Touhou project games

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Reaper gI
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Re: Touhou project games

Post by Reaper gI »

Despatche wrote:
TrevHead (TVR) wrote:If he really is allowing others to make money from his IP without taking a cut then he is a drunken fool imo. Either licence it properlly or force them to stop.
apparently japanese copyright law allows the "doujin industry" to even exist and do what it does

also more often than not neither ZUN nor anyone else at comiket actually gets anything except publicity (e.g. Milestone)
No most doujin is as unlawful to produce and sell as it would be anywhere else. It's so big because actualy sueing people takes so much resources (slow legal system) as to not be worth it.

For comercial works they are licensed. That's just some plushies, figures and the offical manga and books.

ZUN allows nearly all derivative works (ripping music and art straight out of the games is forbidden, as is spoiling the game endings), so long as they are sold as doujin, at conventions and speciality shops, self funded etc. .
It's not unique in doing this, there's similar usage clauses attached to a few of the larger eroge brands.
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Despatche
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Re: Touhou project games

Post by Despatche »

Reaper gI wrote:No most doujin is as unlawful to produce and sell as it would be anywhere else. It's so big because actualy sueing people takes so much resources (slow legal system) as to not be worth it.
close enough, again lol TTC
ZUN allows nearly all derivative works (ripping music and art straight out of the games is forbidden, as is spoiling the game endings), so long as they are sold as doujin, at conventions and speciality shops, self funded etc.
you can't "forbid" game endings on the internet, that's just a request that any good fan is going to honor (though I do wonder what happened to that one wikia)
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Reaper gI
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Re: Touhou project games

Post by Reaper gI »

Despatche wrote:
Reaper gI wrote:you can't "forbid" game endings on the internet, that's just a request that any good fan is going to honor (though I do wonder what happened to that one wikia)
The English Wiki (they've left wikia) does currently obey that, they only have transcripts for the ingame coversations, just says "good/normal/bad ending no. #" at that point in the script, doesn't state it's contents.
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gs68
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Re: Touhou project games

Post by gs68 »

Someone told me that complaining that Touhou doesn't put enough emphasis on shooting enemies (instead of just dodging bullet/laser patterns) or kinds of enemies is missing the point of the series and not a valid complaint. =_=

Never mind that in the PC98 games, you have enemies of different kinds other than fairies, including *gasp* ENEMIES ON THE GROUND
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TVG
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Re: Touhou project games

Post by TVG »

I kind of liked what I saw of perfect cherry blossom back in the day. Different style sure but not uninteresting. Of course I didn't go out of my way to aquire any touhou so I just tried the demos a bit, catchy music and all. After it exploded with the western nerds, the fanbase did become ridiculous though, people just don't want to associate with that shit.

I also wanna blame touhou for making cave have shit design now, but that's wrong. It's just that japanese nerd "culture" took a turn into creepy, pathetic shit to the point that no half sane person would admit they watch anime or something else. When I used to think of manga or anime, I used to think of Gunm, Akira, DB and fucking cool robots and swords, not pantyshots and "oneeeee chaaaan baka" and dirty hikkomoris. Maybe we were just less exposed to the worst of japan back then.

Please cave stop the lolis. Mushi was cool because it had a miyazaki vibe to it, Ibara wah, eh okay, sexy bosses. Why did you go this way?
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Funen1
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Re: Touhou project games

Post by Funen1 »

Touhou fandom has become so expansive that it's no surprise there are things with... questionable quality. And it's a bit unnerving knowing not only how much content creators will take certain aspects of characters too far, but how much the fans will buy into it. I think it's unfair to say anything like "all Touhou fans should be playing the games", as shooting games aren't for everyone, but I do feel they should at least recognize that the core of the series lies in the games, not all this other stuff.

For those who'd rather not associate themselves with Touhou fandom, if you find yourself devoting at least some time into the games (regardless of your skill level), then maybe using a label like "Touhou gamer" can give a better impression, namely that you don't buy into all/most of the nonsense the fandom produces. Just a suggestion.

As for me, yes, I like the Touhou games. They're great fun and a great challenge. And I do spend most of my "Touhou-time" with the games and not the fandom proper.
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TVG
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Re: Touhou project games

Post by TVG »

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Last edited by TVG on Fri Jan 21, 2011 3:30 am, edited 1 time in total.
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RNGmaster
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Re: Touhou project games

Post by RNGmaster »

What did he do now?
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Despatche
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Re: Touhou project games

Post by Despatche »

Why would you post a post like that in a thread like this? What exactly are you talking about here?
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TVG
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Re: Touhou project games

Post by TVG »

deleted
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Despatche
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Re: Touhou project games

Post by Despatche »

"Anyone with half a brain" already has icycalm on auto-ignore. Funen's post wasn't talking about "vocal few people", so I don't know where that came from. If you really want to go down that route, the community you're looking for is this one right here.

edit: That wasn't necessary.
Last edited by Despatche on Fri Jan 21, 2011 3:31 am, edited 1 time in total.
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TVG
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Re: Touhou project games

Post by TVG »

As I said I stumbled upon something somewhere and it pissed me off. I definitely shouldn't have made that post and I don't want to discuss it further. I'll delete it.
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TrevHead (TVR)
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Re: Touhou project games

Post by TrevHead (TVR) »

I wonder if the reputation of Touhou been so difficult among the genral doujin community is down to bad play habits. As imo most ppl who play doujins including touhou STGs use analog pads like 360 and PC PS2 clones. As anyone who has tried playing Touhou with an analog stick knows that they are absolutly useless for tap dodging. Making the games tens times harder then it really is.
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Snake
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Re: Touhou project games

Post by Snake »

Touhou has one of the most misleading fan communities/reputations in gaming. I finally tried some of these games this past year, and while it's not thematically up my alley they are pretty harmless, solid doujin shooters. Given some of the talk I was expecting a weird anime pedophile thing.
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Funen1
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Re: Touhou project games

Post by Funen1 »

As far as I'm concerned, using computer keyboards is the best way to get the most control in any game like this.

Never mind that it's probably not possible for some games to be played that way, but you get the idea.
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Re: Touhou project games

Post by moozooh »

TrevHead (TVR) wrote:I wonder if the reputation of Touhou been so difficult among the genral doujin community is down to bad play habits. As imo most ppl who play doujins including touhou STGs use analog pads like 360 and PC PS2 clones. As anyone who has tried playing Touhou with an analog stick knows that they are absolutly useless for tap dodging. Making the games tens times harder then it really is.
At least some of the WR players (e.g. LYX) use a stick.
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gs68
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Re: Touhou project games

Post by gs68 »

TrevHead (TVR) wrote:I wonder if the reputation of Touhou been so difficult among the genral doujin community is down to bad play habits. As imo most ppl who play doujins including touhou STGs use analog pads like 360 and PC PS2 clones. As anyone who has tried playing Touhou with an analog stick knows that they are absolutly useless for tap dodging. Making the games tens times harder then it really is.
I beg to differ. Most Touhou players I know use keyboards. I've been frowned upon a few times for using a Saturn pad.

Fucking haters are going to fucking hate.
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TrevHead (TVR)
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Re: Touhou project games

Post by TrevHead (TVR) »

Yea ive heard that keyboard is popular with Touhou players, although ild imagine that the avaerage doujin gamer will still use pads, the sort of gamer who mostly plays the platformers and fighters and occationally spends time with the stgs. Still I dont know sure its really only a hunch, ild expect ppl more into the scene like you guys will have a better understanding.
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ncp
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Re: Touhou project games

Post by ncp »

Keybaord vs stick for Touhou is pretty much up to preference. I play with either. If I have my stick already at my computer I usually use that, and if I'm too lazy, I use a keyboard. I've achieved decent scores with both methods (my MOF score I posted here was with a keyboard, and I also have some decent unposted scores on PCB with a stick).

As for analog sticks like TVR mentioned, I can't even imagine seriously playing a shooter with an analog stick. Although I guess I did play a lot of Ikaruga with a Gamecube controller... haha.

edit: actually now that I think about it, I think one of the better western touhou players mentioned that he uses a 360 controller. He must really hate himself.
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Re: Touhou project games

Post by TVG »

The 360 analog is quite possibly the most underrated controller ever. Everyone assumes it's shit and goes to play with the d-pad, which is indeed shit.

Some of the best SF2 HD remix players on live use the analog. I played quite a number on games on it and it's decent but you gotta get used to it.
However, the slight tapping must be indeed very hard to do.
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Re: Touhou project games

Post by moozooh »

I tried playing Touhou with a Hori 360 pad, but it was really uncomfortable for some reason, so I quit.
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Re: Touhou project games

Post by Treasurance »

I think touhou is amazing like that
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Anesthetize
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Re: Touhou project games

Post by Anesthetize »

The vagrant wrote:The 360 analog is quite possibly the most underrated controller ever. Everyone assumes it's shit and goes to play with the d-pad, which is indeed shit.

Some of the best SF2 HD remix players on live use the analog. I played quite a number on games on it and it's decent but you gotta get used to it.
However, the slight tapping must be indeed very hard to do.
I got my first Cave 1cc with the 360 analog stick. Futari BL Original.

I've since bought a HRAP EX, and after a lot of practice getting used to it, I'm better with it now. I do agree, though, that the 360 analog isn't all that bad.
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Re: Touhou project games

Post by Barrakketh »

ncp wrote:As for analog sticks like TVR mentioned, I can't even imagine seriously playing a shooter with an analog stick.
The only people I've known who try using the analog stick are deluded and think that the game will behave differently and allow for extra diagonal movement options, as opposed to remaining eight-way.
edit: actually now that I think about it, I think one of the better western touhou players mentioned that he uses a 360 controller. He must really hate himself.
You're probably thinking of Krim.

Jaimers has said he uses a pad, and he's pretty good.
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Re: Touhou project games

Post by cj iwakura »

I came into the Touhou fandom because of all the silliness the community created(like the IOSYS vids, which are hilarious), then I played the games and found they're genuinely fun, creative shmups. Great music, beautiful bullet patterns, and silly plots that don't take themselves too seriously.

The artwork is mediocre, but you can see it improve as the games progress. The best for beginners, IMO, is either Touhou 7(Perfect Cherry Blossom) or 10(Mountain of Faith). The hardest is Imperishable Night. Also has the most depth; branching paths based on whether or not you can 1CC it.

If nothing else, they sure force the player to get good.
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Re: Touhou project games

Post by Barrakketh »

cj iwakura wrote:The artwork is mediocre, but you can see it improve as the games progress.
Excluding the fighting games, the artwork gets better from EoSD (Embodiment of the Scarlet Devil) -> PCB, then gets worse until Undefined Fantastic Object. (I'm pretty sure SA Reimu has Downs syndrome or something.) Great Fairy Wars was the first in the series to have artwork done by someone other than ZUN.
The best for beginners, IMO, is either Touhou 7(Perfect Cherry Blossom) or 10(Mountain of Faith). The hardest is Imperishable Night. Also has the most depth; branching paths based on whether or not you can 1CC it.
General consensus is that Imperishable Night isn't the hardest in the series. While there may be some nasty attacks in there, that is mitigated by spell card practice (you can instantly and repeatedly practice any spell card that you've seen) and an extremely long period in which you can death bomb (though it does consume two bombs).

Mountain of Faith certainly isn't a bad introduction to the series, though the bombs in that game are a bit overpowered.
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Re: Touhou project games

Post by moozooh »

Indeed, I'd go as far as saying Imperishable Night is the easiest Lunatic clear among the Windows TH games if you're using Reimu & Yukari or Youmu & Yuyuko.
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Re: Touhou project games

Post by RNGmaster »

IN also has very few fast bullets, and it's a memorizer on the level of R-Type. It looks much more difficult than it is - most of the Extra boss patterns, for instance, are meant to screw you over the first time, but once you learn them they're really easy.
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Re: Touhou project games

Post by ebarrett »

cj iwakura wrote:The artwork is mediocre, but you can see it improve as the games progress
Lotus Land Story (Touhou 4) has the best (only?) boss sprite animations in the series.

cj iwakura wrote:The hardest
General consensus is that UFO is the hardest Windows game by a large margin, while PoDD is the undisputed hardest PC98 game - most people even go as far as claiming it's several degrees harder than UFO even though I'd never agree with that. PoFV match mode also gets a bit silly - ZUN's ineptitude at putting together a fair-playing high-level versus AI makes for interesting games, I'd say.

Then again versus games are.... something else.
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Re: Touhou project games

Post by RNGmaster »

UFO has sprite animations - witness Kogasa twirling her umbrella, or Nazrin's movements with the dowsing rods. I think there were some in SA, too, if you count Yamame raising her hand during her opener (and I know that because her hand is approximately where you sit to get massive graze).
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