Dead Moon: Tsuki Sekai no Akumu

A forum for saving and showing off all your hi scores
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tinotormed
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by tinotormed »

Kollision wrote:Cool!

How do I get the 100% on the 1st stage?
I'm quite sure I killed everything a few times and it always displayed 97%. And when I wasn't focusing I would get 98%.
So where's the catch?
It's best that you either use the green wave or the yellow 5-way shot because in about mid-way through the stage, the rocket fighters can easily escape and are tricky to destroy unless you have these two weapons. The demonstration on how to do it is shown in my full 26-minute replay on YouTube:

http://www.youtube.com/watch?v=ScPulfRdCiU

This replay also shows how to safely finish off the final boss. I do not have strategical knowledge against him, but it's best to tap slowly left or right (you may need to pause to adjust your ship speed), or either create bombing runs on him (if you still have remaining bomb stock) in case you get pounded to the first level of your weapon.
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spadgy
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by spadgy »

Kollision wrote:
But I guess it's too late for me now cause I got this:

Kollision - 9,043,800 - ALL
Wowzer! Updating...
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Kollision
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by Kollision »

A new one, the last for now.
I could get a little more points with all the tips you gave, guys, tks! :)

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spadgy
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by spadgy »

Good work!

I dreamed last night I beat 10 million. Oh well!

Updating...
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UGO
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by UGO »

Played in 2012.
UGO 1,828,000 ALL
L-Dis, Gaiares, Battle Squadron... Go replay : http://www.dailymotion.com/UGO--Runs--- ... oId=xensqt
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spadgy
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by spadgy »

Updated! Great to see a new score here. I should go back to this one and nail that final boss.
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tinotormed
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by tinotormed »

It's been a while since I came into this score board. I finally found access to Hard Difficulty without needing to get to the second loop. To do it, you must HOLD DOWN, LEFT, I and II and press Run if you are playing on the TG-16/PCE. For the Wii, you must have the Classic Controller and HOLD DOWN, LEFT, A and B and press Start. (I don't know if this rule also applies on the Wii-mote, so please reply if you know one) On the Options, you would see the selections Stage, BGM, and Level. Highlight LEVEL, set it to 1, and it's a go! Level 1 (Hard difficulty) have enemies and bosses that take more punishment than Level 0 (Normal Difficulty).
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spadgy
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by spadgy »

Oh! That's great. Worth adding a Hard Mode high score board then, right? If I remember correctly, Hard Mode isn't a second loop; it's a new mode that you start from scratch with a zero score. That would mean people can either open it the old fashioned way or unlock it with a code... so we should have a board for it now, right?

I'll do that in a couple of days if nobody objects, and add this code in the OP here.
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Kollision
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by Kollision »

tinotormed wrote:It's been a while since I came into this score board. I finally found access to Hard Difficulty without needing to get to the second loop.
What do you mean with second loop?
Is there a loop in Dead Moon?
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spadgy
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by spadgy »

Yeah - I think that's the case. It's not a second loop. It's a new difficulty mode opened by clearing the standard version. The criteria, I think, is just '1CC the game'. Or can you credit feed your way to Hard Mode?
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Perikles
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by Perikles »

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This has to be one of the most grotesquely unbalanced scoring systems out there. :?
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spadgy
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by spadgy »

Updated. Nice work on taking the bronze medal position! Gonna tackle the wonky scoring again and shooter for higher?! :wink:
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Re: Dead Moon: Tsuki Sekai no Akumu

Post by Ex_Mosquito »

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1-Life Clear

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