[XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

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Special World
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by Special World »

Some nice spritework and backgrounds, imo, though I'm not sure about the whole candy-killing theme.

Also, is that a penis train?
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AmidstStorm
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by AmidstStorm »

It does look better than the name suggests. i'll probably give this a go for a mere 80 MSP's.
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Jeneki
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by Jeneki »

Ok, I definitely laughed watching that video. Cool idea, it's a super-deformed massacre! :)

Do the enemies do anything in this game? Both of the videos on youtube only show them floating across the screen.
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the2bears
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by the2bears »

Special World wrote:Some nice spritework and backgrounds, imo, though I'm not sure about the whole candy-killing theme.

Also, is that a penis train?
I have the same question.

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FunHazard
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by FunHazard »

Hi!
I'm Giordano Ruffaldi, Fun Hazard founder.

Thank you for your intereset in our game, we have updated our site to give you additional info about gameplay and enemies!

Enjoy it: http://www.thesugarkillerz.com/tour.html

Oh, about the train... well, all I can say is that is sports the writings "s-eXpress" :)

Have fun!
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Available now: The Sugar Killerz
4x Cooperative Madness for Xbox 360
http://www.TheSugarKillerz.com
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by Wonderbanana »

Had a quick go and it certainly is funny. :lol:

Would of downloaded it had been cheaper but for me, 400 MSP is a bit steep.
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FunHazard
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by FunHazard »

I feel that the main problem is the too short demo time (Microsoft limits it to 8 minutes). In this time you can't reach new enemies, neither new scenes.

Is like playing just the tutorial!

I'm modifying the trial to be faster in reaching the following scenes.

The whole game features 32 different scenes that flow seamlessly like a movie. But the demo, being so short, fails to return this very important feature.
The trial doesn't give neither the idea of the large number of different creatures we created.
I'm wondering how to tell it in the trial.

You can get an idea watching these videos: http://www.thesugarkillerz.com/videos.html

Any feedback/suggestion would help, thank you very much :)
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Available now: The Sugar Killerz
4x Cooperative Madness for Xbox 360
http://www.TheSugarKillerz.com
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by Sumez »

The 8 minute trial limit was always one of the worst limitations on XBLIG. Ideally you need to piece together a special version of the game using various sections from the full game, but it's hard to do this while still maintaining the idea that the full game is very different from what you're seeing.
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by Wonderbanana »

FunHazard wrote:I feel that the main problem is the too short demo time (Microsoft limits it to 8 minutes). In this time you can't reach new enemies, neither new scenes.

Is like playing just the tutorial!

I'm modifying the trial to be faster in reaching the following scenes.

The whole game features 32 different scenes that flow seamlessly like a movie. But the demo, being so short, fails to return this very important feature.
The trial doesn't give neither the idea of the large number of different creatures we created.
I'm wondering how to tell it in the trial.

You can get an idea watching these videos: http://www.thesugarkillerz.com/videos.html

Any feedback/suggestion would help, thank you very much :)
I'll have a nose at the videos later. :)

Wasn't trying to knock the game btw, just by XBLIG standards 400 MSP is a lot.

I actually enjoyed the demo, but without seeing what else was on offer there was not enough (for me) to justify the purchase.

I'd be interested to know the thoughts of those who have purchased.
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FunHazard
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Re: [XBLIG / XBOX360] The Sugar Killerz - by Fun Hazard

Post by FunHazard »

Wonderbanana wrote:
FunHazard wrote:I feel that the main problem is the too short demo time (Microsoft limits it to 8 minutes). In this time you can't reach new enemies, neither new scenes.

Is like playing just the tutorial!

I'm modifying the trial to be faster in reaching the following scenes.

The whole game features 32 different scenes that flow seamlessly like a movie. But the demo, being so short, fails to return this very important feature.
The trial doesn't give neither the idea of the large number of different creatures we created.
I'm wondering how to tell it in the trial.

You can get an idea watching these videos: http://www.thesugarkillerz.com/videos.html

Any feedback/suggestion would help, thank you very much :)
I'll have a nose at the videos later. :)

Wasn't trying to knock the game btw, just by XBLIG standards 400 MSP is a lot.

I actually enjoyed the demo, but without seeing what else was on offer there was not enough (for me) to justify the purchase.

I'd be interested to know the thoughts of those who have purchased.
Yes indeed, I have to tweak the demo to show more contents in the 8 minutes given by Microsoft.

At the moment The Sugar Killerz is selling quite well, I think you'll find opinions and reviews soon.

Thanks for the feedback!
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Available now: The Sugar Killerz
4x Cooperative Madness for Xbox 360
http://www.TheSugarKillerz.com
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