Mushihimesama bowling.. (and puzzle)

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system11
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Mushihimesama bowling.. (and puzzle)

Post by system11 »

In case nobody had seen this yet:

http://www.cave.co.jp/amvisual/newgame/game.html

What next? Mushihimemariokart with racing beetles?

EDIT - I only saw the flash link directly to begin with - the page seems to be for the Mushi puzzle game. I'm told it's called "Puzzle Mushihimetama".
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Icarus
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Post by Icarus »

I've heard the new puzzler called Mushihimetama, and Mushipokosama, not sure which is correct...

And MushihimeKart? I wouldn't say that to a Cave employee, might give them ideas ;)
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Post by dave4shmups »

Brilliant Cave. Don't focus on developing new shmups or porting any of your old one's or nothin'. :roll:
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Post by Icarus »

dave4shmups wrote:Brilliant Cave. Don't focus on developing new shmups or porting any of your old one's or nothin'. :roll:
Gotta make money first Dave, before they can make games ;)
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Post by sethsez »

dave4shmups wrote:Brilliant Cave. Don't focus on developing new shmups or porting any of your old one's or nothin'. :roll:
Yeah, because it's been forever since they've made any.
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Post by roushimsx »

I want a new snowboarding game with shmup pilots as playable characters or a new racing game with dodonpachi ships as unlockable cars :(
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Post by sethsez »

I want a fighting game with the cast from ESPRa.Da, ESPGaluda, Mushihimesama and Guwange.

And the Daytona car, because the Daytona car makes every fighting game better.
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Post by roushimsx »

sethsez wrote:And the Daytona car, because the Daytona car makes every fighting game better.
Quoted for truth
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Re: Mushihimesama bowling.. (and puzzle)

Post by Herr Schatten »

bloodflowers wrote:What next? Mushihimemariokart with racing beetles?
I'd play that.
sethsez wrote:I want a fighting game with the cast from ESPRa.Da, ESPGaluda, Mushihimesama and Guwange.
And that one too.
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Post by GaijinPunch »

It's Mushihime-tama. For the Location Test, it was Mushipoko-sama. They then released the real title some weeks later. I made mention of it in a couple of months ago in the "Cave's next game" thread somewhere in the bowels of this here forum. Mihara even babbled about it about, saying "I called it" or something to that effect.
Brilliant Cave. Don't focus on developing new shmups or porting any of your old one's or nothin'.
Dave... don't become one of those "I know what's best for every company" posters. It is, perhaps, the most annoying thing on the internet next to those dickhead e77t morons. There's a lot more to a business than making solid games, unfortunately.
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Post by dave4shmups »

sethsez wrote:
dave4shmups wrote:Brilliant Cave. Don't focus on developing new shmups or porting any of your old one's or nothin'. :roll:
Yeah, because it's been forever since they've made any.
That's not the point, which is that this could signal Cave's dissapearance as a shmup developer. Rember Compile, when they decided to stop making more great shmups, and flooded the world with Puyo-Puyo games instead.

And Gajin, I never said or implied that I know what's best for every gaming company, merely that Cave's venture into non-shmups may very well become permanent, as did Compile's. And speaking of what's good business, look what happened to Compile-they're not even around anymore.

And these new games they've come out with aren't even that enjoyable, IMO. At least Konami was able to make a great platformer out of their Twinbee shmup series.
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Post by Icarus »

dave4shmups wrote:That's not the point, which is that this could signal Cave's dissapearance as a shmup developer. Rember Compile, when they decided to stop making more great shmups, and flooded the world with Puyo-Puyo games instead.
I think thats a worst-case scenario, or you're being a bit too pessimistic ;) Cave would never forget their roots, being ex-Toaplan and all. If anything, Mushihime-tama is a nice little way of making a bit of cash to fuel their next big projects.
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Post by dave4shmups »

Icarus wrote:
dave4shmups wrote:That's not the point, which is that this could signal Cave's dissapearance as a shmup developer. Rember Compile, when they decided to stop making more great shmups, and flooded the world with Puyo-Puyo games instead.
I think thats a worst-case scenario, or you're being a bit too pessimistic ;) Cave would never forget their roots, being ex-Toaplan and all. If anything, Mushihime-tama is a nice little way of making a bit of cash to fuel their next big projects.
Yeah, I think you're right Icarus; it would be pretty hard to imagine Cave not developing shmups anymore! I had forgotten about those next projects :oops: , and if they need these games to help fund them, then more power to 'em!
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Post by system11 »

Maybe they just feel like a change.

I liked Uo Poko (their last one), hopefully as with most puzzle games - this is one PCB that will be affordable, pretty quickly.
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Post by Icarus »

bloodflowers wrote:I liked Uo Poko (their last one), hopefully as with most puzzle games - this is one PCB that will be affordable, pretty quickly.
I'm curious to know whether they've made a few modifications to the Uo Poko engine, or whether they've just switched out the Poko Cat for Reko, and kept the same gameplay. Either way, the game could be quite fun. Uo Poko was pretty addictive :)
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Post by GaijinPunch »

I'm looking forward to it. I like puzzle games until I get too frustrated.

And I won't comment on the "this could be their exit from shooters" just b/c they make one non-shooting game. That's not even speculation -- it's doomsday conspiracy theory.
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Post by ResOGlas »

bloodflowers wrote:Maybe they just feel like a change.

I liked Uo Poko (their last one), hopefully as with most puzzle games - this is one PCB that will be affordable, pretty quickly.
I loved Uo Poko. They never stop making shooters, so this has to be a very nice break for the developers. Hell, maybe it'll be a Twinkle Star Sprites-like puzzle shooter.
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Post by Skyline »

Icarus wrote: I'm curious to know whether they've made a few modifications to the Uo Poko engine, or whether they've just switched out the Poko Cat for Reko, and kept the same gameplay. Either way, the game could be quite fun. Uo Poko was pretty addictive :)
From the looks of the loketest videos, Cave did the latter.
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Post by Pda »

So anyone eventually tried out Mushihime tama?Seems there are only a few persons(or nobody?)who actually played this for real.

Excellent.com is having the brand new kit at 400 bucks right now...
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Post by Dave_K. »

Pda wrote:So anyone eventually tried out Mushihime tama?Seems there are only a few persons(or nobody?)who actually played this for real.

Excellent.com is having the brand new kit at 400 bucks right now...
Its basically a re-release of Cave's 1998 "Uo Poko" but with mushi sprites/graphics. Still doesn't even seem worth $400 IMHO, I'm sure it will continue to fall in value.
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Post by Pda »

Good to know.Thanks!
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Post by Valgar »

When I talked to Eight One about it awhile ago, he said it had "boss battles". Also, instead of clearing the field of orbs like Uo Poko, you only have to release a trapped beetle.

I am with Dave on this one...the price should keep falling until it is dirt cheap for a new kit (just like Uo Poko)
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Post by system11 »

I got this yesterday - brilliant game :)

Not /quite/ the same as Uo Poko, in that you're not trying to clear all the orbs - but release the bugs trapped somewhere under them. The tank fills up with water very much more quickly too.

It also proved to be an instant hit with my girlfriend. :)
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