Space Megaforce/Super Aleste Comments Please

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

Macross: I forget the Japanese subtitle is one of my favorite horis. I'd get a SNES just to play that... or rather, a Super Famicom.
User avatar
Animaitor
Posts: 400
Joined: Thu Jan 29, 2009 9:33 am
Location: Tokyo

Post by Animaitor »

ROBOTRON wrote:Hmmmm....I think Saturn would be a better deal for joo than SNES or TG-16.
I already have the "Satan". BulletMagnet is right about the overall great game collection for the SFC and Super Alleste looks great. But are there any other shmups that rival Super Alleste?
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

Animaitor wrote:But are there any other shmups that rival Super Alleste?
R-Type III.

Had a post up about that a few days ago, kinda surprised this one caught on but that one didn't.

Don't even see any discussion in this thread of Super Aleste's game mechanics, which are interesting enough. Sort of play like a caravan game if you're quick enough.
XERO
Posts: 91
Joined: Fri Nov 11, 2005 1:41 pm

Post by XERO »

interseting that this thread starts and a version of the game is also in the 'trading section'.
it isn't XERO unless it starts with an "X"...
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

Too bad the guy selling it wants a bit much money (IMO) considering there's supposed to be some problem with the box. Very nice contents though.
User avatar
fogelmir
Posts: 103
Joined: Tue May 27, 2008 7:30 am
Location: Irvine, CA
Contact:

Post by fogelmir »

This is got to be one of my favorite snes shmups. I really enjoy the music (greatist elevator music ever) and the fact that every weapon is fun to use.

Gotta love that scatter shot.

I also like how the bosses talk crap to you.
"I'll Watch You Die! and "Give me a Break Will You!"
Never Give Up, Never Continue!
User avatar
Drum
Banned User
Posts: 2116
Joined: Sun Feb 07, 2010 4:01 pm

Re: Space Megaforce/Super Aleste Comments Please

Post by Drum »

Ran a search on Super Aleste to see if anybody shared my thoughts that this is a better game than MUSHA, necrobumped this thread to say that I am glad that some people do. Super Aleste is so much better than MUSHA it makes me want to vomit. Vomit all over you.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
User avatar
ShmupSamurai
Posts: 473
Joined: Fri Jan 15, 2010 2:15 am
Location: Texas

Re: Space Megaforce/Super Aleste Comments Please

Post by ShmupSamurai »

"Fancy meeting you here..." :o

My thoughts exactly when I saw the Stage 1 boss again in a later stage. :)
Use Shumpman's advice!

"USE A BOMB!"
User avatar
sunburstbasser
Posts: 217
Joined: Mon Jul 28, 2008 2:54 am

Re: Space Megaforce/Super Aleste Comments Please

Post by sunburstbasser »

I used to play Space Megaforce almost daily. I had this and Super R-Type for my SNES and I personally didn't care much for Super R-Type, so Compile got the love from me.

It does have some Caravan qualities to it, not surprising since it shares a lot in common with Blazing Lazers. The second stage is very gimmicky, but I believe it does mark the most turrets Compile stuck on one boss ever.
Image
peterbrady69
Posts: 3
Joined: Sun Oct 24, 2010 11:08 pm

Re: Space Megaforce/Super Aleste Comments Please

Post by peterbrady69 »

I love Space Megaforce. I love Blazing Lazers, and I thought this game was all that and a bit more. I wouldn't rank among the greatest shooters ever on a few technical levels, but as far as hours spent and enjoyment, this is a top five for me.
User avatar
tinotormed
Posts: 1069
Joined: Mon May 24, 2010 10:08 pm
Location: Philippines
Contact:

Re: Space Megaforce/Super Aleste Comments Please

Post by tinotormed »

mjclark wrote:After raving on about Star Soldier Vanishing Earth I took a break and started playing Super Aleste. I was surprised at how complex the game mechanics were and ended up downloading a walkthrough (http://uk.faqs.ign.com/articles/368/368760p1.html) before I could properly get my head round it.
Anyway it blows the pants off Musha but what does anyone else reckon to it?
This has also been one of my faves for the SNES so far, and the only game in the SNES where I've improved much. And in case all of you were wondering, here is my 8.2 mil run on YT (high quality):
http://www.youtube.com/watch?v=sopa_V5-Q1E

It's my best and favorite run for this game yet, as stage 12 is where you can only milk for bigger points. 9mil is possible here, but I need a flawless run for that.
Image
YT|2nd YT|1ccs|
Good, bad, I'm the guy with the keyboard! Note:Please PM me if you need scores to be updated!
User avatar
ZOM
Posts: 2091
Joined: Thu Sep 18, 2008 1:21 pm
Location: ǝʇɐןoɔoɥɔ & ǝsǝǝɥɔ

Re: Space Megaforce/Super Aleste Comments Please

Post by ZOM »

Not at all, that review is great and also enjoyable to watch.
.
Image
.
User avatar
Domino
Posts: 1346
Joined: Sat Feb 16, 2008 11:35 pm
Location: Florida

Re: Space Megaforce/Super Aleste Comments Please

Post by Domino »

Ultra long and boring levels. I 1cc it and felt very underwhelmed. Then again I'm not a fan of Compile STGs.
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re:

Post by dunpeal2064 »

No_not_like_Quake wrote:Macross: I forget the Japanese subtitle is one of my favorite horis. I'd get a SNES just to play that... or rather, a Super Famicom.
Macross: Scrambled Valkyrie. This is my favorite shmup that I have played on the SNES/SFC. I have yet to play Super Aleste or R-type 3 though.
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: Re:

Post by dunpeal2064 »

Serraxor wrote:
dunpeal2064 wrote:Macross: Scrambled Valkyrie. This is my favorite shmup that I have played on the SNES/SFC. I have yet to play Super Aleste or R-type 3 though.
Of the three, Macross: Scrambled Valkyrie is the best. My favorite on SNES is still U.N. Squadron, though.
I love the style of U.N. Squadron, and its been sitting in my box o snes games for a few months now. To be honest, though, I suck ass at the game to such an extent that I can't enjoy it.

Its been awhile though, and I have played a lot of shmups since then. Maybe its time to revisit it. Or maybe I was doing the levels in the wrong order.
User avatar
TransatlanticFoe
Posts: 1881
Joined: Mon Jan 24, 2011 11:06 pm
Location: UK

Re: Space Megaforce/Super Aleste Comments Please

Post by TransatlanticFoe »

It's fun. I got it off ebay a few years ago when I found out that Power Strike on the SMS is Aleste and this is some sort of sequel. Power Strike is better and tougher. Honestly, who decided that you simply power-down after a hit rather than die? At full power you can take two hits and not die :( It's like they tried to balance that with checkpoints off the bat but it's too easy to obtain instant respawn lives and it just makes the game a breeze.
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Space Megaforce/Super Aleste Comments Please

Post by Obiwanshinobi »

Western releases lack the toughest modes. If you're after a game of survival, the Japanese original is where it's at. Get's busy.
The rear gate is closed down
The way out is cut off

Image
User avatar
BulletMagnet
Posts: 14187
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: Space Megaforce/Super Aleste Comments Please

Post by BulletMagnet »

Obiwanshinobi wrote:Western releases lack the toughest modes.
Really? Never heard of this: IIRC the US version, aside from "Normal" (the easiest mode) had two "traditional" increased-difficulty modes ("Hard" and "Hyper") plus two other separate upped difficulties ("Tricky" and "Wild") that added suicide bullets. What others did the Japanese edition have?
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Space Megaforce/Super Aleste Comments Please

Post by Obiwanshinobi »

Oopsie, Space Megaforce does have suicide bullets, then? So maybe I was thinking of some other Compile shmup. My bad.
The rear gate is closed down
The way out is cut off

Image
toaplan_shmupfan
Posts: 289
Joined: Wed May 28, 2008 6:15 am

Re: Space Megaforce/Super Aleste Comments Please

Post by toaplan_shmupfan »

Honestly, who decided that you simply power-down after a hit rather than die? At full power you can take two hits and not die...
See also M.U.S.H.A. and that game only has instant respawn.

Getting hit with a special weapon only lost the special weapon and powered it down one level for the next time it was collected. One had to be hit with only the normal shots to lose a turn. Collecting another special weapon worked the same way, another hit only lost the special weapon.

So they were somewhat consistent, even if in the case of M.U.S.H.A. it makes the game a bit too easy on both Easy and Normal difficulty, while Hard is still a challenge.
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: Space Megaforce/Super Aleste Comments Please

Post by finisherr »

Both Musha and Space Megaforce are pretty sweet. They seem to be on equal playing field when it comes to overall quality in a shooter, but that's coming from a n00b who simply survives for an attempt at 1cc and doesn't really go for high scoring...at least not yet.
User avatar
Austin
Posts: 1363
Joined: Sun Aug 29, 2010 6:32 pm
Location: Fairfax, VA
Contact:

Re: Space Megaforce/Super Aleste Comments Please

Post by Austin »

I like this game, but I am with others in that I found the game boring. I still prefer the original Alestes over it, likewise with M.U.S.H.A. (despite that one being a good bit different).
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: Space Megaforce/Super Aleste Comments Please

Post by Despatche »

finisherr wrote:that's coming from a n00b who simply survives for an attempt at 1cc and doesn't really go for high scoring...at least not yet
this is a general message but since you brought it up: have fun grinding those super aleste checkpoints, I will gladly accept all counterstops provided they are ALLs (and can I get a video, please?)
Rage Pro, Rage Fury, Rage MAXX!
neorichieb1971
Posts: 7900
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Space Megaforce/Super Aleste Comments Please

Post by neorichieb1971 »

This game is one I couldn't think of at the time, but it belongs in that thread "shmups with high accolades you just don't get". I bought this and felt really underwhelmed overall. Regardless of its prowess on the SNES.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
lettuce
Posts: 1336
Joined: Wed Jun 22, 2011 7:10 pm
Location: Bedfordshire, England.

Re: Space Megaforce/Super Aleste Comments Please

Post by lettuce »

Flipping loved this game on the SNES when i was younger. Pic up the JAP version if your going to get any version......plus has the best box art (as 99% of JAP box art)

Image
User avatar
BrianC
Posts: 9057
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: Re:

Post by BrianC »

dunpeal2064 wrote:
No_not_like_Quake wrote:Macross: I forget the Japanese subtitle is one of my favorite horis. I'd get a SNES just to play that... or rather, a Super Famicom.
Macross: Scrambled Valkyrie. This is my favorite shmup that I have played on the SNES/SFC. I have yet to play Super Aleste or R-type 3 though.
One thing, it's not Scrambled Valkyrie, it's Scramble Valkilly ;)
User avatar
ZOM
Posts: 2091
Joined: Thu Sep 18, 2008 1:21 pm
Location: ǝʇɐןoɔoɥɔ & ǝsǝǝɥɔ

Re: Space Megaforce/Super Aleste Comments Please

Post by ZOM »

^Ha! Just checked the boxart - you're right. :lol:
.
Image
.
Post Reply