






I can help with ePSXe (still most versatile PSX emulator for the PC as far as I know), but since one setup won't do for every game and I feel like pic spamming, I'm starting this thread with people intimidated by its plethora of options in mind. Of course you can read some online guides, but you can't be bothered, can you?Drum wrote:If anybody wants to link or PM me Saturn/PS1/Dreamcast emulators with everything that will make them work perfectly with any game, I'd appreciate that!
You can download the emulator from here, plugins from here and the BIOS from wherever. I'm using WinXP, ePSXe 1.7.0, BIOS scph1001 USA (recommended) and the following plugins:
Audio - Eternal SPU Plugin 1.41

And here's my humble config (with a CPU more powerful than my Athlon 2000+ you can have better synchronisation and get rid of clipping, but for weaker machines this should do)

Gamepad - frankly, I've no idea how you change the controller plugin, which is a shame as ePSXe's native plugin sucks when it comes to configuring analogue sticks and vibrations, and you NEED those features (yes, vibrations too) to get the most out of Apocalypse, Silent Bomber, Cyber Org or Threads of Fate BADLY. I've never played extensively on ePSXe any game utilising either, so I was happy with this trivial setup

Graphics - Pete's D3D Driver 1.77

3D
First of all, in your video card settings force anisotropic filtering and antialiasing up to the highest values possible. DON'T force v-sync (you don't want any more input lag than necessary).
Furthermore, bear in mind that you have to restart the emulator every time you change something in the plugin settings.
That's the config most 3D games should be just fine with

Of course if you are using an LCD, "Desktop resolution" should be set to your LCD's native.
128 MB just happens to be my video card's amount of RAM. It's overkill anyways.
Texture filtering

is a feature some 2D games will be better off without, but more about that later.
That's how 3D games should look with the aforementioned setup (I forced AFx16 and AAx2 in desktop resolution 1280x1024, but if only your monitor and video card can handle more, you should exploit this advantage fully):
Threads of Fate (huge pics, click on to blow up if needed)
http://img10.imageshack.us/img10/4141/psd3d008.png
http://img23.imageshack.us/img23/3851/psd3d017.png
http://img820.imageshack.us/img820/8625/psd3d030.png
http://img41.imageshack.us/img41/7808/psd3d034.png
http://img6.imageshack.us/img6/4210/psd3d018.png
http://img64.imageshack.us/img64/5541/psd3d015.png
http://img833.imageshack.us/img833/8688/psd3d014.png
http://img708.imageshack.us/img708/9674/psd3d025.png
http://img839.imageshack.us/img839/1641/psd3d032.png
Cyber Org
http://img10.imageshack.us/img10/6024/psd3d027.png
http://img33.imageshack.us/img33/8471/psd3d028.png
http://img215.imageshack.us/img215/8266/psd3d031.png
http://img192.imageshack.us/img192/10/psd3d021.png
http://img36.imageshack.us/img36/410/psd3d012.png
2D
First of all, in your video card settings DISABLE forced AF and AA.
Now in theory the option

should leave sprites alone, taking care exclusively of textured polygons - useful in games mixing 2D and 3D. Some PSX games, however, use textured ploygons looking exactly like sprites at the first glance.
For the sake of demonstration I've left all graphics options unchanged, except for the resolution (on LCD it should be still its native, but on my CRT I prefer 640x480 for 2D).

Scanlines still disabled. Now that's how it renders The Adventure of Little Ralph

As you can see, the background bitmap is properly pixellated, but the characters, boy, are they ugly and glitchy. So I switch the filtering OFF

Now that's more like it

Now putting on the scanlines

And I'm done

Ultimately, the optimal config for this particular game (on a CRT) is

Again and again and again - on LCDs ANY sub-native resolution will ruin the sharpness those pixel-crisp games have, no matter the settings. Scanlines won't look so hot on LCDs, but you can't do much about it.
Gunners Heaven behaves similarily.
Filtering on - the dude, the barrels and projectiles are blurred

Interestingly, the explosions are pixellated as they should be, so these must be ordinary bitmaps.
Filtering off - everything's sharp

Filtering off, scanlines on - optimal

Of course for some games you have to enable specific hacks and fixes. Some plugins may be not compatible with certain games. Make sure disc images are named properly. Don't load games from physical discs - ePSXe supports images.