Deathsmiles PAL release (DATED: Feb 18th)

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spadgy
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

Midey wrote: +1. More people should register on their official site and post in 'pinned' topics.
From what I here from speaking with RSG, Cave are certainly keen to put out more of their games in the PAL territory as boxed retail releases. I think the relative success of Deathsmiles PAL will be a significant factor.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by JoJo »

spadgy wrote:
Midey wrote: +1. More people should register on their official site and post in 'pinned' topics.
From what I here from speaking with RSG, Cave are certainly keen to put out more of their games in the PAL territory as boxed retail releases. I think the relative success of Deathsmiles PAL will be a significant factor.
I think if people see, FRESH NEW GAME going for £20, they'll be VERY quick to jump on it, it's rare you get that kind of a deal, even Super Street Fighter 4 was £25, and it was an upgrade of a previous game.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

BPzeBanshee wrote: And same as previous question, how is the dialog?
Right - I haven't seen the dialogue for the US version so I don't know if it's the same as here, but the language used is very Americanised. Terms like 'mom' (intstead of 'mum') and words like 'omigosh' etc. There's just something very american about the sentense structure, tone etc.

Onto the slowdown. I'm starting to be unsure about the slowdown in relation to the JPN version.

NOTE: I haven't played the US version.

Now, some questions from me:

Does the US version have no slowdown at all?

Can anybody think of a good place in the JPN version with lots of slowdown for me to do a side-by-side comparison with the PAL version?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Zeron »

I wonder how Death Smiles will sell...
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Van_Artic »

spadgy wrote:Can anybody think of a good place in the JPN version with lots of slowdown for me to do a side-by-side comparison with the PAL version?
this is the only video that springs to mind; it's a side by side comparison between the JPN and US slowdowns on MBL mode, i think it was posted already on this thread

http://www.youtube.com/watch?v=AUL7wI0wO50

the RSG trailer probably uses the Arcade 360 mode, which had some messed up slowdown even in the JPN version
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

I've just rigged two 360s up to the same TV, and played each level of the PAL and JPN Xbox 360 versions back to back.

I'm now pretty confident that in 360 mode the slowdown is very similar indeed. It's still hard to be sure (especially when you're also trying to play well!) but I'm fairly sure.

My de-bug PAL version has a strange bug from the build up to the final boss (with the dancing couples) that makes it hellishly hard to see what's going on. I'm sure it won't be there in the final retail version (this is quite typical of preview code and does not reflect on the final product), but it does make comparison of slowdown hard!

Here it is!
Image

Also, I think visual the PAL version is a bit nicer looking than the JPN version - must be that smoothing option.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Skykid »

Man, that's weird. :)
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by BulletMagnet »

spadgy wrote:I'm now pretty confident that in 360 mode the slowdown is very similar indeed. It's still hard to be sure (especially when you're also trying to play well!) but I'm fairly sure.
Have you had a chance to compare any of the other modes yet? If memory serves 360 mode ran faster than Arcade in the port, and the Black Label variations had even more slowdown removed.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Tyjet »

spadgy wrote:I'm now pretty confident that in 360 mode the slowdown is very similar indeed. It's still hard to be sure (especially when you're also trying to play well!) but I'm fairly sure.
Can you play MBL 1.1 and check out the slowdown? There is little/no slowdown what-so-ever in this mode in the NA version. I'm thinking if this mode runs like it's in "slow motion" then the game for sure has the correct coding.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

Tyjet wrote: Can you play MBL 1.1 and check out the slowdown? There is little/no slowdown what-so-ever in this mode in the NA version. I'm thinking if this mode runs like it's in "slow motion" then the game for sure has the correct coding.
I've never played MBL 1.1 on any other platform/region, but I'll have a quick look in a bit...
BulletMagnet wrote: Have you had a chance to compare any of the other modes yet? If memory serves 360 mode ran faster than Arcade in the port, and the Black Label variations had even more slowdown removed.
Not in a back-to-back way. Sadly this came the same weekend I have 5,000 words of writing to do! While I've played the modes as much as possible for review purposes (drawing on the hours I put into the JPN versions was such a help, in that I already know the game's nuances and scoring), playing in parallel with all the other modes is rather time consuming (when the slowdown investigations don't really effect the review I'm doing; a piece for a UK national paper so focused on mainstream consumers almost all gaming jargon is outlawed. This review is for people who have no basis of comparison - of course if it were game ruining I'd mention it, but it seams fine.)

Also - are you talking about the US release BulletMagnet?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by BulletMagnet »

spadgy wrote:Also - are you talking about the US release BulletMagnet?
Actually I was referring to the Japanese one - the US version has even less slowdown than that, though.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

More stuff!

• In response to Tyjet's question, MBL 1.1 appears to have very little slowdown from what I played, though it does kick in when things get extremely intense (final stage having level-3'd the whole game and then having activated hyper).

• In response to BulletMagnet's question, arcade mode seem to have a reasonable amount more slowdown than Vanilla 360 mode (tested using traing to get to the end of the game with suicide bullets).
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Tyjet »

spadgy wrote:though it does kick in when things get extremely intense
kinda sounds like there is slowdown added.
can you provide a little video clip of this if possible?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

Sorry - the de-bug 360 has now been collected!
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by IseeThings »

JoJo wrote:
spadgy wrote:
Midey wrote: +1. More people should register on their official site and post in 'pinned' topics.
From what I here from speaking with RSG, Cave are certainly keen to put out more of their games in the PAL territory as boxed retail releases. I think the relative success of Deathsmiles PAL will be a significant factor.
I think if people see, FRESH NEW GAME going for £20, they'll be VERY quick to jump on it, it's rare you get that kind of a deal, even Super Street Fighter 4 was £25, and it was an upgrade of a previous game.
Yeah, it's a decent price for the game, although given the nature of the game many 'normal' gamers may see it as a bit high (as your general audience will consider the game 'done' once they've credit-fed their way through it)

Pre-ordered myself a copy anyway. I much prefer games on physical media vs. downloads, and it's good to see things like this given a PAL region release at all.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Daigohji »

This release sounds better every time I hear something new. Pre-ordered it today at the same time as Marvel vs Capcom 3.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Wonderbanana »

I actually saw a full page advert for this today in a UK XBox magazine!

A Cave Shmup! Full page advert! :shock: :wink:
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Skykid »

spadgy wrote:Sorry - the de-bug 360 has now been collected!
Facepalm

I got Deathsmiles thru today... on a debug disc. :?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by JoJo »

Just so you know a trailer is now on the dashboard.

showcases the edition comes with the OST and Desktop assistants (lol wut)
Different music style in the trailer tho.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

I just learned that Deathsmiles posters went out to lots of UK game stores for store owner to put up to advertised the game... so you might want to pop your head in your local store and flutter your eyelids.
Skykid wrote: I got Deathsmiles thru today... on a debug disc. :?
Consider it an exquisite collectible :wink:
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Bananamatic »

And while you get ads in the UK, searching "deathsmiles" over here results in nothing even moderately relevant to being able to buy the game.

goddamn
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Skykid »

Bananamatic wrote:And while you get ads in the UK, searching "deathsmiles" over here results in nothing even moderately relevant to being able to buy the game.

goddamn
Rising Star > Aksys :wink:
spadgy wrote:I just learned that Deathsmiles posters went out to lots of UK game stores for store owner to put up to advertised the game... so you might want to pop your head in your local store and flutter your eyelids.
Skykid wrote: I got Deathsmiles thru today... on a debug disc. :?
Consider it an exquisite collectible :wink:
What am I ever going to do with it? :(
I wonder if it's the same as the one you played with the goofy end of game graphics. I'd like to play that.

Anyway, should have the retail on Monday fingers crossed.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Fudoh »

On Amazon Germany there's a cover of Deathsmiles showing both the german USK and the european PEGI logo. Does anyone know what's the quantity of the first edition ? I have a hard time believing that Rising Star would actually print different covers for different regions, which makes me suspect that there'll only be a edition with both rating logos. Could that be right ?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by sirmax »

Not necessarily. PEGI has per se no meaning in Germany so in order to legally release the game there, they have to have (and show) a USK-rating. I doubt that there will be a USK-logo on every copy outside of germany. Also a PEGI-rating on a german game makes more sense than a german rating on a french or british game. I guess they'll just add the usk-rating by overprinting the already existing european covers.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Bananamatic »

Skykid wrote:
Bananamatic wrote:And while you get ads in the UK, searching "deathsmiles" over here results in nothing even moderately relevant to being able to buy the game.

goddamn
Rising Star > Aksys :wink:
I didn't exactly like geography but as far as I know Czech Republic isn't in the US

Actually I think I found one shop that sells it but it's more expensive than I saw in this thread.
I'll just hope no one gives a rat's ass about loli shooters over here so the price will hopefully go down a bit.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Skykid »

Bananamatic wrote: I didn't exactly like geography but as far as I know Czech Republic isn't in the US
Lol, sorry man, bad assumption. :wink:

Still, if this turns out to be an EU release with Japanese slowdowns, the publisher formula will still stand I reckon.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by phrenzee »

RSG posted a pretty strategy guide by EOJ
http://www.risingstargames.com/games/de ... x-360.html
You need to register to download it - and that also gives you the opportunity to voice your request for more PAL stgs :)
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by OBSCVRA »

"an XBOX live Gold Account is required to register your score". :(

has this been the case with the previous versions??

or other cave games??
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Aliquantic »

I was wondering about that sentence too... it hasn't been the case for any other Cave port, or any STG I'm aware of on the 360, so it's likely an oversight. Having Europe-only leaderboards will make watching high-level replays pretty tricky for you guys though :cry:
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by DrTrouserPlank »

Aliquantic wrote:I was wondering about that sentence too... it hasn't been the case for any other Cave port, or any STG I'm aware of on the 360, so it's likely an oversight. Having Europe-only leaderboards will make watching high-level replays pretty tricky for you guys though :cry:
Where does it say the leaderboards will be region locked?
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