My first time playing Cave's DoDonPachi

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Zengeku3
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Re: My first time playing Cave's DoDonPachi

Post by Zengeku3 »

Erppo wrote:
Zengeku3 wrote:And why is DoDonPachi not fixated on safespotting and bomb-spamming? There is call for some serious maintenance work here.
DDP also happens to give you a shitton of bombs to spam everywhere but hey! And if you accept score exists then you can't freely bomb in either (when you use the bombs as a scoring resource you can't use them for lifesaving) but hey again!
I wasn't really serious. I was referring to SA's score system in jest because of that post Chainsaw made about me trying to paint Touhou all over everything.
Bananamatic wrote:psikyo rank is a rape train with no brakes
It probably is. And high rank is especially dangerous when your ship is too fast for even low rank patterns.
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Re: My first time playing Cave's DoDonPachi

Post by Bananamatic »

Zengeku3 wrote:
Bananamatic wrote:psikyo rank is a rape train with no brakes
It probably is. And high rank is especially dangerous when your ship is too fast for even low rank patterns.
higher rank=higher bullet speed, not more bullets
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Re: My first time playing Cave's DoDonPachi

Post by ChainsawGuitarSP »

Zengeku3 wrote:
Bananamatic wrote:psikyo rank is a rape train with no brakes
It probably is. And high rank is especially dangerous when your ship is too fast for even low rank patterns.
Play Raiden. Problem solved.
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Re: My first time playing Cave's DoDonPachi

Post by ptoing »

Psikyo to me always feels like coin-grabbing at its worst. Not fun for me.
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Re: My first time playing Cave's DoDonPachi

Post by Zengeku3 »

ChainsawGuitarSP wrote:
Zengeku3 wrote:
Bananamatic wrote:psikyo rank is a rape train with no brakes
It probably is. And high rank is especially dangerous when your ship is too fast for even low rank patterns.
Play Raiden. Problem solved.
I dunno. I looked up a video of Raiden II Stage 3 and I hardly saw any bullets at all and the few I saw wasn't moving very fast. I understand that there are a lot of Raiden games however so I don't know if there is a specific one you are talking about. The one I saw however made Touhou stages look eventful.
Bananamatic wrote:
Zengeku3 wrote:
Bananamatic wrote:psikyo rank is a rape train with no brakes
It probably is. And high rank is especially dangerous when your ship is too fast for even low rank patterns.
higher rank=higher bullet speed, not more bullets
The slower the bullets are, the easier they are to dodge. Fast bullets are easier to dodge if you can slow down your movement in order to only move the tiny bit you need to. That's my experience anyway.
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Re: My first time playing Cave's DoDonPachi

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Zengeku3 wrote:I hardly saw any bullets at all and the few I saw wasn't moving very fast.
yeah, raiden bullets are pretty fuckin' slow
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Re: My first time playing Cave's DoDonPachi

Post by dunpeal2064 »

Sad to see all this Psikyo hate, just because they make you put on your man pants and actually dodge bullets and not snails.
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Re: My first time playing Cave's DoDonPachi

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and you will become a pants man
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Re: My first time playing Cave's DoDonPachi

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dunpeal2064 wrote:Sad to see all this Psikyo hate, just because they make you put on your man pants and actually dodge bullets and not snails.
You want to see snails? Go look up Perfect Cherry Blossom.
Bananamatic wrote:
Zengeku3 wrote:I hardly saw any bullets at all and the few I saw wasn't moving very fast.
yeah, raiden bullets are pretty fuckin' slow
Again. What I saw was Raiden 2 Stage 3. That was slow.
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Re: My first time playing Cave's DoDonPachi

Post by ChainsawGuitarSP »

Bananamatic wrote:
Zengeku3 wrote:I hardly saw any bullets at all and the few I saw wasn't moving very fast.
yeah, raiden bullets are pretty fuckin' slow
And also, let's ignore the fact that enemy placement in Raiden is a very significant contribution to the game's difficulty, unlike Touhou. And that your ship is still slow enough to get it's ass sniped if you pussyfoot around too much, even on loop 1.
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Re: My first time playing Cave's DoDonPachi

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synopsis:

Zengeku only knows about Touhou games and is also bad at tap dodging.

Only true men have what it takes to enjoy Psikyo games.

:wink:

For real though, play any game long enough and you'll get used to it. I don't miss dual ship speeds in Raizing games at all. Psikyo can be a little trickier for me to dodge since your ship sprite is so small, making your hitbox proportionately larger, but this is purely an issue of getting used to the game and has improved for me over time.

Psikyo games definitely aren't quarter munchers, but are definitely hard. Rank is brutal and I find it harder to adapt to the style than most other companies, but its worth it! Psikyo gives you a totally unique rush, I really didn't get it at all initially but after a few years I came back to the games and it finally clicked.
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Re: My first time playing Cave's DoDonPachi

Post by dunpeal2064 »

I think it was Dave K that said, "Raizing is like a fine wine"

I wasn't huge on Raizing Psikyo at first either, but it really grows on you. I don't get a rush out of any shooter as much as Raizing or Psikyo. They are truely "manic"

Perfect Cherry Blossom, as well as every touhou I've tried, just bores me. The lack of style (not to be confused with colored bullets), the slow chunky patterns, and the.uncanny re-use of little girls are just not my thing.
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Re: My first time playing Cave's DoDonPachi

Post by Deca »

er, oops. quoted instead of edited >_>
Last edited by Deca on Fri Sep 16, 2011 7:23 pm, edited 1 time in total.
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Re: My first time playing Cave's DoDonPachi

Post by Bananamatic »

dunpeal2064 wrote:I think it was Dave K that said, "Raizing is like a fine wine"
raizing is like a fine wine, but playing it on mame is like drinking cheap boxed wine just to get drunk
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Re: My first time playing Cave's DoDonPachi

Post by dunpeal2064 »

Bananamatic wrote:
dunpeal2064 wrote:I think it was Dave K that said, "Raizing is like a fine wine"
raizing is like a fine wine, but playing it on mame is like drinking cheap boxed wine just to get drunk
:lol: Sadly, very true.
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Re: My first time playing Cave's DoDonPachi

Post by Zengeku3 »

My isnt' that a coincidence? I never drink alchohol other than to get drunk! :)
Deca wrote:synopsis:
Zengeku only knows about Touhou games and is also bad at tap dodging.
Only true men have what it takes to enjoy Psikyo games.
Hey man, I like a lot of Cave shooters and other doujin shmups too. :wink:
dunpeal2064 wrote:I think it was Dave K that said, "Raizing is like a fine wine"
Perfect Cherry Blossom, as well as every touhou I've tried, just bores me. The lack of style (not to be confused with colored bullets), the slow chunky patterns, and the.uncanny re-use of little girls are just not my thing.
Heh. Perhabs you are the one who haven't played enough Touhou? 8)
I like Touhou. Mainly because its what brought me into the genre in the first place. Before then, I was all about RPG's and such. So much that I actually finished Final Fantasy VIII over three times.

The reason I got into Cave was because I suddenly saw some sort of magic in them. Something that made me interested in playing them and getting better at them. A long while ago I also claimed that Cave didn't appeal to me. That has changed. Perhabs it will with Psikyo some time too.

Let it be said though, I'm pretty sure Raizing are the guys that made Dimahoo and I think that game is fucking awesome for some reason. It doesn't do any of those things I say in my sig that a shmup should do but I still like it.
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Re: My first time playing Cave's DoDonPachi

Post by dunpeal2064 »

The only one I liked was the fighting game.

I played 1-12.3

I think I played enough to know that I don't like them :wink:

To be fair, they werent my first, Shiki 2 was, and I'll love that game forever.

You never forget your first :lol:
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Re: My first time playing Cave's DoDonPachi

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dunpeal2064 wrote:The only one I liked was the fighting game.
I think I played enough to know that I don't like them :wink:
Well, then you just didn't play them enough. :lol:
You don't like Touhou, I don't like Psikyo. Damned be the reasons. Why don't we just leave it at that?
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Re: My first time playing Cave's DoDonPachi

Post by saucykobold »

Zengeku3 wrote:Again. What I saw was Raiden 2 Stage 3. That was slow.
Almost all of the Raiden II videos on Youtube show one of the easier difficulty settings. This is what 1-3 is supposed to look like. The first minute of the stage isn't particularly eventful, granted, but I think it gets pretty busy after that.
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Re: My first time playing Cave's DoDonPachi

Post by dunpeal2064 »

Zengeku3 wrote:
dunpeal2064 wrote:The only one I liked was the fighting game.
I think I played enough to know that I don't like them :wink:
Well, then you just didn't play them enough. :lol:
You don't like Touhou, I don't like Psikyo. Damned be the reasons. Why don't we just leave it at that?
I have no problem with what you like man :wink: One of my best friends loves touhou more than any other shooters. That doesnt stop me from giving him crap when he tries to compare them to Cave/Raizing/Psikyo.

Ironically, I was in the same boat as you. I used to only play rpgs until I stumbled upon Shiki 2. If it had been touhou instead, I might like it more. Playing touhou AFTER Cave/Raizing/Psikyo/Seibu, I just don't really enjoy it.
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Re: My first time playing Cave's DoDonPachi

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you can't have toothpasting competitions in touhou
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Re: My first time playing Cave's DoDonPachi

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saucykobold wrote:
Zengeku3 wrote:Again. What I saw was Raiden 2 Stage 3. That was slow.
Almost all of the Raiden II videos on Youtube show one of the easier difficulty settings. This is what 1-3 is supposed to look like. The first minute of the stage isn't particularly eventful, granted, but I think it gets pretty busy after that.
Yeah okay the bullets are certainly faster in this video than the one I found. I wouldn't call that fast however but I'm sure later stages pick up some speed.

They don't seem to have any interesting patterns going on though.
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Re: My first time playing Cave's DoDonPachi

Post by dunpeal2064 »

Thats because they are fairly old. As far as I know, Raiden 2 came out before Batsugun even.

Raiden was back when bullet speed determained difficulty, not patterns.

Honestly, variety is key. Just because Cave and Touhou have rocking patterns doesn't mean you can't take tim to enjoy something a little different. Thats what makes shmups so great. Thats why people hold so many different shooters in such high regard.
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Re: My first time playing Cave's DoDonPachi

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Well I suppose I can't pick on them for being old. I could give them a shot if I run out of games to play. I guess I should but right now, I still haven't 1cc'd EspGaluda, Mushi Futari God Mode and DFK+EspGaluda 2 is something I have yet to play but plan to get sooner or later.

EDIT: Btw. Its not like I'll run out of goals with Cave anytime soon. 2-ALLs might be a good ambition in the future. DOJ 2nd Loop is fun to play anyway.
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Re: My first time playing Cave's DoDonPachi

Post by Hagane »

Seems like Psikyo is still on the situation Garegga / Yagawa games were some years ago around here. Lots of misunderstandings and people hating on the games for the wrong reasons.

If you truly want to give them a fair chance, just DON'T PLAY THEM AS CAVE / TOUHOU GAMES. Don't hug the bottom (or left side ) of the screen waiting for that big enemy to send a 1000 mph pattern at you. Go and be offensive, kill dangerous enemies before they can actually get dangerous. And suddenly you'll start complaining about fast bullets and memorization less and less.
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Re: My first time playing Cave's DoDonPachi

Post by PC Engine Fan X! »

dunpeal2064 wrote:
Bananamatic wrote:
dunpeal2064 wrote:I think it was Dave K that said, "Raizing is like a fine wine"
raizing is like a fine wine, but playing it on mame is like drinking cheap boxed wine just to get drunk
:lol: Sadly, very true.
To play the real Raizing PCBs, that's akin to buying some really expensive wine and enjoying it with a fine meal indeed. One of the finer things in life.

PC Engine Fan X! ^_~
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Re: My first time playing Cave's DoDonPachi

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To this day I have never successfully got a Technical Bonus in S1999 without respawn invulnerability :c I don't understand how to approach through those patterns, they're so dense within the actual red range.
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Re: My first time playing Cave's DoDonPachi

Post by Nereid »

I wonder what Zengeku thinks of Futari BL Maniac or God.
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Re: My first time playing Cave's DoDonPachi

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Deca wrote:To this day I have never successfully got a Technical Bonus in S1999 without respawn invulnerability :c I don't understand how to approach through those patterns, they're so dense within the actual red range.
TBs in Dragon Blaze are much easier and more fun. Poin't blanking midbosses also works like TBs, and those are generally really hard to handle close up.
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Re: My first time playing Cave's DoDonPachi

Post by BPzeBanshee »

Hagane wrote:Seems like Psikyo is still on the situation Garegga / Yagawa games were some years ago around here. Lots of misunderstandings and people hating on the games for the wrong reasons.

If you truly want to give them a fair chance, just DON'T PLAY THEM AS CAVE / TOUHOU GAMES. Don't hug the bottom (or left side ) of the screen waiting for that big enemy to send a 1000 mph pattern at you. Go and be offensive, kill dangerous enemies before they can actually get dangerous. And suddenly you'll start complaining about fast bullets and memorization less and less.
This! So much this!

As for the complaint about Raiden / Raiden II's bullet patterns, they're not being OOOLOOKATMEIMCOOL for a reason, half of it is that OOOLOOKATMEIMCOOL is exactly what they were in 1990/1993 and the other half is that bullet speed and enemy placement is the key factor in difficulty as opposed to how tricky bullet patterns are. That said, if you want serious action the Raiden Fighters series (particularly JET) is where the fun is at.
Deca wrote:To this day I have never successfully got a Technical Bonus in S1999 without respawn invulnerability :c I don't understand how to approach through those patterns, they're so dense within the actual red range.
I've done it by bombing at the right moment and being really up close. It's nigh-impossible with the X-36 but some of the other ships like the one that spins around and deploys a napalm bomb whose name I forgot it's certainly possible.

Definitely going to get a hold of Dragon Blaze soon though, if the technical bonuses in it are actually more plausible I might learn something to get a better grip on Psikyo games than I already have.
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