Extremely popular shmups you don't "get"
-
Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: Extremely popular shmups you don't "get"
At least mushi doesn't give you the middle finger if you play purely for survival
Re: Extremely popular shmups you don't "get"
Yeah it just gives you a cup of hot chocolate and puts you to sleep.Bananamatic wrote:At least mushi doesn't give you the middle finger if you play purely for survival

1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
-
burgerkingdiamond
- Posts: 1571
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: Extremely popular shmups you don't "get"
I lol'dDeca wrote:Yeah it just gives you a cup of hot chocolate and puts you to sleep.Bananamatic wrote:At least mushi doesn't give you the middle finger if you play purely for survival
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
-
burgerkingdiamond
- Posts: 1571
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: Extremely popular shmups you don't "get"
my bad. I used to call Futari "mushi" because I didnt know it was a sequel. So I wasnt sure.. Anyway, I read that link, and Im with u. that variable button tapping speed shit does not sound like fun. I still would like to try the game though. too bad the ps2 port is so expensive.Erppo wrote:The game called "Mushihimesama" naturally. Everybody loves Futari.burgerkingdiamond wrote:are we talking Futari or the original Mushi? I haven't played the original, are the scoring systems the same? I'm assuming they are. Anyway, Futari is the shit, and the scoring is pretty simple, at least for Original (mode). Actually the simplest CAVE scoring I can think of besides DDP. Don't get me wrong, DDP scoring is hard. I don't even try to chain past the first level, but at least it's simple in principle.Erppo wrote:Mushihimesama. Really, people whine of simple systems like Garegga and DFK being awkward, but say nothing about this. Never has shooting in a shooting game been so complicated. What annoys me is that the system seems like it could be really fun with some slight alteration, but right now I just don't get it.
And yes, the systems are very different. Check that link I put there for example. Or this list of 5 different shot tapping techniques that you should be using in different situations in the game to play it optimally.
Edit: I don't get it as in I don't understand it. Sure I can read all these strategy texts, but I have no idea why these techniques have the effect they have. I don't want to do something I don't understand just because it somehow makes you score better.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
-
- Posts: 7900
- Joined: Wed Jan 26, 2005 1:28 am
- Location: Bedford, UK
- Contact:
Re: Extremely popular shmups you don't "get"
I'm gonna say Dogyuun. Brilliant graphics, music and all that. But the weapons although pretty, just make me want to hate the game.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Extremely popular shmups you don't "get"
And rubbish. It's not a good reflection of the game.burgerkingdiamond wrote: my bad. I used to call Futari "mushi" because I didnt know it was a sequel. So I wasnt sure.. Anyway, I read that link, and Im with u. that variable button tapping speed shit does not sound like fun. I still would like to try the game though. too bad the ps2 port is so expensive.
And Mushi is extremely fun whether played for score or survival, it's a great game. It's got plenty of points over Futari in the design dept. (although Futari's scoring is definitely preferable.)
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
-
DragonInstall
- Posts: 568
- Joined: Fri Nov 26, 2010 9:07 pm
Re: Extremely popular shmups you don't "get"
I'm going to get hated for this.. but Ketsui.
I really don't understand why this game gets so much praise. I'm not saying it's bad, but I enjoy a handful of other shmups over this one.
I really don't understand why this game gets so much praise. I'm not saying it's bad, but I enjoy a handful of other shmups over this one.
Espgaluda III needs to happen.
Re: Extremely popular shmups you don't "get"
The bullet patterns are beautiful, creative, and an overall joy to play through.DragonInstall wrote:I'm going to get hated for this.. but Ketsui.
I really don't understand why this game gets so much praise. I'm not saying it's bad, but I enjoy a handful of other shmups over this one.
Re: Extremely popular shmups you don't "get"
-don't forget the serious tone, nothing cutesy about it which is rare for Cave.
- amazing soundtrack
- simple yet intuitive score mechanics
Ketsui isn't my favorite Cave game but it seems pretty clear why it has a following.
- amazing soundtrack
- simple yet intuitive score mechanics
Ketsui isn't my favorite Cave game but it seems pretty clear why it has a following.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Re: Extremely popular shmups you don't "get"
I kinda agree with this.chempop wrote:- amazing soundtrack
The soundtrack in Ketsui isn't really engaging on its own, but it surely shines while you're playing the game. It's fantastic.
My pick for the topic would be Espgaluda.
I don't feel the urge of playing it again after the ALL, the scoring system didn't click for me.
Re: Extremely popular shmups you don't "get"
Thanks for this man, It certainly did help, Still i can't really maintain the multiplier at 16x and i lose it at bosses, Totally offtopic but do you know by any chance if there are any good superplays avaliable online? There must be something i'm doing wrong here.MathU wrote: Dunno if this post of mine from another board will help you, but...
Scoring in Radirgy centers around keeping your multiplier up and constantly recharging your Abuzo network attack.
It's all about balancing the two. When you're in a dry spot of enemies and bullets, what you want to do is scratch an enemy with your shield to keep the multiplier meter from going down too much--while you wait for more enemies to come on screen again. Then you use your Abuzo network to bring the multiplier back up. Note that scratching things with your shield creates bigger pills than using your Abuzo network. Scratching multiple targets at once (the bigger enemies in every stage usually have multiple targets) fills your multiplier meter the fastest.
Swiping enemies and bullets with your sword builds your Abuzo network gauge back up the fastest. Using your sword a lot is very important in Radirgy.
Simplified, the process looks like this:
1. Build the multiplier meter up to 16x at first by scratching big enemies (multiple targets) with your shield.
2. Destroy things and pick up items at 16x for delicious points.
3. Use your Abuzo network to max the multiplier meter back out before it reverts to 8x.
4. Quickly swipe a lot of enemies and bullets to recharge the Abuzo network.
5. Cycle through 2 to 4 repeatedly.
The first time you beat the stage 1 boss at 16x without getting hit is extremely satisfying.

“Approach your target and attack. Your mission starts now. Are you ready?”
Re: Extremely popular shmups you don't "get"
Yes, there's a pretty good one on SuperPlay.Uzumakijl, on Radirgy, wrote:do you know by any chance if there are any good superplays avaliable online?
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: Extremely popular shmups you don't "get"
Hehe, Forgot about that, Thanks again, It was very helpful, I'm giving Radirgy another tryMathU wrote: Yes, there's a pretty good one on SuperPlay.


“Approach your target and attack. Your mission starts now. Are you ready?”
Re: Extremely popular shmups you don't "get"
I don't get the Touhou games, or even some of the more extreme Cave shooters, where it's not so much about reflexes and strategy as simply being able to move your hitbox one pixel at a time, or discerning the hitboxes of the bullets coming at you.
(Raizing 4 lyfe!)
(Raizing 4 lyfe!)
-
postmanmanman
- Posts: 16
- Joined: Sun Nov 14, 2010 7:23 pm
Re: Extremely popular shmups you don't "get"
I've never been a particular fan of Ikaruga. I appreciate that it's well-designed, and the central mechanic of polarity-switching is interesting, but it's always struck me as relentlessly dull. Maybe it's because I'm a bit Cave-partial, but I just feel bored when I'm playing Ikaruga. Also, the chaining system is boring and derivative, in my opinion.
I also don't really appreciate the DonPachi series. I haven't played Dai-ou-jou, actually, which seems to be considered the best in the series, but I found the chaining mechanic to be dull and painfully unforgiving in the other games. (I just don't really like chaining, I guess.) Though I must admit, I LOVE playing the DonPachi games for survival. They're colorful and exciting, and the bullet patterns are awesome. It's just the scoring part I don't really appreciate.
I'm not sure if it qualifies as "extremely popular", but I've always been a bit lukewarm about Deathsmiles. Juggling the familiar around just feels bothersome to me, and I don't quite understand the scoring. Oh, and I've only played the North American version that's apparently missing some of the slowdown, but that would explain my immense hatred for the Forest of the Lost boss. (THOSE APPLES, ARGH.) It doesn't help that I don't like the aesthetics, and feel compelled to hide the box so I don't get sideways glances from my friends.
I also don't really appreciate the DonPachi series. I haven't played Dai-ou-jou, actually, which seems to be considered the best in the series, but I found the chaining mechanic to be dull and painfully unforgiving in the other games. (I just don't really like chaining, I guess.) Though I must admit, I LOVE playing the DonPachi games for survival. They're colorful and exciting, and the bullet patterns are awesome. It's just the scoring part I don't really appreciate.
I'm not sure if it qualifies as "extremely popular", but I've always been a bit lukewarm about Deathsmiles. Juggling the familiar around just feels bothersome to me, and I don't quite understand the scoring. Oh, and I've only played the North American version that's apparently missing some of the slowdown, but that would explain my immense hatred for the Forest of the Lost boss. (THOSE APPLES, ARGH.) It doesn't help that I don't like the aesthetics, and feel compelled to hide the box so I don't get sideways glances from my friends.

Re: Extremely popular shmups you don't "get"
Those pilots are pretty cutechempop wrote:-don't forget the serious tone, nothing cutesy about it which is rare
Re: Extremely popular shmups you don't "get"
Raiden Fighters Jet. how anyone can like a game where you have to have medals collect and if you get the wrong number of slave icons, the darn medal follows them when they go to attack. I do like the first 2 games in the series, but I've never understood how people like a game which is pretty much a remix of the first 2 and has a stupid medal collecting system where you must grab tons of medals and have it at some point explode to get a good score. really baffles me.
-
- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: Extremely popular shmups you don't "get"
postmanmanman wrote: I'm not sure if it qualifies as "extremely popular", but I've always been a bit lukewarm about Deathsmiles. Juggling the familiar around just feels bothersome to me, and I don't quite understand the scoring. Oh, and I've only played the North American version that's apparently missing some of the slowdown, but that would explain my immense hatred for the Forest of the Lost boss. (THOSE APPLES, ARGH.) It doesn't help that I don't like the aesthetics, and feel compelled to hide the box so I don't get sideways glances from my friends.
Deathsmiles NA was patched
If you're playing White Label or 1.1, you can safespot the apple attack
If you're playing Black Label or MBL 1.1, lots of people bomb that anyway.
-
Special World
- Posts: 2220
- Joined: Thu Sep 10, 2009 2:12 am
Re: Extremely popular shmups you don't "get"
To be honest, I really don't like any of the Raiden Fighters series. It comes so close to being great: I love all those ships, the graphics are nice, and medalling is pretty cool. But man, they really need to tone down the bullet speed imo, and add some more bullets. It doesn't have to be bullet hell slow or anything, but the bullets are so fast that I can't imagine people can avoid some of them without memorizing. Also, even though I love medalling in theory, the scoring system in the Fighters series seems completely retarded to me. It seems like there's a lot of memorization required in order to put up decent scores. Maybe I just didn't spend enough time with them, but the ludicrous bullet speed ruins it for me.
http://catstronaut.wordpress.com/
- catstronaut loves games
-
postmanmanman
- Posts: 16
- Joined: Sun Nov 14, 2010 7:23 pm
Re: Extremely popular shmups you don't "get"
Ah, I never even heard about the patch. Then I guess I just suck, which isn't terribly surprising.Chaos Phoenixma wrote:postmanmanman wrote: I'm not sure if it qualifies as "extremely popular", but I've always been a bit lukewarm about Deathsmiles. Juggling the familiar around just feels bothersome to me, and I don't quite understand the scoring. Oh, and I've only played the North American version that's apparently missing some of the slowdown, but that would explain my immense hatred for the Forest of the Lost boss. (THOSE APPLES, ARGH.) It doesn't help that I don't like the aesthetics, and feel compelled to hide the box so I don't get sideways glances from my friends.
Deathsmiles NA was patched
If you're playing White Label or 1.1, you can safespot the apple attack
If you're playing Black Label or MBL 1.1, lots of people bomb that anyway.

Re: Extremely popular shmups you don't "get"
Anything with medalling (aside from Cyvern, but I mainly like that one for the awesome-factor).
Re: Extremely popular shmups you don't "get"
You know you can get rid of the tracking-type medal by making it explode at the end of the very first level (quite easily too, it's really just a matter of knowing where the hidden miclus at the end is). Then the medal chaining is exactly like the first two games for the rest of the game.lilmanjs wrote:Raiden Fighters Jet. how anyone can like a game where you have to have medals collect and if you get the wrong number of slave icons, the darn medal follows them when they go to attack. I do like the first 2 games in the series, but I've never understood how people like a game which is pretty much a remix of the first 2 and has a stupid medal collecting system where you must grab tons of medals and have it at some point explode to get a good score. really baffles me.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: Extremely popular shmups you don't "get"
.
Last edited by cfx on Thu May 29, 2025 8:53 am, edited 1 time in total.
Re: Extremely popular shmups you don't "get"
So you can see them
Re: Extremely popular shmups you don't "get"
Bullet speed and memorisation is where the challenge and thrill is at for raiden games "they" dont need to tone down anything , ah whats the point just go and play cave or touhou .Special World wrote:To be honest, I really don't like any of the Raiden Fighters series. It comes so close to being great: I love all those ships, the graphics are nice, and medalling is pretty cool. But man, they really need to tone down the bullet speed imo, and add some more bullets. It doesn't have to be bullet hell slow or anything, but the bullets are so fast that I can't imagine people can avoid some of them without memorizing. Also, even though I love medalling in theory, the scoring system in the Fighters series seems completely retarded to me. It seems like there's a lot of memorization required in order to put up decent scores. Maybe I just didn't spend enough time with them, but the ludicrous bullet speed ruins it for me.
-
Special World
- Posts: 2220
- Joined: Thu Sep 10, 2009 2:12 am
Re: Extremely popular shmups you don't "get"
I play more than just Cave games, and I haven't played any Touhou. If you can reflex dodge all those break-neck bullets then fine, but a lot of people feel that as a general rule, strict memorization should be frowned upon. It's why people dislike Horis' wall-crashing moments and why they dislike Dodonpachi's chaining system.Bullet speed and memorisation is where the challenge and thrill is at for raiden games "they" dont need to tone down anything , ah whats the point just go and play cave or touhou .
I'm not sitting here saying "Maaaaaaan, Gate of Thunder's bullets are too fast" or "Dammit, Raizing needs to tone that shit down." I am specifically saying their bullets are too fast because it seems like you have to learn where they're coming from before they're shot. I don't recall having this problem with Raiden IV or Raiden III, though I haven't played either in a good while. Maybe I'll refresh my memory with all three (five) games later. Watching vids on Youtube, none of the bullets look amazingly fast. Either way, I still dislike the scoring.
Don't be a condescending douche. It makes STGs look bad when every player is so hostile.
http://catstronaut.wordpress.com/
- catstronaut loves games
-
apple arcade
- Posts: 523
- Joined: Sun Nov 29, 2009 10:05 pm
Re: Extremely popular shmups you don't "get"
It's the hideous cover art. Totally ruins the gameplay.DragonInstall wrote:I'm going to get hated for this.. but Ketsui.
I really don't understand why this game gets so much praise. I'm not saying it's bad, but I enjoy a handful of other shmups over this one.
If they would have only used the 2nd apocalypse cover art that DFK BL is a play of, the gameplay would be 100x better.
xD
If you're going to shop at Play-Asia Import Gaming please us my affiliate link. 
The Finer Points of Insanity Blogspot
...I want to make some babies

The Finer Points of Insanity Blogspot
...I want to make some babies
Re: Extremely popular shmups you don't "get"
LOL Makes STGs look bad? reality check no one is looking at STGs in the first place.Special World wrote:
Don't be a condescending douche. It makes STGs look bad when every player is so hostile.