Shmupmame 4.2: Lagless Mars Matrix, Strikers 1945, Galaga 88

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ebarrett
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by ebarrett »

TVG wrote:
ebarrett wrote:Hey, let's wipe out every athletics world record estabilished while wearing shoes, which as we all know have been enhancing performance for decades, and have everyone compete naked in the next Olympics just like the greeks did back then, for legitimacy purposes.

edit: then there's the banned swimswits to put a hole in my attempt at making fun of TVG. oh dear!
Thanks for setting a new standart for bad analogies in this topic. It comes down to: I don't like the idea of emulation making playing on the actual games obsolete. I'm sure a few people share that view.
And I don't like the idea of petty, pedantic purists. I'm sure a few people share that view, too.
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TVG
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by TVG »

ebarrett wrote:
TVG wrote:
ebarrett wrote:Hey, let's wipe out every athletics world record estabilished while wearing shoes, which as we all know have been enhancing performance for decades, and have everyone compete naked in the next Olympics just like the greeks did back then, for legitimacy purposes.

edit: then there's the banned swimswits to put a hole in my attempt at making fun of TVG. oh dear!
Thanks for setting a new standart for bad analogies in this topic. It comes down to: I don't like the idea of emulation making playing on the actual games obsolete. I'm sure a few people share that view.
And I don't like the idea of petty, pedantic purists. I'm sure a few people share that view, too.
ur a fag
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Shogun
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Shogun »

AWJ wrote: I might as well ask this here: are there any other shooters besides the Cave games for which it was possible to save states on 0.99 but not on newer versions? (i.e. the "pending anonymous timers" message) I asked on MAMEWorld for people to list drivers that have the anonymous timer problem, but so far I've only gotten some Sega games (which I've also fixed) and after that a bunch of obscure 1970s and early-1980s titles.

I'm sure this has been posted before but since I started playing Donpachi more I am getting the pending anonymous timers error in it when trying to create save states.

TVG wrote:
Anyway, to change the subject a bit:
A few pages ago I asked how to set custom autofire buttons for games like blazing star etc, which have and need a charge shot. Well duh. If you have a SE, TE or other sticks with autofire, just set the fire 1 button to two buttons (ex: "player button 1: joy 1 or joy 4" in mame) and activate the autofire with the "joy 4" button only. You now have acess to the charge shot without shortening the lifetime of your buttons. I'm sure most people tought about it already but since I use my stick for fighting games mostly I tend to forget there's an autofire function at all.
This works great in v. 2.2 but in 3.0b (again with Donpachi) I can set up two inputs for fire in the settings but then when I press the button to fire in game nothing happens. So whenever I'm playing Donpachi in 3.0b I say a little prayer for my Hori buttons.
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TVG
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by TVG »

Shogun wrote:
AWJ wrote: I might as well ask this here: are there any other shooters besides the Cave games for which it was possible to save states on 0.99 but not on newer versions? (i.e. the "pending anonymous timers" message) I asked on MAMEWorld for people to list drivers that have the anonymous timer problem, but so far I've only gotten some Sega games (which I've also fixed) and after that a bunch of obscure 1970s and early-1980s titles.

I'm sure this has been posted before but since I started playing Donpachi more I am getting the pending anonymous timers error in it when trying to create save states.

TVG wrote:
Anyway, to change the subject a bit:
A few pages ago I asked how to set custom autofire buttons for games like blazing star etc, which have and need a charge shot. Well duh. If you have a SE, TE or other sticks with autofire, just set the fire 1 button to two buttons (ex: "player button 1: joy 1 or joy 4" in mame) and activate the autofire with the "joy 4" button only. You now have acess to the charge shot without shortening the lifetime of your buttons. I'm sure most people tought about it already but since I use my stick for fighting games mostly I tend to forget there's an autofire function at all.
This works great in v. 2.2 but in 3.0b (again with Donpachi) I can set up two inputs for fire in the settings but then when I press the button to fire in game nothing happens. So whenever I'm playing Donpachi in 3.0b I say a little prayer for my Hori buttons.
Donpachi (and all cave games) let you set the C autofire button in the service mode (press f2) so you don't need that.
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by AWJ »

Shogun wrote:
AWJ wrote: I might as well ask this here: are there any other shooters besides the Cave games for which it was possible to save states on 0.99 but not on newer versions? (i.e. the "pending anonymous timers" message) I asked on MAMEWorld for people to list drivers that have the anonymous timer problem, but so far I've only gotten some Sega games (which I've also fixed) and after that a bunch of obscure 1970s and early-1980s titles.
I'm sure this has been posted before but since I started playing Donpachi more I am getting the pending anonymous timers error in it when trying to create save states.
Did you not notice the part where I said "besides the Cave games"?

Save states should work perfectly in Donpachi and all the other pre-PGM Cave games as of MAME 0.141u2.
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Shogun
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Shogun »

AWJ wrote:
Did you not notice the part where I said "besides the Cave games"?

No it was late and I glanced right over it. My bad. :oops:
svr
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by svr »

I'm building a HTPC running hyperspin front end for games. I have no problem with vanilla mame but I could always take less lag. I compiled my own nonUI 141u1 + hiscore + nonag with 64bit, Intel Core2 and Quad core optimization. How do I do same with shmupmame?

Also is there any downside to using shmupmame compared to vanilla mame?
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PsikyoFan
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by PsikyoFan »

svr wrote:Also is there any downside to using shmupmame compared to vanilla mame?
:twisted:
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by TrevHead (TVR) »

It might not work on your PC (try both v3 and 2.2) or only work if the wind is in the right direction
There can be some graphical glitches
plus I dont think it save your highscore data (I use save states)

If I was you I would just stick with vanilla for 99% of the roms and use shmupmame v3 (or if it wnt work another version of mame like wolfmame99) For any game that doesnt run so well on vanilla or you want to take advantage of the lagless drivers or more stable savestates on optimised games.
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Clessx
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Clessx »

http://highscore.mameworld.info/latest.htm

I noticed that hiscore.dat file for mame has an update and said to support new cave pgm games from now on.

http://germanbadboyz-clan.de/mameuihi-f ... p?f=10&t=5

I wonder does usual one or pre0.133 one should be used for shmupmame ? I mean...games are introduced after 0.140 but at the same time shmupmamev3 is based on 0.99 so...

anyone given it a try yet ?
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Despatche »

svr wrote:I'm building a HTPC running hyperspin front end for games. I have no problem with vanilla mame but I could always take less lag. I compiled my own nonUI 141u1 + hiscore + nonag with 64bit, Intel Core2 and Quad core optimization. How do I do same with shmupmame?

Also is there any downside to using shmupmame compared to vanilla mame?
Tons. 0.99 is half the emulator that any newer version of MAME is; the problem is that newer versions are slower, though this is easy to overcome.

Though keeping wolfmame 0.99 on hand wouldn't hurt.
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nuskool
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by nuskool »

This has probably been covered but I did have a look and couldn't find an answer... can I get a SFIV TE stick working with this?
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by dinosaurjerk »

I like playing ketsui on mame better than the ol' 360 because my pc doesn't sound like a broken vacuum cleaner + doesn't scare the dog.
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captpain
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by captpain »

nuskool wrote:This has probably been covered but I did have a look and couldn't find an answer... can I get a SFIV TE stick working with this?
The 360 one might require some setup but the PS3 one should be no problem at all. My PS3 HRAP3 was just a matter of "plug in, enable joystick input in MAME, and play".
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by captpain »

dinosaurjerk wrote:I like playing ketsui on mame better than the ol' 360 because my pc doesn't sound like a broken vacuum cleaner + doesn't scare the dog.
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by MEDIEVAL_MIKU »

captpain wrote:
dinosaurjerk wrote:I like playing ketsui on mame better than the ol' 360 because my pc doesn't sound like a broken vacuum cleaner + doesn't scare the dog.
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Clessx
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Clessx »

Can anyone please tell me how to transfer my controller config from 3.0 to 3.0b , and also if savestates from 3.0 are compatible also with 3.0b (because I"m away from my gaming pc right now).

Also , about the improvements in 3.0b, is there other noticable differences between these 2 versions , except the Ketsui score blocks being not correct size ?

Surprised to see this topic going down to page 2 of forum btw :o

(sorry for poor language)
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Drachenherz »

I know this might be a bit too much to ask, but any chance that there will be a shmupmame based on 141.u2?

On a sidenote: I still get the save-error in the latest mame edition in esprade... Hrmpf
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by CptRansom »

I'm still getting the 0xc000005 error in 3.0b even after adding the program to the DEP exception list. I think MAME just hates me.
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AWJ
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by AWJ »

Drachenherz wrote:I know this might be a bit too much to ask, but any chance that there will be a shmupmame based on 141.u2?

On a sidenote: I still get the save-error in the latest mame edition in esprade... Hrmpf
I am able to save and load states in esprade in vanilla MAME 0.141u2, both during attract mode and while playing. When are you trying to save/load and what error are you getting? You aren't trying to load states that were created using a different MAME version, are you?
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by gavin19 »

AWJ wrote: I am able to save and load states in esprade in vanilla MAME 0.141u2, both during attract mode and while playing. When are you trying to save/load and what error are you getting? You aren't trying to load states that were created using a different MAME version, are you?
Works ok for me too. On the subject, are save states portable/editable? I mean, if I have a save from say, 0.133, is it forever locked into that particular build?
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by AWJ »

As a general rule, save states are not portable between MAME versions. Save states from a different version may work if the driver the game runs on hasn't changed much between the two versions, and if the core MAME savestate system itself hasn't changed either. Right now the savestate system (like many other parts of MAME) is undergoing rapid changes due to the conversion of the code base from C to C++.
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Drachenherz »

AWJ wrote:As a general rule, save states are not portable between MAME versions. Save states from a different version may work if the driver the game runs on hasn't changed much between the two versions, and if the core MAME savestate system itself hasn't changed either. Right now the savestate system (like many other parts of MAME) is undergoing rapid changes due to the conversion of the code base from C to C++.
I freshly downloaded, installed and fired up mame 141.u2 with the actual romsets.

It just gave me the time error.

Edit: fucking ipad "keyboard". Yes, I am couch surfing. :P
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Clessx
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Clessx »

AWJ wrote:As a general rule, save states are not portable between MAME versions. Save states from a different version may work if the driver the game runs on hasn't changed much between the two versions, and if the core MAME savestate system itself hasn't changed either. Right now the savestate system (like many other parts of MAME) is undergoing rapid changes due to the conversion of the code base from C to C++.
shmupmame 3.0 and 3.0b are both based on mame 0.99 so I suppose they will (hopefully) work
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by esreveR »

Has Nimitz solved the issue with ShmupMAME V3 not working in Win7 64-bit? I can't tell because no one seems to be mentioning it.
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by Clessx »

(please forgive my impatiance :oops: but...)

Any updates on the project ? What can we expect from the next build ? Wonder if it will be a 0.c or a bigger v4 update... What improvements are needed , and what do you folks expect from the next release ?

*goes back to playing espgaluda*
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by drunkninja24 »

esreveR wrote:Has Nimitz solved the issue with ShmupMAME V3 not working in Win7 64-bit? I can't tell because no one seems to be mentioning it.
Works just fine for me on two separate Win7 64-bit PCs....
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by FMK »

Clessx wrote:(please forgive my impatiance :oops: but...)
What improvements are needed , and what do you folks expect from the next release ?
Savestates. :oops:
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by BPzeBanshee »

FMK wrote:
Clessx wrote:(please forgive my impatiance :oops: but...)
What improvements are needed , and what do you folks expect from the next release ?
Savestates. :oops:
Ketsui without the disappearing glitch from beginning of new stages, and for people to get over MAME Pro v0.99 being used as a base. :oops:
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid

Post by nimitz »

A few things are already fixed, like the remaining graphical glitches in pgm. I still need to get around and add full savestate support for pgm. (3.0b it works well for per-stage practice and boss practice)

I've been busy with other projects and will probably still be for the next few months, so development will slow down a bit.
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