Well, I wasn't talking about playing for score.Erppo wrote:
None of these have any relevance whatsoever with playing the game for score so I'm going to assume you don't have much idea what you're talking about here.
gah...don't worry about it....
Well, I wasn't talking about playing for score.Erppo wrote:
None of these have any relevance whatsoever with playing the game for score so I'm going to assume you don't have much idea what you're talking about here.
What a stupid thing to say. If one feels the game is boring and ugly and doesn't constantly challenge you to just survive, there's no point in even bothering to score. Not to mention that DFK has perhaps the worst scoring system in Cave history.Erppo wrote: None of these have any relevance whatsoever with playing the game for score so I'm going to assume you don't have much idea what you're talking about here.
the 1cc is easyI personally think Cave games are quite fun as a knockaround kind of games
Well you basically said you wanted someone to attack you so I figured out I might as well do that.evil_ash_xero wrote:Well, I wasn't talking about playing for score.Erppo wrote:
None of these have any relevance whatsoever with playing the game for score so I'm going to assume you don't have much idea what you're talking about here.
gah...don't worry about it....
MX7 wrote:If one feels the game is boring and ugly and doesn't constantly challenge you to just survive, there's no point in even bothering to score.
What if it's boring just because you're not trying to score? Ugly (and pretty) stops mattering after a couple of plays and the last point is just stupid.MX7 wrote:What a stupid thing to say.
I take it you've 1CC'ed Donpachi, Dodonpachi, DOJ, DFK Power and DFK BL Strong then?Bananamatic wrote:the 1cc is easy
If he has will he be allowed to post a reply?Paradigm wrote:I take it you've 1CC'ed Donpachi, Dodonpachi, DOJ, DFK Power and DFK BL Strong then?Bananamatic wrote:the 1cc is easy
Via Icarus's encouragement I've been examining vanilla DFK a little more. Although BL appeals to me more because I find the scoring system requires a little less thought and you can throw yourself straight into it, I can see how the balance of DFK results in a very appealing scoring game for top players. The entire notion of the autobomb and its impact on your score is a fundamental that really bothers me tho, and I honestly think the game would have benefited greatly from removing this aspect - but when I'm done with BL I'll try to persevere a little more with vanilla.MX7 wrote: I personally think DFK is quite fun as a knockaround kind of game, but the scoring system is so bad I would never waste my time playing it properly. I would very much like to try out Black Label, however.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
there is a difference between "hard" and "I hope you aren't serious about beating it"Paradigm wrote: I take it you've 1CC'ed Donpachi, Dodonpachi, DOJ, DFK Power and DFK BL Strong then?
I can't be arsed to list all of CAVE's difficult games but you get the point.
+1Bananamatic wrote:I'll buy DFK just for the soundtrack and I'm not going to regret it
“Fly to live and shoot ‘em all!” – Manabu Namiki
yarBananamatic wrote:the 1cc is easy
the scoring is anal
you willI'll buy DFK just for the soundtrack and I'm not going to regret it
won't be finding any hereCave is all about the atmosphere, everything else is wank
Surely you are talking about Deathsmiles.Treasurance wrote:guess what game really is all atmosphere & wank
FIXXEDZengeku3 wrote:Surely you are talking about Deathsmiles.Treasurance wrote:guess what game really is all atmosphere & A wank
Kaiser told me that it was basically from easiest to hardest RF2 > RF > RFJ, and he did STGT one year for those games so I doubt he'd be wrong. That said the region versions for all Seibu games do strange things to difficulty so who knows eh.Skykid wrote:I always thought original RF was the easiest and the series scaled up in difficulty, but I could be wrong.BPzeBanshee wrote: Then again, RF2 is meant to be the easiest one of the series with JET being the hardest, or something like that. I can get to Phase 2 pretty consistently on a good run but haven't cleared it yet - RF2's on my 'one day soon' list myself.
So DFK BL was also too easy for you?evil_ash_xero wrote:DFK BL had a great soundtrack, actually. But that's really not enough.
You can't kill them in BL (at least I never have) but you can hyper and use rapid shot at the same time so it's not as bad as in 1.5ptoing wrote:Speaking about DFK, I HATE those rotating things in stage 5, they get me all the time.
Looks like you can shoot them in Arrange A and BL (have not tried BL yet) which is nice.
This post had credibility until you tried to justify the autobomb.third_strike wrote:Noobs thinking about DFK 1.5:
1- "DFK 1.5 is pretty easy"
2- "In DFK 1.5 bullet cancel is easy"
3- "Auto bomb in DFK 1.5 sucks"
But:
1- If the game is easy then try no miss no, bomb and no hyper the whole first loop.
2- Wrong, a proper bullet cancel is indeed the hardest part in stage, there is so much enemies in each stage then full chain is not hard.
3- And you getting hit too much times sucks even more.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Yes, the highest scoring western player has absolutely no credibility when talking about the game.Skykid wrote:This post had credibility until you tried to justify the autobomb.
I just dislike all the bullet "eating".brentsg wrote:So DFK BL was also too easy for you?evil_ash_xero wrote:DFK BL had a great soundtrack, actually. But that's really not enough.
It just came across as steering the thread toward the Skykid meh thread, imo. Everyone has tastes that differ. I personally think Espgaluda II is terrible. That didn't mean Cave was going to shit, obviously.evil_ash_xero wrote:I just dislike all the bullet "eating".brentsg wrote:So DFK BL was also too easy for you?evil_ash_xero wrote:DFK BL had a great soundtrack, actually. But that's really not enough.
And I didn't write this to be "attacked", as someone put it. I wrote it to see if anyone saw this either, and was concerned, as I am. They're about all we got, and if they go down....dark times....
I found it really fun to learn by first working out easy full chain strategies where I use hypers to get past all the points I couldn't chain and then gradually work out the hypers to make the routes (and scores) better. Because of this I find it a lot more accessible than the other DDPs where you don't really have any choice other than learning the real chains. In DFK, it's comparatively not that hard to do a simple full stage chain. The real difficulty comes from minimizing the hyper time.Weak Boson wrote:I'm have mixed feelings about scoring in DFK 1.5. It's a cool system, but it's such a bitch to learn. When I first played the game I thought you just had to hyper as much as possible and I was dissatisfied because doing that literally wipes away half the fun. Now I'm awed by it, but I still can't get a decent chain out of stage 2. I guess it's just a really inaccessible game. This in contrast to Deathsmiles in which it's easy to get sucked into both survival, for novices to the genre, and scoring after that (though I'm not fond of the suicide bullets).