That;s what makes PS so damn awesome.Skykid wrote:Dunno man, I've seen that game get real nasty. All runs with potential always ended in tantrums when we had it in the arcade.ebarrett wrote:PS' legendary difficulty is 90% myth (the other 10% are snakelasers and SE7).Skykid wrote:How does Pink Sweets offer you a "nice balanced game of progression" lol?
It lulls you into a false sense of security before viciously assraping you and donkey punching you right before you die, just so you're in tears while you try to switch off your console.
Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
So what I gather is that people say they want hard games but actually they just want to pretend their games are hard. I guess building a myth of a game of pretty average difficulty (DOJBL) being some holy grail of hardness is in line with this too.
Why are you people playing Cave games again?Cagar wrote:I also kind of prefer skykid's "hard to play, easy to score-" -philosophy.
Re: Dodonpachi Saidaioujou
We at shmups forum want our games hard as nails, except not hard as nails. We would like to think we're playing hard games, so when we're confronted with a game that's actually hard we rightfully ignore it and pretend it's the wrong kind of "hard". We like thinking well of ourselves, even if we lack dedication and skill to actually become good. — Revelation, 17:23

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Re: Dodonpachi Saidaioujou
According to the Shmups Bible. Now only if I could find one in print, it'd be all good.moozooh wrote:We at shmups forum want our games hard as nails, except not hard as nails. We would like to think we're playing hard games, so when we're confronted with a game that's actually hard we rightfully ignore it and pretend it's the wrong kind of "hard". We like thinking well of ourselves, even if we lack dedication and skill to actually become good. — Revelation, 17:23
PC Engine Fan X! ^_~
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mrjingles75
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Re: Dodonpachi Saidaioujou
Yeah, fair pointSuperPang wrote:Can't we trust that Cave know what they are doing and just wait to play the damn thing. It's only a loke test.

Sorry for bringing back an earlier subject but I was wondering if anyone here knows why people say Akai Katana was a flop? Is it based on any facts or published sales figures? There's a negative buzz for the game around here which seems to be based on heresay.
Re: Dodonpachi Saidaioujou
Top scorers capped out the game quickly. Also, the kits didn't sell through quickly and Cave recalled unsold stock.mrjingles75 wrote:Yeah, fair pointSuperPang wrote:Can't we trust that Cave know what they are doing and just wait to play the damn thing. It's only a loke test.Everyone has a personal vision for what they think a cool DDP should be. Kudos to Cave for just doing what they do.
Sorry for bringing back an earlier subject but I was wondering if anyone here knows why people say Akai Katana was a flop? Is it based on any facts or published sales figures? There's a negative buzz for the game around here which seems to be based on heresay.
It was actually somewhat difficult to source at a time because there were no kit price drops before stock was gone.
Last edited by brentsg on Sun Feb 05, 2012 1:06 am, edited 1 time in total.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Re: Dodonpachi Saidaioujou
No shit.mesh control wrote:hi, i like posting on shmups forum and not playing games.
Haha, perfect.moozooh wrote:We at shmups forum want our games hard as nails, except not hard as nails. We would like to think we're playing hard games, so when we're confronted with a game that's actually hard we rightfully ignore it and pretend it's the wrong kind of "hard". We like thinking well of ourselves, even if we lack dedication and skill to actually become good. — Revelation, 17:23
Re: Dodonpachi Saidaioujou
Yep, I've given it a crack. Never had the pcb, but I played it in the arcade a few times and on the home port. I found it's deceptively easy at the beginning but the rank becomes as difficult to keep a grip on as a rubber dildo covered in baby oil. Game busts my ballz man.mesh control wrote:But have you tried your hand at it?Skykid wrote:seen that game get real nasty.
I never heard PS difficulty being called a myth before, but I probably just haven't played it enough.
Anyway, this is OT.
Because we enjoy them.Erppo wrote:Why are you people playing Cave games again?Cagar wrote:I also kind of prefer skykid's "hard to play, easy to score-" -philosophy.
Cagar, that isn't really my philosophy, I prefer difficulty in survival/scoring to be more equally balanced is all.

Last edited by Skykid on Sun Feb 05, 2012 12:25 am, edited 1 time in total.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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GaijinPunch
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Re: Dodonpachi Saidaioujou
mesh control wrote:hi, i like posting on shmups forum and not playing games.

RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Dodonpachi Saidaioujou
+1mesh control wrote:hi, i like posting on shmups forum and not playing games.

Re: Dodonpachi Saidaioujou
posting in a legendary thread
Re: Dodonpachi Saidaioujou
/////////WARNING WARNING///////
---rubber dildo has enter thread---
//////prepare your baby oil////////
---rubber dildo has enter thread---
//////prepare your baby oil////////
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Re: Dodonpachi Saidaioujou
They have questionnaires for people to fill out with questions like "rank the difficulty on a scale of 1-5", etc.Moniker wrote:Do they even take constructive criticism during these tests, or are they there mainly to build hype?
Re: Dodonpachi Saidaioujou
Everyone should just fill out 1 so cave ups the difficulty tenfold.NTSC-J wrote:They have questionnaires for people to fill out with questions like "rank the difficulty on a scale of 1-5", etc.Moniker wrote:Do they even take constructive criticism during these tests, or are they there mainly to build hype?
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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Re: Dodonpachi Saidaioujou
Addendum:mesh control wrote:hi, i like posting on shmups forum and not playing games.

Re: Dodonpachi Saidaioujou
chempop wrote://///////WARNING WARNING///////
---rubber dildo has enter thread---
//////prepare your baby oil////////

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
Barrakketh wrote:Addendum:mesh control wrote:hi, i like posting on shmups forum and not playing games.


Re: Dodonpachi Saidaioujou
To add to what brentsg said, the port also sold pretty poorly relative to Cave's other shooter ports on 360. A lot of people like to throw the blame on the 360's active userbase in Japan, but the low demand of the PCB points to the game itself as the culprit. Poor reception in arcades seems to be the kiss of death for shooter ports.mrjingles75 wrote:Sorry for bringing back an earlier subject but I was wondering if anyone here knows why people say Akai Katana was a flop? Is it based on any facts or published sales figures? There's a negative buzz for the game around here which seems to be based on heresay.
Anyways, sorry for derailing the derail. Carry on.
Last edited by Cuilan on Mon Feb 06, 2012 3:00 am, edited 1 time in total.

Re: Dodonpachi Saidaioujou
Now we're talking.mesh control wrote:hi, i like posting on shmups forum and not playing games.
RIP in peaces mjclark and Estebang
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GaijinPunch
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Re: Dodonpachi Saidaioujou
As did DFK.NTSC-J wrote:They have questionnaires for people to fill out with questions like "rank the difficulty on a scale of 1-5", etc.Moniker wrote:Do they even take constructive criticism during these tests, or are they there mainly to build hype?

RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Dodonpachi Saidaioujou
I like the sound of this. Basically a less punishing DOJ with gentler chaining, limited autobomb, and no weapon downgrades when you die, without going to the extremes of DFK. Not a bad way to go out if it ends up being their last.
Re: Dodonpachi Saidaioujou
Enough with the image macros, people.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
My videos
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Herr Schatten
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Re: Dodonpachi Saidaioujou
From what I've seen in the videos, the game looks much more like a proper sequel to DOJ than DFK ever was. I don't really oppose sexual undertones in my games, but I always thought that DFK's giant Transformer-lolis and all that cocklaser-spam didn't really fit in the DDP universe. I don't mind the pilots in SDOJ donning bikinis at all, though. If this leads to Cave selling a couple of PCBs more, that's fine by me.
SDOJ looks really interesting, albeit, as has been noted, a little generic, design-wise. You could say that about most of the series, though.
SDOJ looks really interesting, albeit, as has been noted, a little generic, design-wise. You could say that about most of the series, though.
Re: Dodonpachi Saidaioujou
Interesting point. DP was very obviously post-Toaplan, DDP was bright and lighthearted, DOJ grim as norwegian black metal, and DDP DFK was bubblegum J-Pop, so it´s quite hard to argue that the series has a solid stylistic consistency. Maybe it´s like Zelda where every title is essentially the same game but varies in its tone and atmosphere.Herr Schatten wrote: SDOJ looks really interesting, albeit, as has been noted, a little generic, design-wise. You could say that about most of the series, though.
THE BULLETS ARE NOW DIAMONDS!
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DrTrouserPlank
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Re: Dodonpachi Saidaioujou
Let's be honest; the majority of Cave games are border-line impossible anyway. There is certainly no appreciable difference in difficulty between a lot of them. The difference that does exist is like saying that climbing Everest and stopping 5 feet short of the summit is "easier" that climbing to the peak.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Dodonpachi Saidaioujou
WHY DON'T YOU TRY HARDSapz wrote:2/10
You're losing your touch, man.
Re: Dodonpachi Saidaioujou
Here's a shmup you may find more suited to your skill level:DrTrouserPlank wrote:Let's be honest; the majority of Cave games are border-line impossible anyway. There is certainly no appreciable difference in difficulty between a lot of them. The difference that does exist is like saying that climbing Everest and stopping 5 feet short of the summit is "easier" that climbing to the peak.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts