First off, this is going to be a potential side project to Cavadius, but it would be a VERY simple shmup designed to test a unique control/gameplay system I came up with. Currently, it has no title, but I'd like to name it something with -Gunner at the end of the title...Here's why.
First off, this shmup would be designed based on a PC's typical means of input...Keyboard and mouse. No joystick/gamepad, the reason why is what the controls would actually be:
WASD and Arrow Keys-Move ship
Mouse-Aim targetting reticle
Left Mouse-Fire Main Shot (Sub Shot will also be fired if reticle is locked onto an enemy)
Right Mouse-Fire Special Shot (Bombs, Lasers, Etc)
Basically, the idea would be that you're in a typical vertical shmup setup, possibly with a normal screen ratio (instead of typical vert ratios) but you would use the mouse to aim and shoot, while the keyboard would be used for movement.
The basic idea behind aiming is simple:Shots are fired towards the crosshair. The reason for the use of the crosshair is twofold, one, to test this keyboard+mouse shmup system, two, because you can fire additional lock on attacks (Sub Shot) by positioning the crosshair over an enemy, locking onto them. The crosshair would also be used to determine the location of things like bomb attacks and soforth.
Anyway, I know the idea sounds crazy as all get out, but what do you guys think. Would a vertical shmup with a keyboard+mouse setup be an interesting thing to see?
Mini shmup idea, odd control system...Opinions?
Mini shmup idea, odd control system...Opinions?
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kinda beat you too it.
but if you wanted to make one that was you know, good, that'd be cool.
kinda beat you too it.
but if you wanted to make one that was you know, good, that'd be cool.
nevermind if it is made before. most things are.. i liked it in Abuse and a bunch of top down shoot all aliens games. it could work well for a vert shmup too, prolly needs to strike a good balance between enemy ship speed and mouse sensitivity, but i see no real problem there. and i like the sub-shot idea. i say, go for it! take a look at petroglider and see what you can do differently.
i would have liked a similar contol-setup in gunroar... two analogue joysticks are hard to come by..
i would have liked a similar contol-setup in gunroar... two analogue joysticks are hard to come by..
As mrMagenta said, Abuse is a good example of this sort of control scheme. It's a free-scrolling sidescroller, not a flying shmup, but maybe it's relevant to what you're working on.
You can download Abuse from the authors site (free):
http://www.webpages.uidaho.edu/~scot4875/
Abuse has a nice atmosphere and some very esthetically satisfying weapons as well.
You can download Abuse from the authors site (free):
http://www.webpages.uidaho.edu/~scot4875/
Abuse has a nice atmosphere and some very esthetically satisfying weapons as well.
if you haven't seen it allready. check out mono. it does the same thing but opposite, shooting direction by keyes and moving by mouse. i thought it was wonky at first, but it grows on me, and the game is quite inspiring.
http://www.the-underdogs.org/game.php?id=5119
anyway, break a leg, and make sure we get to test it when it's ready for testing
http://www.the-underdogs.org/game.php?id=5119
anyway, break a leg, and make sure we get to test it when it's ready for testing
I had this idea a while ago, but I personally scrapped it because I felt it would give a little TOO much control over to the player, and thus feel less immerssive/"cool".
However, I think it still might be feasable if you attatch it to a scoring system/meter of some sorts where you can only use it for a set amount of time (killing enemies/doing chains refills the meter), then attatch THAT to some sort of crazy combo system like the one for the charge shot in Zanac Neo.
Then you could design various situations and enemy patterns to take advantage of this.
However, I think it still might be feasable if you attatch it to a scoring system/meter of some sorts where you can only use it for a set amount of time (killing enemies/doing chains refills the meter), then attatch THAT to some sort of crazy combo system like the one for the charge shot in Zanac Neo.
Then you could design various situations and enemy patterns to take advantage of this.