No, I don't think there is either. Another thing I dont understand about this release.Drachenherz wrote:I'm using Shmupmame and a Hori Real Arcade Pro for PS3, all Sanwa... and on the Box I use a MadCatz TE, also all Sanwa. So the input should be basically more or less the same.BPzeBanshee wrote:I'm not sure, though I noticed in Training Mode there's four difficulty modes (this was in X360 Arrange mode, might be different for the others). I did a small play of it and it felt the same to me, but keep in mind with MAME what controller you're using and what version (Shmupmame has less lag input for example).Drachenherz wrote:And to make this post relevant:
Is it just me or does the arcade-mode seem harder than the MAME-Version?
And I haven't found any option to change the difficulty in arcade mode. I don't think there is an option?
Guwange 360
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BPzeBanshee
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Re: Guwange 360
Re: Guwange 360
C'mon, arcade mode is arcade mode. Why do we need difficulty modes?
I also find it more difficult, and is strange,because I improved my shmup skills considerably since last time I played it (on MAME).
Lets see what the "pros" say.
I also find it more difficult, and is strange,because I improved my shmup skills considerably since last time I played it (on MAME).
Lets see what the "pros" say.
Re: Guwange 360
So any statement from Cave yet? I emailed them to blog360@mail.cave.co.jp about the issue.
WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
Re: Guwange 360
Looks like the friends leaderboard only displays scores of people who are online on your friends list? Pretty dumb. Have to admit though, blue arrange mode seems pretty awesome. Made it to the middle of stage 5, big difficulty spike. I like the more lenient scoring but looks like there is also more boss milking potential? then again you do more damage.
Re: Guwange 360
Why do we need difficulty modes for practice when they can't be used in the real game?Lunchbox wrote:C'mon, arcade mode is arcade mode. Why do we need difficulty modes?
Re: Guwange 360
It might work if you're connected via HDMI or a non-VGA analog input because they both support 480p anamorphic widescreen. VGA on the other hand has no widescreen option beneath 1280x720. The res you set is the res you get.Elixir wrote:Any resolution under 1280x720 has borders, it can't be changed via options. This is an actual problem coded into the XBLA port itself.StarCreator wrote:Okay, I was too impatient to fully test this, but I think there's a workaround to get full 4:3. Be warned, it's convoluted:
This depends on the assumption that you can adjust the X and Y axes on an extra screen independently, since it seems you can't do this to the main screen.
- Set your 360 to a 4:3 resolution like 640x480 if outputting VGA, or 480p if over HDMI. Also set your aspect ratio to 16:9 (this should cause the menu to appear shrunken horizontally).
- In Guwange's setup, highlight one of the Extra screens (doesn't matter which one) and hit X to activate it. Enter the advanced options.
- Set the picture offsets to 0, and make it fill the screen.
Sorry I can't refine this, I'm a bit short on time tonight. Let me know if this works!
Also I awoke to this in my Twitter feed:
@CaveWorld_EN wrote:@RayAyanami @starcreator @njiska @shmups Thanks for the feedback, we will pass everybody's requests on to the 360 team.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
Re: Guwange 360
It's rather odd that from Futari onwards, support for non-standard ratios (as in non-16:9, non-4:3) has waned with each successive Cave port...
On my 1280x1024 monitor...
- Futari: Entire screen is covered with pillarboxes+gameplay screen
- Espgaluda II: At 1280, game forces itself into widescreen, although switching to 1024x768 fixes this somewhat. There's still a little letterboxing, but not as bad as...
- Guwange: ...yeah.
At any rate, I (as mentioned in the last post) brought this concern to Cave's Twitter, as well as on their Facebook page. Hopefully this issue will be patched, as I (as much as I hate the scoring system) would really like to give this port and its alternate modes a shot.
On my 1280x1024 monitor...
- Futari: Entire screen is covered with pillarboxes+gameplay screen
- Espgaluda II: At 1280, game forces itself into widescreen, although switching to 1024x768 fixes this somewhat. There's still a little letterboxing, but not as bad as...
- Guwange: ...yeah.
At any rate, I (as mentioned in the last post) brought this concern to Cave's Twitter, as well as on their Facebook page. Hopefully this issue will be patched, as I (as much as I hate the scoring system) would really like to give this port and its alternate modes a shot.
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- Posts: 851
- Joined: Fri Jan 15, 2010 7:27 am
Re: Guwange 360
I have just come to the conclusion that Cave will eventually release a patch that will be called DLC and it will cost some money
Now on the serious side, what I don't get why on earth did they put unusable graphic options. Let's wait for their official, statement. Jesus Christ, this port has been on parternet for almost half a year and nobody noticed it?

Now on the serious side, what I don't get why on earth did they put unusable graphic options. Let's wait for their official, statement. Jesus Christ, this port has been on parternet for almost half a year and nobody noticed it?
Re: Guwange 360
Is that a kōan ?Elixir wrote:Why do we need difficulty modes for practice when they can't be used in the real game?Lunchbox wrote:C'mon, arcade mode is arcade mode. Why do we need difficulty modes?
Sorry just kidding, answer: for nothing (IMO).
"SUNTORY BOSS is the boss of them all since 1992".
Re: Guwange 360
Shite release from a commercial perspective... they need a trailer, screenshots and a game description that will attract players who want a challenge - possibly the worst release on xbla I've ever cared about; I can almost see why someone like microsoft would be tempted to turn down crap like this.
On an aesthetic/informed stand point I like it - nice styling that is not what people fear from 'crazy japanese games'. However, as it stands I can't see many people buying this and that kills me... ps. buy it on you're domestic machines if you have them...
On an aesthetic/informed stand point I like it - nice styling that is not what people fear from 'crazy japanese games'. However, as it stands I can't see many people buying this and that kills me... ps. buy it on you're domestic machines if you have them...
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evil_ash_xero
- Posts: 6254
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Re: Guwange 360
I also wonder why the game isn't fully filling up the screen(as much as it can anyway) at the start. Also, the "smoothing" should be on when the game is first started. Somebody might check out the demo, get a small ass screen, with choppy wonky graphics(on an LCD) and just not care. Let's not even talk about the confusing menus.
If they patch the 4:3, I will be happy, since I only really like the way these upscaled an filtered games look on a CRT. But for new buyers, they should really straighten out these weird menus, and have the presentation as good as it can look from press start.
If they patch the 4:3, I will be happy, since I only really like the way these upscaled an filtered games look on a CRT. But for new buyers, they should really straighten out these weird menus, and have the presentation as good as it can look from press start.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: Guwange 360
Why are the fireballs' hitboxes so big.
Re: Guwange 360
You should use question marks when asking questions.
Re: Guwange 360
Without derailing the thread with this, I'll just say it is a mix of habit and sometimes it can be good (in other words, I enjoy going on there from time to time). The most "famous" things/board of 4chan people know about is basically a sink to keep that type of idiocy off the other boards (but it has been seeping through. One board in particular turned to shit a couple of months ago and isn't really recovering). You are quite right for the most part, anyways..BBH wrote:Why would you try to start/participate in any sort of conversation at 4chan?Danza wrote:I know that feel. I started a thread about this on there, I think 2 people commented on the port and the rest were crying about region free or trolling.RNGmaster wrote:Sorry, I thought I was on 4chan. I get easily confused.
There was an OK STG general thread earlier too, but plenty of idiots as expected. Some guy saying everyone should give up on shmups because the only people who play them are "divas" and Touhou folk getting frustrated at being insulted. Urrrrhhg.
I cleared to stage 5 in Blue Arrange tonight, but still get smashed on stage 2 and 3 boss in arcade.

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supergrafx77
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Re: Guwange 360
Actually tu is incorrect, the correct phonetic romanized variation of つ or ツ is tsu. Many times, lesser quality english/japanese language learning books use tu for no other reason that the publishers/editors think English speakers are too idiotic to derive the the pronunciation of つ or ツ from tsu, thus the annoying tu used instead. I have in most cases avoided learning texts that use tu instead of tsu, imo 9 times out of 10 they are crap.Thjodbjorn wrote:つ or ツ can be romanized either as tu or tsu. Neither is incorrect, though tsu is certainly more common.
On another note: played through Guwange about 10-12 times last night. The port is excellent, and Blue arrange mode is excellent. I prefer it over arcade mode. Seems like the only way to get some of the achievements like the destroying of the statue in the 3rd stage and the collection of high yields of gold is to play the boring xbox arrange mode however. Really loving this port and I demand all of you to purchase it! Proper 4:3 will come soon I believe and the quality of this port deserves your support and helps fund future ports that Asada is making as we speak. Please buy!
Re: Guwange 360
What exactly are the changes in arrange more? I played three or four runs in it last night but didn't really notice any changes aside from the flashing purple bullets. Then again I was also half asleep.supergrafx77 wrote:]On another note: played through Guwange about 10-12 times last night. The port is excellent, and Blue arrange mode is excellent. I prefer it over arcade mode.
Last edited by njiska on Thu Nov 11, 2010 2:00 pm, edited 2 times in total.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
Re: Guwange 360
I got the statue destruction achievement on Blue arrange. I didn't do it intentionally however *cough*
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supergrafx77
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Re: Guwange 360
Well, I noticed the flashing bullets too and was somewhat confused by this. I thought that when I used my shikigami to kill an enemy when the skull level had reached max to get gold coins, those blue bullets I had previously touched with the shikigami would thereby flash. I also, although maybe my imagination, if flashing and if enemy was already slaughtered, I could cancel the flashing blues with a regular shot, and those flashing bullets would turn into some more gold. Also, one of the bosses on the tatami mats that turns into the beast he is, gets bigger and bigger, the more he is hurt. I did not see this in arcade mode. Bullets and presentation seem cleaner and "more pretty," but this could also be my imagination. I definitely get farther in blue mode and feel more comfortable playing it. I'm sure I'm wrong in one or two ways about my observations, and am interested from the pros on their views...njiska wrote:What exactly are the changes in arrange more? I played three or four runs in it last night but didn't really notice any changes aside from the flashing purple bullets. Then again I was also half asleep.supergrafx77 wrote:Thjodbjorn wrote:On another note: played through Guwange about 10-12 times last night. The port is excellent, and Blue arrange mode is excellent. I prefer it over arcade mode.
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supergrafx77
- Posts: 464
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Re: Guwange 360
I tried three times in arcade mode, and although destroying the statue, did not get the achievement, until just stealing the award in 360 arrange...Danza wrote:I got the statue destruction achievement on Blue arrange. I didn't do it intentionally however *cough*
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Thjodbjorn
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- Location: Minnesota
Re: Guwange 360
I have to disagree. There are multiple systems of romanization in Japan. Neither are "correct", but an author must stick to one consistently in one work. Under Hepburn romanization, tsu is correct. Under nihon-shiki, tu is correct. It is the same with shi/si for し. It has nothing to do with people thinking English speakers are idiotic. That is a strange insecurity.supergrafx77 wrote:Actually tu is incorrect, the correct phonetic romanized variation of つ or ツ is tsu. Many times, lesser quality english/japanese language learning books use tu for no other reason that the publishers/editors think English speakers are too idiotic to derive the the pronunciation of つ or ツ from tsu, thus the annoying tu used instead. I have in most cases avoided learning texts that use tu instead of tsu, imo 9 times out of 10 they are crap.Thjodbjorn wrote:つ or ツ can be romanized either as tu or tsu. Neither is incorrect, though tsu is certainly more common.
I don't think you can seriously stand by the assertion that one system of romanization is "correct". It's like those people who correct others that write "Daoism" as opposed to "Taoism".
Anyways, while annoyed by the lack of proper tate-ing, I'm enjoying the game, though it is very difficult for me.
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Wonderbanana
- Posts: 537
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Re: Guwange 360
New to Guwange but enjoying the 360 port so far (only played arcade mode to date).
Could someone please explain to me twhat they mean by coin milking the bosses though?
Could someone please explain to me twhat they mean by coin milking the bosses though?
Re: Guwange 360
what? whats to explain ? its a given .Wonderbanana wrote:New to Guwange but enjoying the 360 port so far (only played arcade mode to date).
Could someone please explain to me twhat they mean by coin milking the bosses though?

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StarCreator
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Re: Guwange 360
I'm of the firm opinion that things should be spelled the way they sound, and I've never heard つ or ツ pronounced as "tu". I only consider it valid in Japanese typography, where it's faster to type "tu" rather than "tsu" to get the same character.Thjodbjorn wrote:I have to disagree. There are multiple systems of romanization in Japan. Neither are "correct", but an author must stick to one consistently in one work. Under Hepburn romanization, tsu is correct. Under nihon-shiki, tu is correct. It is the same with shi/si for し. It has nothing to do with people thinking English speakers are idiotic. That is a strange insecurity.
I don't think you can seriously stand by the assertion that one system of romanization is "correct". It's like those people who correct others that write "Daoism" as opposed to "Taoism".
Re: Guwange 360
Niceclp wrote:what? whats to explain ? its a given .Wonderbanana wrote:New to Guwange but enjoying the 360 port so far (only played arcade mode to date).
Could someone please explain to me twhat they mean by coin milking the bosses though?

Have a read here
It explains the basics of how to play this game properly, including boss milking.
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supergrafx77
- Posts: 464
- Joined: Sat Feb 06, 2010 4:06 pm
Re: Guwange 360
Fair. But I disagree with you. http://en.wikipedia.org/wiki/Hiragana As can be seen, as for sa, shi, su, se, so..., not incorporating the (h) in shi, gives a novice english student of the the japanese language the illusion that (し)si, is pronounced as something other than how it is pronounced in Japanese, which would be closest to shi in the English language. For an intermediate student of Japanese who rarely would use romaji at all but rather furigana above complex kanji characters, more often this would make deciphering the text rather stumbling. I agree, I'm 34 now, and in high school my Japanese teacher used to use si and tu for し and つ just because her teaching texts were ancient. I think this is the wrong way to go about teaching the language IMO.Thjodbjorn wrote:I have to disagree. There are multiple systems of romanization in Japan. Neither are "correct", but an author must stick to one consistently in one work. Under Hepburn romanization, tsu is correct. Under nihon-shiki, tu is correct. It is the same with shi/si for し. It has nothing to do with people thinking English speakers are idiotic. That is a strange insecurity.supergrafx77 wrote:Actually tu is incorrect, the correct phonetic romanized variation of つ or ツ is tsu. Many times, lesser quality english/japanese language learning books use tu for no other reason that the publishers/editors think English speakers are too idiotic to derive the the pronunciation of つ or ツ from tsu, thus the annoying tu used instead. I have in most cases avoided learning texts that use tu instead of tsu, imo 9 times out of 10 they are crap.Thjodbjorn wrote:つ or ツ can be romanized either as tu or tsu. Neither is incorrect, though tsu is certainly more common.
I don't think you can seriously stand by the assertion that one system of romanization is "correct". It's like those people who correct others that write "Daoism" as opposed to "Taoism".
Anyways, while annoyed by the lack of proper tate-ing, I'm enjoying the game, though it is very difficult for me.
Guwange is difficult for me as well, especially stage 5 and 6...
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Wonderbanana
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Re: Guwange 360
Many thanks, please forgive my noobness on such thingsjonny5 wrote:Niceclp wrote:what? whats to explain ? its a given .Wonderbanana wrote:New to Guwange but enjoying the 360 port so far (only played arcade mode to date).
Could someone please explain to me twhat they mean by coin milking the bosses though?if you don't know how to properly play a game, nothing is a given.
Have a read here
It explains the basics of how to play this game properly, including boss milking.

Re: Guwange 360
Oh hai this games only 10 years old so forgive my assumption that its pretty easy to use common sense and look up information and superplays of this game . For the record ive never read any guides on guwange ever all i did was watch icarus and SWY replays and figured it out .jonny5 wrote:Niceclp wrote:what? whats to explain ? its a given .Wonderbanana wrote:New to Guwange but enjoying the 360 port so far (only played arcade mode to date).
Could someone please explain to me twhat they mean by coin milking the bosses though?if you don't know how to properly play a game, nothing is a given.
Have a read here
It explains the basics of how to play this game properly, including boss milking.
http://www.super-play.co.uk
the internet is your friend .

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KisakiProject
- Posts: 58
- Joined: Wed Nov 25, 2009 7:03 pm
- Location: USA
Re: Guwange 360
So I downloaded this last night.
My initial impressions are very positive. I absolutely love how you move differently in this game then most shmups. As Much as I love CAVE there games kinda blind together after awhile this feels very different. That being said the shikigami system is hard to jump into. I really appreciated the xbox360 mode turning this into a twin stick shooter made it very accessible. Granted a bit easy but its still fun. Also the art style is my favorite of caves. Its just absolutely bazaar. I'm actually surprised the US rating didn't drop and M on this cause of Guwange being an undead fetus thing. Anyways I absolutely love this. I hope it does well enough for CAVE to make a new one or spiritual successor built from the ground up on XBLA.
Also is it just me or does this game have less slow downs than ESPgaluda, Mushihime, Dodonpachi etc?
My initial impressions are very positive. I absolutely love how you move differently in this game then most shmups. As Much as I love CAVE there games kinda blind together after awhile this feels very different. That being said the shikigami system is hard to jump into. I really appreciated the xbox360 mode turning this into a twin stick shooter made it very accessible. Granted a bit easy but its still fun. Also the art style is my favorite of caves. Its just absolutely bazaar. I'm actually surprised the US rating didn't drop and M on this cause of Guwange being an undead fetus thing. Anyways I absolutely love this. I hope it does well enough for CAVE to make a new one or spiritual successor built from the ground up on XBLA.
Also is it just me or does this game have less slow downs than ESPgaluda, Mushihime, Dodonpachi etc?
Re: Guwange 360
My point was simply that you took the time to post and bust the guys balls, when you could have just posted a link to push him in the right direction. Just because its the internet doesn't mean you have to be mean to people. We are all friends here. Help out where you can, ya know what I mean? Everybody was a noob at some point, you have to start somewhere.clp wrote: Oh hai this games only 10 years old so forgive my assumption that its pretty easy to use common sense and look up information and superplays of this game . For the record ive never read any guides on guwange ever all i did was watch icarus and SWY replays and figured it out .
http://www.super-play.co.uk
the internet is your friend .
Re: Guwange 360
2/10 for attempting to promote yourself with moral high ground.jonny5 wrote:My point was simply that you took the time to post and bust the guys balls, when you could have just posted a link to push him in the right direction. Just because its the internet doesn't mean you have to be mean to people. We are all friends here. Help out where you can, ya know what I mean? Everybody was a noob at some point, you have to start somewhere.clp wrote: Oh hai this games only 10 years old so forgive my assumption that its pretty easy to use common sense and look up information and superplays of this game . For the record ive never read any guides on guwange ever all i did was watch icarus and SWY replays and figured it out .
http://www.super-play.co.uk
the internet is your friend .
