Ibara Kuro got made all pussified for the cave fans, remember when Ibara came out it was hated and the price took a real nosedive. It just wasn't like a normal cave game. Kuro is fun though, a lot of stuff going on and a real capability to score high. It just removed the balls hard fun that Ibara had. When you make progress in Ibara you feel like you are getting better, and that it was earned.
I don't really feel the same in Kuro, try playing the level 2 boss in ibara vs kuro, you'll know what I mean.
kernow wrote:Ibara Kuro got made all pussified for the cave fans, remember when Ibara came out it was hated and the price took a real nosedive. It just wasn't like a normal cave game. Kuro is fun though, a lot of stuff going on and a real capability to score high. It just removed the balls hard fun that Ibara had. When you make progress in Ibara you feel like you are getting better, and that it was earned.
I don't really feel the same in Kuro, try playing the level 2 boss in ibara vs kuro, you'll know what I mean.
Thanks- I'm looking forward to trying these out.
I get the feeling Pink Sweets isn't particularly popular either...
Simple: Ibara has one of the best Cave announcers since the DonPachi co-pilot. (BOOMBAAA!!) Too manly for today's generation. They need a soft airplane-like little girl voice announcing everything. It was like the natural continuation of Garegga, Bakkraid and Batrider.
What was the story? Who cares. I don't know. The thing is you are in to blow the shit up everything using BOOOMBAAA and fierce firepower. And you explode releasing even more firepower. So it adds up to the awesomeness.
And, of course, it does not have nearly as many changing numbers and cancellation cascades as the other Cave games. Plain and simply: not enough moving numbers (is it necessary that each freaking item you collect in Futari or Deathsmiles starts counting from 0 just to add ONE fucking number to the counter? I find that overkill and distracting), autocollection, flashy cancellations with golden BIG numbers and such.
In short: it didn't cater to the number fetishists.
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
kernow wrote:Ibara Kuro got made all pussified for the cave fans, remember when Ibara came out it was hated and the price took a real nosedive. It just wasn't like a normal cave game. Kuro is fun though, a lot of stuff going on and a real capability to score high. It just removed the balls hard fun that Ibara had. When you make progress in Ibara you feel like you are getting better, and that it was earned.
I don't really feel the same in Kuro, try playing the level 2 boss in ibara vs kuro, you'll know what I mean.
kernow wrote:Ibara Kuro got made all pussified for the cave fans, remember when Ibara came out it was hated and the price took a real nosedive. It just wasn't like a normal cave game. Kuro is fun though, a lot of stuff going on and a real capability to score high. It just removed the balls hard fun that Ibara had. When you make progress in Ibara you feel like you are getting better, and that it was earned.
I don't really feel the same in Kuro, try playing the level 2 boss in ibara vs kuro, you'll know what I mean.
But in Kuro you can see the bullets, right?
Well yeah they made it all cavelike, holding A slows you down and shows the cave dot-like hitbox, getting extra lives doesn't affect rank. etc. Get 5 lives in kuro it makes no difference just like.. ketsui for example. , try the same in Ibara and you're fucked.
Sumez wrote:And people still prefer the original version?
You guys...
You know, there are people who like to take the stairs when you could take the elevator.
There are people who prefer to be slapped on certain sensitive parts of the body whereas others like thos sensitive parts to be caressed.
There are people who like sp... allright, I just stop posting...
Because "better" is totally quantifiable. All a matter of preference. Too much stupid discussion in this forum about what is better and what is not, when it all comes down to what someone likes in the end.
Yes, you can say that a game is made well and has overall solid mechanics, but whether it is seen as good or not comes down to if whoever plays it likes it.
ptoing wrote:Because "better" is totally quantifiable. All a matter of preference. Too much stupid discussion in this forum about what is better and what is not, when it all comes down to what someone likes in the end.
Yes, you can say that a game is made well and has overall solid mechanics, but whether it is seen as good or not comes down to if whoever plays it likes it.
ptoing wrote:Because "better" is totally quantifiable. All a matter of preference. Too much stupid discussion in this forum about what is better and what is not, when it all comes down to what someone likes in the end.
Yes, you can say that a game is made well and has overall solid mechanics, but whether it is seen as good or not comes down to if whoever plays it likes it.
Kernow:
Lol, no. Just saying that it comes down to preference.
Both Ibara and Ibara Kuro are solid games. I like them both (and such at both). But I would not say that either one of them is better. If you like Ibara more than it is better for you. If someone likes Ibara Kuro more it's better for them, is all.
Ibara feels like Garrega 2 while Kuro feels like a cave game. I like Ibara more because its pretty much a cooler looking Garegga. I couldn't even look back at Garegga without wincing and wishing it looked as grittty and cool as Ibara.
I didn't think it was possible, but I think Garegga has been beaten in terms of art style and sound design (music is still debatable, both soundtracks are amazing).
kernow wrote:Ibara Kuro got made all pussified for the cave fans, remember when Ibara came out it was hated and the price took a real nosedive. It just wasn't like a normal cave game. Kuro is fun though, a lot of stuff going on and a real capability to score high. It just removed the balls hard fun that Ibara had. When you make progress in Ibara you feel like you are getting better, and that it was earned.
I don't really feel the same in Kuro, try playing the level 2 boss in ibara vs kuro, you'll know what I mean.
Have you tried Kuro with the new scoring mechanic?
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Ibaras music is its only downfall , garegga is god tier alongside ketsui. Playing pink sweets wow very pretty, cool sounding and hard as fuuu stage 4 is straight rape.
Last edited by Vamos on Mon Oct 24, 2011 4:34 pm, edited 1 time in total.
kernow wrote:Ibara Kuro got made all pussified for the cave fans, remember when Ibara came out it was hated and the price took a real nosedive. It just wasn't like a normal cave game. Kuro is fun though, a lot of stuff going on and a real capability to score high. It just removed the balls hard fun that Ibara had. When you make progress in Ibara you feel like you are getting better, and that it was earned.
I don't really feel the same in Kuro, try playing the level 2 boss in ibara vs kuro, you'll know what I mean.
Have you tried Kuro with the new scoring mechanic?
Err yes I've been borrowing it for a couple of months, beat your score also. But admittedly that was after the 3rd credit
Wow!Pink Sweets has the Recca shield/bomb,speedup/down and options with alternative formations which match the different option pickups in Recca- it's Recca 2 isn't it but nobody noticed...
Last edited by mjclark on Mon Oct 24, 2011 4:49 pm, edited 1 time in total.