With free games being a nice benefit.Ex-Cyber wrote:There is no one "true purpose", because the purpose varies with the intent of each user.

With free games being a nice benefit.Ex-Cyber wrote:There is no one "true purpose", because the purpose varies with the intent of each user.
Nobody said it can't be used for anything else. I was talking about its primary purpose for the vast majority of people who own one.Ex-Cyber wrote:Okay, I understand. The JTAG mod can't ever be used for anything legimiate, ever, and if it is it doesn't count because even legit users are also "most likely" warez monkeys. Heads you win, tails I lose.bcass wrote:99.99% = piracyEx-Cyber wrote:There is no one "true purpose", because the purpose varies with the intent of each user.
0.01% = a couple of geeks who tinker with the hardware, and even they most likely use it to play copies.
I'm so glad we had this discussion.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
LOLemphatic wrote:SH3 emulator for j-tag onry, please.
They emulated the sound chip?1up wrote:how did the games get sound all of a sudden? Was the games redumped?
I gave a thumbs up to the guy that suggested releasing the thing already so us Shmups Forum members who've played the real thing can figure out if the slowdown's being emulated accurately or not. The only slowdown I saw in the emulated vid was when the boss died, but in this footage by SFKhoa here there appears to be a small amount of slowdown when Stage 1's midboss shows up.p1pkin wrote:someone knows, is the slowdowns correct ?
BPzeBanshee wrote:So yet another Mushi Futari video popped up - http://www.youtube.com/watch?v=4XrK8ReOGNo
Also,I gave a thumbs up to the guy that suggested releasing the thing already so us Shmups Forum members who've played the real thing can figure out if the slowdown's being emulated accurately or not. The only slowdown I saw in the emulated vid was when the boss died, but in this footage by SFKhoa here there appears to be a small amount of slowdown when Stage 1's midboss shows up.p1pkin wrote:someone knows, is the slowdowns correct ?
To me it looks like its still missing a bit, but then again this is Original mode and there doesn't seem to be a hell of a lot going on to make it lag anyway. I'm out of my league here.
Yeah I find it quite annoying with beta emulation vids as the always only show the first 2 stages. Its better if we can see stage 5 on hard mode so we can get a real picture of how good the emulation is.To me it looks like its still missing a bit, but then again this is Original mode and there doesn't seem to be a hell of a lot going on to make it lag anyway
The videos are not from MAME.burgerkingdiamond wrote: WHAT? Futari in MAME? It doesn't really matter cuz I have it for 360, but this is awesome nonetheless. I wonder what kind of computer do you need to run it smoothly? For example, my laptop can run Crimzon Clover OK. There is too much unwanted slowdown for me to really play original mode properly, but it can play Simple mode pretty well. Would it likely run Futari in MAME?
Sorry. It's an automatic thing for me to think MAME when I see arcade emulation. I do remember seeing that it was Demul though, so it was an oversight I guess.IseeThings wrote:The videos are not from MAME.burgerkingdiamond wrote: WHAT? Futari in MAME? It doesn't really matter cuz I have it for 360, but this is awesome nonetheless. I wonder what kind of computer do you need to run it smoothly? For example, my laptop can run Crimzon Clover OK. There is too much unwanted slowdown for me to really play original mode properly, but it can play Simple mode pretty well. Would it likely run Futari in MAME?
MAME does not emulate the Cave SH3 board.
There is a skeleton driver to document the sets which are dumped, nothing more. The emulation is 0% complete in the current public MAME source trees, and may remain that way for a long time.
The videos are taken from Demul, which is a Dreamcast emulator. The Cave SH3 boards have a similar CPU to the DC (SH3, which is near enough binary compatible with the SH4, although the Cave board has the CPU endian swapped) so it's fairly natural for them to emulate it there.
The video system is a lot less complex than the Dreamcast (it's basically an accelerated framebuffer, using 'blit' commands to draw stuff)
The lack of slowdowns comes from 2 sources. Firstly the real blitter chip, used to drawing, takes time to complete the operations. The exact amount of time is unknown, and probably depends on the size of the data being copied, possibly the draw modes, maybe even some memory contention issues depending on exactly how the chip works.
Secondly, the SH3 is more complex than the 68k used by the earlier games. With the 68k the system memory was usually as fast as the CPU, so reading / writing to memory had no speed penalty (CPS2 being a noteworthy exception). With newer and faster processors there can be a speed hit to accessing RAM, but accesses to RAM depend on the CPU cache and other issues. Emulating that is incredible complex.
If the blitter is slowing the CPU down, and then the real hardware is relying on a mix of RAM and cache for the remaining CPU time then getting the exact balance of slowdown will be nearly impossible under emulation. You might be able to get within 95% of it, but the intricate details of it are much harder, in a similar way to how the sprite flicker in the older Cave games is missing in MAME (sprite limits can be very hard to measure, and doing it wrong would be worse than not doing it at all) IMHO it's unlikely the SH3 plays a big role in this however.
This is why in many cases emulation is 'too good' and why emulation of old computer systems is so hard, and demanding on the your PC. Emulating every last imperfection and quirk of the hardware is much much harder to do than simply getting the basics running.
bcass wrote:Homebrew isn't especially evolved on the 360 is it? I can't imagine there being much use in a JTAG apart from piracy.
Did a pirate touch you somewhere inappropriate when you were little?bcass wrote:Which, for the majority of JTAG owners, will involve piracy.
Some people are just against stealing. Crazy, I know.Barrakketh wrote:Did a pirate touch you somewhere inappropriate when you were little?bcass wrote:Which, for the majority of JTAG owners, will involve piracy.
I'd never thought of region locking as "stealing" before.Vyxx wrote:Some people are just against stealing. Crazy, I know.
Which part of "Personally, I couldn't care less about piracy" did you not understand?Barrakketh wrote:Did a pirate touch you somewhere inappropriate when you were little?bcass wrote:Which, for the majority of JTAG owners, will involve piracy.
FixedCasey120 wrote:bcass wrote:Homebrew isn't especially evolved on the 360 is it? I can't imagine there being much use in a JTAG apart from piracy.
The other major advantage is the ability to play games from japan that aren't region free.
the ability to play games........that aren't region free.
play games...........that aren't free.
play games..........free.
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....