Super Aleste/Space Megaforce

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Despatche
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Super Aleste/Space Megaforce

Post by Despatche »

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Welcome to the Super Aleste thread. It's a peaceful, prosperous thread.

Previous threads: 1 2
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BS Super Aleste appears to be a revised version, so it'll be split; just ask for the board.
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Post scores in this format:

Code: Select all

MODE - DIFFICULTY
NAME - SCORE - STAGE - DETAILS
DETAILS is for which console or emulator, which region release, etc. Warn somebody when you go and play that Europe version!
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Game Start
-3?: るなてぃっく (Wild)

Code: Select all

 1. pegboy       -  5,433,680 - ALL - US cart+US SNES
??: とりっきー (Tricky)

Code: Select all

 1. Dawn111      -  7,163,870 - ALL - US dump+Snes9x v1.53
1: Normal Game (Normal)

Code: Select all

 1. Wlf          - 93 333 940 - ALL - JP cart+ZSNES
 2. ED-057       - 13,236,470 - ALL
 3. Perikles     - 10,084,560 - ALL - JP cart
 4. richter3456  -  9,105,990 - ALL - US cart+Real SNES?
 5. tinotormed   -  8,243,330 - ALL - Snes9x
 6. fogelmir     -  7,436,310 - ALL
 7. The Coop     -  7,200,970 - ALL
 8. PlasmaBlooD  -  7,061,470 - ALL - JP cart
 9. SamIAm       -  7,007,420 - ALL - JP cart+Real SFC
10. BulletMagnet -  6,613,050 - ALL
11. MR_Soren     -  6,373,760 - ALL
12. Limbrooke    -  6,358,890 - ALL
13. chamotea     -  6,204,180 - ALL - JP dump through SD2SNES+Real SFC
14. Sonic R      -  6,102,650 - ALL
15. azmun        -  6,096,780 - ALL - JP cart+Real SFC
16. zoydo        -  6.002.180 - ALL - JP cart+Real SFC?
17. 8BA          -  5,940,790 - ALL - JP dump+Snes9x GX
18. pegboy       -  5,939,400 - ALL - US dump+Retro Duo Portable
19. S_Jake       -  5,909,860 - ALL - higan v0.92
20. Damocles     -  5,877,090 - ALL
21. TheBigL1     -  5,637,900 - ALL - ZSNES
22. Adam76       -  5,614,110 - ALL
23. DrunkNinja   -  5,601,790 - ALL
2!: Hard Rank (Hard)

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 1.  Wlf          - 14 109 320 -  8  - JP dump+ZSNES
 2.  The Coop     -  7,089,740 - ALL
 3.  ED-057       -  7,010,430 - ALL
 4.  PlasmaBlooD  -  6,733,960 - ALL - JP cart
3!!: Hyper Mode (Hyper)

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 1. ED-057       -  6,300,970 - ALL
Short Game
-3?: るなてぃっく (Wild) ??: とりっきー (Tricky)

Code: Select all

 1. Dawn111      -  1,701,140 - ALL - US dump+Snes9x v1.53
 2. tinotormed   -  1,606,040 - ALL - Snes9x
1: Normal Game (Normal)

Code: Select all

 1. The Coop     -  1,791,700 - ALL
 2. MR_Soren     -  1,777,030 - ALL
 3. ED-057       -  1,711,160 - ALL
 4. gs68         -  1,611,460 - ALL
 5. Dawn111      -  1,586,110 - ALL - US dump+Snes9x GX
 6. Limbrooke    -  1,585,830 - ALL - US cart+US SNES
 7. Despatche    -  1,582,460 - ALL - US dump+Snes9x
 8. zoydo        -  1.412.000 - ALL - JP cart+Real SFC?
 9. BulletMagnet -  1,347,150 - ALL
10. szycag       -  1,094,990 -  4 
2!: Hard Rank (Hard)

Code: Select all

 1. The Coop     -  1,701,400 - ALL
 2. Mr_Soren     -  1,656,370 - ALL
 3. ED-057       -  1,641,450 - ALL
 4. zoydo        -  1.275.810 - ALL - JP cart+Real SFC?
 5. BulletMagnet -  1,205,580 - ALL
3!!: Hyper Mode (Hyper)

Code: Select all

 1. The Coop     -  1,606,980 - ALL
 2. ED-057       -  1,570,000 - ALL
 3. MR_Soren     -  1,097,690 - ALL
Last edited by Despatche on Fri Nov 26, 2021 3:48 am, edited 36 times in total.
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Despatche
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Re: Super Aleste/Space Megaforce [SNES]

Post by Despatche »

Short Game - Normal
Despatche - 1,550,040 - ALL - Snes9X

edit: Despatche - 1,582,460 - ALL - Snes9X
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Re: Super Aleste/Space Megaforce [SNES]

Post by tinotormed »

Um, for my scores, you may want to add that I am using Snes9x. Those scores were from months ago when I last recorded them. The Tricky and Wild modes are really insane though, so I only did one for Short Game. Oh, you may have realized that I am playing Short Game on Tricky, so move that score from Wild to Tricky.
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Re: Super Aleste/Space Megaforce [SNES]

Post by TheBigL1 »

Standard Game - Normal
TheBigL1 - 5,637,900 - ALL - ZSNES 1.51 Windows

I get the feeling it's a very easy game on Normal mode, because not only was that my first try, I got well into Area 8 without losing any lives. I also never ran out of special lives, but that's probably nothing special considering how many cycling power-ups there are for you to zap into Enemy Erasers. It definitely makes me eager to try Hard, though.
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Re: Super Aleste/Space Megaforce [SNES]

Post by tinotormed »

Standard - Normal
tinotormed - 7,941,530 - ALL - SNES9X
http://twitpic.com/53xq2q

I'm back on this game again, decided to give this a shot. You can actually make checkpoint milking out of this one, so are extensive ones on smaller enemies.
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Re: Super Aleste/Space Megaforce [SNES]

Post by tinotormed »

Standard - Normal
tinotormed - 8,243,330 - ALL - SNES9X
Twitpic: http://twitpic.com/54i3hh
Replay: http://www.megaupload.com/?d=HJELD8B0 (.smv file)

Finally managed a target of 8mil in the game. 8.5mil should be my maximum.

Accidentally lost it at stage 10, but managed to gain the upper hand at the last few stages.

On stage 12, you can dies as many times as you want for some checkpoint milking, just as soon as you keep your last life.

I am now preparing my snes9x replay file. Once it's uploaded, I'll put it here and put this on youtube.

EDIT: replay file in now shown below the twitpic. Snes9x is required to see the movie. For more info, pls. see the readme shown along the zip file. YT vid still to be uploaded.
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Re: Super Aleste/Space Megaforce [SNES]

Post by tinotormed »

EDIT x2:
3-part run is uploaded to YT:
Part 1: http://www.youtube.com/watch?v=sopa_V5-Q1E
Part 2: http://www.youtube.com/watch?v=fJo28ZS2Nyg
Part 3 (checkpoint milking): http://www.youtube.com/watch?v=qJIjth9BErE
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Re: Super Aleste/Space Megaforce [SNES]

Post by fogelmir »

the thing is that this game is infinitely farmable.
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tinotormed
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Re: Super Aleste/Space Megaforce [SNES]

Post by tinotormed »

fogelmir wrote:the thing is that this game is infinitely farmable.
Indeed, because you can easily milk more on stage 12 than all the other stages but most importantly, you have to save a single life left against the boss. Oh, and according to the English Amiga Board Multi-Platform League, the top score is 8,965,160. Around 9mil is possible to obtain for most players, but it's too impossible for me now.
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Re: Super Aleste/Space Megaforce [SNES]

Post by ED-057 »

If checkpoint milking is the name of the game... take this!
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ED-057 - 13,236,470 - ALL

Could have been higher. Dare me to post the two-hour-long video ;)
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Re: Super Aleste [SNES]

Post by richter3456 »

Well I just got my copy of Space Megaforce and... tried to get a fairly high score but failed. I just had way too many of those golden ships. So whenever I died, I kept re-spawning in the same area. That way, I was not able to take advantage of the Stage 12 and rack up points.

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Normal game - Normal
richter3456 - 5,960,370 - Stage 12

Played this on my SNES as you can tell.
Didactically speaking, seminal evidence seems to explicate the fact that your repudiation of entropy supports my theory of space-time synthesis. Of this, I am irrefutably confident
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Re: Super Aleste [SNES]

Post by tinotormed »

richter3456 wrote:Well I just got my copy of Space Megaforce and... tried to get a fairly high score but failed. I just had way too many of those golden ships. So whenever I died, I kept re-spawning in the same area. That way, I was not able to take advantage of the Stage 12 and rack up points.
Stage 5 and 9 boss re-appear in this stage. So notably, you may want to kill these bosses first before sacrificing all your red ships (commit suicide before the final boss, or you'll lose your chance to rack up points!) You can get over 300k for each checkpoint to the start. Try to watch my youtube replay here.
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Re: Super Aleste [SNES]

Post by richter3456 »

Thanks for the tip tinotorm, and the youtube video helped a lot. Well, taking that all into consideration I was able to rack up a lot more points then before and this time I think I really hit the mark. Took me a good two hours but it was worth it.
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Normal game - Normal
richter3456 - 9,105,990 - ALL - SNES

I could have probably topped the high score, but that would have taken a additional couple hours and a sore thumb. Congratulations to ED-057, on getting 13 MIL. That's really something.
Didactically speaking, seminal evidence seems to explicate the fact that your repudiation of entropy supports my theory of space-time synthesis. Of this, I am irrefutably confident
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Re: Super Aleste [SNES]

Post by tinotormed »

richter3456 wrote:Thanks for the tip tinotorm, and the youtube video helped a lot. Well, taking that all into consideration I was able to rack up a lot more points then before and this time I think I really hit the mark. Took me a good two hours but it was worth it.
No sweat. :)
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Re: Super Aleste [SNES]

Post by Wlf »

Standard Game
Normal mode
zsnesw

Wlf-93 333 940-stage12 (finish)

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Sorry for my bad English i'm french...
I kow your's reaction : this guy post only one message and do an incrédible score!!! FAKE !

Let's me explain :

I try to do a counter stop but I failed :(
It's not very difficult to do this score but it's very long:

I play the same level again again again & again playing , I don't exactly , but between 10 and 15 hours

If you don't trust me it's not very important I just hope player read this and say : woooooooo I'd have done the same !

Wlf

PS: i don't find the presentation topic
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Re: Super Aleste [SNES]

Post by richter3456 »

^ 93 MIL!? You serious? Those are some huge numbers. Nevertheless, good job on getting that. But playing for 10-15 hours... wow.
Didactically speaking, seminal evidence seems to explicate the fact that your repudiation of entropy supports my theory of space-time synthesis. Of this, I am irrefutably confident
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Re: Super Aleste [SNES]

Post by Wlf »

Yes ^^

My goal is to do a counter stop in all mode but I stop for some time because I have a tendinitis on my right hand ( I play on keyboard ^^")
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Re: Super Aleste [SNES]

Post by tinotormed »

Wlf wrote:...I play on keyboard.
I suggest you use SNES9X, and record a movie of it on your next run. Include a screenshot as well.
Wlf wrote:I try to do a counter stop but I failed :(
It's not very difficult to do this score but it's very long.
I play the same level again again again & again playing , I don't exactly , but between 10 and 15 hours
HOLY $#!T ! YOU'RE INSANE! :shock: KEEP 'EM COMIN'!
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Re: Super Aleste [SNES]

Post by Wlf »

I just talk to my hard drive ... it seems a bit complicated to save 10 /15 hours of gameplay ;)

But if you want I can do a video of a normal 1CC (with a little farming cause it's not funny without ;) )
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Re: Super Aleste [SNES]

Post by tinotormed »

Wlf wrote:I just talk to my hard drive ... it seems a bit complicated to save 10 /15 hours of gameplay ;)

But if you want I can do a video of a normal 1CC (with a little farming cause it's not funny without ;) )
You can JUST record the last hour of your gameplay if you're nearly there! Just record the stages except for 12 where you just record you current checkpoint, like I did. :wink:
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Re: Super Aleste [SNES]

Post by Wlf »

Why not ;)

But I don't understand two things :

Do you want a normal run ( just 1CC) or a couterstop ?

I use a translator but i don't understand this:
! Just record the stages except for 12 where you just record you current checkpoint, like I did. :wink:
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Re: Super Aleste [SNES]

Post by tinotormed »

Wlf wrote:Why not ;)

But I don't understand two things :

Do you want a normal run ( just 1CC) or a couterstop ?

I use a translator but i don't understand this:
! Just record the stages except for 12 where you just record you current checkpoint, like I did. :wink:
I apologize for that, but my English is very straight but let me point this out for you:

- You record stages 1 to 11 (either do not die or lose only a single life or two, since 'survival' is my tactic!)
- When you approach stage 12, stop recording to prevent accumulation of huge amounts of time. Begin recording again when you are down to the score you are after. That way, viewers or superplay watchers will not be like "Damn, I'm outta here!" or "I turn this off" or something.

Or better yet, just record your counterstop clip on your next run.
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Re: Super Aleste [SNES]

Post by Wlf »

but I don't farm stage 12 :mrgreen:
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Re: Super Aleste [SNES]

Post by tinotormed »

Wlf wrote:but I don't farm stage 12.
Really, and why did you have a higher score there? Well, it is STILL farming, as you took many hours to amass bigger points (a la R-Type except with excessive 1ups.) Maybe after STGT, I am coming back to this one, but no record this time, except for the last part. Oh, and for this farming thing, it happened the same on Gunnac (stage 3 boss(take out arms, use weapon 4 to grab points off destroyable fireballs)) and Gunhed (stage 4 mid-boss (destroy the eyes with weapon 4 but not the turrets on where it came from)).

Anyways, good luck on that c-stop goal though.
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Re: Super Aleste [SNES]

Post by Despatche »

Wlf wrote:Do you want a normal run ( just 1CC) or a couterstop?
Both. If you go for the counterstop, please finish the game.

(and post a video)
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Re: Super Aleste [SNES]

Post by Wlf »

Really, and why did you have a higher score there,
Cause I'm better :mrgreen: Just kidding ;)
I just farm an other stage (for the moment I keept the secret ;) )
Both. If you go for the counterstop, please finish the game.
That's not dumb :)
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Post by Limbrooke »

Space Megaforce (actual cartridge)
Short Game - Normal difficulty

Code: Select all

1,585,830 - ALL
I had a score once before, when circuitface was the maintainer. I didn't transcribe the score to paper or take a screenshot, I just messaged him the score and that was it. He wasn't able to update during that time so the score was lost. Decided to make another attempt and it was probably close to the same as before.
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Re: Super Aleste/Space Megaforce [SNES]

Post by SamIAm »

Standard - Normal
SamIAm - 7,007,420 - ALL - SFC

I think that in this game, restarting at a checkpoint is very much akin to using continues in any other typical console shmup. Therefore, I suggest taking some kind of action to separate scores that were achieved with checkpoint-restarts from those that weren't. This would solve the milking problem and give everyone a more interesting challenge.

Of course, I bring this up because my score here comes from a straight run with no restarts. :lol:

On the other hand, do the bosses time out, or are they infinitely milkable as well?
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Despatche
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Re: Super Aleste/Space Megaforce [SNES]

Post by Despatche »

I'm very sorry, but I just can't do this. Once you need to put in a limitation like that, the entire point of that limitation suddenly disappears. It sounds far too much like something Twin Galaxies would do, which I am not for very good reason. I knew the 99,999,999s were coming, I knew it would be pointless to try and stop them.

For the record, I don't think these were good ideas either. Thus, I do think that taking these sorts of challenges to a brand new thread is best.

I also think comparing checkpoints to continues (and implying there's a difference between continues on console and continues in the arcade) is completely ridiculous, but whatever.
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Re: Super Aleste/Space Megaforce [SNES]

Post by SamIAm »

Actually, I think that that's pretty reasonable given this thread's circumstances. Maybe I will start a new thread, then.

For this particular game, I really do think that the checkpoint system is at least very similar to using continues. This is mostly because in addition to taking weapon downgrades, you can die multiple normal deaths before actually having to restart. The only thing that's missing is a "Continue? Yes/No" screen at that point. Between that and the infinite checkpoint milking, I think imposing a limitation like what I mentioned could be engaging, and in a very straightforward way.

...unless you can milk the bosses infinitely. I guess I'll check on that.

EDIT: It appears that they time out, and give no bonus upon doing so. Interesting!
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