Out Zone

A forum for saving and showing off all your hi scores
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Despatche
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Out Zone

Post by Despatche »

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WE HOPE YOU DESTROY THEM ALL.

Previous threads: 1 2
__________
3 lives, extend at every 300k, Medium difficulty; external autofire is allowed.

There is a "prototype" version and there isn't much reason to play it. Signs include incorrect music order, missing bonuses, and no intro.

Note which romset you used! The new set 1 established in MAME 0.104u5 is weird (bullets and slowdown everywhere right from the start), while the new set 2 should be the old set 1 and makes much more sense. I seem to remember that new set 1 being a then-new dump; either way, it was determined to be a "newer version of the game" and made parent regardless of everything (in other words, it's most likely a bootleg), because that's just how MAME does this.

The PCB itself should generally be the old set 1/new set 2, of course. It was even mentioned in the MAME notes that most PCBs tested were this version.

Update: v0.149u1 has changed everything yet again. The new set 1 became a clone (now labeled "harder"), and an old clone became the parent. What is now Out Zone set 1 was previously Out Zone set 4 back until before v0.104u5, where it was Out Zone set 3; apparently there was a set 4 before even that, which is either a typo or a version I know nothing about. PLEASE PLEASE PLEASE mention exactly what emulator and romset you used.

Update 2: nothing makes sense
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Please post scores in this format:

Code: Select all

(GAME VERSION?)
NAME - SCORE - STAGE - AUTOFIRE - DETAILS
DETAILS is for which console or emulator, which region release, etc. Like other Toaplan games, Out Zone has a region toggle; unlike other Toaplan games, it doesn't seem to change anything.
__________
One player

Code: Select all

 1. Jaimers       -  9,999,999 - 15-1 - Yes - ShmupMAME v4.2 (set 2)
 2. maximo        -  9,999,999 -  7-1 - Yes - ARCADE v0.220 (parent)
 3. Third_strike  -  9,999,999 -  7-3 - Yes - ShmupMAME v4.2 (Standard)
 4. NMS           -  9,999,999 -  9-4 - Yes - ShmupMAME v4.2 (Standard)
 5. Erppo         -  7,321,010 -  6-1 - Yes - ShmupMAME v4.2 (Standard)
 6. Gwürz!        -  6,562,300 -  5-1 - No  - PCB 
 7. CHI           -  6,198,400 -  4-6 - No  - PCB 
 8. NTSC-J        -  5,519,110 -  5-1 - Yes - MAME (Harder) 
 9. JOR           -  4,364,020 -  3-6 - Yes - PCB 
10. Square_Air    -  4,243,580 -  4-1 - Yes - ShmupMAME v4.2 (Standard)
11. AVE           -  3,923,740 -  3-5 - Yes - PCB 
12. Steven        -  3,770,700 -  3-1 - Yes - PCB (Standard)
13. drboom        -  3,190,400 -  3-? - Yes - PCB 
14. HAN           -  3,032,430 -  3-1 - No  - PCB
15. Gwyrgyn Blood -  2,973,020 -  3-1 - No  - PCB 
16. Jeneki        -  2,721,140 -  2-6 - Yes - ShmupMAME v3.0b (Standard)
17. PlasmaBlooD   -  2,621,700 -  2-6 - Yes - MAME Plus! v0.159 (Standard)
18. Some-Mist     -  2,558,660 -  2-6 - Yes - PC (Bitwave, "common")
19. CIT           -  2,545,000 -  2-7 - Yes - PCB 
20. Ruldra        -  2,270,060 -  2-4 - Yes - MAME Plus! v0.159 (Standard)
21. Akraten       -  1,949,370 -  2-2 - No  - PCB 
22. Domino        -  1,947,080 -  2-4 - Yes - MAME (Harder)
23. UD2           -  1 759 360 -  2-3 - No  - PCB
24. Mero          -  1,734,760 -  2-1 - Yes - Astro City Mini V 
25. Shepardus     -  1,649,630 -  2-2 - Yes - MAME Plus! v0.160 (Old)
26. jepjepjep     -  1,648,500 -  2-3 - Yes - PCB 
27. Imhotep       -  1,465,980 -  2-2 - No  - PCB  (Harder)
28. Kino          -  1,439,470 -  2-1 - Yes - ShmupMAME v4.2 (Standard)
29. pieslice      -  1,432,560 -  2-1 - Yes - PC (Bitwave, "common")
30. spadgy        -  1,278,010 -  1-7 - No  - PCB 
Jaimers's counterstop!
(Most of) maximo's counterstop!

Two player (under construction?)

Code: Select all

 1. CHI   /spadgy - 5,171,210 (4,882,480/  288,730) -  4-4/ 1-4 - NO/NO - PCB
Last edited by Despatche on Wed Feb 14, 2024 5:39 pm, edited 76 times in total.
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Lance Boyle
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Re: Out Zone [ARC]

Post by Lance Boyle »

Yay, I helped make this happen :D

Will post a score soon.

and...
-What is being called "version 1.1" is the set 1 of versions 0.97u5 through 0.104u4, which became set 2 in 0.104u5. Apparently this is the
finish that sentence!
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Despatche
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Re: Out Zone [ARC]

Post by Despatche »

Fixed. I was thinking about what to put there and I guess that I never figured something out.
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CIT
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Re: Out Zone [Arcade]

Post by CIT »

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Code: Select all

5.  CIT           - 2,545,000 - 2-7 - ON  - PCB
Finally beat this game. :)
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CHI
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Re: Out Zone [Arcade]

Post by CHI »

Skykid wrote:CHI came to Brighton for a visit. Had a blast!

We played:
-DDP DOJ BL
-Futari BL
-Gunsmoke
-OutZone
-Robocop
-Street Fighter II'
-Aliens
just for score keeping :mrgreen:

CHI - 997,270 - 1-? - ON - PCB

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regs,
CHI
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Despatche
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Re: Out Zone [Arcade]

Post by Despatche »

I'm going to assume that was 1-6... the scores tell me this is a good guess.
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Re: Out Zone [Arcade]

Post by ChainsawGuitarSP »

So are there any other run 'n guns out there eligible for a shmup score board, or is this the only exception? >_>
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Despatche
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Re: Out Zone [Arcade]

Post by Despatche »

Most of these "vertical run 'n guns" are considered shmups, always have been from what I know.
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CHI
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Re: Out Zone [Arcade]

Post by CHI »

CHI - 1,149,750 - ON - PCB

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just got pass a mil but it doesn't get me any higher :cry:
and sorry for the picture :oops:
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spadgy
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Re: Out Zone [Arcade]

Post by spadgy »

spadgy - 782,210 - 1-5 - NO - PCB

It's a weak start, but it's a start. Soon my OutZone PCB will be installed in Casino Arcade in London, so we should get a few new scores on this thread from us UK lot.
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spadgy
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Re: Out Zone [Arcade]

Post by spadgy »

Thanks for the update! I just spotted, I went with 'NO' for autofire (following the formatting guide) and I've just noticed everyone has it down as 'ON' or 'OFF'. Mine needs changing to 'OFF' I'm afraid. Thanks!
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spadgy
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Re: Out Zone [Arcade]

Post by spadgy »

You guys that are getting Autofire off of the PCB - how are you doing that? My stick's autofire circuit doesn't work with my PCB.

EDIT: Without me asking, DaveK answered my question here.
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spadgy
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Re: Out Zone [Arcade]

Post by spadgy »

I'm coming for you CHI! (If I'd have known I was that close I wouldn't have played so risky in stage six!).

spadgy - 1,130,460 - 1-6 - NO - PCB

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My first time meeting the stage five boss too, and I nailed him!
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spadgy
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Re: Out Zone [Arcade]

Post by spadgy »

Despatche; would you consider adding a two-player table to this thread? I know it doesn't do combined scoring on the board, but it works very well as a two player game (mainly because you can't pass through each other's characters so you have to work together) and my OutZone PCB is getting installed in Casino arcade in London this week. The regulars there (me, CHI, hzt, JDE, Dan76, Illyrian, MX7 etc) were planning on focusing on a bit of two player action, and it would be great to have a table to enter those scores in.

I thought something like this:

1P Name/2P Name - Combined Score - 1P Score - 2P Score - 1P Stage/2P Stage - Autofire? - Format

And any individual team 'make-up' could enter (So if CHI entered a score with hzt as a team, for example, CHI could also be on the table with JDE as a different team). If we wanted to have fun we could even submit with a team name!

Let me know your thoughts.

EDIT: A new high-score (one player of course!) from me. I'm afraid my phone's camera is playing up, so no pic right now.

spadgy - 1,278,010 - 1-7 - NO - PCB
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spadgy
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Re: Out Zone [Arcade]

Post by spadgy »

The board is finally in at Casino!

Me and MX7 got a 2-player score he has a picture of. I've also got a new 1-player score to submit once I get home...
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CHI
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Re: Out Zone [Arcade]

Post by CHI »

spadgy wrote:I'm coming for you CHI!
Here's a target for you spadgy :wink:

CHI - 2,773,430 - 2-6 - NO - PCB

Image

Still working on... third loop or 3mil score :twisted:
spadgy wrote:1P Name/2P Name - Combined Score - 1P Score - 2P Score - 1P Stage/2P Stage - Autofire? - Format
:idea: spadgy/CHI - 1,394,030 (461,110/932,920) - 1-?/1-? - NO - PCB :idea:

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Smraedis
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Re: Out Zone [Arcade]

Post by Smraedis »

That's some amazing use of the scoreboard there CHI, well done too!
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CHI
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Re: Out Zone [Arcade]

Post by CHI »

Smraedis wrote:That's some amazing use of the scoreboard there CHI, well done too!
lol... cheers
as you know, you get 3 credits for a pound... did not get the loop on the first credit, then i beat my own score on the second credit :mrgreen:
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spadgy
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Re: Out Zone [Arcade]

Post by spadgy »

CHI wrote: Here's a target for you spadgy :wink:
Oh shit!

(And well done :D )

And thanks for putting up the team score CHIsus Christ! I'll dig out the one I did with MX7.

When are the others going to submit their scores?
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CHI
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Re: Out Zone [Arcade]

Post by CHI »

CHI wrote:Still working on... third loop or 3mil score :twisted:
I'm almost done with this game... one down, one to go :twisted:

CHI - 3,054,790 - 2-7 - NO - PCB

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Edit: might improve my double play score :mrgreen:
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Re: Out Zone [Arcade]

Post by spadgy »

3rd loop it CHI!

And we will get a 2P 1-ALL. Tonight maybe?
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Re: Out Zone [Arcade]

Post by CHI »

spadgy wrote:3rd loop it CHI!
And we will get a 2P 1-ALL. Tonight maybe?
hzt wrote:...I was watching CHI play Outzone for what seemed like hours and hours and hours...
CHI/spadgy - 5,171,210 (4,882,480/288,730) - 4-4/1-4 - NO - PCB

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FINALLY... I am done with this game :!:

CHI - 6,198,400 - 4-6 - NO - PCB

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Skykid
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Re: Out Zone [Arcade]

Post by Skykid »

CHI wrote: FINALLY... I am done with this game :!:
No, you're so close to beating the top score! 7 mil ftw! :wink:
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Re: Out Zone [Arcade]

Post by emphatic »

JOR - 2,174,660 - 2-4 - YES - PCB

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Had an appointment so had to suicide my last life and literary run away from my cabinet. :(
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Re: Out Zone [Arcade]

Post by emphatic »

Bump with better score!

JOR - 2,699,020 - 2-5 - YES - PCB

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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Out Zone [Arcade]

Post by emphatic »

Fuck yeah, fourth place!

JOR - 4,364,020 - 3-6? - YES - PCB

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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Despatche
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Re: Out Zone [Arcade]

Post by Despatche »

tempted to swap out stage number for the more accurate area %, but i'm not sure about area % counterstopping. either way, i'd like everyone to try including the area % (in case the screenshots vanish) and stage number in future submissions. thanks!
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emphatic
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Re: Out Zone [Arcade]

Post by emphatic »

Despatche wrote:tempted to swap out stage number for the more accurate area %, but i'm not sure about area % counterstopping. either way, i'd like everyone to try including the area % (in case the screenshots vanish) and stage number in future submissions. thanks!
Great idea, I always thought keeping track of stages was confusing for this thread. So 289% for me then.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Out Zone [Arcade]

Post by jepjepjep »

Are there any regional differences with this game?
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Re: Out Zone [Arcade]

Post by emphatic »

jepjepjep wrote:Are there any regional differences with this game?
Nor really, but the different romsets differ by quite a bit. My PCB ia SET2 in MAME, the SET1 one is way harder, at least in loop 1.

You can set each rom set to display every region with soldered jumpers on the PCB or in MAME's dip settings IIRC.
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