I have never played a Touhou...

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Have you played a touhou? (game)

No, never - why would I?
17
11%
Not yet - should I?
17
11%
Ugh, yeah - they suck
24
16%
Occasionally - a few are decent
24
16%
Sure - good patterns and tunes
39
26%
Hell yar - witches and maidens are hawt
10
7%
Indeed - they are good, ignore the shame
18
12%
 
Total votes: 149

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ncp
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Re: I have never played a Touhou...

Post by ncp »

duckman wrote:
ncp wrote:Play Imperishable Night, Phantasmagoria of Flower View, Shoot the Bullet, Undefined Fantastic Object, and Great Fairy Ways.
Fixed.
cool troll edit but if you want him to play the shittiest games in the series why not just say "don't play them"?

also ufo shouldn't be in there since it's actually good
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Re: I have never played a Touhou...

Post by Treasurance »

TrevHead (TVR) wrote:Anyone who likes RFA should check out ZenIchi
what? Zen-Ichi's actually pretty good...except in the graphics department
ncp wrote:also ufo shouldn't be in there since it's actually good
who's the troll now
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Re: I have never played a Touhou...

Post by KennyMan666 »

Someone tell me why going out of your way to bash something you don't like in every single thread about the subject, like some people here do, is not against the forum rules.

I'm not mentioning any names, but it's Treasurance and Bananamatic.
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Re: I have never played a Touhou...

Post by moozooh »

Chempop, the issue with Touhou games that what seems to be the major part of this forum overlooks is that, like many easy/below average difficulty games, Touhou shmups are pure score-em-ups. Their true fun and challenge lies in exactly that: their elaborate and risk-inducing scoring systems. Most of these systems, as I have illustrated above (and keep in mind those are not the best, let alone only, examples), completely change your approach to playing them, similarly to Shikigami no Shiro or Psyvariar series, and pure survival play won't put your score even remotely close to proper scoring attempts. The slow bullets are largely there to make these systems work as intended, as high-level scoring incurs lots upon lots of risk-taking.

Some people don't like the fact that overall challenge is mostly voluntary, others are fond of it. I don't know which camp you belong to, but I know that a good deal of world-class scoreplayers (of which the most active is, surprisingly, GFA2-ISO, who has played them since 2003 or so) have either played these games competitively, or are at least fond of them otherwise. And I'd like to point out here that Japanese gamers (and Asian in general) don't differentiate between platforms with the snobbery typical of Westerners. In terms of survival difficulty, later games (Subterranean Animism and Undefined Fantastic Object in particular) offer challenge quite comparable to below-average difficulty Cave clears (Futari 1.5 Original, DDP, DOJ BL). You won't be having an easy time with them even with the extends they liberally give out under certain conditions. Again, there are scoring systems that allow for a lot of improv (Imperishable Night, Fairy Wars), there are those that require precision for achieving world-class scores (Mountain of Faith, Undefined Fantastic Object), and there are those that take the middle ground (Embodiment of Scarlet Devil, Perfect Cherry Blossom, Subterranean Animism).

Stage layout is still not as professionally done as your average Cave or Raizing game, but it's nowhere bad and is quite comparable to early 90s games by developers such as Taito or Konami (much better than Milestone at least), and is gradually getting better with each new game. People are just spoiled by better games, but the amount of games with significantly better layout and attack variability is not that large at all. ZUN's average development cycle of a single Touhou game is 9–12 months, which is much less than Crimzon Clover's author allowed himself, and that is already much more than you can expect from a single man doing the entire development, bearing in mind that he has no budget other than his own free time, and anything other than programming isn't his profession.
KennyMan666 wrote:Someone tell me why going out of your way to bash something you don't like in every single thread about the subject, like some people here do, is not against the forum rules.

I'm not mentioning any names, but it's Treasurance and Bananamatic.
Forum rules do have an entry on this subject: "Please don't start flamewars for the sake of it, we will put them out. Heated discussion happens, people have different opinions, but it's obvious when someone is purely out to cause trouble." And these two idiots have been doing it for more time than what should be considered appropriate.
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Re: I have never played a Touhou...

Post by Obiwanshinobi »

moozooh wrote:Stage layout is still not as professionally done as your average Cave or Raizing game, but it's nowhere bad and is quite comparable to early 90s games by developers such as Taito or Konami (much better than Milestone at least), and is gradually getting better with each new game.
Not saying you are wrong (I barely have any Touhou experience and can't think of a single Konami or Taito shmup from that period I'd be particulary fond of), but what games can you name that would render such a comparison meaningful?
When I think "Konami stage design", I think Life Force (Japanese arcade version), with hazardous routes, mutating environments, destructible scenery and shape-shifting bosses "working with" said scenery. Ceilings collapsing, doors shutting and stuff.
Just... dunno, the only thing about Touhou resembling Konami shmups to me is that targeting a boss is a bit like shooting the core. Do Touhou shmups have at least one snake-type enemy? Any equivalent of high speed scrolling sections?
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Re: I have never played a Touhou...

Post by moozooh »

Obiwanshinobi wrote:Not saying you are wrong (I barely have any Touhou experience and can't think of a single Konami or Taito shmup from that period I'd be particulary fond of), but what games can you name that would render such a comparison meaningful?
When I think "Konami stage design", I think Life Force (Japanese arcade version), with hazardous routes, mutating environments, destructible scenery and shape-shifting bosses "working with" said scenery. Ceilings collapsing, doors shutting and stuff.
Just... dunno, the only thing about Touhou resembling Konami shmups to me is that targeting a boss is a bit like shooting the core. Do Touhou shmups have at least one snake-type enemy? Any equivalent of high speed scrolling sections?
Well, since Touhou doesn't have tangible scenery, I guess the comparison is indeed flawed, but if you go by enemy layout it makes a lot more sense. Games such as Gradius series, Darius series, as well as stuff like Axelay, Twinbee, Xexex, or Rayforce don't sport a non-stop assault of enemies that is expected in a modern bullet hell game. Most of the bullets are rather slow there as well, but since movement is often restricted by obstacles/debris (which, albeit differently constructed, is not a rare situation in Touhou games either), the difficulty lies more in clever navigation than reflex-driven reaction.
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Re: I have never played a Touhou...

Post by dunpeal2064 »

Of course they don't, they aren't modern bullet hell games. Kinda like how my ps1 can't play ps2 games
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Re: I have never played a Touhou...

Post by TrevHead (TVR) »

If anything I owe ZUN / Touhou a dept of gratitude as it was playing IN that forced me stop playing with an analog stick and get used to playing with a dpad. I still do miss been able to move in a circle easily with the analog stick but its a small price to pay to be able to tap dodge effectively
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Re: I have never played a Touhou...

Post by ebarrett »

Dear god not another Touhou thread, this is worse than Groundhog Day

I suggest a spitting contest until one of the sides drowns to settle things once and for all

If both sides drown, all the better
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Re: I have never played a Touhou...

Post by MathU »

moozooh wrote:Stage layout is still not as professionally done as your average Cave or Raizing game, but it's nowhere bad and is quite comparable to early 90s games by developers such as Taito or Konami (much better than Milestone at least)
Milestone kicks the shit out of ZUN. Don't kid yourself.
Of course, that's just an opinion.
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Re: I have never played a Touhou...

Post by Naut »

Alright, who is mah bro that voted HELL YAR
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Re: I have never played a Touhou...

Post by -Bridget- »

moozooh wrote:Chempop, the issue with Touhou games that what seems to be the major part of this forum overlooks is that, like many easy/below average difficulty games, Touhou shmups are pure score-em-ups. Their true fun and challenge lies in exactly that: their elaborate and risk-inducing scoring systems. Most of these systems, as I have illustrated above (and keep in mind those are not the best, let alone only, examples), completely change your approach to playing them, similarly to Shikigami no Shiro or Psyvariar series, and pure survival play won't put your score even remotely close to proper scoring attempts. The slow bullets are largely there to make these systems work as intended, as high-level scoring incurs lots upon lots of risk-taking.

Some people don't like the fact that overall challenge is mostly voluntary, others are fond of it. I don't know which camp you belong to, but I know that a good deal of world-class scoreplayers (of which the most active is, surprisingly, GFA2-ISO, who has played them since 2003 or so) have either played these games competitively, or are at least fond of them otherwise. And I'd like to point out here that Japanese gamers (and Asian in general) don't differentiate between platforms with the snobbery typical of Westerners. In terms of survival difficulty, later games (Subterranean Animism and Undefined Fantastic Object in particular) offer challenge quite comparable to below-average difficulty Cave clears (Futari 1.5 Original, DDP, DOJ BL). You won't be having an easy time with them even with the extends they liberally give out under certain conditions. Again, there are scoring systems that allow for a lot of improv (Imperishable Night, Fairy Wars), there are those that require precision for achieving world-class scores (Mountain of Faith, Undefined Fantastic Object), and there are those that take the middle ground (Embodiment of Scarlet Devil, Perfect Cherry Blossom, Subterranean Animism).

Stage layout is still not as professionally done as your average Cave or Raizing game, but it's nowhere bad and is quite comparable to early 90s games by developers such as Taito or Konami (much better than Milestone at least), and is gradually getting better with each new game. People are just spoiled by better games, but the amount of games with significantly better layout and attack variability is not that large at all. ZUN's average development cycle of a single Touhou game is 9–12 months, which is much less than Crimzon Clover's author allowed himself, and that is already much more than you can expect from a single man doing the entire development, bearing in mind that he has no budget other than his own free time, and anything other than programming isn't his profession.
KennyMan666 wrote:Someone tell me why going out of your way to bash something you don't like in every single thread about the subject, like some people here do, is not against the forum rules.

I'm not mentioning any names, but it's Treasurance and Bananamatic.
Forum rules do have an entry on this subject: "Please don't start flamewars for the sake of it, we will put them out. Heated discussion happens, people have different opinions, but it's obvious when someone is purely out to cause trouble." And these two idiots have been doing it for more time than what should be considered appropriate.

This is one of the best descriptions of this.... er.... topic that I can think of. A very good job, without even once sounding like a fanboy. And that's a rarity, because USUALLY when I hear stuff like this, it ends up being "BLAH YOU DONT KNOW WHAT YOU"RE TALKING ABOUT TOUHOU IS AWESOME RARGH HULK SMASH!!!111". So thank you for that well thought-out post. I actually agree with many of the things you've said here.



Now, understand, I'm very much NOT a Touhou fan. Frankly, the games bore me. In terms of survival difficulty, they're way too easy for me, and while normally that's not THAT big of an issue (I like Akai Katana, for example, and that game is also easy), I *also* dont like the scoring in any of them very much, which is the real reason I do not play them.

And I think that's one of the reasons why some players just dont like them; the difficulty really IS voluntary, and alot of shmup fans simply have problems with that.

One of my own problems with the games (all of them) though is the bosses. Now, yes, I *have* seen a great deal of the bosses in these games at their highest difficulty levels; so it's not like I just plain havent seen good ones or anything like that. But even still most of the bosses are just.... kinda boring. And the fact that the bosses often take WAY longer than the actual levels always just irks me. The bosses have too much health, and EVERY SINGLE ONE OF THEM is way too tiny, which ends up making it merely a chore to damage them.

That ZUN also seems to be more focused on making the attack patterns look nice, instead of being interesting to dodge, also bothers me. I remember once showing someone (that had only really played Touhou games up till that point) some videos of games by Cave and other danmaku developers, and he came back with "those patterns arent even geometrical though, they dont look nice. I dont get it.", and I really wanted to swat him. A great deal of Touhou patterns do 3 things: 1. Look nice. 2. be alot easier than they initially appear, and 3. take way, way, WAY too long.

Not to mention that way too many of the patterns in these games end up boiling down to what I call a basic "spray" pattern; hard to explain, but some people probably immediately know what I mean.

I know, I put alot of emphasis here on the attack patterns, but since the games seem to mostly consist of extremely long boss fights, the boss patterns ARE important, moreso than the level design.


And finally.... the fanbase. I know it has no bearing on the games themselves.... but the fans just ANNOY me. I've known more than a couple of people that considered themselves "Touhou fans" but had NO idea what genre of games these were. That they even knew they WERE games was amazing, considering that a great deal of that fanbase seems to NOT know this.


Overall, I dont think these are bad games at all... as shmups go, they are at least decent. But *I* just cant get into them myself, for these reasons. Yet (from a gameplay perspective) I can understand why others DO get into them.

Though I also REALLY believe that if ZUN didnt fill these games with girls and way, way too much story, if he'd just used generic ships or something, they would NOT be very popular / well known at all. ....and that bothers me a bit too.
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Re: I have never played a Touhou...

Post by Bananamatic »

no personal attacks
moozooh wrote:these two idiots
now everyone's breaking them rules

anyways, touhou scoring is way too complicated and milk-based for its own good
when combined with the sleep inducing gameplay, it's about as fun as playing esprade for score, minus the awesome boss music
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Re: I have never played a Touhou...

Post by psy »

I voted 'Sure'.

Touhou was also the game that introduced me to the world of shmups (Touhou 6 to be precise), so even if I didn't actually like the games (which I do), having appreciation for them would be pretty much obligatory.
-Bridget- wrote:"those patterns arent even geometrical though, they dont look nice. I dont get it."
That was me at first upon dipping my feet in the water outside of Touhou lol.
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Re: I have never played a Touhou...

Post by RNGmaster »

Bananamatic wrote:at least it's not esprade
hay fuck you esprade has great art
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Re: I have never played a Touhou...

Post by Bananamatic »

What am I supposed to vote if the maidens and witches are hot but the gameplay isn't
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Re: I have never played a Touhou...

Post by chempop »

Well there is an option for those who basically play the games because they like the characters. It's the "hell yar..." one.
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Re: I have never played a Touhou...

Post by Bananamatic »

that's 4 more guys out of the closet

come out people
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Re: I have never played a Touhou...

Post by KennyMan666 »

Seriously, Bananamatic, shut up. You don't like Touhou, we get it. I'm not fond of Psikyo games in general. You don't see me going into every thread about any Psikyo game to bash it and call everyone who likes them gay. I have a profound hate for Battle Garegga, but I don't go around flaming it in every Raizing-related thread I find.

Just... just shut the fuck up.
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Re: I have never played a Touhou...

Post by psy »

Are you guys too stupid to realize that he's a troll?

Going for the bait just makes you look like the mentally weak ones here as opposed to him.

Ignore him and report him.
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Re: I have never played a Touhou...

Post by Bananamatic »

why are you being so negative

I just said the characters are pretty attractive, some of them are even pretty hot and I'm not afraid to admit it
KennyMan666 wrote:I'm not fond of Psikyo games in general. You don't see me going into every thread about any Psikyo game to bash it and call everyone who likes them gay. I have a profound hate for Battle Garegga, but I don't go around flaming it in every Raizing-related thread I find.
looks like we have a similar taste in shmups after all
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Re: I have never played a Touhou...

Post by TrevHead (TVR) »

KennyMan666 wrote:Seriously, Bananamatic, shut up. You don't like Touhou, we get it. I'm not fond of Psikyo games in general. You don't see me going into every thread about any Psikyo game to bash it and call everyone who likes them gay. I have a profound hate for Battle Garegga, but I don't go around flaming it in every Raizing-related thread I find.
Touhou along with Treasure are the two most popular STGs out there so a little resentment is only natural especially when the arguement could be made that there are better STGs out there that often get overlooked

Not that I want to start a flame war but as someone who has been on the anti touhou side in the past I can say that seeing comments from touhou fanboys boasting in the comments section of every goddam STG video I see make me want to kick cats, drown babies and scoop Justin Bieber's heart out with a spoon

Moozooh (and a couple others) is great though, he stays out of the trolling / crazy fandom BS and just makes an sensible argument about why he likes the games. It was him that prompted me to actually give IN a proper go.
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Re: I have never played a Touhou...

Post by KennyMan666 »

Oh I definitely agree with that there's a lot of retarded Touhou fanboyism going on by people who haven't played other bullet hells.

But those two are going into every single topic about Touhou that pops up on this forum to flame it for no other reason than flaming it and it's getting fucking ridiculous. It's actually made me ignore a lot of the Touhou threads that appear, because I know exactly what to expect. And it always happens.

But yeah from now on I'm just going to report all of the pointless flaming posts.
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Re: I have never played a Touhou...

Post by Rozyrg »

Not yet. The impressions I've gotten from fans and gameplay videos tell me I probably wouldn't enjoy them all that much*; but I wouldn't rule out giving them a shot eventually. I've played some quirky doujin shooters that really surprised me; but then again, most bullet hell types don't really do it for me even when they're extremely polished. :|

*Never ever liked teeny characters as bosses, can't stand overlong boss fights (one transforming super boss per game is more than enough for my tastes), don't care about pretty bullet patterns, etc., etc.
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Re: I have never played a Touhou...

Post by Treasurance »

KennyMan666 wrote:I have a profound hate for Battle Garegga, but I don't go around flaming it in every Raizing-related thread I find.
what the hell man? Garegga is pretty much the only good shmup on MAME
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Re: I have never played a Touhou...

Post by stryc9 »

duckman wrote:Better than Cave games? No way?
Better than Milestone games? Hell yes.
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Re: I have never played a Touhou...

Post by Voxbox »

I have played a couple of them very seriously back when I was starting out, but it's something I've outgrown. I barely consider them shmups anymore, since it's all about "spellcards" and just moving your hitbox one pixel at a time.

Cave offers basically the same thing, but in the form of actual shmups, if I'm in the mood for that.
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Re: I have never played a Touhou...

Post by Illyrian »

Touhou games are what helped me find my interest in shmups.

One of the first shmups I played was Imperishable Night and it's easiness helped me actually get into the genre.

I transitioned from touhou into the DDP series, then discovered other shmups as I went on.

I am not, however, one of those idiots who thinks touhou are the BEST THING EVAR!! and I actually don't like the character design or whole "loliconomics" story and whatnot.

They're good games to start off with but I've kinda got bored of them now.
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Re: I have never played a Touhou...

Post by Zengeku3 »

Naut wrote:Alright, who is mah bro that voted HELL YAR
Would've been me except I haven't voted yet. Can't decide on which one to pick out of option 4, 5 or 6.

In response to the thread, I have definitely played alright. It was actually these games that got me started with shmups and I exclusively played them until Bananamatic and others helped me see the light around last summer.

I still play Touhou from time to time and it can indeed be pretty fun. My general source of entertainment from these games are generally trying to handle different attacks under different challenge-restrictions such as no-focus or no-shooting or trying to defeat a boss flawlessly. It can get tedious to play through the same eventless stages again and again however so its hard for me to motivate myself into playing them even if it can be a rewarding experience.

Playing for score has never really caught me except for Mountain of Faith and Imperishable Night. The latter is far too easy for me at current time though so its primarily Mountain of Faith which has a very strict scoring system since a death will deal a punishing blow to your score.

Since playing for score isn't entertaining to me in most games however, I often sit with a game that is designed to be hard if you play for score but if you don't, will be piss-easy with stages so slow that you'd think there is something wrong with the flow of time. The argument that you need to play the stages for score to have fun with them is not bad but I kinda get the impression that playing games like DOJ or Ketsui for score is hard without having to make everything slow for it to work.

Their score systems are also better imo. Much simpler to understand while still maintaining a certain complexity and a challenging execution. And neither of them has anything to do with intentionally dying. That alone is a huge plus for me.
Bananamatic wrote:I just said the characters are pretty attractive, some of them are even pretty hot and I'm not afraid to admit it
Hell yeah. Why do you think I started playing those games in the first place eh? There was also a time, back when fandom discussion was interesting on MoTK, where threads were made about the attractiveness of the characters. Of course it was banned because it sent a bad message about Touhou to outsiders... even if it was just an exposure of what is the truth for a big part of the fanbase.
chempop wrote:Well there is an option for those who basically play the games because they like the characters. It's the "hell yar..." one.
Oh, I thought it was the option you pick when you think the characters are sexy but don't give a damn about their personality.
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Re: I have never played a Touhou...

Post by moozooh »

Zengeku3 wrote:I kinda get the impression that playing games like DOJ or Ketsui for score is hard without having to make everything slow for it to work.
Because their scoring systems isn't based around interaction with bullets. I thought the connection was pretty simple. Now I urge you to look at Psyvariar series' and Shikigami no Shiro series' bullet speed, and let's try it again. I guess while at it I could also mention a SnS II superplay by SWY, where he sits at the top of the screen barely moving an inch from one spot...

Mountain of Faith is so far the only Touhou game without any obvious interaction with bullets, with Ten Desires coming pretty close. Their bullet speed on Lunatic is quite comparable with arcade games. UFO has that kind of speed regardless, and is nails-hard to play for score on Hard and Lunatic as a result. It's probably the most hardcore Touhou game so far.
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