Dodonpachi coming to 360 (by way of Instant Brain)

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ancestral-knowledge
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by ancestral-knowledge »

Fuck the visual novel.
I'm not buying a game only to pay for another game that is included in the game itself. It's like paying for shemnue only to play the games in the arcade store in shemnue.
I do not support stupidity.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by StarCreator »

ancestral-knowledge wrote:I do not support companies putting in neat freebies into games that I am under no obligation to actually buy.
Fixed.
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Gus
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Gus »

ancestral-knowledge wrote:It's like paying for shemnue only to play the games in the arcade store in shemnue.
:oops:
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Elixir
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Elixir »

Or paying for Yakuza 3 and spending over 10 hours on the Club Sega shooting minigame.
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Bananamatic
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Bananamatic »

Or buying a cave pcb and spending an eternity staring at the cardboard box
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by yosai »

Bananamatic wrote:Or buying a cave pcb kit and spending an eternity masturbating whilst staring at the cardboard box
fixed
Image
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Shelcoof »

yosai wrote:
Bananamatic wrote:Or buying a cave pcb kit and spending an eternity masturbating whilst staring at the cardboard box
fixed
Maybe CAVE thought they could get more players doing this during their games? Explains why cave is stepping into the Visual Novel genre.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Sumez »

Bananamatic wrote:Or buying a cave pcb and spending an eternity staring at the cardboard box
Zzziinng!
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by ptoing »

I seriously question the brain of anyone who will buy this for Dodonpachi and is actually not interested in VNs at all.
I'd rather just keep playing it on Mame or my Saturn.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by ZenErik »

ptoing wrote:I seriously question the brain of anyone who will buy this for Dodonpachi and is actually not interested in VNs at all.
I'd rather just keep playing it on Mame or my Saturn.
I am plenty sane. Thanks for asking. CAVE's iOS ports are great. Playing with Kinect should bring a similar but refreshing change to the table if done right.

If they do that poor of a job I just sell the game for a small loss and continue playing on the Saturn. No real harm done. Combining one of my favorite genres with a neat motion control scheme that I happen to already enjoy one of my favorite games (Child of Eden) on seems fun. I see nothing stupid about this.

My apologies for not being so prude about my shmup gaming.
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ptoing
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by ptoing »

Well, has nothing to do with prude. I mean if you do not like VNs. From what I gathered you have to play through Instant Brain to unlock DDP.

So you are saying you would enjoy sitting through a the whole game, in case you do not like it, just to play DDP.

Also I think that the Kinect aspect will suck ass. Just a hunch.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by ZenErik »

I can plug in my arcade stick, enable the turbo button function, and put a weight on the A button. Good chance that'll do the trick for the visual novel.

As for DDP with Kinect sucking ass.. Maybe. Who knows? I'm willing to give it a shot. If they treat it like they did their iOS games then it'll probably be great. If it just ends up being tacked on garbage, oh well. My loss. I'm not really that concerned because it'll hold its' resale value either way.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Elixir »

It's a visual novel, not a sound novel. It has routes, so mashing isn't going to work.

I'd laugh if unlocking DDP required the true end.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by ptoing »

^
Haha, that'd be pretty cruel.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by ZenErik »

I'll let you guys know how it goes. If I have to wait for a perfect communication guide that would be pretty funny. D:
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by burgerkingdiamond »

ZenErik wrote:
ptoing wrote:I seriously question the brain of anyone who will buy this for Dodonpachi and is actually not interested in VNs at all.
I'd rather just keep playing it on Mame or my Saturn.
I am plenty sane. Thanks for asking. CAVE's iOS ports are great. Playing with Kinect should bring a similar but refreshing change to the table if done right.

If they do that poor of a job I just sell the game for a small loss and continue playing on the Saturn. No real harm done. Combining one of my favorite genres with a neat motion control scheme that I happen to already enjoy one of my favorite games (Child of Eden) on seems fun. I see nothing stupid about this.

My apologies for not being so prude about my shmup gaming.
really? You honestly think that there is any chance of the motion controls not being complete crap? really?

and if you're playing the Saturn port, just stop and play it on MAME.

CAVE is really perplexing.. Are they trying to give everyone the middle finger here? People would go crazy for a Guwange style XBLA release of DDP.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by xgunnBlaze »

Elixir wrote:It's a visual novel, not a sound novel. It has routes, so mashing isn't going to work.

I'd laugh if unlocking DDP required the true end.
I can imagine a walkthrough taking care of this for those who don't understand Japanese, but still, it would be absolutely hilarious.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Paradigm »

burgerkingdiamond wrote:About 10 people would go crazy for a Guwange style XBLA release of DDP.
True.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Chaos Phoenixma »

Unless there was an arrange mode that actually made the game good, I'd easily pass on it. XBLA would have still been better than this.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by TrevHead (TVR) »

Shelcoof wrote:
yosai wrote:
Bananamatic wrote:Or buying a cave pcb kit and spending an eternity masturbating whilst staring at the cardboard box
fixed
Maybe CAVE thought they could get more players doing this during their games? Explains why cave is stepping into the Visual Novel genre.
Since DDP is kinect I wonder if any erm... up and down motions does anything special. Somebody needs to test it out.

ZenErik dont think of it as perverse, your doing this for the forum, for science!

Dont forget to update the stategy thread with the details :wink:
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by burgerkingdiamond »

Paradigm wrote:
burgerkingdiamond wrote:About 10 people would go crazy for a Guwange style XBLA release of DDP.
True.
Come on now. If they thought Guwange was worth bringing to XBLA then why the hell not DDP?
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by ZacharyB »

burgerkingdiamond wrote:
Come on now. If they thought Guwange was worth bringing to XBLA then why the hell not DDP?
My guess is the human playing characters. In Dodonpachi, the player is a ship... such games have fared quite poorly as of late.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Gus »

Guwange pretty much bombed from what I've heard BTW.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by BPzeBanshee »

NIN2-JUMP "pretty much bombed from what I heard BTW", and everyone knew it would, but that still got on XBLA. If anything Guwange bombed because of people bitching about the 16:9 problem and having eyesight problems with the menu plus being their more obscure title anyway.

I fail to see the justification of putting such obscure titles out expecting success on XBLA when they know everyone's more interested in their flagship series. Adding DDP to Instant Brain seems like they're trolling us more than anything else, but as its been mentioned I can just play it in MAME so it doesn't particularly phase me. Doesn't stop me from saying it seems like a silly design choice though.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by AntiFritz »

Still sucks they won't release dangun on xbla even though its aparently been complete for a while...
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by NzzpNzzp »

Elixir wrote:I'd laugh if unlocking DDP required the true end.
They should just make it so you can play DDP from the start, but you need to play the VN parts after each level to power up your ship. It could be like the shooter version of Ar tonelico or something.
BPzeBanshee wrote:If anything Guwange bombed because of people bitching about the 16:9 problem and having eyesight problems with the menu plus being their more obscure title anyway.
I thought it bombed because nobody except this forum likes shmups.

Because, I mean, let's face it, that's basically how it is. This is not a popular genre.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Despatche »

Even this forum doesn't like these games half the time.

But where is this "Guwange bombed"? Is there any real data? How does it stack up with the other downloadables and retails? Hell, how did the arcade release do? I figure it did as well as any of their other games then.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by JOW »

burgerkingdiamond wrote:If they thought Guwange was worth bringing to XBLA then why the hell not DDP?
Because they had a poll and the fans voted for Guwange and CAVE trusted their fans.
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Gus
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Gus »

Just checked and Guwange is ranked 303 out of 409 in terms of most downloaded XBLA games.
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Re: Dodonpachi coming to 360 (by way of Instant Brain)

Post by Despatche »

Alright, what about the others? And yeah, people wanted Guwange, which they got.
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