Shmup with most moving objects on screen at once?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Shmup with most moving objects on screen at once?

Post by stryc9 »

I thought about this last night, and tried to remember through all the shmups I've played: Which one is the busiest in terms of bullets/medals/enemies on screen, in motion, at any one time?

For me I always thought it could have been Giga Wing 2, but it's been a while since I played it. And more recently DeathSmiles 2 has shitloads going on as well...

Suggestions?
Facebook is for handbag users.
XBox Live Name: Katbizkitz
User avatar
rancor
Posts: 2820
Joined: Thu Aug 19, 2010 12:33 pm
Location: Tokyo
Contact:

Re: Shmup with most moving objects on screen at once?

Post by rancor »

ZOMG!!!11

The hardest videogame boss EVAR!

http://www.youtube.com/watch?v=sQZuidKexBQ
User avatar
AntiFritz
Posts: 1631
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: Shmup with most moving objects on screen at once?

Post by AntiFritz »

rancor wrote:ZOMG!!!11

The hardest videogame boss EVAR!

http://www.youtube.com/watch?v=sQZuidKexBQ
That video brings back memories
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
User avatar
Obiwanshinobi
Posts: 7558
Joined: Sun Jul 26, 2009 1:14 am

Re: Shmup with most moving objects on screen at once?

Post by Obiwanshinobi »

Hard to define a "moving object" I'm afraid. Say, those explosion rings in Super Aleste, Battle Garegga etc. are made of multiple sprites, but fixed upon backgrounds rather than moving independently the way bullets move. Nonetheless, they create an illusion of circular movement and you perceive them as moving objects. Then there's shrapnel effect in Raiden, Garegga and the likes. Smoke in Flying Shark. All those things you don't take into account as objects to either pick up or avoid, but they certainly take some computing power to be displayed in motion.
I think Ibara would be up there.
The rear gate is closed down
The way out is cut off

Image
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Re: Shmup with most moving objects on screen at once?

Post by stryc9 »

Obiwanshinobi wrote:Hard to define a "moving object" I'm afraid. Say, those circular explosions in Super Aleste, Battle Garegga etc. are made of multiple sprites, but fixed upon backgrounds rather than moving independently the way bullets move. Nonetheless, they create an illusion of circular movement and you perceive them as moving objects. Then there's shrapnel effect in Raiden, Garegga and the likes. Smoke in Flying Shark. All those things you don't take into account as objects to either pick up or avoid, but they certainly take some computing power to be displayed in motion.
I think Ibara would be up there.
A motion object, so anything like a sprite moving independently of the background tiles, but yeah I see your point with shrapnel in Raiden, Ibara etc. These look like they create a bunch of little moving bits, but the debris is probably all just the one animation! Maybe I should change the thread title to 'Shmup with busiest display' or something...
Facebook is for handbag users.
XBox Live Name: Katbizkitz
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: Shmup with most moving objects on screen at once?

Post by Estebang »

This question is meaningless until the TC defines it more clearly.

Sprite count? Definitely one of the later SH3 Cave games.

Animation fluidity and detail? Raiden DX is a possibility.
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Re: Shmup with most moving objects on screen at once?

Post by stryc9 »

Estebang wrote:This question is meaningless until the TC defines it more clearly.

Sprite count? Definitely one of the later SH3 Cave games.

Animation fluidity and detail? Raiden DX is a possibility.
You mean from a technical perspective the SH3 board can render more moving sprites than say, Naomi?
I think i wanted to keep it a little less technical otherwise we start splitting hairs like polygons/ sprites etc.

I guess the game that the brain perceives to be the busiest in terms of stuff to be processed I suppose (by your brain, not the CPU).
Facebook is for handbag users.
XBox Live Name: Katbizkitz
User avatar
Gus
Posts: 934
Joined: Fri Aug 19, 2011 4:54 am

Re: Shmup with most moving objects on screen at once?

Post by Gus »

Obiwanshinobi wrote:Hard to define a "moving object" I'm afraid. Say, those explosion rings in Super Aleste, Battle Garegga etc. are made of multiple sprites, but fixed upon backgrounds rather than moving independently the way bullets move. Nonetheless, they create an illusion of circular movement and you perceive them as moving objects. Then there's shrapnel effect in Raiden, Garegga and the likes. Smoke in Flying Shark. All those things you don't take into account as objects to either pick up or avoid, but they certainly take some computing power to be displayed in motion.
I think Ibara would be up there.
Going by that definition the answer would probably be Futari BL God as there are many points in big scoring spots where the hardware can't even display all the sprites and has to remove certain elements like the player's character.

Going by sheer bullet count I'd say this craziness

http://youtu.be/PP-mePr1-ZQ?t=1m30s
Last edited by Gus on Sat Sep 24, 2011 5:28 am, edited 1 time in total.
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: Shmup with most moving objects on screen at once?

Post by Estebang »

Borderliner, but Bangai-O HD would be a definite contender. It's enough to give the 360 slowdown at times.
User avatar
Obiwanshinobi
Posts: 7558
Joined: Sun Jul 26, 2009 1:14 am

Re: Shmup with most moving objects on screen at once?

Post by Obiwanshinobi »

I recall Crimson Clover demo being a confetti bukkake in 640x480.
Don't know whether slowdown in Bangai-O HD is artificial or caused by hardware limitations, but that game's native resolution is higher than in most coin-op shmups and doujins, which doesn't necessarily make it look busier, but certainly does require more horsepower.
The rear gate is closed down
The way out is cut off

Image
User avatar
Udderdude
Posts: 6338
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Shmup with most moving objects on screen at once?

Post by Udderdude »

Gus wrote:Going by that definition the answer would probably be Futari BL God as there are many points in big scoring spots where the hardware can't even display all the sprites and has to remove certain elements like the player's character.
DFK BL is way worse in this regard.
User avatar
sven666
Posts: 4545
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Re: Shmup with most moving objects on screen at once?

Post by sven666 »

there are few moments in the new akai katana DVD where in the arcade+ mode (i dont know what its actually called) sometimes even the xbox360 chugs along and sprites flicker.. thats gotta be way up there no?
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
AliceMargatroid
Posts: 101
Joined: Sun Apr 17, 2011 7:31 pm

Re: Shmup with most moving objects on screen at once?

Post by AliceMargatroid »

Every Cave game with bullet cancelling.
User avatar
BPzeBanshee
Posts: 4860
Joined: Sun Feb 08, 2009 3:59 am

Re: Shmup with most moving objects on screen at once?

Post by BPzeBanshee »

Udderdude wrote:
Gus wrote:Going by that definition the answer would probably be Futari BL God as there are many points in big scoring spots where the hardware can't even display all the sprites and has to remove certain elements like the player's character.
DFK BL is way worse in this regard.
Indeed! :P
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Shmup with most moving objects on screen at once?

Post by shmuppyLove »

Pesonally, I find Garegga and Ibara to be very visually 'dense' and difficult to play because of it.

Guwange can have a ton of stuff going on very frequently as well.
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: Shmup with most moving objects on screen at once?

Post by Observer »

I think the prize actually goes for Diadra Empty, especially for pulling it off at 1024x768 and eating computers for breakfast. IIRC, above the fps counter you had the total sprite count of the map, which is technically 3-screens big.

Image
(clickable thumbnail)

Extra Level Chapter 5 probably has the greatest object count around with a boss casting not only bullets but an entire army of enemies and mid-bosses along. Playing this game on a 40" display is a sight to behold.
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
User avatar
Udderdude
Posts: 6338
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Shmup with most moving objects on screen at once?

Post by Udderdude »

That's definitely a lot of stuff, but the thread title specifically says "On screen", not "Off screen in different parts of the map"
toaplan_shmupfan
Posts: 289
Joined: Wed May 28, 2008 6:15 am

Re: Shmup with most moving objects on screen at once?

Post by toaplan_shmupfan »

Robotron 2084, during the Tank waves?
User avatar
yosai
Posts: 274
Joined: Wed Jun 11, 2008 9:37 pm
Location: London

Re: Shmup with most moving objects on screen at once?

Post by yosai »

YGS2000 has a bullet count on the side of the HUD. Not sure how accurate the levels are to the originals but some have 2000+ bullets on screen at any one time.
Image
User avatar
Udderdude
Posts: 6338
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Shmup with most moving objects on screen at once?

Post by Udderdude »

Yeah, that's when you set the level to 99 and it becomes impossible.

Also, since you don't actually shoot in YGS2000, it's not really a shmup. More like .. dodge-em-up.

DISQUALIFIED >:O
User avatar
Elixir
Posts: 5438
Joined: Sun Jun 26, 2005 3:58 am

Re: Shmup with most moving objects on screen at once?

Post by Elixir »

Post Reply