Maybe the *most* primitive. But not only is Garegga getting on in years, but there are a lot of great games from the early 80s which haven't been rendered obsolete. Galaga comes to mind. Not only that, but I find a lot of times that old games are criticized for only appealing to the nostalgia crowd. Meanwhile, modern gamers are playing flash and indie games for hours on end which, if anything, are often more primitive than games from 25 years ago. I'd also offer that, getting away from shmups (which have obviously evolved in a good way), that a lot of supposedly new game ideas (MMORPGs, open world design, narrative-driven gameplay, etc) were already done in computer games two decades ago as well. I think it's often just a perceived evolution.Siren2011 wrote:It undermines a considerable back catalogue of the finest software ever written.
There's a good reason for that. We live in a universe of evolution. That "fine software" that you speak of was great for its time, but it is completely and utterly obsolete today. At least the most primitive ones are. For example, I can play Garegga (1996) all day, but Space Invaders (1978) is just grossly simple and boring. No one would want to revert to a neanderthal either.
(and 1996 was a long time ago-- we're talking 3 console generations back! In terms of technology, that's a lifetime)
I think he might mean shmups. While not simple as in simplistic, they are simple as in streamlined. There is a certain beauty in a design that accomplishes deep game design with only a joystick, a couple buttons, and an old arcade format. Any designer can, say, make a game with a ton of controls and features or units and say "look, see? depth!". But, it takes an exceptional designer to create a deep game and keep it streamlined (Miyamoto, Bunten are two designers who seem good at this).Hmm...that first part is not something I see plausible at all. What I said was not a fallacy at all, but a different subjective standard than the one you now hold. If you like games simple, that's totally fine. It's just odd considering that the best games are the most deep and richly rewarding ones. In other words, high complexity trumps all.Simplicity is a virtue in gaming, that's why we play games with the three same buttons and basic logic over and over.