :roll:
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Illyrian
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Illyrian »

The chaining isn't too bad, you have to use moving towards and away from the enemies quickly as a substitute to turning fire on and off, basically picking at groups of enemies then moving away, if that makes sense.
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astroid
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by astroid »

I've reached 2nd loop without usual requirements: use more than two lives and bombs, just playd on hard and find it.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by JoJo »

astroid wrote:I've reached 2nd loop without usual requirements: use more than two lives and bombs, just playd on hard and find it.
The game disallows continues doesn't it on the 2nd loop?
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by astroid »

continues on 2nd loop works as usual, I spend two ot them quickly, 2loop very tight!
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BrianC
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by BrianC »

Illyrian wrote:The chaining isn't too bad, you have to use moving towards and away from the enemies quickly as a substitute to turning fire on and off, basically picking at groups of enemies then moving away, if that makes sense.
I know previous Cave ports had an option of turning a fire on/off button on (and how you turn it on varies. I had to go to the options menu to do it for Bug Princess). Is that not the case here?
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Illyrian »

It is, but doing things that way on an ipod etc. is quite fiddly as the buttons are quite small
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joeks
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by joeks »

Jailbreaked my iPhone 3GS JUST to play DDP Blissful Death (bought it in the App Store on my iPad 2).
Working great! Bad move from Cave or Apple to raise specs for no real reason.
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Deca
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Deca »

So I guess the trick to making this game enjoyable is to not try and play it on arcade difficulty. Looped it on Hard...I'm not familiar with the loop but were those patterns still toned down? It just seemed they didn't have the weird gaps in them like they put in everything else on Hard mode, does the loop lock to Arcade patterns?
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by professor ganson »

If this is the future of shmups, I'm afraid I'll have to be satisfied living in the past.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by JoJo »

Deca wrote:So I guess the trick to making this game enjoyable is to not try and play it on arcade difficulty. Looped it on Hard...I'm not familiar with the loop but were those patterns still toned down? It just seemed they didn't have the weird gaps in them like they put in everything else on Hard mode, does the loop lock to Arcade patterns?
Hard mode is the littlest toned down most.

Hell mode is original arcade mode.
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Deca
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Deca »

JoJo wrote:Hard mode is the littlest toned down most.

Hell mode is original arcade mode.
Right, I understand that. What I'm asking is if it jumps up to Hell mode when you get into the loop from Hard mode. I mean I know the loop isn't giving me the standard 1st loop arcade patterns, but is it locked on arcade difficulty for the 2nd loop patterns?
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Cagar »

Deca wrote:
JoJo wrote:Hard mode is the littlest toned down most.

Hell mode is original arcade mode.
Right, I understand that. What I'm asking is if it jumps up to Hell mode when you get into the loop from Hard mode. I mean I know the loop isn't giving me the standard 1st loop arcade patterns, but is it locked on arcade difficulty for the 2nd loop patterns?
Nope. 2nd loop gaps are toned down in hard mode as far as I've experienced.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Deca »

OK cool, I'm very familiar with the first loop but I'm not sure I've ever even watched a replay of the second haha
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by moh »

professor ganson wrote:If this is the future of shmups, I'm afraid I'll have to be satisfied living in the past.
mmhm.. =\
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Illyrian »

Deca wrote:OK cool, I'm very familiar with the first loop but I'm not sure I've ever even watched a replay of the second haha
There was a superplay on the PS2 DOJ disc, it was proper scary.

2-4, 2-5 when rank has climbed up via use of hyper are proper unpleasant!
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by pentarou »

http://ameblo.jp/cave-cs-stg-dev/entry-11164637197.html
ググる翻訳 wrote:This is your problem

◆ Why titled "DODONPACHI MAXIMUM" Why? ◆

The first is the abbreviation,

(Sweat) · · · so very tedious if you had enough with the character name is long or English
Grateful if you would call him is maximum.

It has been said before I release ", which is similar birth and the name" Max,
Name or abroad? May be mistaken for the same thing is said to I
There were many people, There is another thing entirely.

It also means I "~" The biggest and certainly translate into Japanese MAXIMUM ·
MAXIMUM is the first place it is English, it is also another person named, but the similarity just a coincidence. (Laughs)

Why is English and say, As you might guess that you, why,
Because it is the title was developed for the "international users".

It may be surprising story,
Abroad is not or was only recently have been sold What was the title of the neck.

Towards the user of such overseas,
The developers of Cave beginning with the IKD has been produced
I want to spread it interesting that I What shooting game,

"The feel free to play, shooting Tsukurou become seriously!"

Development is not started in that.

So it is not English.

Nde, but not a place called MAXMUM,
I mean really a cave, are you named in the usage of series bee.

Hey, did not you? What appears "MAXIMUM" and accumulate full bomb?

It is that. (Laughs)

Or was "interesting", or what would you tell it, it was read "Basic Troubleshooting"
In a sense or was "enemy bullets", that "that is included in full" such things
Was as simple as you or was named MAXIMUM.

So,
Although this time I was allowed to talk about the title,

Next time I talk I'll take Nan · · ·.
Don't know if want
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Illyrian »

What tge mother fuck? :lol:
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by SunJammer »

just looped blissful death on hard, got a kick out of this:
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Udderdude »

SunJammer wrote:just looped blissful death on hard, got a kick out of this:
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Instant classic.
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