Mushihimesama HD (360) 24th May 2012

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Estebang
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Re: Mushihimesama HD (360)

Post by Estebang »

In case anyone's getting their hopes up, there's at least a 99.999% chance that this will be region locked, because...

1. Microsoft Japan now "strongly discourages" region free games
2. They'll either get Rising Star to release it in the West or do a DSIIX-style GoD release
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Re: Mushihimesama (360)

Post by hwl »

Acid_Rain wrote:[...] please region-free!
!!!!!!!!!!!!!!!!!11
or at least a localized release via RSG.
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Re: Mushihimesama HD (360)

Post by AntiFritz »

Estebang wrote:In case anyone's getting their hopes up, there's at least a 99.999% chance that this will be region locked, because...

1. Microsoft Japan now "strongly discourages" region free games
2. They'll either get Rising Star to release it in the West or do a DSIIX-style GoD release
I don't see why they would want to discourage region free games seeing as teh 360's pretty much dead in japan now. Also if its released by RSG it better not be called bug princess...
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DragonInstall
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Re: Mushihimesama HD (360)

Post by DragonInstall »

If they called the game, "The hardest Game EVER!" it would probably sell better than any other title they would give it.
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Re: Mushihimesama HD (360)

Post by psoslayer »

DragonInstall wrote:If they called the game, "The hardest Game EVER!" it would probably sell better than any other title they would give it.
I don't get why CAVE does not tries to make any cash of the whole "hard bosss ever" thing. They could do a hardest boss ever app or whatever.
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Re: Mushihimesama HD (360)

Post by rancor »

psoslayer wrote:
I don't get why CAVE does not tries to make any cash of the whole "hard bosss ever" thing. They could do a hardest boss ever app or whatever.
Wasn't there a homebrew GBA game that emulated all of the bosses bullet patterns from CAVE games? The name escapes me at the moment, but you could play against the bullet patterns of all of the bosses on various difficulty levels. I tried it out, but it wasn't very fun on a small screen with the GBA D-pad. :? Maybe better emulated on the big screen..
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Re: Mushihimesama HD (360)

Post by Never_Scurred »

Estebang wrote:In case anyone's getting their hopes up, there's at least a 99.999% chance that this will be region locked, because...

1. Microsoft Japan now "strongly discourages" region free games
Shit, I got a j360 so I ain't even mad.
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AntiFritz
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Re: Mushihimesama HD (360)

Post by AntiFritz »

psoslayer wrote:
DragonInstall wrote:If they called the game, "The hardest Game EVER!" it would probably sell better than any other title they would give it.
I don't get why CAVE does not tries to make any cash of the whole "hard bosss ever" thing. They could do a hardest boss ever app or whatever.
I still find it funny that its not even the last boss of the game.
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Re: Mushihimesama HD (360)

Post by BulletMagnet »

Sae this announcement on Siliconera and am pleased to hear that Cave's not quite done with us yet, but I also noticed this bit:

Mushihimesama HD will have enhanced graphics and additional content not in the PlayStation 2 port which Asada reminds us was not developed by Cave.

I was always under the impression that the PS2 ports of Mushi and Ibara were published by Taito but ported by Cave themselves...does anyone know if Asada's blog post goes any deeper into this?
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Re: Mushihimesama HD (360)

Post by SFKhoa »

rancor wrote:
psoslayer wrote:
I don't get why CAVE does not tries to make any cash of the whole "hard bosss ever" thing. They could do a hardest boss ever app or whatever.
Wasn't there a homebrew GBA game that emulated all of the bosses bullet patterns from CAVE games? The name escapes me at the moment, but you could play against the bullet patterns of all of the bosses on various difficulty levels. I tried it out, but it wasn't very fun on a small screen with the GBA D-pad. :? Maybe better emulated on the big screen..
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BrianC
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Re: Mushihimesama HD (360)

Post by BrianC »

BulletMagnet wrote:Sae this announcement on Siliconera and am pleased to hear that Cave's not quite done with us yet, but I also noticed this bit:

Mushihimesama HD will have enhanced graphics and additional content not in the PlayStation 2 port which Asada reminds us was not developed by Cave.

I was always under the impression that the PS2 ports of Mushi and Ibara were published by Taito but ported by Cave themselves...does anyone know if Asada's blog post goes any deeper into this?
This bit is interesting too:
Asada wrote:Deathsmiles 2X was an experiment that turned out "pretty good" and Cave is considering to release other retail shooters this way.
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Never_Scurred
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Re: Mushihimesama HD (360)

Post by Never_Scurred »

Cave is like the coach who after pushing his scrubby team to a championship victory, up and leaves the team for the major leagues, then realizes his team needs him and sticks around instead.
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Re: Mushihimesama HD (360)

Post by Estebang »

Yeah, this sudden shmup push, complete with a new arcade DDP, is really unexpected considering that last financial report.
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Re: Mushihimesama HD (360)

Post by TheSoundofRed »

Estebang wrote:Yeah, this sudden shmup push, complete with a new arcade DDP, is really unexpected considering that last financial report.

Just more evidence to show that this community loves to jump the gun and cry foul whenever possible. Gotta love it!
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Re: Mushihimesama HD (360)

Post by Formless God »

Estebang wrote:Really? No one else is worried about Saidaioujou's porting prospects with this news? I think that's a much bigger issue than whether Mushi gets a second console port.
I am. I've been anticipating SDOJ since its early reveal (way back when it was linked on that Japanese guy's blog and everyone was jinxing it to be a VN), so this news is just a kick in the nuts.
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Re: Mushihimesama (360)

Post by Cuilan »

Gus wrote:360 pretty much seems dead in Japan. With AKS not doing too well and IB going to the bargain bin within weeks it makes sense why they'd move on.
I'm pretty sure the sales had more to do with the games themselves rather than the health of the console.
Phellan Wolf wrote:By the way none of you has mentioned what EOJ translated from Asada's blog and it is this is going to be their last game/port on current gen systems. He saya that have already begun developpement on new non announced systems *sighs* I thinks this means no IBARA/IBARA KURO on 360 and saidaijou neither. I can't understand it they've could release every single port on 360 but it looks they don't want it. They just prefer to push the ios dumbed down versions instead
Interesting. The most likely candidate is the Xbox 720-or-whatever, since that console hasn't been officially unveiled yet, but is very likely to be released by the end of this year or early next year. If true, the only reason I can think of for Cave to switch focus from 360 to Next Box would be that MS provided them with incentives to do so. The 360 seems powerful enough to handle the types of games that Cave puts out, so I see no other reason why they'd choose to switch.

Wii U wouldn't surprise me though. If the 3DS is any indication, it seems like Nintendo is putting a bit more effort in securing 3rd party publisher support and exclusives. On top of that, the Wii U's specs would allow for a relatively smooth transition from the 360, and the improvements that Nintendo is making to their network infrastructure would bring it closer to XBL in terms of features. Plus, it will most likely be region locked, which I'm sure is something Cave and other publishers of niche games prefer.

There's a very slight chance it's the PS4. It's still about 2 years away from release/unveiling, so it wouldn't make much sense to begin development on it now (I don't think dev kits are even available yet, much less available to the smaller 3rd party publishers). Besides that, Sony would need to take a less strict policy on the types of games they allow on their consoles.
Estebang wrote:Yeah, this sudden shmup push, complete with a new arcade DDP, is really unexpected considering that last financial report.
I'm guessing all these games were nearly complete prior to that report, so it wouldn't have made much sense to cancel them at that point.
:lol:
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Demetori
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Re: Mushihimesama HD (360)

Post by Demetori »

Shit son, why so much hate on the hand held versions? It's not even the same division that makes them.
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Bee Cool
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Re: Mushihimesama HD (360)

Post by Bee Cool »

Whatever console they move on to, let's just hope that the console will have proper arcade sticks.
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Illyrian
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Re: Mushihimesama HD (360)

Post by Illyrian »

DragonInstall wrote:If they called the game, "The hardest Game EVER!" it would probably sell better than any other title they would give it.
This.

The whole reason me, and many others are into shmups is because one day i randomely decided to type "hardest boss ever" into youtube to see what happened.

But you have to speculate to accumulate. It would be cool to see some kind of boss rush competition from cave at some point, they have said they now realise they have a following outside japan.

And I agree with the bug princess title problem. Seriously, no cave, NO! I actually got a couple of my friends to look at mushi on my ipod briefly, and then I go back to the title screen and they're like "Bug Princess?? ahahahahahahahah!" Cave should call it something else completely.

Also, WTB 1.5
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Travellinman
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Re: Mushihimesama HD (360)

Post by Travellinman »

OMG OMG OMG ... ! :D

I've waited for this news to pop up for many many months!

I'm crossing my fingers it becomes reality and that 1.5 and HD sprites are included.

THANK YOU, CAVE!
My stick is waiting.

Trav
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Re: Mushihimesama HD (360)

Post by JOW »

Illyrian wrote:And I agree with the bug princess title problem. Seriously, no cave, NO! I actually got a couple of my friends to look at mushi on my ipod briefly, and then I go back to the title screen and they're like "Bug Princess?? ahahahahahahahah!" Cave should call it something else completely.
If RSG do end up localising this game (and that's a very big 'If' at this stage), I'm sure they'll know better than to market it as Bug Princess - they seem pretty switched on.

Unless CAVE insist on the name for consistency with their other releases :?
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Re: Mushihimesama HD (360)

Post by AntiFritz »

JOW wrote:
Illyrian wrote:And I agree with the bug princess title problem. Seriously, no cave, NO! I actually got a couple of my friends to look at mushi on my ipod briefly, and then I go back to the title screen and they're like "Bug Princess?? ahahahahahahahah!" Cave should call it something else completely.
If RSG do end up localising this game (and that's a very big 'If' at this stage), I'm sure they'll know better than to market it as Bug Princess - they seem pretty switched on.

Unless CAVE insist on the name for consistency with their other releases :?
Except it isn't consistant because mushihimesama bug panic was named mushihimesama.
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Re: Mushihimesama HD (360)

Post by Zerst »

Mushihime-sama (with or without hyphen) in big oriental-looking font with the kanji/hira positioned behind it and "Bug Princess" or "The Bug Princess" in a small but stylized font below it. That's what random otaku would relate to.

I wonder what RSG could conveniently position behind reco to make her look like a DDD cup.
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Estebang
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Re: Mushihimesama HD (360)

Post by Estebang »

I tweeted Cave to ask if this is their final 360 release, they said "Nothing is determined." Take that as you will.
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Re: Mushihimesama HD (360)

Post by moozooh »

Could you also tweet them to fix the counterstop in 1.5 if 1.5 ends up in the release? That would be appreciated.
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Illyrian
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Re: Mushihimesama HD (360)

Post by Illyrian »

There's a counterstop bug?

What does that involve?
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Re: Mushihimesama HD (360)

Post by DrTrouserPlank »

Illyrian wrote:There's a counterstop bug?

What does that involve?
The counter stopping.
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Illyrian
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Re: Mushihimesama HD (360)

Post by Illyrian »

DrTrouserPlank wrote:
Illyrian wrote:There's a counterstop bug?

What does that involve?
The counter stopping.
Holy shit plankytrousers, found a new game to whine about? Or are you still to retarded to finish Futari with less than 700 lives?
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Re: Mushihimesama HD (360)

Post by dunpeal2064 »

DrTrouserPlank wrote:
Illyrian wrote:There's a counterstop bug?

What does that involve?
The counter stopping.
And here I was starting to think you weren't a troll :P
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Illyrian
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Re: Mushihimesama HD (360)

Post by Illyrian »

I was merely asking if as you can start the game with max power you can score enough points to stop the counter on the 3rd stage, or if it was a glitch or bug on the PCB.
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