STGT '11 Week 3 - 1944 Discussion

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: STGT '11 Week 3 - 1944 Discussion

Post by Deca »

Zengeku3 wrote:I'm seriously getting tired of when the downloads doesn't contain all the files. Daioh had me go on a quest to find a file too and now I'm in need of nffux.03 which apparently not even Google can help me find. Only a shitty torrent that doesn't work properly. If anyone has the file in question, could they please put it on mediafire or something so I can get it?
Uh, CPS2.
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Iori Branford
Posts: 328
Joined: Sat Apr 15, 2006 5:47 am
Contact:

Re: STGT '11 Week 3 - 1944 Discussion

Post by Iori Branford »

Zengeku3 wrote:I'm seriously getting tired of when the downloads doesn't contain all the files. Daioh had me go on a quest to find a file too and now I'm in need of nffux.03 which apparently not even Google can help me find. Only a shitty torrent that doesn't work properly. If anyone has the file in question, could they please put it on mediafire or something so I can get it?
You got the one for current MAME, not ShmupMAME. Test in current MAME for performance/responsiveness first. Failing that, try to find a non-MAME ROM set (in the CPS2 section separate from the MAME section).
hwl wrote:on a side note: I find it ridiculous that autofire is allowed on games that don't support it, but that's just me I guess.
Seems reasonable if rapid-fire shoots a different weapon than hold-fire (see also R-Type, Soukyugurentai, Giga Wing, Blazing Star). If, as in Major Stryker or Tyrian, rapid-fire were a better version of hold-fire, I would see a case for blocking it.
hwl
Posts: 125
Joined: Mon Jun 06, 2011 7:03 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by hwl »

Iori Branford wrote:
hwl wrote:on a side note: I find it ridiculous that autofire is allowed on games that don't support it, but that's just me I guess.
Seems reasonable if rapid-fire shoots a different weapon than hold-fire (see also R-Type, Soukyugurentai, Giga Wing, Blazing Star). If, as in Major Stryker or Tyrian, rapid-fire were a better version of hold-fire, I would see a case for blocking it.
Erm, no. You're supposed to choose to either mash buttons or to hold it for charge shot. It'd reasonable if the pcb would offer a "rapidfire-button", but it doesn't. See Ketsui and DDP:DOJ (where it does) and Giga Wing (as an example for where it doesn't) etc. I just don't like the STGT-games, and I like the rules even less.

1944 isn't supposed to be played with autofire.
Last edited by hwl on Mon Aug 08, 2011 6:49 pm, edited 1 time in total.
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: STGT '11 Week 3 - 1944 Discussion

Post by Obiwanshinobi »

Button mashing favours arcade sticks users. At least I find button mashing with a stick less laborious than with a keyboard or joypad's triggers, let alone face buttons.
The rear gate is closed down
The way out is cut off

Image
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by Bananamatic »

have fun smashing buttons in a 15 stages long game
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: STGT '11 Week 3 - 1944 Discussion

Post by Obiwanshinobi »

Bananamatic wrote:have fun smashing buttons in a 15 stages long game
Have you ever played a coin-op game on a cab? The workout is part of the fun.
Last edited by Obiwanshinobi on Mon Aug 08, 2011 6:46 pm, edited 1 time in total.
The rear gate is closed down
The way out is cut off

Image
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: STGT '11 Week 3 - 1944 Discussion

Post by Deca »

So opinions and arguments aside, are we allowed to use a custom autofire button? I know autofire is allowed but not sure about custom buttons.
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by Bananamatic »

Obiwanshinobi wrote:
Bananamatic wrote:have fun smashing buttons in a 15 stages long game
Have you ever played a coin-op game on a cab?
like 8 years ago, arcades are a forgotten concept here
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: STGT '11 Week 3 - 1944 Discussion

Post by Obiwanshinobi »

I can totally see why somebody thinks it's "wrong" to play some games with autofire. The problem is, with certain controllers it's more pain than developers intended. That's not "right" either.
The rear gate is closed down
The way out is cut off

Image
User avatar
ratikal
Posts: 1003
Joined: Sat Nov 13, 2010 8:28 am
Location: Massachusetts

Re: STGT '11 Week 3 - 1944 Discussion

Post by ratikal »

It better be allowed, or else my thumbs are gonna be sore as hell.

Also, it seems like it may be better to just get gold for the gold bonus than to actually go for destruction rates. Unless you can somehow incorporate the two together.
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Re: STGT '11 Week 3 - 1944 Discussion

Post by nZero »

Autofire and custom buttons are allowed, dex hates carpal tunnel syndrome as much as anybody.
Image
User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: STGT '11 Week 3 - 1944 Discussion

Post by Illyrian »

ratikal wrote:It better be allowed, or else my thumbs are gonna be sore as hell.

Also, it seems like it may be better to just get gold for the gold bonus than to actually go for destruction rates. Unless you can somehow incorporate the two together.
If you're not collecting strawberries you're doing it wrong.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
User avatar
ratikal
Posts: 1003
Joined: Sat Nov 13, 2010 8:28 am
Location: Massachusetts

Re: STGT '11 Week 3 - 1944 Discussion

Post by ratikal »

Illyrian wrote:
ratikal wrote:It better be allowed, or else my thumbs are gonna be sore as hell.

Also, it seems like it may be better to just get gold for the gold bonus than to actually go for destruction rates. Unless you can somehow incorporate the two together.
If you're not collecting strawberries you're doing it wrong.
That's what I mean. I'm starting to think maybe some stages are better for gold/strawberries and some stages better for 100%.
User avatar
borislaw
Posts: 81
Joined: Wed Dec 01, 2010 2:00 pm
Location: Flint, Michigan. USA.

Re: STGT '11 Week 3 - 1944 Discussion

Post by borislaw »

Playing this game on Shmupmame 3.0 b. How do I get the game to display at the correct aspect ratio while at the same time preserving the proper appearance / spacing of scan lines?
Last edited by borislaw on Mon Aug 08, 2011 8:35 pm, edited 1 time in total.
'twas in times of old / as eagles screamed // and holy streams flowed / from the Heaven-Fells
hwl
Posts: 125
Joined: Mon Jun 06, 2011 7:03 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by hwl »

Deca wrote:So opinions and arguments aside, are we allowed to use a custom autofire button? I know autofire is allowed but not sure about custom buttons.
Quite sure it is.
User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: STGT '11 Week 3 - 1944 Discussion

Post by Illyrian »

Autofire in any form is allowed. In the superplay I've been watching the guy has like...super autofire that fires retardedly fast and his charge shot deals ridiculous damage.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
hwl
Posts: 125
Joined: Mon Jun 06, 2011 7:03 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by hwl »

Illyrian wrote:Autofire in any form is allowed. In the superplay I've been watching the guy has like...super autofire that fires retardedly fast and his charge shot deals ridiculous damage.
Yep, it's called cheating. It's like aimbots and wallhacks were allowed in a FPS-tournament.
That's one of the reasons why STGT and the shmup-community sucks. :>
User avatar
sikraiken
Posts: 1137
Joined: Tue Jan 25, 2005 11:08 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by sikraiken »

hwl wrote:
Illyrian wrote:Autofire in any form is allowed. In the superplay I've been watching the guy has like...super autofire that fires retardedly fast and his charge shot deals ridiculous damage.
Yep, it's called cheating. It's like aimbots and wallhacks were allowed in a FPS-tournament.
That's one of the reasons why STGT and the shmup-community sucks. :>
Aimbots and wallhacks being compared to autofire? haha. Good one.

Aimbots would be like having a macro for the game to move to where you would need to shoot. Wallhacks would be like having invincibility.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by Bananamatic »

dodgebots anyone
User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: STGT '11 Week 3 - 1944 Discussion

Post by Illyrian »

Yo Sikraiken, what is that in your Avatar picture?

Also Autofire is fine, I'd play shmups a lot less if I had to give myself carpal tunnel all the time.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
User avatar
sikraiken
Posts: 1137
Joined: Tue Jan 25, 2005 11:08 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by sikraiken »

It's just some finger paint thing I drew on my ipod in 2009 while I was in Ecuador. He's supposed to be inhaling/devouring everything.
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: STGT '11 Week 3 - 1944 Discussion

Post by burgerkingdiamond »

I'm fine with autofire. Whoever thought that mashing buttons until your wrist falls off was supposed to be fun? I'm glad that Raiden DX has an auto-fire. It's one of the several reasons that it's better than RII.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by Chaos Phoenixma »

Bananamatic wrote:dodgebots anyone
PoFV Lunatic AI
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: STGT '11 Week 3 - 1944 Discussion

Post by Obiwanshinobi »

I thought it was the FFIX character with glowing eyes.
After two Fun Weapons™ games, this one lacks that something. On the surface it's got things I like in my verticals (fast bullets and stuff), but shooting feels like in some modern shmup where you suck the hitpoints out of the enemies through a sipper. No pulse weapons, no close range attack, no "rhythm" to it. Coming from a company co-founded by former Compile staff, it's a disappointment. Sure, there's the charged shot, but R-type it is not. Waiting for it to charge as the enemies perform their dance and leave the screen is no fun.
I mean, using rockets in Daioh feels like pounding popcorn enemies out of your way. No such basic pleasure waiting to be had from the word go here.
The rear gate is closed down
The way out is cut off

Image
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: STGT '11 Week 3 - 1944 Discussion

Post by TrevHead (TVR) »

nZero wrote:Autofire and custom buttons are allowed, dex hates carpal tunnel syndrome as much as anybody.
I once wasnt too keen on using autofire, but playing Mad Shark with a pad gave me carpal tunnel so bad that I couldnt use my hand for a week. My hand is more or less ok atm unless im using the mouse or typing for a long time that I start to feel little twinges in my wrist.

However it is a shame that all the autofires ive come across in emulators dont have a long delay time. Idealliy i would like to set the rate at the same speed I can button tap.
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by Despatche »

Obiwanshinobi wrote:Sure, there's the charged shot, but R-type it is not. Waiting for it to charge as the enemies perform their dance and leave the screen is no fun.
...which is why you charge in "pieces".
Rage Pro, Rage Fury, Rage MAXX!
dex
Posts: 465
Joined: Sun Jul 27, 2008 6:20 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by dex »

nZero wrote:Autofire and custom buttons are allowed, dex hates carpal tunnel syndrome as much as anybody.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Re: STGT '11 Week 3 - 1944 Discussion

Post by Twiddle »

hwl wrote:
Illyrian wrote:Autofire in any form is allowed. In the superplay I've been watching the guy has like...super autofire that fires retardedly fast and his charge shot deals ridiculous damage.
Yep, it's called cheating. It's like aimbots and wallhacks were allowed in a FPS-tournament.
That's one of the reasons why STGT and the shmup-community sucks. :>
you're a faggot kill yourself
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Aguraki
Posts: 528
Joined: Wed May 26, 2010 3:52 pm

Re: STGT '11 Week 3 - 1944 Discussion

Post by Aguraki »

wow I just tried with auto-fire the ennemies are just obliterated,insane speed(kinda like darius gaidenX100).
I used to play this game a bit and always done awfully due to exhausting button mashing(although you can tap not like a maniac and fire at constant rate,just slower).
I really felt like I was using a cheat though.

Anyway it's all good STGT is for fun not torture (we're not TG afterall :P )
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: STGT '11 Week 3 - 1944 Discussion

Post by Obiwanshinobi »

Despatche wrote:...which is why you charge in "pieces".
Image
The rear gate is closed down
The way out is cut off

Image
Post Reply