Observer wrote: Also... you have to let people mod the game to include a gigantic surreal colt revolver/ship or tributes to Gun Frontier, heh.

Observer wrote: Also... you have to let people mod the game to include a gigantic surreal colt revolver/ship or tributes to Gun Frontier, heh.
Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
I'm not great--I'm 36th or so in Short Mode online, but from what I've seen there's only one geometric-style boss, but he has 4-5 possible versions, based on your rank when you reach him.Drum wrote:Looks awesome, I'll give it a shot. How substantial is it? ie. How many bosses/levels? I like the idea and I wanna see it explored but for $3 I don't see there being much to it.
This is some puzzle-scoring I can get behind, thanks for the write-up.MommysBestGames wrote:I'm not great--I'm 36th or so in Short Mode online, but from what I've seen there's only one geometric-style boss, but he has 4-5 possible versions, based on your rank when you reach him.Drum wrote:Looks awesome, I'll give it a shot. How substantial is it? ie. How many bosses/levels? I like the idea and I wanna see it explored but for $3 I don't see there being much to it.
I'm really digging the boss though, because he forces interesting uses of the rotation, in order to keep from getting hit and keep your rank high.
There are a lot of neat looking areas, and similar to Ray Crisis/Leave Home/others, the better you do (better rank?) the more and stronger and varied enemies come out. There are 2 modes, infinite and short, and one has power ups, while short mode does not, but you can't die (it's like a timed score attack).
Personally I mostly like 2D art and creepy monsters to fight, but the pace of this game, and interesting scoring is keeping me coming back.
Regarding scoring:
Does anyone know how points are best gained in it? Matthew Doucette asked me, here's all I could figure out, but I'm definitely no expert at the game.
--My understanding of scoring so far in Revolver 360--
Shooting chains of guys gets you tetrahedrons that are point bonuses. Those are good.
Then shooting your super laser into bullets is good, but maybe not amazing (I can't get tell if you get points for shooting the bullets).
What I've found is great is the 'Overdrive' mode. You hold the Y button for that. The red ring around your ship has to be complete. When you shoot this, you turn all bullets into point things! So you get a ton.
The cool way you charge it is with your super laser. You vaporize bullets with your super laser, then charge your Overdrive mode.
So it goes, wait till tons of bullets are on screen, rotate to line them up, vaporize them with your super laser (which charges your hyper mode). Then when it's full, wait till bullets are all over the screen, and go into Overdrive mode for a moment, and turn them all into points.
Bullets into points has been done plenty before, but it works well here and I like the 2-layer system in addition to the strategic rotation. It's satisfying and keeps things feeling fresh as you play.
There may be more to the scoring, but that's what I think is going on at the moment.
This.MommysBestGames wrote:I really wish the bullets stood out more--that's my only really complaint with the game.
I don't know about this analysis of the scoring system.MommysBestGames wrote: Regarding scoring:
Does anyone know how points are best gained in it? Matthew Doucette asked me, here's all I could figure out, but I'm definitely no expert at the game.
--My understanding of scoring so far in Revolver 360--
Shooting chains of guys gets you tetrahedrons that are point bonuses. Those are good.
Then shooting your super laser into bullets is good, but maybe not amazing (I can't get tell if you get points for shooting the bullets).
What I've found is great is the 'Overdrive' mode. You hold the Y button for that. The red ring around your ship has to be complete. When you shoot this, you turn all bullets into point things! So you get a ton.
The cool way you charge it is with your super laser. You vaporize bullets with your super laser, then charge your Overdrive mode.
So it goes, wait till tons of bullets are on screen, rotate to line them up, vaporize them with your super laser (which charges your hyper mode). Then when it's full, wait till bullets are all over the screen, and go into Overdrive mode for a moment, and turn them all into points.
Bullets into points has been done plenty before, but it works well here and I like the 2-layer system in addition to the strategic rotation. It's satisfying and keeps things feeling fresh as you play.
There may be more to the scoring, but that's what I think is going on at the moment.