Axelay

A forum for saving and showing off all your hi scores
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Axelay

Post by Battletoad »

Axelay

This is the new highscore thread for Axelay.
(Old thread by EIHoppe)

Rules
  • No continues.
  • Trigger Speed: Default (3)
  • There are highscore lists for normal and hard mode. When you finish the game, the following loop will be on the next difficulty. So there are maximum 3 loops possible if you begin on normal difficulty and 2 loops on hard.
Please use this format
Name - Score - Loop-Stage - Difficulty

Normal

Code: Select all

1.  Perikles        2,249,130   ALL
2.  Fogelmir        2,233,630   ALL
3.  THE ALLETT      2,233,510   ALL (No Miss)
4.  Battletoad      2,182,040   ALL
5.  richter3456     2,156,440   ALL
6.  Dragoforce      1,776,560   3-4
7.  Carmen          1,761,790   3-4
8.  Kollision       1,683,070   3-4
9.  Pasta           1,365,570   2-6
10. CIT             1,334,790   2-6
11. SFKhoa          1,275,470   2-5
12. Herr Schatten   1,244,830   2-6
13. moozooh         1,069,010   2-5
14. rockemsockem      821,210   2-2
15. MR_Soren          646,730   2-1
16. Salamibrodel      517,310   1-6
17. Marble            333,340   1-5
18. EIHoppe           125,810   1-3
Hard

Code: Select all

1. pegboy       1,610,700   ALL
2. Perikles     1,511,340   ALL
3. Fogelmir     1,284,820   2-6
4. Battletoad     562,440   1-6
5. MR_Soren        75,280   1-2
6. EIHoppe         72,520   1-2
Last edited by Battletoad on Sun Dec 22, 2019 12:17 pm, edited 27 times in total.
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Post by Battletoad »

First of all I included the never before updated scores by MR_Soren, Pasta and Kollision. I have no scores saved, haven´t played the game in about a year I think. So I´ll play it again sometime in the near future :wink:
I finished the 3rd loop once (beginning on normal) although I don´t know anymore if it was a 1CC.
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Post by Battletoad »

Just made my first try... I played awful on normal and much better on hard. So I could even advance to the 3rd loop, but when I defeated the stage 1 boss, the background becomes white and the game freezes...

Damn glitch, I still had 3 lives left :x
My final score was:

Battletoad - 1,453,490 - 3-1
User avatar
MR_Soren
Posts: 1026
Joined: Tue Dec 18, 2007 4:27 pm
Location: Marquette, MI
Contact:

Post by MR_Soren »

Thanks! I had given up on getting my Axelay score posted.
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Post by Battletoad »

You´re welcome!

I played again today, everything turned out extremely good, but I totally screwed up the 6th stage on hard and hardest difficulty. I had a good chance to at least see the final boss on the last loop, but the rockets and scissors destroyed me...
But at least no glitch this time :)

normal
Battletoad - 1,945,890 - 3-6

The bad and weird thing is that my digicam won´t work right now, although it did work an hour ago... :roll:
For now I just took a photo with the terrible camera of my mobile phone, I´ll put it online some time.

EDIT: My camera came back to the land of the living. I hadn´t turned off the console so here´s the photo:

Image
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Post by Battletoad »

Just for having a score on hard mode:

Battletoad - 562,440 - 1-6

I won´t continue to play an hard for now because it´s impossible for me there to beat the last loop. That might be possible if I start on normal. :wink:
User avatar
Carmen
Posts: 392
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Post by Carmen »

Ahh nice score!

I miss Axelay, haven't played it in forever :cry: Really need to find another copy sometime. (Sold my earlier one... seemed like a good idea at the time :roll: )
"Mercy on the Earth"

三十六計走為上策
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Post by Battletoad »

Thanks!
Your score is also a really great effort. When I had passed stage 3-4 I still hadn´t reached your score, so it seems you have killed more enemies :wink:

I hope you can get another copy soon :)

I need to get an SNES console with 60 Hz function in the next time. Right now, I´m just playing my PAL version of Axelay on 50 Hz which is for sure an advantage over most or all other players here. When I can afford such a console, I would see how far I can get there and replace the score (even if it is lower)... for the fairness :wink:
Additionally, it´s not so great to play the games slower as they are meant to be...
User avatar
Marble
Posts: 84
Joined: Thu Jun 04, 2009 10:38 pm

Re: Axelay (new thread)

Post by Marble »

Marble - 168,260 - 1-3 (Normal)

Just got the game a couple of days ago and have only had a few credits. I too am playing the PAL version.

EDIT: Marble - 333,340 - 1-5 (Normal)

Haha, this game is pretty easy. I got to the stage 5 boss, I should have cleared the first loop pretty soon.
User avatar
fogelmir
Posts: 103
Joined: Tue May 27, 2008 7:30 am
Location: Irvine, CA
Contact:

Re: Axelay (new thread)

Post by fogelmir »

Fogelmir - 1,523,820 - 3-1
Normal


Stupid game crashed on the first boss loop 3, I had 4 lives.
took a picture of score at boss.
Last edited by fogelmir on Thu Sep 17, 2009 10:04 pm, edited 1 time in total.
Never Give Up, Never Continue!
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: Axelay (new thread)

Post by Battletoad »

fogelmir wrote:Fogelmir - 1,523,820 - 3-1
Normal


Stupid game crashed on the first boss loop 3, I had 4 lives.
took a picture of score at boss.
Same problem as I had it several times. Very frustrating glitch... :evil:
You played the US version? I had assumed that the problem may just be in the PAL version.

Score updated.
User avatar
fogelmir
Posts: 103
Joined: Tue May 27, 2008 7:30 am
Location: Irvine, CA
Contact:

Re: Axelay (new thread)

Post by fogelmir »

No Glitch This Time!

Fogelmir - 2,054,390 - 3-6
Normal

I think the picture speaks for itself. I died on the last boss loop 3, when it spits out all of those yellow spinning things.

Image
Never Give Up, Never Continue!
User avatar
fogelmir
Posts: 103
Joined: Tue May 27, 2008 7:30 am
Location: Irvine, CA
Contact:

Re: Axelay (new thread)

Post by fogelmir »

I can provide a picture if it is needed.

Thought I would do a hard mode run, almost made it.

Fogelmir - 1,284,820 - 2-6 - Hard
Never Give Up, Never Continue!
User avatar
fogelmir
Posts: 103
Joined: Tue May 27, 2008 7:30 am
Location: Irvine, CA
Contact:

Re: Axelay (new thread)

Post by fogelmir »

I've been playing this game everyday for the past week. My work has finally paid off.

Fogelmir - 2,233,630 - All - Normal

Image
Never Give Up, Never Continue!
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: Axelay (new thread)

Post by Battletoad »

Congratulations! And still 4 extra lives left :shock:
Looks like I have have to get a modded SNES soon. I want to All the game, too... but not on PAL speed.

Picture for the hard mode would be nice, but not necessary. And maybe you´ll finish it there, too ;)

All scores updated.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Axelay (new thread)

Post by moozooh »

IIRC, Hard mode is identical to starting at the second loop of Normal (likewise with Easy: the second loop is identical to Normal).
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: Axelay (new thread)

Post by Battletoad »

moozooh wrote:IIRC, Hard mode is identical to starting at the second loop of Normal (likewise with Easy: the second loop is identical to Normal).
That´s right, just look at the first post ;)
User avatar
Dragoforce
Posts: 1375
Joined: Fri Feb 29, 2008 12:00 am
Location: Malmö, Sweden
Contact:

Re: Axelay (new thread)

Post by Dragoforce »

Not as good as I remembered it... Easy as hell though, this was my fifth credit :|

Normal
Dragoforce - 1,776,560 - 3-4
Image
Swedish shmup community - stgfan.com
Do not be afraid...
User avatar
davyK
Posts: 657
Joined: Fri Jul 24, 2009 9:48 pm
Location: Belfast, Northern Ireland

Re: Axelay (new thread)

Post by davyK »

Anyone know if the PAL version of this glitches at 60HZ? Thinking of getting this for my modded SNES and the PAL version will probably be easier to get.
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: Axelay (new thread)

Post by Battletoad »

Don´t know. I have the PAL cartridge, but still no modded SNES.
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: Axelay (new thread)

Post by Kollision »

New score:

Kollision - 1,683,070 - 3-4 - Normal

This came a bit unexpected... At least now I've seen the 3rd loop, I might come back to it one day!
Image
User avatar
richter3456
Posts: 40
Joined: Wed Jul 13, 2011 6:37 am

Re: Axelay (new thread)

Post by richter3456 »

Another new score

Richter3456- 2156440
I started on normal difficulty and played all the way through to the third loops and got the best ending.
Image
Didactically speaking, seminal evidence seems to explicate the fact that your repudiation of entropy supports my theory of space-time synthesis. Of this, I am irrefutably confident
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Re: Axelay (new thread)

Post by spadgy »

A little mod edit. I deleted richter3456's duplicate post. Welcome though richter3456, and good work on that score!
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: Axelay (new thread)

Post by Battletoad »

Oh my god, it's a scorepost! And a really nice submission there, congrats! Scoreboard will be updated in a minute.
User avatar
Salamibrodel
Posts: 2
Joined: Thu Feb 02, 2012 9:41 am
Location: Leipzig (Germany)

Re: Axelay

Post by Salamibrodel »

Hi there,

this is my first Post on shmups.com (yeah).

Salamibrodel 1-6 517310 normal

I'll keep tryin'.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Axelay

Post by moozooh »

moozooh - 988,050 - 2-4 (pic).

Playing this at 60 fps and trigger speed 3 is harder than how I used to do it as a child! On the other hand, I haven't really played this game in like 15 years, so it's only a matter of time before I get to the third loop, heh.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: Axelay

Post by Battletoad »

Cool, some new submissions. I also still need to play this on 60 Hz and then delete my old score, but time is not my friend lately. :oops:

And sorry for totally overlooking your scorepost, Salamibrodel. Don't know how exactly I've missed it.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Axelay

Post by moozooh »

Why is changing trigger speed not allowed, btw? That's basically configuring the autofire rate already built into the game.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: Axelay

Post by Battletoad »

Because I thought the damage boost would be too much of an advantage...
If you want me to allow it, I might reconsider. I basically haven't played other games with customizable autofire rate to be honest, so don't know if this is considered to change the default options or just a thing of preference.

If you want to use other trigger speed, please post it with your score.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Axelay

Post by moozooh »

moozooh - 1,069,010 - 2-5

Axelay becomes Konami-hard on the second loop. And by that I mean woefully annoying as shit just doesn't die in time. :D The damage boost really is a huge advantage in this game, much like in Darius Gaiden.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Post Reply