Would Garegga be better without rank?
Would Garegga be better without rank?
Hi, just wanted your opinions. Have been playing this game for a while now, and have managed to get to level 6 (base) without really paying attention to ranking system and just playing it like an ordinary shmup. I now however would like to progress/lift my game and have been looking at the strategy guide on this forum. It occured to me that without this guide, i would never have had a cat in hells chance of understanding the rank system/medal scoring no matter how much i played. This means i would probably never get to beat the game due to rank no matter how accomplished i became. this to me seems a bit odd that you should have to play a shmup like this in order to complete it. of course, it would not matter if it was a "background" system that serious players could use to increase their score. i would commend this. but to HAVE to follow the system in order to have a chance of COMPLETING the game puts me off.
What do others think??
What do others think??
I haven't played this.
Having said that, I would GUESS that it would be worse off without the rank system. Taking Ibara, it's spiritual successor, as an example, without the rank system it would just be a normal shooter with too much goddamn debris.
With the convoluted rank system, however, it is a deep shooter that requires a lot of training and strategy to master.
Having said that, I would GUESS that it would be worse off without the rank system. Taking Ibara, it's spiritual successor, as an example, without the rank system it would just be a normal shooter with too much goddamn debris.
With the convoluted rank system, however, it is a deep shooter that requires a lot of training and strategy to master.
I need to make a statistical analysis on Garegga-based threads. I think that there is something like a standard cycle (waxing moon?) that can easily predict the appearance of such threads. I wonder, from scientific point of view, what's behind this kind of cyclic threads. Any social scientist here?
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
I think "convuluted" is the right word.........yes it takes a lot of training and a bit of a hint and push in the right direction. but it is not obvious from the outset that there is a system at work. i still wouldn't have guessed unless i had joined this forum and read about it! i think it should be made more obvious, like having a "rank bar" or something on the screen that would show you your current rank!!!!!!!!!! also, playing the game for points seems to control rank somehow, at least up to end of stage 3. i can usually get to stage 5 on one credit and then get my arse kikked. it is still not obvious to me how to control rank past stage 3.
You have to remember, Rando, that there are over 1000 registered users, and at least 150 active. The chances are that we'll see another one of these kinds of threads within the next month are pretty high. -_-;;Randorama wrote:I need to make a statistical analysis on Garegga-based threads. I think that there is something like a standard cycle (waxing moon?) that can easily predict the appearance of such threads. I wonder, from scientific point of view, what's behind this kind of cyclic threads. Any social scientist here?
@DC906270: Use the Search function, and search the Shmups Chat forum for "Garegga" and "rank". Make some coffee and a sandwich, and have a sift through the ten or so pages worth of discussion on this topic.
Last edited by Icarus on Sun Aug 14, 2005 1:45 pm, edited 1 time in total.
I noticed the link didnt work too by the way, can any of you tell me how to select "variations" of the ships? like golden bat etc. also, how do you know the names of the bosses? is this on the arcade version? i play the saturn version and the bosses dont have names? which boss is "black heart"? is this the ship at the end of level 5 with the drones which bursts out of the large mother ship????
It's more of a scientific speculation. It is pretty obvious that some arguments are more or less cyclic: why? What's their frequency? I remember that up until...a couple of years ago? RSG or Ikaruga threads were basically cyclic, too. Beside that, out of 150 active members, i'd say that 20 or less have a clue, so... [/acid]Icarus wrote: You have to remember, Rando, that there are over 1000 registered users, and at least 150 active. The chances are that we'll see another one of these kinds of threads within the next month are pretty high. -_-;;
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
Worked for me. Meh.DC906270 wrote:I noticed the link didnt work too
Use either Shot (for regular flavour), Weapon (or bomb in regular lingo, for speeded up flavour), Option (for a smaller hitbox), or all three together (for both small hitbox and speed up, you can also get this by timing out the select screen).DC906270 wrote:by the way, can any of you tell me how to select "variations" of the ships? like golden bat etc.
The Battle Garegga Handbook, Japanese compiled guide using official materials. The Handbook is also available in softcover manual form with the Garegga Insanity DVD.DC906270 wrote:also, how do you know the names of the bosses? is this on the arcade version? i play the saturn version and the bosses dont have names? which boss is "black heart"? is this the ship at the end of level 5 with the drones which bursts out of the large mother ship????
And yes, Black Heart is the black-winged sonofabitch at the end of stage 5
Well, since we have a lot of new active members, it's more than likely that this kind of thread for Garegga/Ikaruga/RSG etc will reappear, mainly because the newer ones won't have been involved in the discussions in the past, or will use the Search to look for the older threads. As for a scientific hypothesis on why, I really couldn't tell you, as I'd like to know myselfRandorama wrote:It's more of a scientific speculation. It is pretty obvious that some arguments are more or less cyclic: why? What's their frequency? I remember that up until...a couple of years ago? RSG or Ikaruga threads were basically cyclic, too. Beside that, out of 150 active members, i'd say that 20 or less have a clue, so... [/acid]
Last edited by Icarus on Sun Aug 14, 2005 1:57 pm, edited 1 time in total.
Maybe they should all be locked, and archived in a special locked forum called "Flamewars" or "Past Discussions" or something. And when another thread like this pops up, everyone should just point the poster to that particular forum, saving the rest of us the hassle of calming the storm, and explaining why this particular discussion is likely to end up with pies and mud flying around...?sethsez wrote:Yes, because then half the threads on this board wouldn't devolve into a discussion about Garegga and how awesome/terrible its rank is.
Hah! Like that's ever going to happen.
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chtimi-CLA
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if we looked at the "garegga rank thread" spectrum, i suspect the main frequency would be the "first page thread drop frequency"..Randorama wrote: It's more of a scientific speculation. It is pretty obvious that some arguments are more or less cyclic: why? What's their frequency? I remember that up until...a couple of years ago? RSG or Ikaruga threads were basically cyclic, too. Beside that, out of 150 active members, i'd say that 20 or less have a clue, so... [/acid]
icycalm wrote:I am not making fun of you. I am making fun of the guy who is making fun of the guys who have no clue.
As if he was born with a clue. Ha!
No, it's just a matter of developing a clue. Which involves learning instead of bitching about game mechanics. Not that you have a clue of, of course. You can always...ah no, you either are born with a clue, or not. Good luck
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
Stop it, kthx.Randorama wrote:icycalm wrote:I am not making fun of you. I am making fun of the guy who is making fun of the guys who have no clue.
As if he was born with a clue. Ha!
No, it's just a matter of developing a clue. Which involves learning instead of bitching about game mechanics. Not that you have a clue of, of course. You can always...ah no, you either are born with a clue, or not. Good luck
The ranking system is fine, and personally I think that it's better then some of the atrosities I've seen. Even if the game didn't have the ranking system, that would just be another feature we're all missing out on.
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
full. of. shit.Randorama wrote:icycalm wrote:I am not making fun of you. I am making fun of the guy who is making fun of the guys who have no clue.
As if he was born with a clue. Ha!
No, it's just a matter of developing a clue. Which involves learning instead of bitching about game mechanics. Not that you have a clue of, of course. You can always...ah no, you either are born with a clue, or not. Good luck
well, a shmup without a rank system would very easily become unbalanced and thus unplayable.
If in doubt, play Super Aleste, it is either impossibly hard if you don't have near max level weaponry or very easy if you do.
Not that SA is bad, there are hard modes that will be really hard even if you have max weapons, but that's beside the point.
If in doubt, play Super Aleste, it is either impossibly hard if you don't have near max level weaponry or very easy if you do.
Not that SA is bad, there are hard modes that will be really hard even if you have max weapons, but that's beside the point.
This causes to me a sensation of badness. - Stormwatch
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TWITCHDOCTOR
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Have I ever mentioned that I really don't care much for Battle Garegga?
To me, its just a poor version of Strikers 1945 with really annoying "bombs".
(collecting fractions of bomb pieces off the ground. Give me a "bomb" powerup anyday)
Most games do have a "rank"...so get with it/over it.
All those shmups in which once you die, there is no coming back? These really don't have much of a"rank"...they're just toughplain and simple.
Raiden,GraduisIII,R-Type,Pulstar, etc.
To me, its just a poor version of Strikers 1945 with really annoying "bombs".
(collecting fractions of bomb pieces off the ground. Give me a "bomb" powerup anyday)
Most games do have a "rank"...so get with it/over it.
All those shmups in which once you die, there is no coming back? These really don't have much of a"rank"...they're just toughplain and simple.
Raiden,GraduisIII,R-Type,Pulstar, etc.
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dave4shmups
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ArrogantBastard
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Battle Garegga? Bullet-hell? This does not mesh well!dave4shmups wrote:Garegga would be better if every playable character and aircraft didn't have such a big damn hitbox. That, IMO, is the main problem with this game; the hitboxes are just WAAY to big for a bullet-hell game like this.
The rank, IMO, really isn't that bad-try playing Raycrisis!
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dave4shmups
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OK, perhaps bullet-hell is a bit extreme, but the game certainly has enough bullets flying around at any given time not to be classified as old-school, IMO.ArrogantBastard wrote:Battle Garegga? Bullet-hell? This does not mesh well!dave4shmups wrote:Garegga would be better if every playable character and aircraft didn't have such a big damn hitbox. That, IMO, is the main problem with this game; the hitboxes are just WAAY to big for a bullet-hell game like this.
The rank, IMO, really isn't that bad-try playing Raycrisis!
And it certainly has enough bullets in it that the hitboxes are too damn big, IMO.
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BulletMagnet
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Gemini: As Jupiter shifts hemispheres, a change is in store for you...don't be afraid to experiment and try new things! A new love may enter the picture sometime soon; be sure not to let your innate duality get the better of the situation. Also, expect a new Garegga rank thread.Randorama wrote:I need to make a statistical analysis on Garegga-based threads. I think that there is something like a standard cycle (waxing moon?) that can easily predict the appearance of such threads.
Seriously, when new people come by who haven't seen the glorious battles of eras past, this is likely going to be one of the topics that comes up, since it is, after all, one of the (if not THE, period) most hotly-debated topics in all of shmupdom. Similar topics along these lines will do the same; I wouldn't even mind so much, truth be told, if they didn't consistently turn ugly.
As for the actual topic at hand, I've come to be of the opinion that Garegga and its ilk would be better if its rank system were somehow optional; thus, newer or more casual players could get into the game playing in "No Rank" mode, knowing that the difficulty would increase in more "general" increments rather than depending so much on specific player actions, while more advanced ones who like being able to manipulate things and test how well they can do with limited resources could just turn the rank on and have a ball. I'm not the first to come up with the idea, but it sounds good to me, anyways.
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BulletMagnet
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I said this back in a previous thread, but those who say that Garegga's rank system means that "skill doesn't matter" when beating the game need another look. Watch a superplay of Garegga sometime: if it's like what I've seen, the player will go through most of the game with minimal weaponry, no full bombs in stock and no extra lives in reserve. In otherwords, he leaves himself almost ZERO room for error; he is confident enough in his basic shooting and dodging abilities (as well as his ability to medal and score well) that he is able to abandon almost everything except the bare minimum for the majority of the trip. This requires a LOT of practice.
If Garegga has a fault in this area it's not that it doesn't require enough raw skill of its players, but rather that it perhaps requires TOO much skill to play optimally, and is thus inaccessible to players unable to spend the enormous amount of time it takes to get to that level of prowess. I have my criticisms of Garegga, granted, but "not requiring skill" is definitely not one of them.
If Garegga has a fault in this area it's not that it doesn't require enough raw skill of its players, but rather that it perhaps requires TOO much skill to play optimally, and is thus inaccessible to players unable to spend the enormous amount of time it takes to get to that level of prowess. I have my criticisms of Garegga, granted, but "not requiring skill" is definitely not one of them.
andElixir wrote:
trolling
Uhm, you two are not getting anymore food, you're already too faticycalm wrote:
dumb clueless comments
Eh, i'll keep saying too: Garegga was unique, then the changes led into the mentioned directions. As my horoscope says:rest of comments wrote: various already said things about Garegga
"Mars in the house of Venus will cause rank systems to be more ductile and less convoluted by the age of Aquarius". Uhm ,when the age of Aquarius was due?
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.