Chaos Field on GC to be released in US
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Metal Gear Okt
- Posts: 232
- Joined: Fri May 27, 2005 2:46 pm
Here's a neat (rough draft) interview with Steven Hosey of O~3 that talks about the US release of Chaos Field:
http://www.mmcafe.com/cgi-bin/forums/bb ... 1012.shtml#
http://www.mmcafe.com/cgi-bin/forums/bb ... 1012.shtml#
Steven Hosey: “We also have Chaos Field (GCN exclusive), which is a rail-shooter that people are pretty familiar with. This is the latest version. It’s not the Dreamcast port. It’s a brand new title. We have that coming out in September and a couple of things we can’t yet talk about for the new platforms.”
Originally appearing on the Dreamcast in December 2004 (Japan only). This vertical-scrolling single-player shooter is developed by Milestone, and was ported and released on the GCN in February 2005 in Japan. The GameCube port, Chaos Field Expended, added a high-score saving feature as well as an all-new Original Mode. For the U.S. release O~3 Entertainment will be using a brand-new cover art.
In Chaos Field, players will have two-fields to play in called “Order” and “Chaos” respectively. “Order Field” is essentially the normal mode of play, but players will be able to switch between Order and Chaos at anytime. In “Chaos Field” a red-tint fills the screen and the enemies shower you with infinitely many bullets. There is an incentive to switch to Chaos Field though as players will deal more damage to enemies in the “Chaos Field.” Players will also be able to use a sword weapon to clear most types bullets and hurt enemies, although you cannot shoot and slash at the same time. This will only be the Nintendo Gamecube’s 2nd (Xevious in Star Fox Assault does not count) vertical-scrolling shooter-type game that’s released in North America (Ikaruga being the first).
AMN: “How much will Chaos Field retail for?”
Steven Hosey: “We’re not sure right now because we’re still working out the contract, but I know it’ll be no higher than $29.99.”
AMN: “Will there be any new additions to the U.S. release?”
Steven Hosey: “It’ll be fully localized in English. I believe they are tying to work on a couple more levels, but I’m not sure they will be able to make it in because we know that the team is also moving on to new projects. We’re still trying to find that out for Japan”.
Japanese game companies are going to continue to produce shmups because they know there's an audience for it. If a number of GC owners in the US buy Chaos Field when it's released (I plan to), it shows American companies that localize those games that there is still a market for it. That's what is important. Just because Chaos Field may not be as high quality as SNS2 or some other newer shmup doesn't mean we don't want a US release. Even if only the shmup faithful purchase the game, it still shows a market enough for some companies (like XS, Working Designs, etc) to release games once in a while to at least ATTEMPT to keep shmup fans happy and keep the genre alive in the West.neojma wrote:2. If you really want to support shmups, buy Japanese. The few thousand US sales of a budget port aren't going to convince Japanese game makers to create more shmups. What is? Japanese sales. That's all they look at.
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ThirdStrike
- Banned User
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- Joined: Wed Jul 13, 2005 10:43 pm
The shmup market is alive and well in the west. In the past 3 years we have at least received one major title per year. In some cases these games sold better in the US and were seemingly aimed towards US buyers like Gradius V which debusted at E3 awhile back.FRO wrote:Japanese game companies are going to continue to produce shmups because they know there's an audience for it. If a number of GC owners in the US buy Chaos Field when it's released (I plan to), it shows American companies that localize those games that there is still a market for it. That's what is important. Just because Chaos Field may not be as high quality as SNS2 or some other newer shmup doesn't mean we don't want a US release. Even if only the shmup faithful purchase the game, it still shows a market enough for some companies (like XS, Working Designs, etc) to release games once in a while to at least ATTEMPT to keep shmup fans happy and keep the genre alive in the West.neojma wrote:2. If you really want to support shmups, buy Japanese. The few thousand US sales of a budget port aren't going to convince Japanese game makers to create more shmups. What is? Japanese sales. That's all they look at.
Ikaruga GC
R Type Final PS2
Gradius V PS2
Castle Shikigami 2 PS2
Chaos Field GC
SHAQ FU!
well said.icepick wrote:I like how people use intelligent reasoning to keep themselves from enjoying games.
...
The first time I came to this forum Icepick surprised me (pleasantly) with a post that temporarily shut off the flaming derailment of the "Article about G. Rev, Milestone, and Triangle Service" thread.
And now this funny comment. Good work.
This causes to me a sensation of badness. - Stormwatch
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professor ganson
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- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
I was beginning to wonder whether this one would fall through the cracks, as Nintendo Power has yet to mention it (at least in the issues I've looked at).postman wrote:I just spoke with O~3, and the game is on schedule for a September release.........
Preorders should start "soon".........keep watching....
This link was posted in a now-locked thread:
http://www.gamespot.com/gamecube/action ... 31042.html
So, it'll be out for a "holiday" release instead of the August release they had projected.
http://www.gamespot.com/gamecube/action ... 31042.html
So, it'll be out for a "holiday" release instead of the August release they had projected.